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Difference between revisions of "40d Talk:Bone"

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== Underground bones ==
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I'm pretty sure bone in refuse piles underground lasts a LOT longer, if not indefinitely.  This makes it helpful to have one place above ground that accepts everything, and then another underground that only collects bones for carving.  Can anyone verify this?  I don't want to put this information in the article in case it just SEEMS like a lot longer to me because my games run at 10fps. --Gotthard 08:56, 29 November 2007 (EST)
 
I'm pretty sure bone in refuse piles underground lasts a LOT longer, if not indefinitely.  This makes it helpful to have one place above ground that accepts everything, and then another underground that only collects bones for carving.  Can anyone verify this?  I don't want to put this information in the article in case it just SEEMS like a lot longer to me because my games run at 10fps. --Gotthard 08:56, 29 November 2007 (EST)
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:I use that underground refuse for bones,skulls and shells and never saw any bone to dissapear on any 'underground' tile in at least 8 years. A refuse pile is not needed (except to actually deliver the bones there in the first place). 'Inside' but 'above ground' refuse stockpiles don't help bones to last longer at all.--[[User:Another|Another]] 09:47, 29 November 2007 (EST)
 
:I use that underground refuse for bones,skulls and shells and never saw any bone to dissapear on any 'underground' tile in at least 8 years. A refuse pile is not needed (except to actually deliver the bones there in the first place). 'Inside' but 'above ground' refuse stockpiles don't help bones to last longer at all.--[[User:Another|Another]] 09:47, 29 November 2007 (EST)
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::I tried an experiment with keeping bones "inside", and [[forbidden|forbade]] some turtle bones in my outside refuse pile, which I then built a roof over. Those bones persisted long after other bones, shells and vermin corpses had disappeared. ''However'', I've just reloaded that game and the turtle bones are no longer there. They certainly lasted from mid-winter to mid-spring though.
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:: So in conclusion: Either or both of being "inside" or forbidden makes bones last longer; There is the possibility that such bones will disappear on reloading the game. --[[User:Raumkraut|Raumkraut]] 04:03, 22 July 2008 (EDT)
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== Severed limbs ==
  
 
:AFAIK, all refuse left above ground disappear at season changes (at least bones/shells/chunks, not sure about the limbs and corpses)
 
:AFAIK, all refuse left above ground disappear at season changes (at least bones/shells/chunks, not sure about the limbs and corpses)
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:If you edit the raws. Otherwise, if you get a fell mood. Otherwise, nope. --[[User:Savok|Savok]] 11:13, 17 June 2008 (EDT)
 
:If you edit the raws. Otherwise, if you get a fell mood. Otherwise, nope. --[[User:Savok|Savok]] 11:13, 17 June 2008 (EDT)
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::Yeah, I think I'll modify the code. I think it makes sense if you use dwarven bones to make weapons; I mean come on, they're already dead so that harm is already done. Besides, dwarves don't care about using goblin bones, so why not dwarf bones?! :) --[[User:AlexFili|AlexFili]] 05:08, 18 June 2008 (EDT)
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:::Anyone know what I need to modify in order to allow dwarf bones to be used in boneworking? --[[User:AlexFili|AlexFili]] 05:52, 18 June 2008 (EDT)
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== crossbows ==
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The [[crossbow]] page seems certain that the material of a crossbow only affects damage output if it's being used as a hammer. Bolts are affected as by material.
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--[[User:Strangething|Strangething]] 11:55, 17 June 2008 (EDT)
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:The [[crossbow]] page is right. --[[User:Savok|Savok]] 08:13, 18 June 2008 (EDT)
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== bonecarn ==
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I don't see this ever coming up in normal unmodded gameplay, but can creatures with the [BONECARN] tag eat things(armor, bolts, crafts) made from bone?
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:I don't think so. I'd imagine that anything made out of bone is a seperate kind of item, and so not edible. --[[User:AlexFili|AlexFili]] 04:49, 19 June 2008 (EDT)
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== Bone Value List ==
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Having a listing of notable bone type values here would be pretty convenient, if it can be set up. Or does it exist somewhere else and it either isn't linked from the Bone page or I missed it somehow? - [[User:E-mouse|E-mouse]] 20:15, 8 October 2008 (EDT)
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:I was just thinking of putting one these together, ordered by most bones returned. I guess I'll go ahead and start compiling info. Edit: Ok, i reread your post in a somewhat more coherent state (after eating) and we where thinking of completely different things. I was thinking of putting together a list of what animals drop what kinds of bones/meat/skin etc, not a list of the value (in dwarfbucks?) of each kind of bone. I have no idea how one would go about that, and if they even HAVE a value. --[[User:Sinergistic|Sinergistic]] 16:21, 5 January 2009 (EST)
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:: The listing of animal product value modifiers (in dwarfbucks) exists on the [[Modvalue]] page. --[[User:Aykavil|Aykavil]] 13:14, 26 January 2010 (UTC)
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:: The listing of the amount of bones various animals leave exists on the [[Size]] page.--[[User:Aykavil|Aykavil]] 13:16, 26 January 2010 (UTC)
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== Fish bones? ==
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Do bones come from fish or not?  Will I still get the bones if I cook the fish?  Also, how do pearls work? [[User:Gairabad|Gairabad]] 16:21, 8 November 2008 (EST)
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:Fish, when eaten, will leave behind one bone.  Cooking will destroy the bones, which I feel is a bug.  I believe pearls are not yet implemented.--[[User:Maximus|Maximus]] 16:53, 8 November 2008 (EST)
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:Fish ''meat'', however, leaves behind nothing.  (The traders sometimes sell it -- for instance, "longnose gar meat", as distinct from "longnose gar".)  And raw fish ("raw longnose gar") can't be eaten until it's cleaned at a fishery.--[[User:Maximus|Maximus]] 16:56, 8 November 2008 (EST)
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== Origin of bones ==
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It's not entirely clear where bones come from.  I know they come from corpses and severed limbs.  I don't know whether they come from chunks or remains.  It would be great if this information was put here as well as under the Refuse page.  (For the record--I think remains is just things like rats, and I think they never drop bones, right?  That would mean that if you want to make a 'rot stuff into bones' stockpile, you want a refuse stockpile with all corpses and all body parts but *NO* Item Types?) --[[User:Sowelu|Sowelu]] 17:34, 26 November 2008 (EST)
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:You are correct - bones come only from corpses, severed body parts, and the eating of things such as turtle. Chunks are mainly flesh with little to no bone, so yeah. --[[User:GreyMario|GreyMaria]] 17:45, 26 November 2008 (EST)
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::Roght. Add fish and raw fish from 'item types' and you're set. Chunks are produced from butchery as waste, at the same time this produces bones (so 'meat' has no bones, either). --[[User:Navian|Navian]] 17:48, 26 November 2008 (EST)
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== Butchering baby animals ==
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Does butchering animals as soon they are made produce less or equal ammounts of bones when butchered? --[[User:Katieness|Katieness]] 04:49, 8 August 2009 (UTC)
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== Moods ==
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I have a dwarf in a fey mood who says "i need bones", but i have dog bones in a stockpile, do you need to get lucky and hope you have the right type of bones they want?<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Frandude|Frandude]]</small>
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:Usually the bones don't matter on what type as far as I've ever had. But, you sure this isn't a morose mood? In which case it has to be dwarven bones...[[User:Shardok|Shardok]] 19:47, 15 August 2009 (UTC)
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::The dog probably was a pet or war dog - those are not used for artifacts (or bone carving in general). Make a graveyard pile or build a coffin that allows pets - if they get transferred there they are unusable ones. --[[User:Birthright|Birthright]] 23:47, 16 August 2009 (UTC)
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== Bones in Artifacts ==
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In the Legendary Artifact page, it says that each unit of material used (e.g. bar of metal for armor, et cetera) will provide the artifact with a free decoration. Does this apply to stacks of bones, or is it a waste to have a moody dwarf use "goblin bones [6]" rather than "goblin bones"? [[User:Pariah|Pariah]] 03:05, 12 November 2009 (UTC)
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:The ''only'' <small>(I think?)</small> time stack size matters with bones is in making bolts. Single bones ftw. --[[User:Albedo|Albedo]] 05:52, 12 November 2009 (UTC)
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::Baw. Well, thank you for clearing that up. Good to know! No wasted bones for me. [[User:Pariah|Pariah]] 09:43, 12 November 2009 (UTC)
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== Bone stacks > crafts? ==
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Does the number of bones in a stack affect the number of/type of craft made?? E.g, Will a stack of bone (9) make more +bone sceptre+'s than bone (1)?
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I could probably observe this myself, but I'm not sure if more bones just makes a bigger craft =\ like 1 bone gets made into an earring, 8 bones becomes a sceptre, etc.
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anyways, thanks for any feedback =]

Latest revision as of 21:41, 8 March 2010

Underground bones[edit]

I'm pretty sure bone in refuse piles underground lasts a LOT longer, if not indefinitely. This makes it helpful to have one place above ground that accepts everything, and then another underground that only collects bones for carving. Can anyone verify this? I don't want to put this information in the article in case it just SEEMS like a lot longer to me because my games run at 10fps. --Gotthard 08:56, 29 November 2007 (EST)

I use that underground refuse for bones,skulls and shells and never saw any bone to dissapear on any 'underground' tile in at least 8 years. A refuse pile is not needed (except to actually deliver the bones there in the first place). 'Inside' but 'above ground' refuse stockpiles don't help bones to last longer at all.--Another 09:47, 29 November 2007 (EST)
I tried an experiment with keeping bones "inside", and forbade some turtle bones in my outside refuse pile, which I then built a roof over. Those bones persisted long after other bones, shells and vermin corpses had disappeared. However, I've just reloaded that game and the turtle bones are no longer there. They certainly lasted from mid-winter to mid-spring though.
So in conclusion: Either or both of being "inside" or forbidden makes bones last longer; There is the possibility that such bones will disappear on reloading the game. --Raumkraut 04:03, 22 July 2008 (EDT)

Severed limbs[edit]

AFAIK, all refuse left above ground disappear at season changes (at least bones/shells/chunks, not sure about the limbs and corpses)

I'm interested in following - how much bones will the corpse leave, if it lacks limbs. It seems to me, that a goblin corpse will generate 6 bone stack in any case. In this case: you kill a goblin - you get 6 bones, but if you tear his legs before killing him, you'll get two bones for legs, and six for body. Can anyone verify and clear this out?--Dorten 04:17, 11 January 2008 (EST)

From experience in past forts, I seem to remember each limb loss reduced the "main" stack by one.--Maximus 18:09, 11 January 2008 (EST)
In my current fort, I just had a bunch of goblins met a bunch of *large steel serrated disks*, so I had a LOT of limbs and a LOT of corpses. Some time passed. I have a LOT of "goblin bone"s and a LOT of "goblin bone[6]"s. not a single "goblin bone[2]" (or [3/4/5]). Will investigate further, cause they could be just stripped of ALL their bones >;)--Dorten 00:19, 4 February 2008 (EST)
Made some tests: dropped kittens from very high. Result is always a corpse, four legs, head and tail. after rotting they leave 5 separate bones, two in a stack (body), and, strangely, no skull (no idea why, maybe bug). So, that's a way to farm bones!--Dorten 08:10, 4 April 2008 (EDT)

butcher goblins[edit]

Does butchering goblin or elven corpses work? I also failed to butcher the corpse of a cat killed by goblins though it was right next to the butcher and the horse next to it was butchered (the cat was a pet). --Koltom 18:17, 28 February 2008 (EST)

Depending on the creature tags, some creatures cannot be butchered, and pet-like creatures usually can only be butchered live. If they die in battle they cannot be butchered (but you can still use the bones after they rot). --Alfador 12:02, 29 February 2008 (EST)
Well, that exactly fits my experience - should we put a note in the article? Saves all the hauling of goblins and accidently died elves ;). They also rot faster outside..--Koltom 13:23, 29 February 2008 (EST)

Dwarven Bones[edit]

Is it possible to use dwarven bones for any kind of crafting? --AlexFili 06:30, 17 June 2008 (EDT)

If you edit the raws. Otherwise, if you get a fell mood. Otherwise, nope. --Savok 11:13, 17 June 2008 (EDT)
Yeah, I think I'll modify the code. I think it makes sense if you use dwarven bones to make weapons; I mean come on, they're already dead so that harm is already done. Besides, dwarves don't care about using goblin bones, so why not dwarf bones?! :) --AlexFili 05:08, 18 June 2008 (EDT)
Anyone know what I need to modify in order to allow dwarf bones to be used in boneworking? --AlexFili 05:52, 18 June 2008 (EDT)

crossbows[edit]

The crossbow page seems certain that the material of a crossbow only affects damage output if it's being used as a hammer. Bolts are affected as by material. --Strangething 11:55, 17 June 2008 (EDT)

The crossbow page is right. --Savok 08:13, 18 June 2008 (EDT)

bonecarn[edit]

I don't see this ever coming up in normal unmodded gameplay, but can creatures with the [BONECARN] tag eat things(armor, bolts, crafts) made from bone?

I don't think so. I'd imagine that anything made out of bone is a seperate kind of item, and so not edible. --AlexFili 04:49, 19 June 2008 (EDT)

Bone Value List[edit]

Having a listing of notable bone type values here would be pretty convenient, if it can be set up. Or does it exist somewhere else and it either isn't linked from the Bone page or I missed it somehow? - E-mouse 20:15, 8 October 2008 (EDT)

I was just thinking of putting one these together, ordered by most bones returned. I guess I'll go ahead and start compiling info. Edit: Ok, i reread your post in a somewhat more coherent state (after eating) and we where thinking of completely different things. I was thinking of putting together a list of what animals drop what kinds of bones/meat/skin etc, not a list of the value (in dwarfbucks?) of each kind of bone. I have no idea how one would go about that, and if they even HAVE a value. --Sinergistic 16:21, 5 January 2009 (EST)
The listing of animal product value modifiers (in dwarfbucks) exists on the Modvalue page. --Aykavil 13:14, 26 January 2010 (UTC)
The listing of the amount of bones various animals leave exists on the Size page.--Aykavil 13:16, 26 January 2010 (UTC)

Fish bones?[edit]

Do bones come from fish or not? Will I still get the bones if I cook the fish? Also, how do pearls work? Gairabad 16:21, 8 November 2008 (EST)

Fish, when eaten, will leave behind one bone. Cooking will destroy the bones, which I feel is a bug. I believe pearls are not yet implemented.--Maximus 16:53, 8 November 2008 (EST)
Fish meat, however, leaves behind nothing. (The traders sometimes sell it -- for instance, "longnose gar meat", as distinct from "longnose gar".) And raw fish ("raw longnose gar") can't be eaten until it's cleaned at a fishery.--Maximus 16:56, 8 November 2008 (EST)

Origin of bones[edit]

It's not entirely clear where bones come from. I know they come from corpses and severed limbs. I don't know whether they come from chunks or remains. It would be great if this information was put here as well as under the Refuse page. (For the record--I think remains is just things like rats, and I think they never drop bones, right? That would mean that if you want to make a 'rot stuff into bones' stockpile, you want a refuse stockpile with all corpses and all body parts but *NO* Item Types?) --Sowelu 17:34, 26 November 2008 (EST)

You are correct - bones come only from corpses, severed body parts, and the eating of things such as turtle. Chunks are mainly flesh with little to no bone, so yeah. --GreyMaria 17:45, 26 November 2008 (EST)
Roght. Add fish and raw fish from 'item types' and you're set. Chunks are produced from butchery as waste, at the same time this produces bones (so 'meat' has no bones, either). --Navian 17:48, 26 November 2008 (EST)

Butchering baby animals[edit]

Does butchering animals as soon they are made produce less or equal ammounts of bones when butchered? --Katieness 04:49, 8 August 2009 (UTC)

Moods[edit]

I have a dwarf in a fey mood who says "i need bones", but i have dog bones in a stockpile, do you need to get lucky and hope you have the right type of bones they want?unsigned comment by Frandude

Usually the bones don't matter on what type as far as I've ever had. But, you sure this isn't a morose mood? In which case it has to be dwarven bones...Shardok 19:47, 15 August 2009 (UTC)
The dog probably was a pet or war dog - those are not used for artifacts (or bone carving in general). Make a graveyard pile or build a coffin that allows pets - if they get transferred there they are unusable ones. --Birthright 23:47, 16 August 2009 (UTC)

Bones in Artifacts[edit]

In the Legendary Artifact page, it says that each unit of material used (e.g. bar of metal for armor, et cetera) will provide the artifact with a free decoration. Does this apply to stacks of bones, or is it a waste to have a moody dwarf use "goblin bones [6]" rather than "goblin bones"? Pariah 03:05, 12 November 2009 (UTC)

The only (I think?) time stack size matters with bones is in making bolts. Single bones ftw. --Albedo 05:52, 12 November 2009 (UTC)
Baw. Well, thank you for clearing that up. Good to know! No wasted bones for me. Pariah 09:43, 12 November 2009 (UTC)


Bone stacks > crafts?[edit]

Does the number of bones in a stack affect the number of/type of craft made?? E.g, Will a stack of bone (9) make more +bone sceptre+'s than bone (1)? I could probably observe this myself, but I'm not sure if more bones just makes a bigger craft =\ like 1 bone gets made into an earring, 8 bones becomes a sceptre, etc. anyways, thanks for any feedback =]