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Difference between revisions of "40d:Pregenerated worlds"

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(Deleted old-style map "Continents of Mist" due to changes in how the game generates minerals. A lot of other maps should also be deleted...)
 
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In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.
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{{Quality|Superior|11:01, 18 May 2015 (UTC)}}
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{{av}}
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'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of version{{v|0.27.169.33g}}. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list.
  
Since version 0.27.169.33f changed the way world generation works slightly, seeds from earlier versions will generate different worlds. Seeds from those versions are archived at [[Seed archive]].
+
== World generation changes ==
 +
 
 +
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Main:Seed archive|Seed archive]]. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.
 +
 
 +
Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.
 +
 
 +
Version 0.27.176.38a has changed world generation (cave changes) once again.
 +
 
 +
Version 0.27.176.38b seems to have changed, possibly due to the new [[Advanced world generation|parameter options]].
  
 
== Downloadable worlds ==
 
== Downloadable worlds ==
  
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
+
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
 +
 
 +
=== Zaludoram, The Future World ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=49 Download it here]'''<br/>
 +
Seed: 4252958254 {{v|0.27.176.38c}} (2 rejects)<br/>
 +
World size: 65x65 (Small)<br/>
 +
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
 +
 
 +
[[Image:Zaludoram-location.png|thumb|500px]]
 +
 
 +
This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.<br/>
 +
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.
 +
 
 +
* '''Adamantine''': just southeast of the middle.
 +
* '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner.
 +
* '''River''': a small curve of it in the lower right corner.
 +
* '''Trees''': A few hundred of them.
 +
* '''Sand''': Plenty of white sand.
 +
* '''Iron''': Plenty of magnetite patches along with some hematite and limonite veins.
 +
* '''Flux''': Plenty of chalk.
 +
* '''Fuel''': Many veins of bituminous coal and lignite.
 +
* '''Bauxite''': Many (20+) patches all over the place.
 +
 
 +
* '''Neighboring Civs''': All.
 +
 
 +
 
 +
=== Ewèlina, The Enchanted Land ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=106 Download it here]'''<br/>
 +
Seed: 2736869902 {{v|0.27.176.38c}}<br/>
 +
World size: 17x17 (Pocket)<br/>
 +
 
 +
[[Image:Ew%C3%A8lina_Location_Screen.PNG|thumb|500px]]
 +
 
 +
This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.<br/>
 +
 
 +
* '''Adamantine''': Northwest under the rock which extrudes to the surface.
 +
* '''Magma''': Volcano in the southeast corner.
 +
* '''Brook''': A small curve of it in the northeast corner.
 +
* '''Trees''': All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
 +
* '''Sand''': Heaps of red sand one z-level down.
 +
* '''Iron''': Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
 +
* '''Flux''': None. You'll have to import it.
 +
* '''Fuel''': Numerous veins of bituminous coal and lignite.
 +
* '''Metals''': Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
 +
* '''Bauxite''': None
 +
* '''Aquifier''': None
 +
* '''Chasm''': None
 +
 
 +
* '''Neighboring Civs''': All.
 +
 
 +
=== The Absolute Planet of Dawns ===
  
 +
Direct download available here: [http://rapidshare.com/files/83977216/The_Absolute_Planet_of_Dawns.zip The Absolute Planet of Dawns]<br/>
 +
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.<br/>
  
=== The Future Dimensions (Or Fibonacci's sweet world) ===
+
(version v0.27.169.33g, seed 2664204674, provided by Fedor)
'''Download:''' http://www.megaupload.com/?d=PPYJXSDH<br/>
 
  
[[Image:Fibonacci.PNG|thumb|500px]]
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===Incredibly Resource Rich Starting Location===
  
Title: fibonacci<br/>
+
Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!
Seed: 1123581321<br/>
 
Name: random<br/>
 
Generated under version v0.27.169.33e - intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux<br/>
 
Quick 16 rejects<br/>
 
  
'''Map features:'''<br/>
+
[SEED:340187300]
Small 3 by 8 (So good frame rate on older computers)<br/>
+
[HISTORY_SEED:3924664033]
Magna (obviously)<br/>
+
[NAME_SEED:186848708]
Sand (top of map)<br/>
 
Flux<br/>
 
Trees (top)<br/>
 
Adamantine (bottom right)<br/>
 
Demon/Eerie glowing pits (bottom right)<br/>
 
Chasm (2 z-levels down in the top of map with iron man and more)<br/>
 
You can add the river by expanding two squares right (those of you with fast machines)<br/>
 
  
 
=== Lathondur Minbaz ===
 
=== Lathondur Minbaz ===
  
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]
+
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.
  
== Seeds ==
+
=== The Legendary Ever-Realm ===
 +
'''Download:''' http://hyperfileshare.com/d/f91fae26
 +
 
 +
[[Image:4265985437.PNG|thumb|500px]]
 +
 
 +
Has pretty much every feature in a small 4x5 area.<br/>
 +
'''Features:'''<br/>
 +
- Magma on lower left<br/>
 +
- Small cave river on lower left<br/>
 +
- Edge of chasm on far upper left corner<br/>
 +
- Pits & Adamantine on upper left<br/>
 +
- Sand and trees on far right green tile<br/>
 +
- Plenty of flux and iron for steel production<br/>
 +
- Representatives of all four major rock types:<br/>
 +
1. sedimentary - dolomite, claystone<br/>
 +
2. igneous extrusive - andesite<br/>
 +
3. igneous intrusive - granite, gabbro<br/>
 +
4. metamorphic - marble, schist<br/>
 +
 
 +
 
 +
=== Smata Sagus, The Realms Of Dawn ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=5 Download it here]'''
 +
Seed: 324316224 {{v|0.27.169.33g}} (6 rejects)<br/>
 +
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
 +
 
 +
[[Image:Smata_Sagus_location.png|thumb|500px]]
 +
 
 +
This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.<br/>
 +
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.
 +
 
 +
* '''Adamantine''': towards the bottom left.
 +
* '''Magma''': underground, located on layers 140-143.
 +
* '''River''': a small curve of it in the lower right corner.
 +
* '''Trees''': More than you'll ever use.
 +
* '''Sand''': Yep.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Magnetite patches near the surface, along with an occasional hematite and limonite vein.
 +
* '''Flux''': More than you'll ever use.
 +
* '''Fuel''': Plenty.
 +
* '''Bauxite''': Several patches near the magma.
 +
* '''Obsidian''': Available on the left side.
 +
 
 +
* '''Neighboring Civs''': All.
 +
 
 +
 
 +
=== Ruspospazmon, The Eternal Windy Planes ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=3 Download it here]'''<br/>
 +
Seed: 2851906008 {{v|0.27.169.33g}} (11 rejects)<br/>
 +
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
 +
 
 +
[[Image:Ruspospazmon_location.png|thumb|500px]]
 +
 
 +
This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.<br/>
 +
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.
  
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
+
* '''Adamantine''': towards the bottom left.
 +
* '''Magma''': underground, located on layers 140-143.
 +
* '''River''': only if you expand the area slightly.
 +
* '''Aquifer''': There's a tiny area of it towards the top left on a few levels.
 +
* '''Trees''': Yep.
 +
* '''Sand''': Yep.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Yes, towards the top and middle.
 +
* '''Flux''': Yep.
 +
* '''Fuel''': Yep.
  
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed.  Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation.  It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
+
* '''Neighboring Civs''': All.
  
The random seed used also determines the world's name if a random name is selected.  This disrupts the sequence of psudeorandom numbers.  As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name.  Seed publishers should specify whether a random or a given name was selected when generating the world.
 
  
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
+
=== Emeecamo Ametha, The Eternal Universe of Wind ===
  
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including any service packs, processor type, and game version) here.
+
'''[http://dffd.wimbli.com/file.php?id=4 Download it here]'''<br/>
 +
Seed: 2135737780 {{v|0.27.169.33g}} (6 rejects)<br/>
 +
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
The following seeds were generated with version 0.23.169.33f or later. Seeds for earlier versions are located at the [[seed archive]].
+
[[Image:Emeecamo_Ametha_location.png|thumb|500px]]
  
=== Quick generating seeds ===
+
This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.<br/>
 +
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.
  
=== Seeds and maps with many features (May run slower on older computers) ===
+
* '''Adamantine''': in the middle.
===='''Seed: 20717035'''====
+
* '''Magma''': Upper left corner, the top is fully open to the ground.
 +
* '''River''': Yes, with a waterfall.
 +
* '''Trees''': Limited, but enough to make do.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Plenty.
 +
* '''Flux''': More chalk than you could ever need.
 +
* '''Fuel''': Plenty.
 +
* '''Bauxite''': Some, check bottom middle of map one level below the lone hill.
  
[[Image:Df1.jpg|thumb|500px]]
+
* '''Neighboring Civs''': All.
 +
<br/>
 +
[[Image:Emeecamo_Ametha_location2.png|thumb|500px]]
  
biome 1: Rhyolite:Granite:Gabbro
+
This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.<br/>
 +
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.
  
Biome 2: Chalk:Granite:Diorite\
+
* '''Adamantine''': upper right corner.
 +
* '''Magma''': lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
 +
* '''River''': Yes, a small river bend in the upper left corner.
 +
* '''Trees''': Not overabundant, but not scarce either.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Massive amounts; good luck making a dent in it.
 +
* '''Flux''': Take your pick between dolomite and chalk, tons of each.
 +
* '''Fuel''': Limited amounts of lignite, mostly in the upper levels on the left side.
 +
* '''Obsidian''': Plenty of it in the upper left corner at the higher z-levels.
  
Biome 3: Sandy loom: Rhyolite:Granite:Gabbro Trees: Scarce Other Veg. Scarce
+
* '''Neighboring Civs''': All.
  
Biome 4: Black Sand (Aquifer):Sandstone (Aquifer): Diorite:Granite Trees: Scarce (they are not kidding!), Other Veg. Scarce
 
  
Contact - everyone
+
== Seeds ==
 +
  '''{{edit|{{PAGENAME}}/{{current/version}}|Click here to add a seed!}}'''
 +
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
  
* Adamantite in the bottom left quadrant.
+
However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.
* Bauxite
 
* Flux
 
* Sand
 
* A few trees
 
* 2 lava pits (visible at start)
 
* One cave
 
* One gargantuan chasm
 
* One long cave river
 
* Several pages of monsters after chasm and river discovered
 
* No surface river
 
* Top 198, bottom 134
 
  
The Chasm and cave can easily be found after starting by looking for clues during game play (not cheating by using the stock menu.)
+
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
  
If you extend the area upward 2 rows you will get the full chasm.
+
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
  
Recommended small playing area: (have not verified that this still gives lava and part of the chasm) 6 wide and 8 high starting from the bottom left. You will loose 1 lava pit and the cave river as well as sections of the chasm. Cut in 2 columns from the left to give a 4 wide and 8 high section with very few trees.  
+
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].
  
 +
Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:
 +
*[[Main:Seed archive|Seed archive]] (pre 0.27.173.38a)
 +
*[[Pregenerated worlds/0.28.181.40d|v0.28.181.40d]]
  
===='''196405198'''====
+
== World Generation Parameter Sets ==
  
full info at [[User:Chariot/SEED 196405198|SEED 196405198]]
+
With the release of 0.28.181.39a, ''Design New World With Paramaters'' gained a slew of new features, detailed at [[Advanced world generation]]. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.
  
0 rejects
+
Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets. [[World token]]s are the individual parameter representations.
  
10 locations pointed out with magma, flux, sand, water, magnetite(in sedementary layers), and trees(well, 1 location lacks sand)
+
One place to find parameter sets for world generation is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums.

Latest revision as of 20:20, 23 June 2017

This article is about an older version of DF.

Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of versionv0.27.169.33g. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for world generation. Feel free to share and add to the list.

World generation changes[edit]

Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.

Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.

Version 0.27.176.38a has changed world generation (cave changes) once again.

Version 0.27.176.38b seems to have changed, possibly due to the new parameter options.

Downloadable worlds[edit]

Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.

Zaludoram, The Future World[edit]

Download it here
Seed: 4252958254 v0.27.176.38c (2 rejects)
World size: 65x65 (Small)
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

Zaludoram-location.png

This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.

  • Adamantine: just southeast of the middle.
  • Magma: underground magma pool, located on layers 150-147 in the southwest corner.
  • River: a small curve of it in the lower right corner.
  • Trees: A few hundred of them.
  • Sand: Plenty of white sand.
  • Iron: Plenty of magnetite patches along with some hematite and limonite veins.
  • Flux: Plenty of chalk.
  • Fuel: Many veins of bituminous coal and lignite.
  • Bauxite: Many (20+) patches all over the place.
  • Neighboring Civs: All.


Ewèlina, The Enchanted Land[edit]

Download it here
Seed: 2736869902 v0.27.176.38c
World size: 17x17 (Pocket)

Error creating thumbnail: File missing

This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.

  • Adamantine: Northwest under the rock which extrudes to the surface.
  • Magma: Volcano in the southeast corner.
  • Brook: A small curve of it in the northeast corner.
  • Trees: All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
  • Sand: Heaps of red sand one z-level down.
  • Iron: Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
  • Flux: None. You'll have to import it.
  • Fuel: Numerous veins of bituminous coal and lignite.
  • Metals: Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
  • Bauxite: None
  • Aquifier: None
  • Chasm: None
  • Neighboring Civs: All.

The Absolute Planet of Dawns[edit]

Direct download available here: The Absolute Planet of Dawns
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.

(version v0.27.169.33g, seed 2664204674, provided by Fedor)

Incredibly Resource Rich Starting Location[edit]

Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!

[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]

Lathondur Minbaz[edit]

Direct download available here: Lathondur Minbaz. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.

The Legendary Ever-Realm[edit]

Download: http://hyperfileshare.com/d/f91fae26

4265985437.PNG

Has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist


Smata Sagus, The Realms Of Dawn[edit]

Download it here Seed: 324316224 v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

Smata Sagus location.png

This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: a small curve of it in the lower right corner.
  • Trees: More than you'll ever use.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Magnetite patches near the surface, along with an occasional hematite and limonite vein.
  • Flux: More than you'll ever use.
  • Fuel: Plenty.
  • Bauxite: Several patches near the magma.
  • Obsidian: Available on the left side.
  • Neighboring Civs: All.


Ruspospazmon, The Eternal Windy Planes[edit]

Download it here
Seed: 2851906008 v0.27.169.33g (11 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

Ruspospazmon location.png

This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: only if you expand the area slightly.
  • Aquifer: There's a tiny area of it towards the top left on a few levels.
  • Trees: Yep.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Yes, towards the top and middle.
  • Flux: Yep.
  • Fuel: Yep.
  • Neighboring Civs: All.


Emeecamo Ametha, The Eternal Universe of Wind[edit]

Download it here
Seed: 2135737780 v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

Emeecamo Ametha location.png

This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.

  • Adamantine: in the middle.
  • Magma: Upper left corner, the top is fully open to the ground.
  • River: Yes, with a waterfall.
  • Trees: Limited, but enough to make do.
  • Soil: Yep.
  • Iron: Plenty.
  • Flux: More chalk than you could ever need.
  • Fuel: Plenty.
  • Bauxite: Some, check bottom middle of map one level below the lone hill.
  • Neighboring Civs: All.


Emeecamo Ametha location2.png

This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.

  • Adamantine: upper right corner.
  • Magma: lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
  • River: Yes, a small river bend in the upper left corner.
  • Trees: Not overabundant, but not scarce either.
  • Soil: Yep.
  • Iron: Massive amounts; good luck making a dent in it.
  • Flux: Take your pick between dolomite and chalk, tons of each.
  • Fuel: Limited amounts of lignite, mostly in the upper levels on the left side.
  • Obsidian: Plenty of it in the upper left corner at the higher z-levels.
  • Neighboring Civs: All.


Seeds[edit]

 Click here to add a seed!

Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.

However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.

To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.

Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.

A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.

Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:

World Generation Parameter Sets[edit]

With the release of 0.28.181.39a, Design New World With Paramaters gained a slew of new features, detailed at Advanced world generation. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.

Parameter sets are stored in world_gen.txt in the \data\init folder. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets. World tokens are the individual parameter representations.

One place to find parameter sets for world generation is the Worldgen cookbook thread on the official forums.