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Difference between revisions of "v0.31:Native copper"
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'''Native copper''' is one of the several ores of {{l|copper}}, the most versatile metal in Dwarf Fortress, primarily useful in alloys. Native copper is found in the form of {{l|vein|veins}}. Mined-out hunks of native copper are called ''copper nuggets''. | '''Native copper''' is one of the several ores of {{l|copper}}, the most versatile metal in Dwarf Fortress, primarily useful in alloys. Native copper is found in the form of {{l|vein|veins}}. Mined-out hunks of native copper are called ''copper nuggets''. | ||
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{{rocks}} | {{rocks}} | ||
{{Category|Ore}} | {{Category|Ore}} | ||
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{{Category|Economic Stone}} | {{Category|Economic Stone}} |
Revision as of 14:42, 13 May 2010
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This article is about an older version of DF. |
Native copper is one of the several ores of Template:L, the most versatile metal in Dwarf Fortress, primarily useful in alloys. Native copper is found in the form of Template:L. Mined-out hunks of native copper are called copper nuggets.
Other copper-producing ores include Template:L and Template:L.
- Miedź rodzima.jpg
Native copper
[INORGANIC:NATIVE_COPPER]
[STONE_NAME:copper nuggets]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT_SPEC:SANDSTONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[STATE_NAME_ADJ:ALL_SOLID:native copper]
[STATE_NAME_ADJ:LIQUID:molten native copper]
[STATE_NAME_ADJ:GAS:boiling native copper]
[DISPLAY_COLOR:6:7:0]
[TILE:156]
[MATERIAL_VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE] |