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Difference between revisions of "40d:Rest"

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The '''Rest''' job is activated when a dwarf cannot do most normal tasks. (Like walking around) The dwarf with the rest job is either rescued and put in a bed, or moves very slowly to the bed leaving a very annoying trail of blood. In most cases the dwarf will stay in the bed until the injuries are fully healed. Notable exception is the situation, when bed is located aboveground, dwarf is capable of walking (has both legs uninjured) and ''dwarves stay indoors'' order is issued.
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The '''Rest''' job is activated when a dwarf cannot do most normal tasks (like walking around). The dwarf with the rest job is either rescued and put in a bed, or moves very slowly to the bed leaving a very annoying trail of blood. In most cases, the dwarf will stay in the bed until the injuries are fully healed. A notable exception is the situation when the bed is located aboveground, the dwarf is capable of walking (has both legs uninjured), and the ''dwarves stay indoors'' order is issued.
  
 
===See also===
 
===See also===
 
* [[Wound]]
 
* [[Wound]]
  
[[Category:Jobs]]
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{{Category|Jobs}}

Latest revision as of 22:07, 18 October 2023

This article is about an older version of DF.

The Rest job is activated when a dwarf cannot do most normal tasks (like walking around). The dwarf with the rest job is either rescued and put in a bed, or moves very slowly to the bed leaving a very annoying trail of blood. In most cases, the dwarf will stay in the bed until the injuries are fully healed. A notable exception is the situation when the bed is located aboveground, the dwarf is capable of walking (has both legs uninjured), and the dwarves stay indoors order is issued.

See also[edit]