- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Sand desert"
Volouscheur (talk | contribs) (Adding in info on deserts) |
|||
(19 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | Sand deserts are large areas of sand. They can be difficult for a beginning player to found a fortress in, due to the fact that there are usually few | + | {{Quality|Fine|07:39, 1 June 2010 (UTC)}} |
+ | {{av}} | ||
+ | '''Sand deserts''' are large areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[tree]]s and [[plant]]s to be found (although [[camel]]s are likely to be found in abundance) and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found. | ||
− | However, considering that the main ingredient for glass can be found in abundance, it should be easy to make a profitable fortress if some stone can be found (or imported) to build a glass furnace with. | + | However, considering that the main ingredient for [[glass]] can be found in abundance, it should be easy to make a profitable fortress if some stone can be found (or imported) to build a [[glass furnace]] with. |
− | Deserts are most likely to be [[warm]] or [[cold]], but may be [[scorching]] or [[freezing]] as well. They are always arid, so it is advisable to find a reliable source of water before embarking; additionally, [[cold]] deserts may only have flowing water for a few months of the year, and [[warm]] ones might have rivers that evaporate during the summer months. | + | Deserts are most likely to be [[Climate#Warm|warm]] or [[Climate#Cold|cold]], but may be [[Climate#Scorching|scorching]] or [[Climate#Freezing|freezing]] as well. They are always arid, so it is advisable to find a reliable source of water before embarking; additionally, [[Climate#Cold|cold]] deserts may only have flowing water for a few months of the year, and [[Climate#Warm|warm]] ones might have rivers that evaporate during the summer months. |
− | + | {{World|Biomes}} | |
+ | |||
+ | {{Category|Biomes}} | ||
+ | {{Category|Map tiles}} | ||
+ | {{Category|World}} |
Latest revision as of 19:18, 31 July 2012
This article is about an older version of DF. |
Sand deserts are large areas of sand. They can be difficult for a beginning player to found a fortress in, due to the fact that there are usually few trees and plants to be found (although camels are likely to be found in abundance) and it may require digging several Z-layers deep before any stone is found.
However, considering that the main ingredient for glass can be found in abundance, it should be easy to make a profitable fortress if some stone can be found (or imported) to build a glass furnace with.
Deserts are most likely to be warm or cold, but may be scorching or freezing as well. They are always arid, so it is advisable to find a reliable source of water before embarking; additionally, cold deserts may only have flowing water for a few months of the year, and warm ones might have rivers that evaporate during the summer months.
Worlds | |
---|---|
Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |