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Difference between revisions of "v0.31:Beekeeping industry"
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+ | {{buggy}} | ||
{{av}} | {{av}} | ||
− | The '''beekeeping industry''' is a straightforward process that allows a fortress to produce food (honey, royal jelly), drink (mead), and craftable items (wax). | + | The '''beekeeping industry''' is a straightforward process that allows a fortress to produce food ({{L|honey}}, {{L|royal jelly}}), drink (mead), and craftable items (wax). |
− | First up you need an area that can support {{L| | + | First up you need an area that can support {{L|Honey bee}}s. These {{L|vermin}}-type creatures occur in any non-freezing {{L|biome}}. After finding a colony of bees, the next step is to create an artificial {{l|Hive}} in the {{L|Craftsdwarf's workshop}} {{L|Kiln}} or {{L|Metalsmith's forge}} using stone, wood, ceramics or metal. |
Construction of the hive is then done by a dwarf with the {{L|Beekeeping}} labor enabled, and must be made in a tile adjacent to an outside tile. Unless the player specifies otherwise, (with {{K|c}}) the beekeeper will then automatically find the nearest live hive and transfer it to the artificial hive. | Construction of the hive is then done by a dwarf with the {{L|Beekeeping}} labor enabled, and must be made in a tile adjacent to an outside tile. Unless the player specifies otherwise, (with {{K|c}}) the beekeeper will then automatically find the nearest live hive and transfer it to the artificial hive. | ||
From there the player has a few options as to what they want done. | From there the player has a few options as to what they want done. | ||
− | * The player may toggle the hive (using g) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives. | + | * The player may toggle the hive (using {{K|g}}) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives. |
− | * If the player chooses to have the hive be harvested, a beekeeper will approach the hive after 6 months or so and transfer {{L|royal jelly}} to an empty {{L|jug}} and produces a [[honeycomb]]. The hive is then deconstructed, though it can be rebuilt and filled with a new hive. | + | * If the player chooses to have the hive be harvested, a beekeeper will approach the hive after 6 months{{verify}} or so and transfer {{L|royal jelly}} to an empty {{L|jug}} and produces a [[honeycomb]]. The hive is then deconstructed, though it can be rebuilt and filled with a new hive. |
− | The [[royal jelly]] is | + | The [[royal jelly]] is counted as an edible item and can be cooked or eaten as is. The honeycomb requires a bit more effort, it must be brought to a [[screw press]] to be turned into [[honey]], which is also edible and can be cooked. |
− | That honey can then be brought to a {{L| | + | That honey can then be brought to a {{L|Still}} and, when combined with a non-absorbent {{L|barrel}}, can create [[mead]]. |
− | The pressed honeycomb can be brought to a craftsdwarf's workshop and turned into {{L|wax}} {{L|crafts}}. | + | The pressed honeycomb can be brought to a {{L|craftsdwarf's workshop}} and turned into {{L|wax}} {{L|crafts}}. |
+ | == Bugs == | ||
As for 31.19 mead production is bugged. To make mead: | As for 31.19 mead production is bugged. To make mead: | ||
− | 1. Go to your finished goods stockpile(s) and make it/them not accept tools | + | :1. Go to your finished goods stockpile(s) and make it/them not accept tools. |
− | |||
− | Mead will not appear in the Kitchen screen, | + | :2. Go to your food stockpile(s) and make it/them not accept honey. |
+ | |||
+ | Mead will not appear in the Kitchen screen, only in the Stocks screen. | ||
[[category:industry]] | [[category:industry]] |
Revision as of 00:31, 23 February 2011
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
This article is about an older version of DF. |
The beekeeping industry is a straightforward process that allows a fortress to produce food (Template:L, Template:L), drink (mead), and craftable items (wax).
First up you need an area that can support Template:Ls. These Template:L-type creatures occur in any non-freezing Template:L. After finding a colony of bees, the next step is to create an artificial Template:L in the Template:L Template:L or Template:L using stone, wood, ceramics or metal.
Construction of the hive is then done by a dwarf with the Template:L labor enabled, and must be made in a tile adjacent to an outside tile. Unless the player specifies otherwise, (with c) the beekeeper will then automatically find the nearest live hive and transfer it to the artificial hive.
From there the player has a few options as to what they want done.
- The player may toggle the hive (using g) so that the product is not automatically gathered. This will cause the hive to grow, allowing it to be split into additional artificial hives.
- If the player chooses to have the hive be harvested, a beekeeper will approach the hive after 6 months[Verify] or so and transfer Template:L to an empty Template:L and produces a honeycomb. The hive is then deconstructed, though it can be rebuilt and filled with a new hive.
The royal jelly is counted as an edible item and can be cooked or eaten as is. The honeycomb requires a bit more effort, it must be brought to a screw press to be turned into honey, which is also edible and can be cooked.
That honey can then be brought to a Template:L and, when combined with a non-absorbent Template:L, can create mead.
The pressed honeycomb can be brought to a Template:L and turned into Template:L Template:L.
Bugs
As for 31.19 mead production is bugged. To make mead:
- 1. Go to your finished goods stockpile(s) and make it/them not accept tools.
- 2. Go to your food stockpile(s) and make it/them not accept honey.
Mead will not appear in the Kitchen screen, only in the Stocks screen.