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Difference between revisions of "40d Talk:Clothing"
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:::Do they still get negative thoughts from wearing decaying clothing? I haven't seen any in 40d. I used to see such thoughts a lot back when I was heavy into the 2D version.--[[User:Maximus|Maximus]] 21:43, 12 December 2008 (EST) | :::Do they still get negative thoughts from wearing decaying clothing? I haven't seen any in 40d. I used to see such thoughts a lot back when I was heavy into the 2D version.--[[User:Maximus|Maximus]] 21:43, 12 December 2008 (EST) | ||
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+ | ::::Are there any tricks to manage these pesky bits of owned clothing? They seem to have a nasty habit of leaving their smelly old worn socks laying everywhere, cluttering up the dining hall, blocking doorways, and any other inconvenient place you can think of. There ought to be at least some way to do something about it.[[User:Doctorzuber|Doctorzuber]] 17:55, 14 March 2010 (UTC) | ||
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+ | :::::Currently (40d), no. You can only hide them (d - b - h). [[Special:Contributions/98.230.48.97|98.230.48.97]] 21:14, 14 March 2010 (UTC) | ||
+ | ::::::And anonymous advice is often wrong. Yes, if you give the owners their own bedrooms, and cabinets and chests, they will (eventually) police up their old clothes. Removing all [[labor]]s will speed this process. ''However'', whether it's worth that effort (and lost productivity) or not is another question. So altho' there ''is'' a solution, it simply hiding them is the usual tactic.--[[User:Albedo|Albedo]] 14:51, 15 March 2010 (UTC) | ||
+ | |||
+ | :::::::Bedrooms you say? I'll see how that works. I am still behind on bins and bedrooms, so that does make some sense. Seems to me this maybe should move it's way into the wiki page itself. I did quite a bit of hunting for info on the subject of ownership. As for hiding, I do really hate to hide things if I can help it. I mostly only use hide to reveal flow levels when I need to know. Thanks much for the tip guys. [[User:Doctorzuber|Doctorzuber]] 16:16, 15 March 2010 (UTC) | ||
+ | |||
+ | ::::::::Really? I've been d - b - h ing them all this time based on something I read on this very wiki (darned if I can remember where, since I've read hundreds of pages in the past week) because even though every dang dwarf in my fortress has their own bedroom and cabinet, the floors are covered with xpig tail sockxs. Thanks for the dig on anonymous users, though - always appreciated. [[Special:Contributions/98.230.48.97|98.230.48.97]] 21:12, 15 March 2010 (UTC) | ||
+ | :::::::::Not "anonymous users", but "anonymous advice" - big diff. (But if you feel it applies in your case, who am I to argue?) The reason the clothes are still around is what I touched on above, that "cleaning up" is ''very'' low priority, so you have to remove ''all'' other jobs, as almost any other job will want to pre-empt it. It's slow, it's random, and it's really not very practical - but it does work. Eventually.--[[User:Albedo|Albedo]] 21:21, 15 March 2010 (UTC) | ||
+ | ::::::::::I'm beginning to think I may have to resort to a "final solution" to resolve this sock issue. This solution naturally will involve the use of an enormous amount of magma. [[User:Doctorzuber|Doctorzuber]] 03:58, 1 April 2010 (UTC) | ||
==Is there ANY difference?== | ==Is there ANY difference?== |
Latest revision as of 03:58, 1 April 2010
masterpiece disintegration[edit]
Does masterpiece clothing disentigration still cause the maker to get all pissy over it?
If so, then it needs to be added to the article. --Heliopios 13:31, 1 December 2007 (EST)
I've seen a few artifact articles of clothes in the game, but I have never seen anyone wear them. It could be that the game avoids this question. --Mirthmanor 20:24, 18 August 2008 (EDT)
- My clothing industry has been running nonstop with 7 dwarves for many years (at least 10). They are all legendary or very nearly there in every clothing ability (besides strand extraction). At this point I've gotten 4 or so 'lost masterpiece' messages concerning my clothing dwarves, particularly the two who got legendary first, via artifacts. It would be extraordinarily improbable for a kobold thief to make it in and out of my fort undetected (my meeting area is in the 3 wide entrance, so a thief has to make it in when nobody happens to be there, which never seems to happen, what with 25+ hungry mouths and the aristocracy up to and including the queen) -- and it would say 'theft' not 'lost' anyways. I believe the only reason I haven't received many more such messages is because the dwarves aren't putting on the masterwork clothes -- I guess they don't see a point in being non-nudist in a desert.
A related question is whether one would get multiple unhappy thoughts from a masterfully dyed, woven, and sewn article of clothing disintegrating. Or, for that matter, masterfully encrusted as well (gem encrusting has quality, right?). --Wyriel
- Perhaps your dwarves doesn't have enough money to wear masterpiece clothes, so not a lot of them wears and tears out. As for the related question, I do not know at all. --Karl 20:03, 28 September 2009 (UTC)
- Clothing is classed as "armor" (in some parts of the game, at least), and artifact armor can only be worn by... heroes (iirc), so maybe that's the dealbreaker? And the word is "wear", not "disIntEgrate". (& fixed subsection title spelleng.)--Albedo 21:57, 28 September 2009 (UTC)
mass-produce? discard old clothes?[edit]
I would like to see something on which clothes players should mass-produce to keep their dwarves happy. I'm really not sure myself. Mindsnap 15:37, 6 December 2007 (EST)
- I second this request. Do dwarves automatically discard old clothes? It seems that my dwarves are buying new clothes at the stores, but then they still wear there old rotting trousers. --Mitchy 11:01, 9 January 2008 (EST)
- In my experience they would discard old socks and boots, but will wear a dosen rotting dresses at once. Maybe some inv slots have limit on the clothes number, and some not? Dorten 23:11, 9 January 2008 (EST)
- I recall a post on the forums that said it's best not to produce clothing at all, and start a dwarven nudist colony. That method is a simple solution that prevents unhappy thoughts from accumulating. I don't think it maximizes happiness, though, as Dwarves get happy thoughts from making satisfying acquisitions. Non 03:50, 5 February 2008 (EST)
- No good idea. Not having clothes gives an unhappy thought for every separate piece of clothes missing. --Koltom 16:00, 18 February 2008 (EST)
- not so. dwarves get(used to, removed this version) an unhappy thought for LOSING each piece of clothing, but once its gone(or if they started with none) there is no unhappy thought. they are perfectly fine and happy being naked, once the sadness of rotting clothes wears off --Chariot 18:30, 18 February 2008 (EST)
- I once had the thought "XY was embarrassed to have no shirt lately". cant swear if he had one before that thought or not, but dont rotting clothes give a different thought "emb. about...clothes rot away"? It still might be that he gets that thought only once. --Koltom 18:56, 18 February 2008 (EST)
- not so. dwarves get(used to, removed this version) an unhappy thought for LOSING each piece of clothing, but once its gone(or if they started with none) there is no unhappy thought. they are perfectly fine and happy being naked, once the sadness of rotting clothes wears off --Chariot 18:30, 18 February 2008 (EST)
- No good idea. Not having clothes gives an unhappy thought for every separate piece of clothes missing. --Koltom 16:00, 18 February 2008 (EST)
Artifact Cave Spider Silk Thong[edit]
All right, given that you probably are going to make exotic underwear with cave spider silk... couldn't it at least be something that the dwarf who made it was going to wear rather than something which is rare for humans?
Oh well, when my clothier passes over I will have something fantastic to sell which is also very light I guess!GarrieIrons 21:47, 2 February 2008 (EST)
Why bother?[edit]
Am I missing something? Is there any reason at all to provide new clothes for dwarfs? --Shadow archmagi 09:27, 28 February 2008 (EST)
- You mean other than the fact that if old clothes start to rot the dwarf wearing said clothing gets an unhappy thought? I highly doubt that's been removed since the last version I was semi-familiar with. --BDR 13:52, 28 February 2008 (EST)
- Ah. Well, I built a HUGE dining room. Its taken two years to fully smooth it, but now any dwarf who eats instantly becomes either ecstatic, happy, or, if they're whole family was killed and they had to sleep on the ground by the rotting corpses, they might just be content. Wow, writing that once again reminded me how totally R rated this game would be if it were 3d. --Shadow archmagi 16:04, 28 February 2008 (EST)
- BDR- it was taken out in the latest release because of problems. Once it works right, Toady said he was going to bring it back, but for the current version and immediate future, clothes are just a waste of effort.--Erom 16:36, 28 February 2008 (EST)
- Here I have a massive clothing industry sitting idle, unemployed dyers starting fights, and dear Toady is off figuring out how many ribs dwarves have and whether skin can be flayed. My civilization yearns to be built on green silk cravats, not the torturer's arts. :) --Jellyfishgreen 17:17, 17 November 2008 (EST)
- Well, there's still the awesome value of having your dwarves swank around in fancy clothes. Plus adamantine clothes provide more protection than most pieces of more conventionally-manufactured plate-level armour if I'm not mistaken, which might prove worthwhile if you happen to strike adamantine and only have legendary clothiers.--Quil 17:40, 17 November 2008 (EST)
- Hahaha, I have to note here that there is one very, very practical reason to give your dwarves clothes: If it's cold and they have body parts exposed, they will freeze, and the nerve damage from this is permanent. My glacial fortress suffers from chronic brainfreeze epidemics in babies and soldiers, and they don't even get to eat any ice cream. --Navian 17:45, 17 November 2008 (EST)
Frequency ratings[edit]
How common is common? It seems like every goblin invasion has had about 4 or 5 iron masks, about 50% of goblins, so it doesn't seem like they are that uncommon. Is this on the threshold of uncommon?
Do others get this many masks? Dangerous Beans 07:11, 2 August 2008 (EDT)
- Well, I've been playing for a couple months, and I've never seen one. So, uh, maybe it's something to do with the specific culture of the goblin civilization that's attacking you. --Zombiejustice 14:01, 2 August 2008 (EDT)
- That would make sense, I might start a new fortress else where, and see if I get as many. Dangerous Beans 01:56, 3 August 2008 (EDT)
Separating[edit]
Is there anyway to separate dwarf-sized clothing from goblin & kobold sized clothing? I've been messing with my stockpiles, but can't seem to sort them out. HeWhoIsPale 10:14, 5 September 2008 (EDT)
- I've been working under the assumption that the u usable and j unusable toggles on many of the stockpile pages provide this functionality. I think it works, but I generally don't really pay that much attention to such matters... --Raumkraut 11:59, 5 September 2008 (EDT)
- Clothing appears to be sorted as a "finished good" though, which doesn't have those toggles. HeWhoIsPale 08:56, 8 September 2008 (EDT)
Coats Anyone?[edit]
I can't seem to make coats in the latest version (.40d) in either clothiers or leatherworkers, and I haven't seen a dwarf start with a coat in this version yet. Anyone know what's going on? --Squirrelloid 14:36, 25 November 2008 (EST)
- I've had no problem with that in 40d. They wear coats when they arrive (unless they're wearing a robe instead), I can produce them, and they'll put on new coats if their coat or robe wears out.
- There used to be a note somewhere that not all forts/civs can produce the same clothing. Maybe that's what's at work?--Maximus 18:02, 25 November 2008 (EST)
- The possible types of clothing for civs are in the entity_default.txt file, and are selected for each individual civ (or site, even, not sure) in that 'finalizing uniforms' step near the end of world gen. I'm not sure if the climate of the civilization's cities has any effect on this determination, but they definitely will have a limited selection instead of being able to make anything on the entity_default list. --Navian 17:39, 26 November 2008 (EST)
Seperating Dwarves from Rotten Clothing[edit]
I noticed my dwarves' clothing was wearing out, and started using all that nice fabric I'd been buying from the elves for years to replace it. My dwarves don't seem to care all that much... Some of them have picked up a few new things(no economy) but none of them have ditched any of their old stuff. I have dwarves wandering around wearing three pairs of socks, two ruined, one not. I even tried marking stuff for dumping but they don't give a damn; maybe I don't have to if they don't, but it bugs me. How do I get rid of the ruined clothes? --Corona688 15:55, 10 December 2008 (EST)
- Only way to do this is to mark their stuff for dumping. They'll then realize they're naked and will (eventually) go buy/obtain new clothes. I know exactly how you feel, my Captain of the Guard was getting negative thoughts from having her clothing fall apart and I kept wishing she'd just go replace her outfit. She was still ecstatic, but when a dwarf with maxed out stats that's a legendary Pump Operator, Wrestler, Marksdwarf, and Hammerdwarf gets negative thoughts, I get worried no matter what the circumstances are. --ThunderClaw 13:43, 12 December 2008 (EST)
- Marking items owned by a dwarf for dumping does not cause them to dump the item. In fact, if the dwarf owns it you have no control over what they do with it. Similarly, they will ignore any attempts to forbid the item and continue wearing them. They will, however, put on new clothes over their rags, which should stop them from being naked when the old ones disintegrate. --Squirrelloid 15:07, 12 December 2008 (EST)
- Interesting. This means the Hammerer, when he arrives, does not own his Hammer, since you can dump it. :) "Tool of the state" indeed. --Corona688 14:13, 19 December 2008 (EST)
- I think you might be wrong Squirrelloid, I use dumping to change armor all the time. If you Dump then forbid the item at the same time then they wont dump it because they aren't allowed to interact with it. Double check to make sure you just dumped the item.--Mrdudeguy 05:01, 23 May 2009 (UTC)
- Dwarves do not own their armor. Dwarves will never dump or stockpile an object that is owned by one of your dwarves. VengefulDonut 13:50, 23 May 2009 (UTC)
- Do they still get negative thoughts from wearing decaying clothing? I haven't seen any in 40d. I used to see such thoughts a lot back when I was heavy into the 2D version.--Maximus 21:43, 12 December 2008 (EST)
- Are there any tricks to manage these pesky bits of owned clothing? They seem to have a nasty habit of leaving their smelly old worn socks laying everywhere, cluttering up the dining hall, blocking doorways, and any other inconvenient place you can think of. There ought to be at least some way to do something about it.Doctorzuber 17:55, 14 March 2010 (UTC)
- Currently (40d), no. You can only hide them (d - b - h). 98.230.48.97 21:14, 14 March 2010 (UTC)
- And anonymous advice is often wrong. Yes, if you give the owners their own bedrooms, and cabinets and chests, they will (eventually) police up their old clothes. Removing all labors will speed this process. However, whether it's worth that effort (and lost productivity) or not is another question. So altho' there is a solution, it simply hiding them is the usual tactic.--Albedo 14:51, 15 March 2010 (UTC)
- Currently (40d), no. You can only hide them (d - b - h). 98.230.48.97 21:14, 14 March 2010 (UTC)
- Bedrooms you say? I'll see how that works. I am still behind on bins and bedrooms, so that does make some sense. Seems to me this maybe should move it's way into the wiki page itself. I did quite a bit of hunting for info on the subject of ownership. As for hiding, I do really hate to hide things if I can help it. I mostly only use hide to reveal flow levels when I need to know. Thanks much for the tip guys. Doctorzuber 16:16, 15 March 2010 (UTC)
- Really? I've been d - b - h ing them all this time based on something I read on this very wiki (darned if I can remember where, since I've read hundreds of pages in the past week) because even though every dang dwarf in my fortress has their own bedroom and cabinet, the floors are covered with xpig tail sockxs. Thanks for the dig on anonymous users, though - always appreciated. 98.230.48.97 21:12, 15 March 2010 (UTC)
- Not "anonymous users", but "anonymous advice" - big diff. (But if you feel it applies in your case, who am I to argue?) The reason the clothes are still around is what I touched on above, that "cleaning up" is very low priority, so you have to remove all other jobs, as almost any other job will want to pre-empt it. It's slow, it's random, and it's really not very practical - but it does work. Eventually.--Albedo 21:21, 15 March 2010 (UTC)
- I'm beginning to think I may have to resort to a "final solution" to resolve this sock issue. This solution naturally will involve the use of an enormous amount of magma. Doctorzuber 03:58, 1 April 2010 (UTC)
- Not "anonymous users", but "anonymous advice" - big diff. (But if you feel it applies in your case, who am I to argue?) The reason the clothes are still around is what I touched on above, that "cleaning up" is very low priority, so you have to remove all other jobs, as almost any other job will want to pre-empt it. It's slow, it's random, and it's really not very practical - but it does work. Eventually.--Albedo 21:21, 15 March 2010 (UTC)
- Really? I've been d - b - h ing them all this time based on something I read on this very wiki (darned if I can remember where, since I've read hundreds of pages in the past week) because even though every dang dwarf in my fortress has their own bedroom and cabinet, the floors are covered with xpig tail sockxs. Thanks for the dig on anonymous users, though - always appreciated. 98.230.48.97 21:12, 15 March 2010 (UTC)
Is there ANY difference?[edit]
there seem to be many redundancy between types of clothing. EG: Pants, Skirt, Short skirt, Long skirt all fill the same functional roll. now I can understand Pants vs Skirts for flavor reasons, but does the type of skirt do ANYTHING? This problem exists for many categories. Please help me understand.--Mrdudeguy 05:06, 23 May 2009 (UTC)
- Nope, no difference. Its pretty much like real life in that respect. Why would you expect a long skirt to do something different then a normal or short one? Lando242 12:40, 27 May 2009 (UTC)
- Eeem..have you been to real life lately? A short skirt can make a huge difference ;) Who knows, maybe it already affects DF romances XD --Birthright 21:32, 18 June 2009 (UTC)
- Really? The two inch difference between a short DWARF skirt and a long DWARF skirt hugely matters? Remember their legs are only like 2 feet long };-). Anyway, yeah, its just a flavor thing, variety is the spice of life and all that. Lando242 21:37, 22 June 2009 (UTC)
- Now i could be boring and point out that a smaller person also puts more weight into smaller differences, but meh - i'll just say good riposte ;) --Birthright 23:00, 22 June 2009 (UTC)
- Really? The two inch difference between a short DWARF skirt and a long DWARF skirt hugely matters? Remember their legs are only like 2 feet long };-). Anyway, yeah, its just a flavor thing, variety is the spice of life and all that. Lando242 21:37, 22 June 2009 (UTC)
Clothing rotting away outside[edit]
I have observed that my dwarves keep their old X<clothes>X around. Do these eventually find some way out of my fortress? Like, will they eventually just rot away on their own? or do i need to put them outside for them to rot completely, (like bones). Or is there some other way of dealing with these old clothes that nobody wears anymore? --Dissimulation 23:08, 23 December 2009 (UTC)
- Once they become XX<clothes>XX, your dwarves will move them to a refuse stockpile, where they eventually disappear. You can speed up the process by using magma or a chasm, or by trading/offering them to merchants. --LaVacaMorada 00:52, 24 December 2009 (UTC)
Rags to Riches[edit]
All of my dwarves have tattered rags hanging off their limbs, yet there is a perfectly good stockpile of commandeered clothing laying around. Any reason why they don't want it? --Iban 10:58, 18 January 2010 (UTC)
- You might have to wait for the economy to activate, at which point they'll buy new clothes. If your economy is already active, then make sure you have some clothing stores so your dwarves can go shopping. --Quietust 13:45, 18 January 2010 (UTC)
- Yeah, I'm probably never going to get an economy because I have such a narrow focus on completing whatever super structure/deathpit I'm interested in at the moment. Rarely do I order the construction of stuff. Unless there is some sort of automated goods system I am overlooking, it's a depotism 4 lyf. --Iban 21:44, 18 January 2010 (UTC)