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Difference between revisions of "40d:Cat"
TangoThree (talk | contribs) (added extra info on adoption, and other uses for cats/kittens) |
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− | {{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|bones=2|fat=1|skin=Yes|skulls=1|chunks=2|meat=2}} | + | {{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|bones=2|fat=1|skin=Yes|skulls=1|chunks=2|meat=2|biome= Common domestic}} |
Cats will kill vermin. They are fairly weak animals. | Cats will kill vermin. They are fairly weak animals. | ||
Revision as of 15:28, 6 February 2008
Template:CreatureInfo Cats will kill vermin. They are fairly weak animals.
Cats cannot be assigned as pets. Instead, they choose dwarves as owners. This requires exposure to your dwarves, so if you keep your cats caged away from the fort they will not choose an owner. Cats choose randomly from dwarves they see over time, but have a higher probability of choosing a dwarf who "admires cats" as their owner.
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small neverending trickle of hides, bones and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - cage them up together away from dwarves, and butcher the kittens as they are born. Taking more cats obviously increases your birth rate, and you can let som kittens survive to adulthood to further increase your breeding stocks.
Good job dwarves don't have an animal rights campaign, or the Hammerer would never stop hitting people for kitten genocide.