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Difference between revisions of "v0.31:Release information/0.31.02"

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(Created page with 'Release notes for 0.31.02 (April 8, 2010): Here's the first little update. Things are still settling down after the release, but it looks like I'll be able to work with the new…')
 
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Release notes for 0.31.02 (April 8, 2010):
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{{release notes}}
 +
<blockquote>Here's the first little update. Things are still settling down after the release, but it looks like I'll be able to work with the new bug tracker and handle things there day by day. There will be a few more of these small releases before I begin the SDL/Mac/Linux/40d# merge, since there are more crashes and huge problems, but I'm going to start some of the preparation for the merge as well.</blockquote>
 +
:::-- [[Main:Toady One|Toady One]]
  
Here's the first little update.  Things are still settling down after the release, but it looks like I'll be able to work with the new bug tracker and handle things there day by day.  There will be a few more of these small releases before I begin the SDL/Mac/Linux/40d# merge, since there are more crashes and huge problems, but I'm going to start some of the preparation for the merge as well.
+
== Crash Fixes ==
 +
* [GRAPHICS:YES] should no longer crash the arena or world generation
 +
* fixed training activity crash (from removal of barracks)
 +
* fixed crash from doing a large flow-style activity zone
  
Crash fix
+
== Minor Changes ==
  (*) [GRAPHICS:YES] should no longer crash the arena or world generation
+
* made zone removal still work if flows are corrected (uses rectangles)
  (*) fixed training activity crash (from removal of barracks)
+
* made material projectile breath happen intermittently properly
  (*) fixed crash from doing a large flow-style activity zone
+
* corrected gorlak color
 
+
* made blind cave bears eyeless and gave them extravision
Minor changes
+
* fixed broken eyelid relationships
  (*) made zone removal still work if flows are corrected (uses rectangles)
+
* fixed broken child names for goat/unicorn/cave swallow
  (*) made material projectile breath happen intermittently properly
+
* swapped giant caste names
  (*) corrected gorlak color
+
* fixed giant cave spider bite (was blunt)
  (*) made blind cave bears eyeless and gave them extravision
+
* fixed alligator eye text
  (*) fixed broken eyelid relationships
+
* made soap bars instead of globs
  (*) fixed broken child names for goat/unicorn/cave swallow
+
* fixed horn silver environment
  (*) swapped giant caste names
+
* corrected first line of body_rcp.txt
  (*) fixed giant cave spider bite (was blunt)
+
* added cookability/vermin eating to meat material templates
  (*) fixed alligator eye text
+
* added cookability/vermin eating to plant leaf/seed materials
  (*) made soap bars instead of globs
 
  (*) fixed horn silver environment
 

Latest revision as of 00:22, 4 March 2014

Here's the first little update. Things are still settling down after the release, but it looks like I'll be able to work with the new bug tracker and handle things there day by day. There will be a few more of these small releases before I begin the SDL/Mac/Linux/40d# merge, since there are more crashes and huge problems, but I'm going to start some of the preparation for the merge as well.

-- Toady One

Crash Fixes[edit]

  • [GRAPHICS:YES] should no longer crash the arena or world generation
  • fixed training activity crash (from removal of barracks)
  • fixed crash from doing a large flow-style activity zone

Minor Changes[edit]

  • made zone removal still work if flows are corrected (uses rectangles)
  • made material projectile breath happen intermittently properly
  • corrected gorlak color
  • made blind cave bears eyeless and gave them extravision
  • fixed broken eyelid relationships
  • fixed broken child names for goat/unicorn/cave swallow
  • swapped giant caste names
  • fixed giant cave spider bite (was blunt)
  • fixed alligator eye text
  • made soap bars instead of globs
  • fixed horn silver environment
  • corrected first line of body_rcp.txt
  • added cookability/vermin eating to meat material templates
  • added cookability/vermin eating to plant leaf/seed materials