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Difference between revisions of "v0.31:Flood"
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Flooding refers to filling a chamber with a liquid, traditionally [[water]], for a variety of reasons. This is achieved through numerous methods, with varying degrees of [[fun]]. For more information as to why on <insert world name here> any dwarf would want to do this, see [[irrigation]], [[trap design]]. and [[unfortunate accident]]. | Flooding refers to filling a chamber with a liquid, traditionally [[water]], for a variety of reasons. This is achieved through numerous methods, with varying degrees of [[fun]]. For more information as to why on <insert world name here> any dwarf would want to do this, see [[irrigation]], [[trap design]]. and [[unfortunate accident]]. | ||
Revision as of 22:24, 19 September 2010
This article is about an older version of DF. |
Flooding refers to filling a chamber with a liquid, traditionally water, for a variety of reasons. This is achieved through numerous methods, with varying degrees of fun. For more information as to why on <insert world name here> any dwarf would want to do this, see irrigation, trap design. and unfortunate accident.
Flooding with Water
Floodgate and River/Brook
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The simplest way to achieve controlled flooding is tunneling right up to a riverbed and placing a floodgate to stop the flow when the water is initially released. Then, pull the lever to let the water enter the chamber under your careful eye. In order to do this safely, it is recommended that you channel into the riverbed from above instead of puncturing it from the tunnel, and then pull the lever that activates the floodgate. Having a pressure plate somewhere in the room assures a controlled shutoff.
Screw Pump and Reservoir/Aquifer
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When the water in question is one Z-level below the desired level (for more than one level, see Pump Stack and Variable Pump Stack below), particularly in the case of an aquifer, it can be very easy just to set up a dwarf-powered screw pump near a channel to flood rooms when necessary.