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Difference between revisions of "40d:Smoothing"

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# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.
 
# Move the cursor to any position, across the area you wish to smooth and then press {{K|enter}} again.
 
# The wall and floor tiles in the area you defined will blink with a white regular pattern.
 
# The wall and floor tiles in the area you defined will blink with a white regular pattern.
# Wait for a {{L|dwarf}} with the {{L|Stone Detailing}} skill to smooth the {{L|stone}} on the walls and floors.
+
# Wait for a {{L|dwarf}} with the {{L|Stone detailing}} skill to smooth the {{L|stone}} on the walls and floors.
  
 
== Note ==
 
== Note ==

Revision as of 19:20, 21 March 2011

This article is about an older version of DF.

Smoothing natural Template:Ls and Template:Ls increases the Template:Ls. It is done by Template:L with the Template:L Template:L, and it trains the Template:L Template:L. Smoothed floors look like Template:Led floors. Smoothed walls look similar to manually constructed Template:Ls and join neatly with corners, T-junctions and straight bits. A single tile of smoothed rock wall will appear as a free-standing pillar until joined to adjacent walls.

Only smoothed surfaces can be Template:Ld to increase the room's value further, and only smoothed walls can be carved into Template:Ls.

Smoothing an area

  1. Press d to open the designate menu.
  2. Press s to select "Smooth Stone".
  3. Move the cursor to a position on or near a wall or floor and press enter.
  4. The spot you marked changes to a blinking green "+" indicating where the area you wish to smooth extends from.
  5. Move the cursor to any position, across the area you wish to smooth and then press enter again.
  6. The wall and floor tiles in the area you defined will blink with a white regular pattern.
  7. Wait for a Template:L with the Template:L skill to smooth the Template:L on the walls and floors.

Note