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Difference between revisions of "v0.31:Body token"
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m (moved DF2010:Body tokens to DF2010:Body token) |
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Line 68: | Line 68: | ||
| EMBEDDED | | EMBEDDED | ||
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− | | | + | | is on the surface of parent bodypart, like eye and mouth are on head. |
|- | |- | ||
Line 118: | Line 118: | ||
| UNDER_PRESSURE | | UNDER_PRESSURE | ||
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− | | | + | | Used to get the guts to pop out. |
|- | |- |
Revision as of 12:16, 10 September 2010
Token | Arguments | Description |
---|---|---|
BP |
|
|
UPPERBODY | ||
LOWERBODY | ||
THOUGHT | ||
HEAD | ||
FLIER | ||
LIMB | ||
RIGHT | ||
LEFT | ||
GRASP | ||
SIGHT | ||
EMBEDDED | is on the surface of parent bodypart, like eye and mouth are on head. | |
SMALL | ||
SMELL | ||
HEAR | ||
BREATHE | ||
INTERNAL | ||
MOUTH | ||
APERTURE | ||
CIRCULATION | ||
GUTS | ||
UNDER_PRESSURE | Used to get the guts to pop out. | |
JOINT | ||
THROAT | ||
NERVOUS | ||
SKELETON | ||
DIGIT | ||
INDIVIDUAL_NAME |
|
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart. This command replaces "first upper front tooth" for example. |
SOCKET | ||
NUMBER |
|
The number lets you stack identical body parts. These can be individually damaged by wounds, but you don't have to define them explicitly one by one. If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc). |
STANCE | ||
CON |
|
|
CONTYPE |
|
|
CATEGORY |
|
|
DEFAULT_RELSIZE |
|
This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units. |