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Difference between revisions of "Template talk:Game Data"
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:I did, at least, make it much easier to do the remaining pages: just copy-and-paste directly from the raw object data with no need to format it yourself. --[[User:JT|JT]] | :I did, at least, make it much easier to do the remaining pages: just copy-and-paste directly from the raw object data with no need to format it yourself. --[[User:JT|JT]] | ||
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+ | ::Cool, thanks for the improvement. Things that are straight from the raws should never have required additional formatting by the user in the first place. --[[User:N9103|Edward]] 08:41, 26 April 2008 (EDT) |
Latest revision as of 12:41, 26 April 2008
Quite a few of the pages are dependent on the old behaviour (which I would consider broken) which required manually adding spaces to each line when importing the template. If you neglected those spaces (e.g., in the goblin article), the game object data would appear strange. The ironic thing is that by fixing this, I broke the pages which were compensating for the old behaviour (e.g., the elephant article).
I'm going to go through and eliminate the extra spaces now.
--JT 18:33, 25 April 2008 (EDT)
- Wow. I actually think I should have left well enough alone with that, but I only came to that conclusion about halfway through the process (and by then I figured I might as well just finish the whole thing off). What I thought would be the causes-the-least-damage solution turned out to be the causes-the-most-damage one.
- I did, at least, make it much easier to do the remaining pages: just copy-and-paste directly from the raw object data with no need to format it yourself. --JT
- Cool, thanks for the improvement. Things that are straight from the raws should never have required additional formatting by the user in the first place. --Edward 08:41, 26 April 2008 (EDT)