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Difference between revisions of "40d Talk:Dog"
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Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. [[User:Sphexx|Sphexx]] | Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. [[User:Sphexx|Sphexx]] | ||
:Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--[[User:Dadamh|Dadamh]] 16:32, 30 May 2008 (EDT) | :Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--[[User:Dadamh|Dadamh]] 16:32, 30 May 2008 (EDT) | ||
+ | |||
+ | Is it possible to un-assign war/hunting dogs? --[[User:Drunken dwarf|Drunken dwarf]] | ||
+ | :Unassigning dogs without killing the current owner is currently not possible. --[[User:Pugi|Pugi]] 23:01, 19 September 2009 (UTC) | ||
== Hunting dogs == | == Hunting dogs == | ||
Line 14: | Line 17: | ||
:In short, war dogs do double damage and hunting dogs are useless. --[[User:Savok|Savok]] 18:31, 30 May 2008 (EDT) | :In short, war dogs do double damage and hunting dogs are useless. --[[User:Savok|Savok]] 18:31, 30 May 2008 (EDT) | ||
::Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--[[User:Karpatius|Karp]] 17:45, 4 July 2008 (EDT) | ::Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--[[User:Karpatius|Karp]] 17:45, 4 July 2008 (EDT) | ||
+ | ::: From the words in the current wiki and elsewhere, it sounds like hunting dogs only work when they're assigned to someone. It may be even more strict and require the person to whom they're equipped be "hunting," but I can't confirm this. Would a hunting dog be able to see someone who is hidden from a distance, such as ambushers? --[[User:FJH|FJH]] 18:11, 16 March 2009 (EST) | ||
== Annoying problem with training dogs == | == Annoying problem with training dogs == | ||
Line 49: | Line 53: | ||
:::I'm fairly certain they can, I train all of my dogs to wardog status as soon as the mature. [[User:HeWhoIsPale|HeWhoIsPale]] 13:25, 16 February 2009 (EST) | :::I'm fairly certain they can, I train all of my dogs to wardog status as soon as the mature. [[User:HeWhoIsPale|HeWhoIsPale]] 13:25, 16 February 2009 (EST) | ||
− | |||
Can anyone confirm/deny about a dog or animal limit? It seems I'm not getting any more puppies.... I have about 56 dogs and a total of 101 animals. At first I thought it was because I'd split up my war dogs among warriors, but putting stray war dogs in a single cage did not change the situation. Any info on this? [[User:Chess123mate|Chess123mate]] 19:27, 26 February 2009 (EST) | Can anyone confirm/deny about a dog or animal limit? It seems I'm not getting any more puppies.... I have about 56 dogs and a total of 101 animals. At first I thought it was because I'd split up my war dogs among warriors, but putting stray war dogs in a single cage did not change the situation. Any info on this? [[User:Chess123mate|Chess123mate]] 19:27, 26 February 2009 (EST) | ||
+ | :Considering that I've spent the last two in-game years culling my animal population down from over 300, I'm pretty sure there's no limit on animals in general. --[[User:LegacyCWAL|LegacyCWAL]] 02:09, 27 February 2009 (EST) | ||
+ | ::The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --[[User:Squirrelloid|Squirrelloid]] 02:15, 27 February 2009 (EST) | ||
+ | :::I've noticed the same thing that [[User:Chess123mate|Chess123mate]] noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I [[butcher|took care of it]]. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--[[User:Kwieland|Kwieland]] 08:37, 27 February 2009 (EST) | ||
+ | ::::I wonder if that's related to something I'm seeing in my current fort. I've been breeding [[Cave crocodile|Cave Crocodiles]] out of a pair that I caught in my underground river, but lately a few of them have started being treated as only "half-tame", so to speak. They don't attack or scare dwarves, they are chained and caged exactly as normal, and they breed perfectly normally. However, I have to go to the {{k|z}} menu to butcher them, they get stuffed in a spare cage when unchained, and they show up as red on the overview map. One even started knocking over statues for no reason. I figured it was something about them being tamed "dangerous" animals, but it might be related to what you mention. --[[User:LegacyCWAL|LegacyCWAL]] 11:44, 27 February 2009 (EST) | ||
+ | :There is no limit to how many of an animal you can have, but if you get to 50 then they will stop becoming pregnant. Any already pregnant will eventually still give birth, pushing you over 50. I don't know if this limit applies to pets or not, but I know it applies to unassigned non-pet animals because I always embark with 49 dogs. (I fill my moats with war dogs, not water or magma.) [[User:Rkyeun|Rkyeun]] 08:46, 27 February 2009 (EST) | ||
+ | ::That must be it. I have been able to buy them. Any idea on the cats issue?--[[User:Kwieland|Kwieland]] 11:36, 27 February 2009 (EST) | ||
+ | |||
+ | ::This would fit with what I've witnessed then. Although I personally prefer leaving my moats empty with a path back to the outer edge of my defenses...if you still want in after falling in the moat, you get to go the long way. While being filled with bolts =) --[[User:LegacyCWAL|LegacyCWAL]] 11:44, 27 February 2009 (EST) | ||
+ | |||
+ | == War Dog Burials, possible? == | ||
+ | |||
+ | Just curious if any other players have been able to bury war dogs. Never used hunting dogs, so unsure about that. War Dogs are considered "pets" to some degree, but yet they don't seem to be buried in any caskets despite being "open" for pets.--[[User:DracoG|DracoG]] 20:54, 9 June 2009 (UTC) | ||
+ | |||
+ | :In my experience, war dogs aren't actually considered pets for the purposes of burial. I back this up with the fact that my current fort has a couple hundred "dog meat roasts" and yet have never chosen to butcher a dog. So, no grave wasted AND meat/bones/skin. Win-win! -- [[User:PersianLoveBomb|PersianLoveBomb]] 17:39, 29 July 2009 (UTC) | ||
+ | |||
+ | :Yes, assigned dogs don't get buried. Unfortunately, dwarves still get upset about their pet dying and being left to rot. I stopped assigning war dogs to military dwarves and any others that leave the fortress walls to collect stuff, since the high rate of attrition was pushing some over into "unhappy". (Dogs don't do too well against zombie elephants. Civilians will easily run away, but their war dogs will charge and die.) --[[User:May Cause Drowsiness|May Cause Drowsiness]] 19:53, 29 July 2009 (UTC) | ||
+ | |||
+ | == War animals == | ||
+ | |||
+ | Unsure where else to put this, but what are some of the more useful animals to have as war animals (raws edited to allow them to be, of course)? Currently I'm going on whatever the elves bring me in cages (so far, only a jaguar, and I'm thinking of putting a bull from the Dwarven caravan into the military). I was hoping to catch a giant bat, but after it went ninja and mauled my legendary miner, I had a squad of nine champions annihilate it. :( | ||
+ | |||
+ | Anyone else have any good experience in the best animals to use for this? [[User:Pariah|Pariah]] 19:10, 1 July 2009 (UTC) | ||
+ | |||
+ | Giant Eagles. | ||
+ | |||
+ | == A creepy memorial == | ||
+ | |||
+ | So, I assigned some (read: most) of my War Dogs to my marksman as he charged into battle. He got creamed, but the dogs had succulent vengeance-flavoured goblin for dinner... And yet now, they're still assigned as his pets, and just stand around where he died, I'd like to think howling each day at the anniversary time of his death. Is this a bug from the short time between assignment and corpsification? --[[Special:Contributions/59.167.44.16|59.167.44.16]] 12:17, 6 October 2009 (UTC) | ||
+ | P.S. Second seige, and the poor doggies are still out there. All but one of them is torn to shreds by the mean gobbies, while heroic Kûbuk Dorenlogem rips four swordsgoblins to bits and rips another's sword arm off at the elbow, making them flee singlepawed. Hurrah for Kûbuk! | ||
+ | :I've had this happen too. You can assign the dog to another dwarf after it's owner dies. I don't know if it's a bug or not. [[Special:Contributions/38.100.221.250|38.100.221.250]] 05:13, 3 November 2009 (UTC) | ||
+ | ::Assigning war animals is not the same game-mechanic (or menu) as putting animals up for pet-adoption. War animals are not pets, they are "working animals", so re-assigning seems as reasonable as anything. Doesn't seem like a bug to me, but who knows, and really, is there a diff? --[[User:Albedo|Albedo]] 05:47, 3 November 2009 (UTC) | ||
+ | |||
+ | == A method of unassigning a dog, or just a bug? == | ||
+ | |||
+ | While playing with the Mayday graphics set, I accidentally designated a war dog assigned to one of my wrestlers to be butchered, via the animal menu in the status screen. When I undid this, the dog was no longer assigned to that wrestler, but was quite happy to be given back. Is this a bug, modding or what? --[[User:Fluff|Fluff]] 22:27, 25 November 2009 (UTC) |
Latest revision as of 21:44, 8 March 2010
War dog[edit]
is it me or can only male dogs become war dogs? i got a bitch that isnt recognized as trainable to war dog status... Twiggie 14:25, 27 November 2007 (EST)
- Not at all. She's probably someone's pet already. Pet's can't be trained. Mzbundifund 13:42 27 November 2007 (CST)
Is it just for me, or are war dogs completely useless other than cannon fodder when restrained? When I assign them to dwarves they seem somewhat useful as they swarm the enemy. However, when I chain a line of 4-6 dogs at a choke point, 3+ goblins just plow through them unscathed and it seems like the dogs are trying to run from them rather than attack. Sphexx
- Chained war dogs are very useful to deter theify kobolds and snatchy goblins. These units ignore traps and stealth everywhere, but dogs chained near the fort entrance will eat them immediately.--Dadamh 16:32, 30 May 2008 (EDT)
Is it possible to un-assign war/hunting dogs? --Drunken dwarf
- Unassigning dogs without killing the current owner is currently not possible. --Pugi 23:01, 19 September 2009 (UTC)
Hunting dogs[edit]
I was wondering what are the advantages of hunting dogs as opposed to war dogs. As far as i can tell the only one is that theyre weaker. --Makuus 17:53, 30 May 2008 (EDT)
- "It sounds like Hunting dogs behave as if 'harass animals' was set to 'yes.'" --Kefkakrazy, from the old wiki. Also, see this thread, in which Toady says what exactly hunting and war dogs do in the 2D version.
- In short, war dogs do double damage and hunting dogs are useless. --Savok 18:31, 30 May 2008 (EDT)
- Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--Karp 17:45, 4 July 2008 (EDT)
- From the words in the current wiki and elsewhere, it sounds like hunting dogs only work when they're assigned to someone. It may be even more strict and require the person to whom they're equipped be "hunting," but I can't confirm this. Would a hunting dog be able to see someone who is hidden from a distance, such as ambushers? --FJH 18:11, 16 March 2009 (EST)
- Useless? Doesn't the increased detection range count for anything, like guard duty? ( Ironic that war dogs spot enemies slower... )--Karp 17:45, 4 July 2008 (EDT)
Annoying problem with training dogs[edit]
I have tons of puppies, set to "Unavaliable", yet I never get any non-pet dogs to train. Is there any way to disable pets? This is getting ridiculous now. --AlexFili 05:46, 4 June 2008 (EDT)
- unavailable means you can change it to available or ready for slaughter using b for butcher
- only mature dogs can be trained
- Only mature dogs, that are not in a setup cage(it can be in a stockpile though), can be trained. --PencilinHand 19:02, 25 January 2009 (EST)
The Life of a dog[edit]
A dog amazingly took down a troll by itself and now is dying from injuries. They don't heal right? Oh yeah it was a war dog.--Seaneat 06:14, 3 July 2008 (EDT)
(note, I have deleted two unsigned and very unhelpful comments here) Dogs with a caretaker will heal. Assign the dog to a dwarf (any dwarf will do), and turn on the Animal Care labor on that dwarf. After that, dogs will heal any wound that dwarves can.
I had a puppy that was wounded in a cave-in once: 2 mangled legs, 1 broken paw, moderate (brown) lower spinal chord injury. When it grew to a dog, I trained it as a War Dog and assigned it to my Captain of the Guard. 2 seasons later, the dog was fully healed except for the lower spinal chord injury, which didn't seem to slow it down at all. It went on to kill 4 goblins before I got bored of the game and abandoned the fort. --ThunderClaw 17:21, 9 October 2008 (EDT)
Puppies[edit]
Do puppies provide the same items if slaughtered as full grown dogs? – unsigned comment by MrMustard
- As of currently, yes. They will provide bones, meat, fat, skin, and chunks just like dogs. (I know you meant quantity. People are speculating that the numbers are 2/3 the full-grown animal except for fat.) --GreyMaria 17:11, 9 October 2008 (EDT)
- I dunno about dogs, but kittens provide 2 meat and 2 bone, instead of 3 each for cats. --RomeoFalling 09:53, 8 November 2008 (EST)
Hunting dogs flow[edit]
I can verify that unassigned hunting dogs follow the trainer just like war dogs. --PencilinHand 19:09, 25 January 2009 (EST)
Impotent war dogs[edit]
It seems to me that trained war dogs do not make puppies, regardless if they are assigned or not. Can anyone confirm/deny? --Liqum 08:30, 8 February 2009 (EST)
- I can deny that. Zchris13 16:52, 8 February 2009 (EST)
- What if all of your dogs are war dogs? Do male wardogs "mate" at all?
- I'm fairly certain they can, I train all of my dogs to wardog status as soon as the mature. HeWhoIsPale 13:25, 16 February 2009 (EST)
- What if all of your dogs are war dogs? Do male wardogs "mate" at all?
Can anyone confirm/deny about a dog or animal limit? It seems I'm not getting any more puppies.... I have about 56 dogs and a total of 101 animals. At first I thought it was because I'd split up my war dogs among warriors, but putting stray war dogs in a single cage did not change the situation. Any info on this? Chess123mate 19:27, 26 February 2009 (EST)
- Considering that I've spent the last two in-game years culling my animal population down from over 300, I'm pretty sure there's no limit on animals in general. --LegacyCWAL 02:09, 27 February 2009 (EST)
- The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --Squirrelloid 02:15, 27 February 2009 (EST)
- I've noticed the same thing that Chess123mate noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I took care of it. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--Kwieland 08:37, 27 February 2009 (EST)
- I wonder if that's related to something I'm seeing in my current fort. I've been breeding Cave Crocodiles out of a pair that I caught in my underground river, but lately a few of them have started being treated as only "half-tame", so to speak. They don't attack or scare dwarves, they are chained and caged exactly as normal, and they breed perfectly normally. However, I have to go to the z menu to butcher them, they get stuffed in a spare cage when unchained, and they show up as red on the overview map. One even started knocking over statues for no reason. I figured it was something about them being tamed "dangerous" animals, but it might be related to what you mention. --LegacyCWAL 11:44, 27 February 2009 (EST)
- I've noticed the same thing that Chess123mate noted above. I also know that war dogs normally reproduce as shown above. None of my many (>50) dogs have had puppies in the last 3-4 game years. I thought of the animal limit as well (I had near 200) so I took care of it. Still no new dogs. Another strange thing is I've caught lots of my own cats in traps. I've never seen that before. I cannot assign the caught cat (like normally possible for caged animals), either. If I do build the cage and release it, it gets caught again (lucky) or squished (rock trap). Any thoughts?--Kwieland 08:37, 27 February 2009 (EST)
- The explanation I recall is that there is an animal limit on births and migrations, but these don't apply to pets (who can continue having children indefinitely). I can't actually verify that, however. --Squirrelloid 02:15, 27 February 2009 (EST)
- There is no limit to how many of an animal you can have, but if you get to 50 then they will stop becoming pregnant. Any already pregnant will eventually still give birth, pushing you over 50. I don't know if this limit applies to pets or not, but I know it applies to unassigned non-pet animals because I always embark with 49 dogs. (I fill my moats with war dogs, not water or magma.) Rkyeun 08:46, 27 February 2009 (EST)
- That must be it. I have been able to buy them. Any idea on the cats issue?--Kwieland 11:36, 27 February 2009 (EST)
- This would fit with what I've witnessed then. Although I personally prefer leaving my moats empty with a path back to the outer edge of my defenses...if you still want in after falling in the moat, you get to go the long way. While being filled with bolts =) --LegacyCWAL 11:44, 27 February 2009 (EST)
War Dog Burials, possible?[edit]
Just curious if any other players have been able to bury war dogs. Never used hunting dogs, so unsure about that. War Dogs are considered "pets" to some degree, but yet they don't seem to be buried in any caskets despite being "open" for pets.--DracoG 20:54, 9 June 2009 (UTC)
- In my experience, war dogs aren't actually considered pets for the purposes of burial. I back this up with the fact that my current fort has a couple hundred "dog meat roasts" and yet have never chosen to butcher a dog. So, no grave wasted AND meat/bones/skin. Win-win! -- PersianLoveBomb 17:39, 29 July 2009 (UTC)
- Yes, assigned dogs don't get buried. Unfortunately, dwarves still get upset about their pet dying and being left to rot. I stopped assigning war dogs to military dwarves and any others that leave the fortress walls to collect stuff, since the high rate of attrition was pushing some over into "unhappy". (Dogs don't do too well against zombie elephants. Civilians will easily run away, but their war dogs will charge and die.) --May Cause Drowsiness 19:53, 29 July 2009 (UTC)
War animals[edit]
Unsure where else to put this, but what are some of the more useful animals to have as war animals (raws edited to allow them to be, of course)? Currently I'm going on whatever the elves bring me in cages (so far, only a jaguar, and I'm thinking of putting a bull from the Dwarven caravan into the military). I was hoping to catch a giant bat, but after it went ninja and mauled my legendary miner, I had a squad of nine champions annihilate it. :(
Anyone else have any good experience in the best animals to use for this? Pariah 19:10, 1 July 2009 (UTC)
Giant Eagles.
A creepy memorial[edit]
So, I assigned some (read: most) of my War Dogs to my marksman as he charged into battle. He got creamed, but the dogs had succulent vengeance-flavoured goblin for dinner... And yet now, they're still assigned as his pets, and just stand around where he died, I'd like to think howling each day at the anniversary time of his death. Is this a bug from the short time between assignment and corpsification? --59.167.44.16 12:17, 6 October 2009 (UTC) P.S. Second seige, and the poor doggies are still out there. All but one of them is torn to shreds by the mean gobbies, while heroic Kûbuk Dorenlogem rips four swordsgoblins to bits and rips another's sword arm off at the elbow, making them flee singlepawed. Hurrah for Kûbuk!
- I've had this happen too. You can assign the dog to another dwarf after it's owner dies. I don't know if it's a bug or not. 38.100.221.250 05:13, 3 November 2009 (UTC)
- Assigning war animals is not the same game-mechanic (or menu) as putting animals up for pet-adoption. War animals are not pets, they are "working animals", so re-assigning seems as reasonable as anything. Doesn't seem like a bug to me, but who knows, and really, is there a diff? --Albedo 05:47, 3 November 2009 (UTC)
A method of unassigning a dog, or just a bug?[edit]
While playing with the Mayday graphics set, I accidentally designated a war dog assigned to one of my wrestlers to be butchered, via the animal menu in the status screen. When I undid this, the dog was no longer assigned to that wrestler, but was quite happy to be given back. Is this a bug, modding or what? --Fluff 22:27, 25 November 2009 (UTC)