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Difference between revisions of "40d:Things to Do"
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(fun! +there isnt really 'Profit' since u trade zero-zero?) |
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− | '''The point of Fortress mode is | + | {{Quality|Fine|20:37, 23 March 2014 (UTC)}} |
− | *Build/dig a place for your dwarves to work and live | + | {{av}} |
− | *Ensure survivability by providing food | + | '''The basic point of Fortress mode is:''' |
− | *From the way Toady implements some features, have a lot of (twisted) fun | + | *Build/[[dig]] a place for your dwarves to work and live |
− | *Accumulate wealth | + | *Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf |
− | *Build and sustain a bustling full 200 dwarf fortress (this is already a bit optional) | + | *Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]] |
− | + | *Defend your fortress ([[trap]]s/[[military]]) | |
+ | *From the way Toady implements some features, have a lot of (twisted) [[fun]] | ||
+ | *Accumulate [[wealth]] | ||
+ | *Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional") | ||
− | + | Most people prefer to do some/most of these steps: | |
− | *Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[ | + | *Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.) |
*Create various items for exporting ([[Trade]]) | *Create various items for exporting ([[Trade]]) | ||
*Create a working [[military]] | *Create a working [[military]] | ||
− | *Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc) | + | *Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.) |
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress | *Create luxury for your dwarves and a generally grand and nicely smoothed fortress | ||
*Generally make your fort self-sustaining and self-supplied | *Generally make your fort self-sustaining and self-supplied | ||
*Experiment with and experience the full depth of all game features | *Experiment with and experience the full depth of all game features | ||
+ | *Complete megalomaniac construction projects | ||
+ | *Kill Elves | ||
+ | *Create the worlds largest Brewery | ||
+ | *Do it all over again with one skill-less dwarf in a [[terrifying]] biome | ||
+ | *Profit! | ||
− | Beyond this, it's really up to your own imagination what you wish to do. After all, this game is | + | Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an [http://en.wikipedia.org/wiki/Nonlinear_gameplay#Sandbox_mode open-ended game]. The possibilities are endless. |
− | If you feel the need to play a more goal-based game, | + | |
+ | If you feel the need to play a more goal-based game, check out the list of [[challenges|game goals]] for suggestions. | ||
{{Game Basics FAQ}} | {{Game Basics FAQ}} |
Latest revision as of 20:27, 23 June 2017
This article is about an older version of DF. |
The basic point of Fortress mode is:
- Build/dig a place for your dwarves to work and live
- Ensure survivability by providing food and water/drink for every dwarf
- Provide basic comfort by building beds/quarters, a dining room
- Defend your fortress (traps/military)
- From the way Toady implements some features, have a lot of (twisted) fun
- Accumulate wealth
- Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")
Most people prefer to do some/most of these steps:
- Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc.)
- Create various items for exporting (Trade)
- Create a working military
- Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc.)
- Create luxury for your dwarves and a generally grand and nicely smoothed fortress
- Generally make your fort self-sustaining and self-supplied
- Experiment with and experience the full depth of all game features
- Complete megalomaniac construction projects
- Kill Elves
- Create the worlds largest Brewery
- Do it all over again with one skill-less dwarf in a terrifying biome
- Profit!
Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.
If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.
Game Basics FAQ | |
---|---|
What is the Z-Axis? | |
What is the point of the game? | |
Fun | |
How quickly does time pass in Dwarf Fortress? | |
Add a question to this FAQ | |
Back to the Main FAQ |