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Difference between revisions of "40d:Pregenerated worlds/0.27.176.38c"

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===Unsiegeable Mini-Island===
 
===Unsiegeable Mini-Island===
  
Seed: 111121519
+
Seed: 111121519 (170 rejects, most of them very fast; ~8 minutes total generation on a 2.3 GHz dual-core)
  
 
Dimensions: 257x257
 
Dimensions: 257x257
Line 31: Line 31:
 
* '''Bauxite''': A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
 
* '''Bauxite''': A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
 
 
* '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.
 
* '''Does not have''': Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.
  
Oh, and there's a lot of rejects. I can't remember how many, it was at least a hundred, maybe two hundred, but most of them are fast rejects. --[[User:Untelligent|Untelligent]] 22:20, 28 February 2008 (EST)
 
  
  
Line 85: Line 83:
 
* '''Obsidian''': Just what is around the magma.
 
* '''Obsidian''': Just what is around the magma.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
Found by: --[[Sartoris]] 6 March 2008
+
Found by: --[[User:Sartoris|Sartoris]] 6 March 2008
 
 
 
 
 
 
  
 
=== Adelaanenu, The Wondrous Planet ===
 
=== Adelaanenu, The Wondrous Planet ===
Line 116: Line 111:
 
* '''Obsidian''': Around magma pipe.
 
* '''Obsidian''': Around magma pipe.
 
* '''Neighboring Civs''': All.
 
* '''Neighboring Civs''': All.
Found by: --[[Bharani]] March 7 2008
+
Found by: --[[User:Bharani|Bharani]] March 7 2008
 
 
  
 
=== The Everlasting Dimensions ===
 
=== The Everlasting Dimensions ===
Line 130: Line 124:
  
 
* '''Seed''': 1868528756
 
* '''Seed''': 1868528756
Found by: --[[Zagibu]] March 8 2008
+
Found by: --[[User:Zagibu|Zagibu]] March 8 2008
  
 
===Minbazushul, a world without goblins===
 
===Minbazushul, a world without goblins===
Line 164: Line 158:
  
 
I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map!  Enjoy!
 
I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map!  Enjoy!
 +
 +
  
 
===World of EVIL!===
 
===World of EVIL!===
  
 
Seed:  175553852
 
Seed:  175553852
 
The entire right quarter of this map is evil mountains.
 
  
  
Line 197: Line 191:
 
===Thadar Thran, a world that also misses a civilization ===
 
===Thadar Thran, a world that also misses a civilization ===
  
[[Image:Thadar Thran.gif|thumb|right|Click on the picture to enlarge]]
+
[[Image:Thadar Thran.png|thumb|right|Click on the picture to enlarge]]
  
* '''Small World''' (65*65), '''Seed''': 521709640 Again, a world in which different civilizations are living on the different sides of a the mountains. The Humans live in the north-east corner in the ''veiled hills'', the Elves and Goblins live in (and at) the western ''forest of wiping'' and the ''dull jungle''. The Dwarfs have settled both sides of the mountains, of course.   
+
* '''Small World''' (65*65), '''Seed''': 521709640 Again, a world in which different civilizations are living on the different sides of the mountains. The Humans live in the north-east corner in the ''Veiled Hills'', the Elves and Goblins live in (and at) the western ''Forest of Wiping'' and the ''Dull Jungle''. The Dwarves have settled both sides of the mountains.   
*Location: Basically, the western forests would be totally uninteresting - who needs Elves and Goblins anyway - if it wasn't for a perfect location in a 3x7 area. A volcano, a cave lake, a cave river, a chasm; Enough Obsidian to build half a fortress in it, two kinds of flux (Dolomite and Limestone), sand, sufficient trees, Bauxite, Adamantite, plenty of coal, iron and copper and ALL other types of ore.   
+
*Location: Basically, the western forests would be totally uninteresting - who needs Elves and Goblins anyway - if it wasn't for a perfect location in a 3x7 area. A volcano, a cave lake, a cave river, a chasm; Enough Obsidian to build half a fortress in it, two kinds of flux (Dolomite and Limestone), sand, sufficient trees, Bauxite, Adamantite, plenty of coal, iron and copper and ALL other types of ore.  Just don't expect any human traders to visit you.
  
 
Found by: [[User:Zara|Zara]] 20:36, 22 May 2008 (EDT)
 
Found by: [[User:Zara|Zara]] 20:36, 22 May 2008 (EDT)
 +
 +
===Onra Kisnast, a near-perfect 0-reject world===
 +
 +
[[Image:343432.PNG|thumb|right|Click on the picture to enlarge]]
 +
 +
[TITLE:MEDIUM]
 +
[SEED:343432]
 +
[DIM:129:129]
 +
OS: Unknown, but does not work on Vista.
 +
 +
'''Contents:'''
 +
*Size: 5x4
 +
*Calm
 +
*Warm
 +
*Surface river
 +
*Underground river
 +
*Plenty of trees
 +
*Magma pipe
 +
*Hidden fun stuff
 +
*Chasm(top-open with creatures - watch out)
 +
*Flux(lots)
 +
*Sand(white)
 +
*Bauxite(lots)
 +
*Iron(lots, magnetite deposits open to the surface)
 +
*Coal
 +
*Obsidian
 +
*All civs
 +
*Flat surface - only 3 z-levels of elevation
 +
 +
Found by: Event Spire
 +
 +
 +
===Udon Zurko, Perfect Excluding Adamantine, Giant Cave Spiders Instead===
 +
 +
[[Image:Udon Zurko.jpg|thumb|right|Udon Zurko]]
 +
 +
[TITLE:SMALLER]
 +
[SEED:4211843152]
 +
[DIM:33:33]
 +
OS: Unknown, but does not work on Vista.
 +
 +
This seed, in a "smaller" world for fast generation, has every major an minor feature one could want, aside from Adamantine. To make up for it you can find here Giant Cave Spiders to capture and, if you're daring enough, taunt for infinite super-expensive silk.
 +
 +
Features:
 +
* 4x5 area; 3x5 excludes the spider; 2x4 excludes only the cave river; (2x3 excludes the spider and river, but what fun is that?)
 +
* Untamed Wilds, Warm
 +
* Heavily Forested with Conifers and Highwood
 +
* Underground River, the only source of infinite water
 +
* Magma Pipe, the only source of Obsidian
 +
* Chasm, a few surface dwellers, ratmen and antmen.
 +
* Giant Cave Spider- only show up with two squares of chasm. Found at the chasm's end, above ground. Hidden.
 +
* Sand, A striking Red, Everywhere
 +
* Flux, Limestone, everywhere but the very south
 +
* Iron, huge magnetite pockets in the limestone
 +
* Bauxite, ditto above. Even a few Sapphires and Rubies.
 +
* Coal in the form of Lignite and Bimituous Coal, somewhat hard to find.
 +
* Diamonds in the Kaolinite in the Gabbro to the south. I only saw faint yellow ones with a cursory glance.
 +
* Platinum in outrageous quantities.
 +
* Gold, Silver, and Copper also present. No zinc or tin found.
 +
* All Civs
 +
* A total of 7 z-levels of elevation, mostly slopes, a couple 2 tall cliffs.
 +
 +
How to turn the Death-Spider into a Cash-Spider:
 +
 +
Even using reveal, the Giant Cave Spiders remain hidden. Use "Heal" if you want to verify their presence. As noted, they only show up if you include two tiles of chams on the embark screen, but at least one shows up on the eastern end of the chasm, amongst the ratmen and antmen on the surface. Send over a suicide peasant to get caught in the spider's (invisible) web to reveal the location of the spider. Good luck luring it into a cage trap. Expect casualties. Giant Cave Spiders don't shoot web when tame, nor do they shoot it if they can't path to their target. Your best bet would be to release it in a room with bait chained up on the other side of a cage trap. Build a loom nearby with gather webs on repeat and weave cloth suspended to gather the web fastest. Dye the cloth blue and make socks out of it for maximum profit.
 +
 +
Hopefully the fun you can have with spiders makes up for the lack of adamantine.
 +
 +
===Smata Xetsu, perfect location with giant cave spider and buggy aquifer===
 +
 +
[TITLE:SMALL]
 +
[SEED:2481306376]
 +
[DIM:65:65]
 +
 +
[[Image:Smata_xetsu_the_great_desert.gif|thumb|right|Smata Xetsu]]
 +
 +
I'm to lazy to write a full description, so I just say that you here get the usually wanted features (except Obsidian) in a 3x6 area: Flux, bauxite (with rubies and even ''one'' star ruby), iron, coal, all other kinds of ore, adamantite, a volcano (almost completely subterranean) and a chasm. The embark screen also says that you got an aquifer, but that is the bug described here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=003677]. So no running water, though you can get an additional cave lake if you expand 1 tile to the west on the embark screen. (Or just cheat yourself one, in this case you're only fixing a bug.) And, you get a GCS lurking at the top of the chasm! Try to keep your dwarves away from that general area, until the GCS leaves its cover to slaughter the local wildlife. That doesn't reveal the spider's net, you still need a dwarf (or a cat) who stumbles across that. [[User:Zara|Zara]] 11:35, 13 June 2008 (EDT)
 +
 +
===Udon Kafek, the Domain of Typhoons===
 +
[TITLE:UDON KAFEK]
 +
[SEED:40404040]
 +
[DIM:257:257]
 +
 +
Generated under Vista. For 39 rejects, you get a world rife with forest and swamp, and several volcanoes. I've scouted out two great locations in this world, so get out your reading glasses.
 +
 +
[[Image:Udom_Kafek_1.png|thumb|right|Udon Kafek, Site 1]]
 +
'''Site 1''' - good for beginners and people who want an easy break.
 +
 +
Dense forest, and acceptable coal and lignite. No
 +
magma, underground lakes, chasms, or hidden fun stuff.
 +
Home to Gar, Lamprey, Pike, Sturgeon, but no Carp.
 +
Also home to three snailmen.
 +
 +
Neighbouring Races: Dwarves, Goblins, Elves, Humans.
 +
 +
Southern cliffs' face is tall enough and dry
 +
enough to give you three whole levels of dry dirt
 +
beneath the upper plains, and another two levels
 +
of dry dirt under the lower plains. You have easy
 +
access to the rock under the upper plains.
 +
 +
No accessible sand.
 +
 +
Lots of gems, lignite, and bituminous coal directly
 +
under the river in the southern area. Altitue 102
 +
under the upper plains is nearly 100% dolomite,
 +
providing near-infinite flux. Other flux pockets
 +
abound as well.
 +
 +
MASSIVE native gold, tetrahedrite, and cobaltite
 +
deposits in the north at altitues 99 and below.
 +
More gold in south-east, at altitudes 91, 90.
 +
You're not going to run out in the foreseeable
 +
future; there is over 2000 tiles worth of gold
 +
alone on this map!
 +
 +
Moderate hematite deposits in the east at altitues
 +
100, 101. Three large pockets of magnetite at
 +
north-west center, altitute 102. Westmost magnetite
 +
pocket has a two veins of native platinum running
 +
through it. Another few magnetite pockets at altitude
 +
95 in south-east. Magnetite pockets alone will provide
 +
you with at least 8000 tiles worth of iron, if mined
 +
only with your most skilled miners.
 +
 +
[[Image:Udom_Kafek_2.png|thumb|right|Udon Kafek, Site 2]]
 +
'''Site 2''' - good for experienced miners and fortress designers.
 +
 +
Hideously steep terrain. Best trade convoy approach is
 +
from the forest at southwest altitude 146. I highly
 +
recommend paving two or three inroutes to about 10
 +
tiles in from the edge and then making ramps to allow
 +
the caravans down into a covered storage area.
 +
 +
Neighbouring Races: Dwarves, Goblins, Elves, Humans.
 +
 +
Only a few snailmen, a handful of fire imps, and a
 +
lone cougar for local wildlife.
 +
 +
No accessible sand; plenty of it in the aquifer level
 +
under the river. Rest of locale has no aquifer, so is
 +
fully accessible clear to lowest altitude.
 +
 +
Volcano reaches to starting altitude, 140, but is capped.
 +
Thus is conveniently sealed; keeps the imps from causing
 +
any trouble. Numerous lakes all over the locale, but
 +
river is all the way down at altitude 123.
 +
 +
Hematite and copper in large quantities, spread out over
 +
the entire locale. Two decent veins of gold surround
 +
the magma tube, strangely enough. More gold and
 +
tetrahedrite underneath the adamantine deposits. Huge
 +
gold deposit at southeasternmost corner of map, in amongst
 +
the adamantine deposits. Be careful!
 +
 +
Hidden Fun Stuff at altitude 120 and below. Don't say
 +
I didn't warn you! Adamantine starts in clusters at
 +
altitude 126, well above the river, and extends down
 +
to altitude 118.
 +
 +
[[User:Wyrframe|Wyrframe]] 01:56, 3 July 2008 (EDT)
 +
 +
 +
 +
===The Leet Seed===
 +
{{Seeded World
 +
|seed    = 1337
 +
|name    = The Momentous Domain
 +
|rejects  = 2         
 +
|version  = .38c
 +
|genname  = RANDOM
 +
|link    = N/A
 +
|comment  = While I haven't checked the world over for starting locations (yet), it has one very useful advantage. The mountain range dividing the continent provides almost every civ access combination possible. In the north it's Goblins only,  the Northwest adds elves to the mix, and the southwest adds humans and removes goblins. The large oceanfront leaves out elves entirely, and the ocean itself has several islands and a continent's sliver where your dwarves can be all by themselves. The only thing it's missing is a spot where all the civs are together, but that would be better suited to another seed.
 +
|image    = None Available]
 +
|features = N/A
 +
|missing  = N/A
 +
}}

Latest revision as of 23:30, 21 June 2024

Quick Seed[edit]

Seed: 20
Dimensions: 257x257
Name: Random
OS: Windows XP

Result: A 0-reject world. Two interesting features I've noticed thus far are an island with what appears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake. I'd note mineral distribution, but I'm not quite as interested in Fortress mode as I am in Adventurer mode.

Unsiegeable Mini-Island[edit]

Seed: 111121519 (170 rejects, most of them very fast; ~8 minutes total generation on a 2.3 GHz dual-core)

Dimensions: 257x257

OS: Vista (might work on other OS)

Islandthingernosiegeyay.png

A mini-island formed by several rivers and a lake (You can't see it on the embark screen, but I assure you, it is there). Completely unsiegeable nine months of the year, while still allowing access to Human/Elf traders. You may have to wall off the edges to stay safe in Winter, but on the plus side the Goblins will fall into the lake in the spring.

Aside from that, there's not much else here.

  • Trees: Yes.
  • Sand: Directly under the lake is some black sand. Try to dig on the highest layer possible to avoid the aquifer.
  • Aquifer: Yes, but for some odd reason there's stone directly above it, and there's usually a stone cluster you can dig through.
  • Soil: Yes, but on the far side of the lake, so it may be easier just to flood some rock if you want a farm.
  • Iron: Haven't seen any, nor have I used reveal to check, but there's lots of Sedimentary rock, so there's a good chance of it.
  • Metals: I've seen a vein of Zinc and some Copper, but again, I haven't Revealed to check the full potential.
  • Fuel: Plenty of trees, and I think there was a vein of coal somewhere.
  • Bauxite: A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
  • Neighboring Civs: All.
  • Does not have: Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.


Smata Xomlox, The Realm of Typhoons[edit]

This is a 4x6 location with basically every major resource. Ground is from level 147 to 152. Cliffs are no taller than 2, surroundings are wilderness and temperature is warm.
If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get everything else. Realm of typhoons location.png

  • Seed: 3593291792 It has only 1 reject.
  • Adamantine: In the middle east side.
  • Magma: Pipe in the south side from bottom to level 144, not seen from surface.
  • River: Runs from the northeast to the south side.
  • Underground lake: In the north, not seen from surface.
  • Chasm: Yes in the west, not seen from surface.
  • Cave: Named cave called Elbowgloom with an ettin and some giant moles in the west, south of chasm.
  • Trees: More than you'll ever need.
  • Sand: Yes, yellow and black in the northwest.
  • Soil: Yes.
  • Iron: Hematite veins in obsidian.
  • Metals: Ore for every metal except zinc present.
  • Flux: Lots of marble (few levels below sand).
  • Fuel: None, but there are enough trees.
  • Bauxite: None.
  • Obsidian: You can dig an entire fortress in it.
  • Neighboring Civs: All.

Found by: --DFD 09:09, 3 March 2008 (EST)


Smata Xestsu, The Realm of Enchantments[edit]

SmataXestsu.jpg

This 3x6 location has almost all features the game has to offer. Here we have magma, a river, a cave river, an underground lake, iron, flux, sand, adamantine, a chasm, and an optional cave. Cliffs range from 1 to 3. The Temperature is Scorching, the Trees are Woodland, Other Vegetation is Moderate, and the Surroundings are either Calm or Sinister. If you want a cave with a minotaur you can expand the area two tiles north to make a 5x6 location. Likewise, if you don't need the underground lake or cave river you can reduce the area by two tiles to the south to make a 2x6 location.

  • Seed: 1321093328 with 3 rejects.
  • Adamantine: In the top left side.
  • Magma: Pipe on the far right on levels 140 to 144 (not seen from surface).
  • River: Runs along left side.
  • Underground lake: On the bottom side of the map.
  • Chasm: On the left, south of the Pits.
  • Cave: (Optional) On the top of the map. Its name is Osmatgened Aloakon, "Heartdepth the Harmonious Shadows".
  • Trees: Enough to support full scale steel operation.
  • Sand: Plenty, its the black kind.
  • Soil: A bit in the bottom right of the map.
  • Iron: A great amount scattered around in Hematite veins.
  • Metals: Lots of Copper (Native, Malachite, and Tetrahedrite), Lots of Silver (Native, and Tetrahedrite, Galena), Lots of Gold, some Aluminum, some Lead (Galena), some Tin (Cassiterite), no Bismuth, no Nickel, no Platinum, and no Zinc .
  • Flux: Enourmous amount of Marble.
  • Fuel: None.
  • Bauxite: None.
  • Obsidian: Just what is around the magma.
  • Neighboring Civs: All.

Found by: --Sartoris 6 March 2008

Adelaanenu, The Wondrous Planet[edit]

Adelaanenu.jpg


This is a very dangerous site; 2x5 area so it should run well... especially if you kill all the creatures.

This is the smallest I've been able to get a site in the new version while maintaining all the features that I look for: magma, pits, cave river, bauxite, fuel, iron and flux. The only thing missing that I like to have is sand, but the rest of it makes up for it.

Note that this map is on a TERRIFYING biome, and it has a group of cave creatures living near the chasm in the south that will make short work of your dwarves if you let them. Your dwarves may spawn next to these cave creatures, so this site is not recommended for beginning players.

  • Seed: 3988471772 with 67 rejects.
  • Adamantine: In the southwest corner.
  • Magma pipe: Northwest corner; surface of pool is below ground in elevation 146, and runs to bottom of map.
  • Cave river: Surface is slightly to west on elevation 148.
  • Chasm: Visible from surface, southeast corner.
  • Trees: North portion of map. Can grow tower caps underground once cave river has been uncovered.
  • Soil: North portion of map.
  • Iron: Large chunks of magnetite in layer 146, and another big chunk below in layer 142, large veins of hematite in several layers.
  • Metals: LARGE Platinum vein through magnetite on layer 146 and other small deposits, Copper (Native and Tetrahedrite), Silver (Galena), Gold, Aluminum, Lead (Galena), no Tin, no Bismuth, no Nickel, and no Zinc .
  • Flux: Seven layers of chalk in northern part of map.
  • Fuel: Elevation 140, west of magma pipe (from very west edge of map to very north edge of map).
  • Bauxite: 142 and 145, right and left sides of magma pipe.
  • Obsidian: Around magma pipe.
  • Neighboring Civs: All.

Found by: --Bharani March 7 2008

The Everlasting Dimensions[edit]

1868528756.png

This is a pretty full-packed location. It has Adamantine, a magma vent and pool, a cave river and lake with dozens of critters within, a chasm, a complex cave system, which is 10 z-levels deep (packed full of critters and inhabited by a Dragon), marble for flux, hematite for iron (accessible from the surface), sand and some sparse trees.

If you don't need the magma vent and don't need as many chasm tiles, you can get away with a 4x3 map. The world should be pretty fast to generate...has only a few rejects, IIRC.

Confirmed; only one reject on this one.
  • Seed: 1868528756

Found by: --Zagibu March 8 2008

Minbazushul, a world without goblins[edit]

Click on the picture to enlarge
  • Small World (65*65), Seed: 3231003462 Yes, a world without Goblins. They only have two fortresses in the north-east corner of the world, and are unable to pass through the mountains that separate them from the civilized areas.
  • Location: There is one very good location in this world with trees in plenty, sand, flux, a Volcano, an underground river, Bauxite and Adamatite, in a 5x2 area. If you expand it to 9x2 you also get a chasm. But be careful, it is quite easy to accidentally to dig into the *HIDDEN FUN STUFF*.

Found by: Zara 07:46, 28 March 2008 (EDT)

A cool World with Everything[edit]

256x256 map Seed: 2850307753

Move North West from starting map location until to see a vent in the middle of the forest. Go to that square and you will see that the vent has caused a small mountain to form. If you select the whole mountain (a bit large) you will get the following:

- A chasm seperating the lower third of the map, but it is below ground, so you can easily access both sides.

- The Southern 3rd is rich with gold, iron and adamantine. Normally that is enough to be great.... but then there is....

What could possibly be the most fun "sandbox" collection of features in the north two 3rds of the mountian. In this section you get:

- A cave river north of the chasm

- A very deep caldera Pond with very active spiders (good source of silk)

- A modestly hidden magma vent.. though selecting mining will reveal some surface warm stone. It is right next to the caldera lake...

- A Kobold Cave just north of both features with two legendary Kobolds in residence.

... Ever wanted to flood out a passel of kobolds? Burn them in firey magma? Poach them in boiling hot steam? Or just go to war? Here is where you can do it!!! Lots of valuables scattered about as well.

I keep reloading this map and playing with various scenarios.... it is all kinds of fun packed in one somewhat large map! Enjoy!


World of EVIL![edit]

Seed: 175553852


The Dimensions of Legend[edit]

File:DimensionsOfLegend 1.JPG
Click on the picture to enlarge

[TITLE:STANDARD] [SEED:3909091239] [DIM:257:257]

There are a few interesting locations that I've noticed so far...

Location 1: Volcano, Adamantine, above ground river, and chasm, in a 4x4 area, plus trees and farmable land (sand). Location 2: Island (so no Goblins) with Volcano and terrifying lake. Again, sand, trees, freshwater.

Click on the picture to enlarge

Location 3: Haunted mountains with volcano, adamantine, underground lakes, aboveground rivers, chasms... Next to a forest/plains area with trees.

File:DimensionsOfLegend 3.JPG
Click on the picture to enlarge

Other areas of note: a Volcanic oceanic island, a mirthful mountain range (with volcanic features, just above Location 3), and a few random volcanos in a forest.

Xah Rabin - The Dimension of Omen[edit]

Seed: 4112576623
Dimensions: 129x129
Name: Random
OS: Windows XP


Thadar Thran, a world that also misses a civilization[edit]

Click on the picture to enlarge
  • Small World (65*65), Seed: 521709640 Again, a world in which different civilizations are living on the different sides of the mountains. The Humans live in the north-east corner in the Veiled Hills, the Elves and Goblins live in (and at) the western Forest of Wiping and the Dull Jungle. The Dwarves have settled both sides of the mountains.
  • Location: Basically, the western forests would be totally uninteresting - who needs Elves and Goblins anyway - if it wasn't for a perfect location in a 3x7 area. A volcano, a cave lake, a cave river, a chasm; Enough Obsidian to build half a fortress in it, two kinds of flux (Dolomite and Limestone), sand, sufficient trees, Bauxite, Adamantite, plenty of coal, iron and copper and ALL other types of ore. Just don't expect any human traders to visit you.

Found by: Zara 20:36, 22 May 2008 (EDT)

Onra Kisnast, a near-perfect 0-reject world[edit]

Click on the picture to enlarge

[TITLE:MEDIUM] [SEED:343432] [DIM:129:129] OS: Unknown, but does not work on Vista.

Contents:

  • Size: 5x4
  • Calm
  • Warm
  • Surface river
  • Underground river
  • Plenty of trees
  • Magma pipe
  • Hidden fun stuff
  • Chasm(top-open with creatures - watch out)
  • Flux(lots)
  • Sand(white)
  • Bauxite(lots)
  • Iron(lots, magnetite deposits open to the surface)
  • Coal
  • Obsidian
  • All civs
  • Flat surface - only 3 z-levels of elevation

Found by: Event Spire


Udon Zurko, Perfect Excluding Adamantine, Giant Cave Spiders Instead[edit]

Udon Zurko

[TITLE:SMALLER] [SEED:4211843152] [DIM:33:33] OS: Unknown, but does not work on Vista.

This seed, in a "smaller" world for fast generation, has every major an minor feature one could want, aside from Adamantine. To make up for it you can find here Giant Cave Spiders to capture and, if you're daring enough, taunt for infinite super-expensive silk.

Features:

  • 4x5 area; 3x5 excludes the spider; 2x4 excludes only the cave river; (2x3 excludes the spider and river, but what fun is that?)
  • Untamed Wilds, Warm
  • Heavily Forested with Conifers and Highwood
  • Underground River, the only source of infinite water
  • Magma Pipe, the only source of Obsidian
  • Chasm, a few surface dwellers, ratmen and antmen.
  • Giant Cave Spider- only show up with two squares of chasm. Found at the chasm's end, above ground. Hidden.
  • Sand, A striking Red, Everywhere
  • Flux, Limestone, everywhere but the very south
  • Iron, huge magnetite pockets in the limestone
  • Bauxite, ditto above. Even a few Sapphires and Rubies.
  • Coal in the form of Lignite and Bimituous Coal, somewhat hard to find.
  • Diamonds in the Kaolinite in the Gabbro to the south. I only saw faint yellow ones with a cursory glance.
  • Platinum in outrageous quantities.
  • Gold, Silver, and Copper also present. No zinc or tin found.
  • All Civs
  • A total of 7 z-levels of elevation, mostly slopes, a couple 2 tall cliffs.

How to turn the Death-Spider into a Cash-Spider:

Even using reveal, the Giant Cave Spiders remain hidden. Use "Heal" if you want to verify their presence. As noted, they only show up if you include two tiles of chams on the embark screen, but at least one shows up on the eastern end of the chasm, amongst the ratmen and antmen on the surface. Send over a suicide peasant to get caught in the spider's (invisible) web to reveal the location of the spider. Good luck luring it into a cage trap. Expect casualties. Giant Cave Spiders don't shoot web when tame, nor do they shoot it if they can't path to their target. Your best bet would be to release it in a room with bait chained up on the other side of a cage trap. Build a loom nearby with gather webs on repeat and weave cloth suspended to gather the web fastest. Dye the cloth blue and make socks out of it for maximum profit.

Hopefully the fun you can have with spiders makes up for the lack of adamantine.

Smata Xetsu, perfect location with giant cave spider and buggy aquifer[edit]

[TITLE:SMALL] [SEED:2481306376] [DIM:65:65]

Smata Xetsu

I'm to lazy to write a full description, so I just say that you here get the usually wanted features (except Obsidian) in a 3x6 area: Flux, bauxite (with rubies and even one star ruby), iron, coal, all other kinds of ore, adamantite, a volcano (almost completely subterranean) and a chasm. The embark screen also says that you got an aquifer, but that is the bug described here: [1]. So no running water, though you can get an additional cave lake if you expand 1 tile to the west on the embark screen. (Or just cheat yourself one, in this case you're only fixing a bug.) And, you get a GCS lurking at the top of the chasm! Try to keep your dwarves away from that general area, until the GCS leaves its cover to slaughter the local wildlife. That doesn't reveal the spider's net, you still need a dwarf (or a cat) who stumbles across that. Zara 11:35, 13 June 2008 (EDT)

Udon Kafek, the Domain of Typhoons[edit]

[TITLE:UDON KAFEK]
[SEED:40404040]
[DIM:257:257]

Generated under Vista. For 39 rejects, you get a world rife with forest and swamp, and several volcanoes. I've scouted out two great locations in this world, so get out your reading glasses.

Udon Kafek, Site 1

Site 1 - good for beginners and people who want an easy break.

Dense forest, and acceptable coal and lignite. No magma, underground lakes, chasms, or hidden fun stuff. Home to Gar, Lamprey, Pike, Sturgeon, but no Carp. Also home to three snailmen.

Neighbouring Races: Dwarves, Goblins, Elves, Humans.

Southern cliffs' face is tall enough and dry enough to give you three whole levels of dry dirt beneath the upper plains, and another two levels of dry dirt under the lower plains. You have easy access to the rock under the upper plains.

No accessible sand.

Lots of gems, lignite, and bituminous coal directly under the river in the southern area. Altitue 102 under the upper plains is nearly 100% dolomite, providing near-infinite flux. Other flux pockets abound as well.

MASSIVE native gold, tetrahedrite, and cobaltite deposits in the north at altitues 99 and below. More gold in south-east, at altitudes 91, 90. You're not going to run out in the foreseeable future; there is over 2000 tiles worth of gold alone on this map!

Moderate hematite deposits in the east at altitues 100, 101. Three large pockets of magnetite at north-west center, altitute 102. Westmost magnetite pocket has a two veins of native platinum running through it. Another few magnetite pockets at altitude 95 in south-east. Magnetite pockets alone will provide you with at least 8000 tiles worth of iron, if mined only with your most skilled miners.

Udon Kafek, Site 2

Site 2 - good for experienced miners and fortress designers.

Hideously steep terrain. Best trade convoy approach is from the forest at southwest altitude 146. I highly recommend paving two or three inroutes to about 10 tiles in from the edge and then making ramps to allow the caravans down into a covered storage area.

Neighbouring Races: Dwarves, Goblins, Elves, Humans.

Only a few snailmen, a handful of fire imps, and a lone cougar for local wildlife.

No accessible sand; plenty of it in the aquifer level under the river. Rest of locale has no aquifer, so is fully accessible clear to lowest altitude.

Volcano reaches to starting altitude, 140, but is capped. Thus is conveniently sealed; keeps the imps from causing any trouble. Numerous lakes all over the locale, but river is all the way down at altitude 123.

Hematite and copper in large quantities, spread out over the entire locale. Two decent veins of gold surround the magma tube, strangely enough. More gold and tetrahedrite underneath the adamantine deposits. Huge gold deposit at southeasternmost corner of map, in amongst the adamantine deposits. Be careful!

Hidden Fun Stuff at altitude 120 and below. Don't say I didn't warn you! Adamantine starts in clusters at altitude 126, well above the river, and extends down to altitude 118.

Wyrframe 01:56, 3 July 2008 (EDT)


The Leet Seed[edit]