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Difference between revisions of "v0.31:Plant token"
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(→Plant Materials: some cleanup) |
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| BASIC_MAT | | BASIC_MAT | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | Sets the basic(structural) material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. | |
− | | Sets the basic(structural) material of | ||
|- | |- | ||
| TREE | | TREE | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | The material to use for trees made of this plant. | |
− | | The material to use for trees made of this | ||
|- | |- | ||
Line 124: | Line 122: | ||
*wilt_background | *wilt_background | ||
*wilt_bright | *wilt_bright | ||
− | * | + | *{{L|Material token|material}} |
− | + | | The material used by the leaves of this plant. | |
− | | The material used by the leaves of this | ||
|- | |- | ||
Line 136: | Line 133: | ||
*background | *background | ||
*bright | *bright | ||
− | * | + | *{{L|Material token|material}} |
− | + | | The material used by the seeds of this plant, as well as the singular and plural forms of the name for the seeds and their color. | |
− | | The material used by the seeds of this plant, as well as the singular and plural forms of the name for the seeds and their color | ||
|- | |- | ||
| DRINK | | DRINK | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | The material to be used for drinks made from this plant. | |
− | | The material to be used for drinks made from this | ||
|- | |- | ||
| MILL | | MILL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | The material to be used by the ground version of this plant. | |
− | | The material to be used by the ground version of this | ||
|- | |- | ||
|THREAD | |THREAD | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | The material of threads made from this plant. | |
− | | The material of threads made from this | ||
|- | |- | ||
|EXTRACT_BARREL | |EXTRACT_BARREL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | The material that is used for the extract put into barrels. Should correspond to a material with the [EXTRACT_STORAGE:BARREL] token. | |
− | | The material that is used for the extract put into barrels. Should correspond to a material with the [EXTRACT_STORAGE:BARREL] token | ||
|- | |- | ||
| EXTRACT_VIAL | | EXTRACT_VIAL | ||
| | | | ||
− | * | + | *{{L|Material token|material}} |
− | + | | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. | |
− | | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token | ||
|- | |- | ||
| EXTRACT_STILL_VIAL | | EXTRACT_STILL_VIAL | ||
| | | | ||
− | * | + | * {{L|Material token|material}} |
− | + | | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. These are extracted at a {{L|Still}}, not a {{L|Farmer's workshop}}. | |
− | | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. | ||
|- | |- | ||
Line 191: | Line 181: | ||
| EDIBLE_VERMIN | | EDIBLE_VERMIN | ||
| | | | ||
− | | Used in material definitions, | + | | Used in material definitions, permits the plant material to be eaten by {{L|vermin}}. |
|- | |- | ||
| EDIBLE_RAW | | EDIBLE_RAW | ||
| | | | ||
− | | Used in material definitions, | + | | Used in material definitions, permits the plant material to be eaten raw. |
|- | |- | ||
| EDIBLE_COOKED | | EDIBLE_COOKED | ||
| | | | ||
− | | Used in material definition, | + | | Used in material definition, permits the plant material to be cooked into prepared meals. |
|} | |} |
Revision as of 22:00, 22 February 2011
This article is about an older version of DF. |
The default plants are stored in the plant_standard.txt file.
Basic Tokens
Token | Arguments | Description |
---|---|---|
NAME |
|
The singular form of the plants name as seen in game. Required. |
NAME_PLURAL |
|
The plural form of the plants name as seen in game. Required. |
ADJ |
|
The word or phrase used to describe items made from this plant. |
PREFSTRING |
|
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.") |
VALUE |
|
Value of harvested plant. |
PICKED_TILE |
|
The tile used when harvested. May either be a number or letter within apostrophes(confirm?).Required. See character table. |
PICKED_COLOR |
|
The Template:L of the plant in farms. |
SHRUB_TILE |
|
What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. |
DEAD_SHRUB_TILE |
|
What tile is used when the plant has withered. Can be either a number or a character inside apostrophes. |
SHRUB_COLOR |
|
The color of shrubs bearing this plant. |
DEAD_SHRUB_COLOR |
|
The color of dead shrubs that bore this plant. |
Plant Materials
Materials defined within a plant can be modified by all valid material tokens and may only be accessed by the local plant.
Token | Arguments | Description |
---|---|---|
USE_MATERIAL_TEMPLATE |
|
Starts defining a new local plant material with the given name using the specified template. material_name is used to reference the newly created material from the same plant. |
BASIC_MAT | Sets the basic(structural) material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. | |
TREE | The material to use for trees made of this plant. | |
LEAVES |
|
The material used by the leaves of this plant. |
SEED |
|
The material used by the seeds of this plant, as well as the singular and plural forms of the name for the seeds and their color. |
DRINK | The material to be used for drinks made from this plant. | |
MILL | The material to be used by the ground version of this plant. | |
THREAD | The material of threads made from this plant. | |
EXTRACT_BARREL | The material that is used for the extract put into barrels. Should correspond to a material with the [EXTRACT_STORAGE:BARREL] token. | |
EXTRACT_VIAL | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. | |
EXTRACT_STILL_VIAL | The material that is used for the extract put into vials. Should correspond to a material with the [EXTRACT_STORAGE:FLASK] token. These are extracted at a Template:L, not a Template:L. | |
EXTRACT_STORAGE |
|
Used in material definitions, defines where the new material is stored. |
EDIBLE_VERMIN | Used in material definitions, permits the plant material to be eaten by Template:L. | |
EDIBLE_RAW | Used in material definitions, permits the plant material to be eaten raw. | |
EDIBLE_COOKED | Used in material definition, permits the plant material to be cooked into prepared meals. |
Growing Tokens
Token | Arguments | Description |
---|---|---|
GROWDUR |
|
How long the plant takes to grow. See Template:L. |
BIOME |
|
What Template:L this plant appears in. |
SPRING | Allows the plant to grow during spring. | |
SUMMER | Allows the plant to grow during summer. | |
AUTUMN | Allows the plant to grow during autumn. | |
WINTER | Allows the plant to grow during winter. | |
WET | Allows the plant to grow near water features. | |
DRY | Allows the plant to gruw away from water features. | |
EVIL | Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | |
GOOD | Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | |
SAVAGE | Restricts the plant to growing in Savage regions (regardless of alignment). | |
FREQUENCY |
|
How frequently shrubs of this plant are generated in a particular area. |
CLUSTERSIZE |
|
The maximum stack size collected when gathered or harvested. |
UNDERGROUND_DEPTH |
|
Designates the highest and lowest cavern levels that the plant can appear in if its Template:L is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. |
Tree Tokens
Trees cannot be used for seeds/food/drink/thread at this point, however, the structural material is designated in the same way. Trees now appear under plant_standard instead of matgloss_wood.
Token | Arguments | Description |
---|---|---|
AUTUMNCOLOR | Makes the tree turn yellow, orange, and red in Autumn. | |
TREE_TILE |
|
The tile used for the tree on the map. May be a number or a character inside apostrophes. |
TREE_COLOR |
|
The color of the tree on the map. |
DEAD_TREE_COLOR |
|
The color of the tree on the map when (un)dead. |
SAPLING | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]" | |
SAPLING_COLOR |
|
The color of saplings of this tree. |
DEAD_SAPLING_COLOR |
|
The color of dead saplings of this tree. |
Grass Tokens
Token | Arguments | Description |
---|---|---|
GRASS | Plant is a type of grass. | |
GRASS_TILES |
|
Tiles for a surface covered in grass. |
ALT_GRASS_TILES |
|
Grass tiles will alternate between these and GRASS_TILES. Currently used for wormy tendrils and eyeballs. |
GRASS_COLORS |
|
Colors of grass tiles. |
ALT_PERIOD |
|
How often the grass switches between alternate tiles - the first number is how long it waits before switching to the alt tile, and the second number is how long it waits before switching back. |