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Difference between revisions of "23a:Skull"

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m (Copied from the archive.org snapshot.)
 
(augment from 40d content, and adjust accordingly (namely, the behavior for bones disappearing outdoors - exactly on season change, rather than randomly as in 40d))
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{{av}}
 
{{av}}
  
'''Skulls''' are left behind after the {{l|corpse}}s of vertebrate-type creatures {{l|rot}} or are {{l|butcher}}ed. A skull can be made into a {{l|totem}} at a {{l|craftsdwarf's workshop}}.
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'''Skulls''' can be obtained from the {{L|corpse}}s of dead {{L|creatures}} and as a by-product of {{L|butcher}}ing. Skulls can be processed into {{L|totem}}s at the {{L|craftsdwarf's workshop}}.
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For totems, the {{L|value}} of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
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Note that any skulls left outdoors will vanish at the beginning of each season.
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==See also==
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*{{L|Meat industry}}
  
 
{{Category|Materials}}
 
{{Category|Materials}}

Revision as of 22:10, 2 June 2010

This article is about an older version of DF.

Skulls can be obtained from the Template:Ls of dead Template:L and as a by-product of Template:Ling. Skulls can be processed into Template:Ls at the Template:L.

For totems, the Template:L of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.

Note that any skulls left outdoors will vanish at the beginning of each season.

See also