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Difference between revisions of "v0.31:Mechanism"

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(silver too)
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Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture.
 
Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture.
  
High-quality mechanisms improve the accuracy of their traps, as stated by Toady [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 here]{{verify}}.<!-- Please only remove the verify if you can _prove_  it one way or the other.  "bound to be" doesn't count.  debate it on the talk page. -->  This means traps with more than one weapon or weapons that strike multiple times (namely the {{L|large serrated disc}} and {{L|spiked ball}}) will benefit more from high-quality mechanisms. This is increasingly important due to the reduced damage dealt by traps in 0.31.
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Mechanism quality determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. Toady,[http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 here]
  
 
A mechanism's quality has no effect on how quickly it operates.
 
A mechanism's quality has no effect on how quickly it operates.
  
 
Mechanisms for use with magma must be {{L|magma safe}}, otherwise they will melt and cause the object to which they were linked to deconstruct.
 
Mechanisms for use with magma must be {{L|magma safe}}, otherwise they will melt and cause the object to which they were linked to deconstruct.

Revision as of 00:05, 25 March 2011

This article is about an older version of DF.

Mechanisms are created by a Template:L at a Template:L out of a stone, or at a Template:L from a bar (or Template:L) of the same Template:L used to make weapons. In the forge, they are under the Template:Ls submenu. Making mechanisms at the forge requires the mechanic Template:L, unlike other trap components. While stone mechanisms can be made from any type of stone (even Template:L or Template:L, counterintuitive as it may be), metal mechanisms can only be made from weapons-grade metals (Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, and Template:L).

Building Template:Ls, Template:Ls, Template:Ls, and Template:L requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.

It is a Template:L's job to install mechanisms. Mechanisms can be linked to objects at any distance.

Mechanisms make surprisingly good Template:L items, due to their high Template:L of 30, but are heavy compared to Template:Ls and so may not be a good trade good if Template:Ls can't access your Template:L, though this remains moot at the moment as caravans currently don't come with a wagon (confirmed bug). Since their value is higher than that of a Template:L, Template:Ls and Template:L make good alternative room decorations.

Since mechanisms count as furniture, the jeweler's workshop action encrust furniture with [gem] can encrust mechanisms with gems instead of actual furniture.

Mechanism quality determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls. Toady,here

A mechanism's quality has no effect on how quickly it operates.

Mechanisms for use with magma must be Template:L, otherwise they will melt and cause the object to which they were linked to deconstruct.