- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Swamp"
m (Changed quality rating from "Unrated" to "Fine" using the rating script) |
|||
(9 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | A swamp is a wetland area, flooded permanently or only periodically. Generally they have an abundance of foliage, including heavy, specialized tree-growth and a | + | {{Quality|Fine|14:19, 13 June 2014 (UTC)}} |
+ | {{av}} | ||
+ | A '''swamp''' is a wetland area, flooded permanently or only periodically. Generally they have an abundance of foliage, including heavy, specialized [[tree]]-growth and a vast ecosystem. Compare with [[marsh]]es. | ||
== Swamps in Dwarf Fortress == | == Swamps in Dwarf Fortress == | ||
− | Swamps and marshes tend to form around oceanic coastlines, especially where | + | Swamps and marshes tend to form around oceanic coastlines, especially where [[river]]s meet the [[ocean]]. |
− | Swamps suffer much of the same problems as marshes. Generally the water table is too high, resulting in an [[aquifer]] at or near ground level. Carving out a fort becomes difficult and most rock will need to be imported in the form of | + | Swamps suffer much of the same problems as marshes. Generally the [[water]] table is too high, resulting in an [[aquifer]] at or near ground level. Carving out a fort becomes difficult and most rock will need to be imported in the form of [[block]]s at embarkation or from the periodic [[trade]]rs that visit. Surface water is arguably slightly more common than in marsh [[biome]]s. |
Saltwater marshes tend to lack drinkable water; it will be more difficult to survive. | Saltwater marshes tend to lack drinkable water; it will be more difficult to survive. | ||
== Foliage Specifics == | == Foliage Specifics == | ||
− | All swamps and marshes, whether fresh or salt water, contain willow, with the exception of mangrove swamps, which | + | All swamps and marshes, whether fresh or salt water, contain willow, with the exception of mangrove swamps, which, not surprisingly, contain mangrove trees. |
− | + | ||
+ | {{World|Biomes}} |
Latest revision as of 14:19, 13 June 2014
This article is about an older version of DF. |
A swamp is a wetland area, flooded permanently or only periodically. Generally they have an abundance of foliage, including heavy, specialized tree-growth and a vast ecosystem. Compare with marshes.
Swamps in Dwarf Fortress[edit]
Swamps and marshes tend to form around oceanic coastlines, especially where rivers meet the ocean.
Swamps suffer much of the same problems as marshes. Generally the water table is too high, resulting in an aquifer at or near ground level. Carving out a fort becomes difficult and most rock will need to be imported in the form of blocks at embarkation or from the periodic traders that visit. Surface water is arguably slightly more common than in marsh biomes.
Saltwater marshes tend to lack drinkable water; it will be more difficult to survive.
Foliage Specifics[edit]
All swamps and marshes, whether fresh or salt water, contain willow, with the exception of mangrove swamps, which, not surprisingly, contain mangrove trees.
Worlds | |
---|---|
Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |