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Difference between revisions of "40d:Pregenerated worlds"

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In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.
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{{Quality|Superior|11:01, 18 May 2015 (UTC)}}
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{{av}}
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'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of version{{v|0.27.169.33g}}. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list.
  
== Downloadable worlds ==
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== World generation changes ==
  
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
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Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Main:Seed archive|Seed archive]]. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.
  
=== Lathondur Minbaz ===
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Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.
  
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]
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Version 0.27.176.38a has changed world generation (cave changes) once again.
  
== Seeds ==
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Version 0.27.176.38b seems to have changed, possibly due to the new [[Advanced world generation|parameter options]].
  
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world.  Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
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== Downloadable worlds ==
  
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation.  It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
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Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
  
The random seed used also determines the world's name if a random name is selected.  As a consequence, the choice of whether to use a random name or a given name can result in a completely different world even when the same seed is used.  Seed publishers should specify whether a random name was selected when generating the world.
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=== Zaludoram, The Future World ===
  
=== Seed 0: 0 Rejects and plenty of awesomeness ===
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'''[http://dffd.wimbli.com/file.php?id=49 Download it here]'''<br/>
 +
Seed: 4252958254 {{v|0.27.176.38c}} (2 rejects)<br/>
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World size: 65x65 (Small)<br/>
 +
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
This world uses a random name and was generated in v0.27.169.33a.
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[[Image:Zaludoram-location.png|thumb|500px]]
  
[http://img140.imageshack.us/my.php?image=worldmapregion210500hk1.jpg You may see this for yourself here.]  Notables are a fairly large ocean in the lower-left corner, about 6 volcanoes scattered around the map, and I firmly believe there is a final volcano in the lower-right tundra corner of the map (because I *saw* it while the world was generating and the year was 1048, dammit), though the picture doesn't show it. There also seems to be a nice variety of environments for your leisure. Enjoy!
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This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.<br/>
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While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.
  
And I have found it. Behold the beauty:
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* '''Adamantine''': just southeast of the middle.
 +
* '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner.
 +
* '''River''': a small curve of it in the lower right corner.
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* '''Trees''': A few hundred of them.
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* '''Sand''': Plenty of white sand.
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* '''Iron''': Plenty of magnetite patches along with some hematite and limonite veins.
 +
* '''Flux''': Plenty of chalk.
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* '''Fuel''': Many veins of bituminous coal and lignite.
 +
* '''Bauxite''': Many (20+) patches all over the place.
  
[[Image:Freezingvolcano.JPG|A volcano in an unusual area]]
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* '''Neighboring Civs''': All.
  
=== Seed 2: A Quick One ===
 
  
This seed only rejects 3 regions, so it is one of the quickest to generate. This saves time if your computer is slow, and don't want to download the pregenerated one.
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=== Ewèlina, The Enchanted Land ===
  
Here is a starting place for seed 2 that is relatively flat, has magma and water on the same Z level. Has flux, sand. Heavily forested and max herbs. Enjoy.
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'''[http://dffd.wimbli.com/file.php?id=106 Download it here]'''<br/>
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Seed: 2736869902 {{v|0.27.176.38c}}<br/>
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World size: 17x17 (Pocket)<br/>
  
The aquifer is only in the top left corner of this map, and can easily be avoided if you don't wish to deal with one.
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[[Image:Ew%C3%A8lina_Location_Screen.PNG|thumb|500px]]
  
'''Neighbors:''' [[Dwarves]], [[Elves]], [[Goblins]], [[Humans]]
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This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.<br/>
  
'''Features:''' [[Magma vent]], [[Aquifer]]
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* '''Adamantine''': Northwest under the rock which extrudes to the surface.
 +
* '''Magma''': Volcano in the southeast corner.
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* '''Brook''': A small curve of it in the northeast corner.
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* '''Trees''': All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
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* '''Sand''': Heaps of red sand one z-level down.
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* '''Iron''': Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
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* '''Flux''': None. You'll have to import it.
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* '''Fuel''': Numerous veins of bituminous coal and lignite.
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* '''Metals''': Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
 +
* '''Bauxite''': None
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* '''Aquifier''': None
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* '''Chasm''': None
  
'''Dominant Stone Types:''' [[Granite]], [[Rhyolite]], [[Andesite]]
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* '''Neighboring Civs''': All.
  
'''Sand Types:''' [[Loamy sand|Loamy]], [[Black sand|Black]]
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=== The Absolute Planet of Dawns ===
  
'''Climate:''' [[Temperate]]
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Direct download available here: [http://rapidshare.com/files/83977216/The_Absolute_Planet_of_Dawns.zip The Absolute Planet of Dawns]<br/>
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Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.<br/>
  
'''Biomes:''' [[Temperate Freshwater Swamp]]
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(version v0.27.169.33g, seed 2664204674, provided by Fedor)
  
'''Generation Features:''' Only 3 rejections
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===Incredibly Resource Rich Starting Location===
  
[[Image:Dwarfort_2007-11-03_02-06-26-53.jpg]]
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Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!
  
=== Seed 2577317804: Volcano Amidst a Thick Forest ===
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[SEED:340187300]
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[HISTORY_SEED:3924664033]
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[NAME_SEED:186848708]
  
VeryInky of the #bay12games [[IRC]] channel has discovered that generator seed 2577317804 guarantees a decent sized magma vent, which apparently flows downward to the core of the planet itself. And luckily, it's surrounded by a scenic forest housing deadly creatures.
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=== Lathondur Minbaz ===
  
[[Image:Volcano.jpg]]
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Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.
  
The square above this scenic forest with a magma vent, contains also a mamgma vent, a large amount of mountain, but also a forgotten ruin.
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=== The Legendary Ever-Realm ===
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'''Download:''' http://hyperfileshare.com/d/f91fae26
  
=== Seed 2268220040: 3 Volcanic Islands, With at Least 10 Other Random Land Based Volcanoes  ===
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[[Image:4265985437.PNG|thumb|500px]]
  
This world contains over 10 volcanoes, most of them in reasonable positions, some in Forests, some in in mountains, some that are right next to mountains ''and'' forests, and others in less convenient places. However, the real gems are the 3 volcanic islands. Some screens of the volcanic islands even contain both ocean tiles volcanic vent on the same local map.
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Has pretty much every feature in a small 4x5 area.<br/>
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'''Features:'''<br/>
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- Magma on lower left<br/>
 +
- Small cave river on lower left<br/>
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- Edge of chasm on far upper left corner<br/>
 +
- Pits & Adamantine on upper left<br/>
 +
- Sand and trees on far right green tile<br/>
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- Plenty of flux and iron for steel production<br/>
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- Representatives of all four major rock types:<br/>
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1. sedimentary - dolomite, claystone<br/>
 +
2. igneous extrusive - andesite<br/>
 +
3. igneous intrusive - granite, gabbro<br/>
 +
4. metamorphic - marble, schist<br/>
  
Ever wanted that volcanic AND secret island lair? This is the world for you.
 
  
[[Image:Island-Volcanic-Lair-(s)-cl.gif]]
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=== Smata Sagus, The Realms Of Dawn ===
  
=== Seed 3089130238: Isolated feature-rich mountain ===
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'''[http://dffd.wimbli.com/file.php?id=5 Download it here]'''
'''Neighbours:''' dwarves.
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Seed: 324316224 {{v|0.27.169.33g}} (6 rejects)<br/>
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Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
'''Features:''' 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.
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[[Image:Smata_Sagus_location.png|thumb|500px]]
  
'''Dominant stone type:''' obsidian, gabbro and granite.
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This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.<br/>
 +
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.
  
'''Common stone types:''' microcline, olivine, orthoclase.
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* '''Adamantine''': towards the bottom left.
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* '''Magma''': underground, located on layers 140-143.
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* '''River''': a small curve of it in the lower right corner.
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* '''Trees''': More than you'll ever use.
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* '''Sand''': Yep.
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* '''Soil''': Yep.
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* '''Iron''': Magnetite patches near the surface, along with an occasional hematite and limonite vein.
 +
* '''Flux''': More than you'll ever use.
 +
* '''Fuel''': Plenty.
 +
* '''Bauxite''': Several patches near the magma.
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* '''Obsidian''': Available on the left side.
  
'''Sand type:''' yellow sand near magma-tube.
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* '''Neighboring Civs''': All.
  
'''Minerals:''' mountain is rich in copper and silver ores as well as
 
clusters of gemstones; it lacks, however, steel-producing minerals.
 
  
'''Climate:''' untamed wilds mountain surrounded by joyfull tropical broadleaf forests, where both highwood and featherwood grow. Unicorns were seen roaming there.
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=== Ruspospazmon, The Eternal Windy Planes ===
  
'''FPS-saving:''' Downmost row on the map-rectangle contains only snowflake-chasm. Leftmost column contains the aforementioned chasm and a part of the forest.
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'''[http://dffd.wimbli.com/file.php?id=3 Download it here]'''<br/>
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Seed: 2851906008 {{v|0.27.169.33g}} (11 rejects)<br/>
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Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
[[Image:3089130238.PNG]]
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[[Image:Ruspospazmon_location.png|thumb|500px]]
  
=== Seed 3706678589: The Domain of Dragons...? ===
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This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.<br/>
'''Horrible Descriptions of Vagueness:''' Near the southern dwarven civilization, there are volcanos right near warm forests, and a little hunting can find you a minimum-size area containing a magma vent, a river, heavy forest, and sand. Which would be ideal if not for the fact that this is a Tropical Moist Broadleaf Forest we're talking about, which, if the forum is to be believed, contains some of the most [[Elephant|terrifying creatures]] ever to walk any of the worlds. --[[User:Alfador|Alfador]] 00:01, 1 November 2007 (EDT)
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If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.
  
=== Seed 1149670256 ===
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* '''Adamantine''': towards the bottom left.
<blockquote>Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the tile just south of the left most volacno there's both chams and volcano quite close to each other, just dig nice hole in between and you have one chasmfull of dead people, hehe Both of them seem pretty hostile though... To get to the location, just pick regular size zone so that you can reach the red ~ (volcano) icon and two or three rows below it and same amount to left. Then you have both
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* '''Magma''': underground, located on layers 140-143.
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* '''River''': only if you expand the area slightly.
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* '''Aquifer''': There's a tiny area of it towards the top left on a few levels.
 +
* '''Trees''': Yep.
 +
* '''Sand''': Yep.
 +
* '''Soil''': Yep.
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* '''Iron''': Yes, towards the top and middle.
 +
* '''Flux''': Yep.
 +
* '''Fuel''': Yep.
  
Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm... </blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001246]
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* '''Neighboring Civs''': All.
  
=== Seed 1621458352 ===
 
<blockquote>Most notable here: a free-standing good-aligned volcano in the woods with a magma vent, a magma lake, a chasm and a water lake all within a small area. For good measure there's a Kobold city on the other side of the mountain, as well as a cave river and chasm-pit somewhere... To top it off it also has adamantine, though it might be hard to get all the features in one fortress.
 
  
To find it, look in the top left corner for a lone volcano in a pine forest.
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=== Emeecamo Ametha, The Eternal Universe of Wind ===
  
The same world has an evil-aligned volcano in a good-aligned shrubland... I didn't explore the features in that one, as it's so large z-wise it hurts my computer, but it has the brook and vent really close together.
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'''[http://dffd.wimbli.com/file.php?id=4 Download it here]'''<br/>
(...)
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Seed: 2135737780 {{v|0.27.169.33g}} (6 rejects)<br/>
The world also has at least one site where good and evil vegetated areas meet by a mountain, allowing you to have every type of shurb and every type of tree... except highwood...
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Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
It also has an absolutely huge named peak sticking out of a good-aligned forest, as well as a nice volcano sticking out of a good-aligned forest...</blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001246]
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[[Image:Emeecamo_Ametha_location.png|thumb|500px]]
  
=== Seed 941486140: Zero rejects ===
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This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.<br/>
<blockquote>(N)ot only is it ZERO REJECTED, but its got several island volcanoes. (O)ne of them has a caldera by the coast with a cliff overhanging it, and an aquifer which (I) THINK has fresh water in it(...) (S)everal spots have magma and steep cliffs and trees and rivers. Lots of the goblin forts are in neat locations.</blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247]
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If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.
  
=== Seed 4265985437: A little bit of everything ===
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* '''Adamantine''': in the middle.
This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul.
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* '''Magma''': Upper left corner, the top is fully open to the ground.
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* '''River''': Yes, with a waterfall.
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* '''Trees''': Limited, but enough to make do.
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* '''Soil''': Yep.
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* '''Iron''': Plenty.
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* '''Flux''': More chalk than you could ever need.
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* '''Fuel''': Plenty.
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* '''Bauxite''': Some, check bottom middle of map one level below the lone hill.
  
'''Features:'''  
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* '''Neighboring Civs''': All.
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<br/>
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[[Image:Emeecamo_Ametha_location2.png|thumb|500px]]
  
'''1.''' Small cave river with waterfall source falling into chasm tiles.
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This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.<br/>
 +
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.
  
'''2.''' Underground magma chamber, unrevealed at first but close to surface.
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* '''Adamantine''': upper right corner.
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* '''Magma''': lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
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* '''River''': Yes, a small river bend in the upper left corner.
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* '''Trees''': Not overabundant, but not scarce either.
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* '''Soil''': Yep.
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* '''Iron''': Massive amounts; good luck making a dent in it.
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* '''Flux''': Take your pick between dolomite and chalk, tons of each.
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* '''Fuel''': Limited amounts of lignite, mostly in the upper levels on the left side.
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* '''Obsidian''': Plenty of it in the upper left corner at the higher z-levels.
  
'''3.''' A fair sized chasm in one corner.
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* '''Neighboring Civs''': All.
  
'''4.''' Adamantine + pits deep below. Dwarves beware.
 
  
'''5.''' Excellent minerals, sedimentary limestone and various other base rocks are a source for abundant magnetite with large platinum veins and varied precious metals and gems.
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== Seeds ==
 
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  '''{{edit|{{PAGENAME}}/{{current/version}}|Click here to add a seed!}}'''
'''6.''' Outdoor trees. Not overly abundant but enough for most purposes.
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Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
 
 
'''7.''' River running through the area that doesn't freeze (warm climate).
 
 
 
The region is home to thriving goat population, along with occasional visits from hoary marmots and rhesus macaques. A lone giant eagle can usually be seen soaring overhead, ready to devour your hapless dwarves and livestock.
 
 
 
Note that this seed does have 51 rejects, but these are all quickly rejected so the creation time isn't too bad.
 
 
 
[[Image:4265985437.PNG]]
 
 
 
=== Seed 957776166: 11 Volcanos ===
 
<blockquote>What's special? Well at least 11 volcanos are dotting the lower half, 2 of which are islands. Should be something for everybody maybe, haven't checked it all out. (Except all you glacier folk.)</blockquote> [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247]
 
 
 
Edit: Ok, checked this world out a bit more and so far:
 
2 volcanic islands in the lower left,
 
at least 2 volcanic mountains to be played directly on,
 
at least 2, possibly 4 aquifer volcanoes on right,
 
2 sets of volcanic twins along lower right mountain range, top set is rich with obsidian starting areas.
 
 
 
On a sad note, still nothing special spotted in the north (cold), and I believe all these areas are alignment neutral. (Although there are good and evil ranges in the world.)
 
 
 
Well, enjoy.
 
-Funkadelic Jive Turkey
 
 
 
=== Seed 891230954: Resource heaven ===
 
 
 
Fairly quick seed (12 rejects). Quite by accident I stumbled across a sweet little gem of a starting location, although you have to use a fairly large play area to get the full benefit of it. Includes a magma vent with an excellent mineral selection, including magnetite, bituminous coal, and marble (usable as a flux). Can anyone say "steel production"? The upper left-hand corner has white sand for glass production, if you're willing to play with a 5x5 or 6x6 area to stretch from the sand to the magma vent. The sand area also has an aquifer if you want one, but the rest of the map is dry so you have ample stone at your disposal, and the entire map is heavily forested. Reasonably flat map, plenty of ponds. Nothing horribly exciting here, just tons and tons of resources.
 
 
 
[[Image:df_891230954.PNG]]
 
 
 
=== Seed 1010101010: 4 Volcano Cluster ===
 
This map contains a cluster of 4 volcanos, unfortunately, you can only access two of them in Dwarf Fortress mode and may be in dangerous territories.  There's also a few other volcanoes and possibly a few lava vents as well.
 
 
 
 
 
[[Image:Volcanocluster.PNG]]
 
 
 
=== Seed 593046736: Grand Canyon + Giant Caldera + all of Paul's & More! ===
 
 
 
This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.
 
 
 
'''1.''' a massive mountain peak, with 79 levels of vertical between the top and bottom levels!!!!
 
 
 
'''2.''' a giant volcano caldera to the northeast, plunging for dozens of levels
 
 
 
'''3.''' a crazy spidery chasm with literally dozens of side caves and all sorts of critters
 
 
 
'''4.''' a secret underground river with two waterfalls one that goes into a private chasm
 
 
 
'''5.''' a giant grand canyon to the south with a surface river that has a huge multi-level waterfall
 
 
 
'''6.''' an underground magma chamber that goes to the bottom
 
  
'''7.''' eerie glowing pits, complete with bizarre multi-level dungeon and torture room
+
However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.
  
'''8.''' a small selection of trees
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To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
  
'''9.''' adamantine, iron, gold, platinum, copper, galore!
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Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
  
=== Seed 7185120: Snow-Encrusted ===
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A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].
  
126 Rejections (and still under 15 minutes on my 1.6 GHz laptop).
+
Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:
 +
*[[Main:Seed archive|Seed archive]] (pre 0.27.173.38a)
 +
*[[Pregenerated worlds/0.28.181.40d|v0.28.181.40d]]
  
This map has snow and ice, and lots of it.  The world map looks almost completely frozen, only the bottom 3rd of the export map has significant quantities of non-snow area--which looks to be mostly desert and dry areas.
+
== World Generation Parameter Sets ==
  
Haven't looked at the map in detail, might not be worth playing, but it was amusing.
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With the release of 0.28.181.39a, ''Design New World With Paramaters'' gained a slew of new features, detailed at [[Advanced world generation]]. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.
  
=== Seed 71551: Another quickie ===
+
Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets. [[World token]]s are the individual parameter representations.
  
5 Rejects.
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One place to find parameter sets for world generation is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums.
-Ilmuri
 

Latest revision as of 20:20, 23 June 2017

This article is about an older version of DF.

Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of versionv0.27.169.33g. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for world generation. Feel free to share and add to the list.

World generation changes[edit]

Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.

Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.

Version 0.27.176.38a has changed world generation (cave changes) once again.

Version 0.27.176.38b seems to have changed, possibly due to the new parameter options.

Downloadable worlds[edit]

Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.

Zaludoram, The Future World[edit]

Download it here
Seed: 4252958254 v0.27.176.38c (2 rejects)
World size: 65x65 (Small)
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

Zaludoram-location.png

This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.

  • Adamantine: just southeast of the middle.
  • Magma: underground magma pool, located on layers 150-147 in the southwest corner.
  • River: a small curve of it in the lower right corner.
  • Trees: A few hundred of them.
  • Sand: Plenty of white sand.
  • Iron: Plenty of magnetite patches along with some hematite and limonite veins.
  • Flux: Plenty of chalk.
  • Fuel: Many veins of bituminous coal and lignite.
  • Bauxite: Many (20+) patches all over the place.
  • Neighboring Civs: All.


Ewèlina, The Enchanted Land[edit]

Download it here
Seed: 2736869902 v0.27.176.38c
World size: 17x17 (Pocket)

Error creating thumbnail: File missing

This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.

  • Adamantine: Northwest under the rock which extrudes to the surface.
  • Magma: Volcano in the southeast corner.
  • Brook: A small curve of it in the northeast corner.
  • Trees: All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
  • Sand: Heaps of red sand one z-level down.
  • Iron: Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
  • Flux: None. You'll have to import it.
  • Fuel: Numerous veins of bituminous coal and lignite.
  • Metals: Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
  • Bauxite: None
  • Aquifier: None
  • Chasm: None
  • Neighboring Civs: All.

The Absolute Planet of Dawns[edit]

Direct download available here: The Absolute Planet of Dawns
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.

(version v0.27.169.33g, seed 2664204674, provided by Fedor)

Incredibly Resource Rich Starting Location[edit]

Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!

[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]

Lathondur Minbaz[edit]

Direct download available here: Lathondur Minbaz. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.

The Legendary Ever-Realm[edit]

Download: http://hyperfileshare.com/d/f91fae26

4265985437.PNG

Has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist


Smata Sagus, The Realms Of Dawn[edit]

Download it here Seed: 324316224 v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

Smata Sagus location.png

This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: a small curve of it in the lower right corner.
  • Trees: More than you'll ever use.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Magnetite patches near the surface, along with an occasional hematite and limonite vein.
  • Flux: More than you'll ever use.
  • Fuel: Plenty.
  • Bauxite: Several patches near the magma.
  • Obsidian: Available on the left side.
  • Neighboring Civs: All.


Ruspospazmon, The Eternal Windy Planes[edit]

Download it here
Seed: 2851906008 v0.27.169.33g (11 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

Ruspospazmon location.png

This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: only if you expand the area slightly.
  • Aquifer: There's a tiny area of it towards the top left on a few levels.
  • Trees: Yep.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Yes, towards the top and middle.
  • Flux: Yep.
  • Fuel: Yep.
  • Neighboring Civs: All.


Emeecamo Ametha, The Eternal Universe of Wind[edit]

Download it here
Seed: 2135737780 v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

Emeecamo Ametha location.png

This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.

  • Adamantine: in the middle.
  • Magma: Upper left corner, the top is fully open to the ground.
  • River: Yes, with a waterfall.
  • Trees: Limited, but enough to make do.
  • Soil: Yep.
  • Iron: Plenty.
  • Flux: More chalk than you could ever need.
  • Fuel: Plenty.
  • Bauxite: Some, check bottom middle of map one level below the lone hill.
  • Neighboring Civs: All.


Emeecamo Ametha location2.png

This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.

  • Adamantine: upper right corner.
  • Magma: lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
  • River: Yes, a small river bend in the upper left corner.
  • Trees: Not overabundant, but not scarce either.
  • Soil: Yep.
  • Iron: Massive amounts; good luck making a dent in it.
  • Flux: Take your pick between dolomite and chalk, tons of each.
  • Fuel: Limited amounts of lignite, mostly in the upper levels on the left side.
  • Obsidian: Plenty of it in the upper left corner at the higher z-levels.
  • Neighboring Civs: All.


Seeds[edit]

 Click here to add a seed!

Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.

However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.

To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.

Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.

A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.

Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:

World Generation Parameter Sets[edit]

With the release of 0.28.181.39a, Design New World With Paramaters gained a slew of new features, detailed at Advanced world generation. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.

Parameter sets are stored in world_gen.txt in the \data\init folder. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets. World tokens are the individual parameter representations.

One place to find parameter sets for world generation is the Worldgen cookbook thread on the official forums.