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Difference between revisions of "v0.31 Talk:Material token"

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Effective raws:
 
Effective raws:
{{gamedata|
+
{{gamedata|[INORGANIC:INORGANIC]
[INORGANIC:INORGANIC]
 
 
[STATE_NAME_ADJ:SOLID:rock]
 
[STATE_NAME_ADJ:SOLID:rock]
 
[STATE_NAME_ADJ:SOLID_POWDER:rock]
 
[STATE_NAME_ADJ:SOLID_POWDER:rock]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:AMBER]
+
{{gamedata|[INORGANIC:AMBER]
 
[STATE_NAME_ADJ:SOLID:amber]
 
[STATE_NAME_ADJ:SOLID:amber]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground amber]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground amber]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:CORAL]
+
{{gamedata|[INORGANIC:CORAL]
 
[STATE_NAME_ADJ:SOLID:coral]
 
[STATE_NAME_ADJ:SOLID:coral]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground coral]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground coral]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:GLASS_GREEN]
+
{{gamedata|[INORGANIC:GLASS_GREEN]
 
[STATE_NAME_ADJ:SOLID:green glass]
 
[STATE_NAME_ADJ:SOLID:green glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:GLASS_CLEAR]
+
{{gamedata|[INORGANIC:GLASS_CLEAR]
 
[STATE_NAME_ADJ:SOLID:clear glass]
 
[STATE_NAME_ADJ:SOLID:clear glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:GLASS_CRYSTAL]
+
{{gamedata|[INORGANIC:GLASS_CRYSTAL]
 
[STATE_NAME_ADJ:SOLID:crystal glass]
 
[STATE_NAME_ADJ:SOLID:crystal glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:WATER]
+
{{gamedata|[INORGANIC:WATER]
 
[STATE_NAME_ADJ:SOLID:ice]
 
[STATE_NAME_ADJ:SOLID:ice]
 
[STATE_NAME_ADJ:SOLID_POWDER:snow]
 
[STATE_NAME_ADJ:SOLID_POWDER:snow]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:COAL]
+
{{gamedata|[INORGANIC:COAL]
 
[STATE_NAME_ADJ:SOLID:coal]
 
[STATE_NAME_ADJ:SOLID:coal]
 
[STATE_NAME_ADJ:SOLID_POWDER:coal powder]
 
[STATE_NAME_ADJ:SOLID_POWDER:coal powder]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:POTASH]
+
{{gamedata|[INORGANIC:POTASH]
 
[STATE_NAME_ADJ:ALL_SOLID:potash]
 
[STATE_NAME_ADJ:ALL_SOLID:potash]
 
[BASIC_COLOR:0:1]
 
[BASIC_COLOR:0:1]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:ASH]
+
{{gamedata|[INORGANIC:ASH]
 
[STATE_NAME_ADJ:ALL_SOLID:ash]
 
[STATE_NAME_ADJ:ALL_SOLID:ash]
 
[BASIC_COLOR:7:0]
 
[BASIC_COLOR:7:0]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:PEARLASH]
+
{{gamedata|[INORGANIC:PEARLASH]
 
[STATE_NAME_ADJ:ALL_SOLID:pearlash]
 
[STATE_NAME_ADJ:ALL_SOLID:pearlash]
 
[BASIC_COLOR:7:1]
 
[BASIC_COLOR:7:1]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:LYE]
+
{{gamedata|[INORGANIC:LYE]
 
[STATE_NAME_ADJ:SOLID:frozen lye]
 
[STATE_NAME_ADJ:SOLID:frozen lye]
 
[STATE_NAME_ADJ:SOLID_POWDER:frozen lye powder]
 
[STATE_NAME_ADJ:SOLID_POWDER:frozen lye powder]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:MUD]
+
{{gamedata|[INORGANIC:MUD]
 
[STATE_NAME_ADJ:SOLID:mud]
 
[STATE_NAME_ADJ:SOLID:mud]
 
[STATE_NAME_ADJ:SOLID_POWDER:dirt]
 
[STATE_NAME_ADJ:SOLID_POWDER:dirt]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:VOMIT]
+
{{gamedata|[INORGANIC:VOMIT]
 
[STATE_NAME_ADJ:ALL_SOLID:vomit]
 
[STATE_NAME_ADJ:ALL_SOLID:vomit]
 
[BASIC_COLOR:2:0]
 
[BASIC_COLOR:2:0]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:SALT]
+
{{gamedata|[INORGANIC:SALT]
 
[STATE_NAME_ADJ:ALL_SOLID:salt]
 
[STATE_NAME_ADJ:ALL_SOLID:salt]
 
[STATE_NAME_ADJ:LIQUID:molten salt]
 
[STATE_NAME_ADJ:LIQUID:molten salt]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:FILTH_B]
+
{{gamedata|[INORGANIC:FILTH_B]
 
[STATE_NAME_ADJ:ALL_SOLID:filth]
 
[STATE_NAME_ADJ:ALL_SOLID:filth]
 
[BASIC_COLOR:6:0]
 
[BASIC_COLOR:6:0]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:FILTH_Y]
+
{{gamedata|[INORGANIC:FILTH_Y]
 
[STATE_NAME_ADJ:SOLID:frozen filth]
 
[STATE_NAME_ADJ:SOLID:frozen filth]
 
[STATE_NAME_ADJ:SOLID_POWDER:frozen filth powder]
 
[STATE_NAME_ADJ:SOLID_POWDER:frozen filth powder]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:UNKNOWN_SUBSTANCE]
+
{{gamedata|[INORGANIC:UNKNOWN_SUBSTANCE]
 
[STATE_NAME_ADJ:SOLID:unknown frozen substance]
 
[STATE_NAME_ADJ:SOLID:unknown frozen substance]
 
[STATE_NAME_ADJ:SOLID_POWDER:unknown frozen powder]
 
[STATE_NAME_ADJ:SOLID_POWDER:unknown frozen powder]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
  
[INORGANIC:GRIME]
+
{{gamedata|[INORGANIC:GRIME]
 
[STATE_NAME_ADJ:ALL_SOLID:grime]
 
[STATE_NAME_ADJ:ALL_SOLID:grime]
 
[BASIC_COLOR:2:0]
 
[BASIC_COLOR:2:0]
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[BENDING_YIELD:10000]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:0]
+
[BENDING_STRAIN_AT_YIELD:0]}}
}}
 

Revision as of 20:01, 13 October 2010

		spec_heat	heatdam_point	colddam_point	ignite_point	melting_point	boiling_point	fixed_temp	solid_density	liquid_density	material_value
"rock"		1000		NONE		NONE		NONE		11500		13000		NONE		2000		2000		1
amber		1000		11000		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
coral		1000		10600		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
green glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		2
clear glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		5
crystal glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		10
water		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		1
coal		409		NONE		NONE		11440		NONE		NONE		NONE		1346		NONE		2
potash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		3
ash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
pearlash	800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		4
lye		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		2
mud		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
vomit		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
salt		854		NONE		NONE		NONE		11442		12637		NONE		1200		1200		10
filth_b		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
filth_y		4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
unknown	subst	4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
grime		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1

All hardcoded materials use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and do not define MAX_EDGE or ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --Quietust 19:54, 8 September 2010 (UTC)

Effective raws: