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Difference between revisions of "v0.31:Rose gold"
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GiantTiger11 (talk | contribs) (Created page with '{{av}} {{human}} {{Alloy|name=Rose Gold|color=#F0F|bgcolor=#808|color1=#880|color2=#FF0 |recipe= * 3 gold bars * 1 copper bar |properties= * Material value 23…') |
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− | + | {{Alloy|name=Rose Gold|color=5:5:1|color1=6:6:1|color2=6:4:0 | |
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* [[Material value]] 23 | * [[Material value]] 23 | ||
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'''Rose gold''' is an alloy of [[gold]] and [[copper]], made at a [[smelter]]. It is made by combining three gold [[bar]]s with one copper bar, which results in four rose gold bars. The value of this is a little subjective, as the total material worth of the produced metal is the same as that of the ingredients (3*30 and 1*2 -> 4*23). Disregarding [[fuel]], you lose the possible utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, [[bismuth]] will produce the same color). If you have no magma access then the transition will cost you fuel as well, so it's really a question of how important it is that you get purple [[metal]]. | '''Rose gold''' is an alloy of [[gold]] and [[copper]], made at a [[smelter]]. It is made by combining three gold [[bar]]s with one copper bar, which results in four rose gold bars. The value of this is a little subjective, as the total material worth of the produced metal is the same as that of the ingredients (3*30 and 1*2 -> 4*23). Disregarding [[fuel]], you lose the possible utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, [[bismuth]] will produce the same color). If you have no magma access then the transition will cost you fuel as well, so it's really a question of how important it is that you get purple [[metal]]. | ||
− | + | {{gamedata}} | |
+ | {{metals}} |
Latest revision as of 14:18, 3 May 2024
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This article is about an older version of DF. |
Rose gold is an alloy of gold and copper, made at a smelter. It is made by combining three gold bars with one copper bar, which results in four rose gold bars. The value of this is a little subjective, as the total material worth of the produced metal is the same as that of the ingredients (3*30 and 1*2 -> 4*23). Disregarding fuel, you lose the possible utility of the copper bar to get purple-coloured furniture and crafts (for buildings and constructions, bismuth will produce the same color). If you have no magma access then the transition will cost you fuel as well, so it's really a question of how important it is that you get purple metal.
temperature values unknown, used gold
value is weighted average of 3 gold and 1 copper
[INORGANIC:ROSE_GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:rose gold]
[STATE_NAME_ADJ:LIQUID:molten rose gold]
[STATE_NAME_ADJ:GAS:boiling rose gold]
[DISPLAY_COLOR:5:5:1]
[MATERIAL_VALUE:23]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320] used gold
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |