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Difference between revisions of "23a:Currency"

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(seen this mentioned in several places - minting coins out of bronze, brass, tin, iron, or steel will supposedly still be enough to attract a bookkeeper (and higher level variants) and dungeon master)
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The game's '''currency''' is measured in "☼", called "dwarfbucks" or "db's" by some players. Each item has a specific trade {{L|value}} in ☼.
 
The game's '''currency''' is measured in "☼", called "dwarfbucks" or "db's" by some players. Each item has a specific trade {{L|value}} in ☼.
  
In order to activate the {{L|dwarven economy}} and sustain it, '''coins''' must be minted. The economy begins with the arrival of the {{L|Bookkeeper}}, who will arrive only after you have minted 2500 coins (5 stacks).
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In order to activate the {{L|dwarven economy}} and sustain it, '''coins''' must be minted. The economy begins with the arrival of the {{L|Bookkeeper}}, who will arrive only after you have minted 2500 coins (5 stacks), and the {{L|Manager}}.
  
 
Coins are minted at a {{L|metalsmith's forge}} or a {{L|magma forge}} and can be minted from any metal other than {{L|pig iron}}. Coins made from {{L|copper}}, {{L|silver}}, {{L|gold}}, and {{L|platinum}} (and {{L|electrum}}, once the {{L|Dungeon Master}} arrives) have special monetary value to the economy, while coins made from other metals are considered "commemorative coins" and serve only as trade goods whose {{L|value}} is 10x the material multiplier of the {{L|metal}}. Since you get 500 coins per {{L|bar}} of metal, this is equivalent to an item value of 10.
 
Coins are minted at a {{L|metalsmith's forge}} or a {{L|magma forge}} and can be minted from any metal other than {{L|pig iron}}. Coins made from {{L|copper}}, {{L|silver}}, {{L|gold}}, and {{L|platinum}} (and {{L|electrum}}, once the {{L|Dungeon Master}} arrives) have special monetary value to the economy, while coins made from other metals are considered "commemorative coins" and serve only as trade goods whose {{L|value}} is 10x the material multiplier of the {{L|metal}}. Since you get 500 coins per {{L|bar}} of metal, this is equivalent to an item value of 10.

Revision as of 21:37, 16 August 2010

This article is about an older version of DF.

The game's currency is measured in "☼", called "dwarfbucks" or "db's" by some players. Each item has a specific trade Template:L in ☼.

In order to activate the Template:L and sustain it, coins must be minted. The economy begins with the arrival of the Template:L, who will arrive only after you have minted 2500 coins (5 stacks), and the Template:L.

Coins are minted at a Template:L or a Template:L and can be minted from any metal other than Template:L. Coins made from Template:L, Template:L, Template:L, and Template:L (and Template:L, once the Template:L arrives) have special monetary value to the economy, while coins made from other metals are considered "commemorative coins" and serve only as trade goods whose Template:L is 10x the material multiplier of the Template:L. Since you get 500 coins per Template:L of metal, this is equivalent to an item value of 10.

In the dwarven economy, Template:L coins are worth 1☼, Template:L coins are worth 5☼, Template:L coins are worth 10☼, Template:L coins are worth 15☼, and Template:L coins are worth 30☼.

Using coins as a trade good is not advisable as they have no Template:L levels. Allowing coinage in general circulation is not recommended as it aids nothing and dwarves tend to spend considerable time moving them around pointlessly.

Coins have little value in fortress mode and do not benefit the economy in any way, nor do they make anyone happier, but they do lead to massive slowdowns both in cpu terms and in terms of what your dwarves can accomplish. However, since certain Template:Ls will not arrive until you mint a large quantity of coins, they are somewhat of a necessary evil. It is reportedly possible to gain the various coin-requiring nobles by minting commemorative coins[Verify], so this may be seen as a workaround.