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Difference between revisions of "v0.31:Aluminum"
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'''Aluminum''' ties for the second-highest-valued metal in the game with {{l|platinum}}, after {{L|adamantine}}. It also is the second lightest metal, after {{L|adamantine}}. The only in-game source of aluminum is {{l|native aluminum}}, which is just as valuable as the refined metal. | '''Aluminum''' ties for the second-highest-valued metal in the game with {{l|platinum}}, after {{L|adamantine}}. It also is the second lightest metal, after {{L|adamantine}}. The only in-game source of aluminum is {{l|native aluminum}}, which is just as valuable as the refined metal. | ||
− | Aluminum can be used as decoration, or to create {{l|furniture}} and other objects. Aluminum cannot be forged into {{l| | + | Aluminum can be used as decoration, or to create {{l|furniture}} and other objects. Aluminum cannot be forged into {{l|weapon}}s or {{l|armor}}. |
{{gamedata}} | {{gamedata}} | ||
{{metals}} | {{metals}} |
Revision as of 00:21, 22 March 2011
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This article is about an older version of DF. |
Aluminum ties for the second-highest-valued metal in the game with Template:L, after Template:L. It also is the second lightest metal, after Template:L. The only in-game source of aluminum is Template:L, which is just as valuable as the refined metal.
Aluminum can be used as decoration, or to create Template:L and other objects. Aluminum cannot be forged into Template:Ls or Template:L.
[INORGANIC:ALUMINUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:aluminum]
[STATE_NAME_ADJ:LIQUID:molten aluminum]
[STATE_NAME_ADJ:GAS:boiling aluminum]
[DISPLAY_COLOR:7:7:1]
[MATERIAL_VALUE:40]
[SPEC_HEAT:900]
[MELTING_POINT:11188]
[BOILING_POINT:14534]
[SOLID_DENSITY:2700]
[LIQUID_DENSITY:2375]
[MOLAR_MASS:26981]
[IMPACT_YIELD:70000]
[IMPACT_FRACTURE:175000]
[IMPACT_STRAIN_AT_YIELD:921]
[COMPRESSIVE_YIELD:70000]
[COMPRESSIVE_FRACTURE:175000]
[COMPRESSIVE_STRAIN_AT_YIELD:921] 76
[TENSILE_YIELD:20000]
[TENSILE_FRACTURE:50000]
[TENSILE_STRAIN_AT_YIELD:29] 70
[TORSION_YIELD:20000]
[TORSION_FRACTURE:50000]
[TORSION_STRAIN_AT_YIELD:77]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:50000]
[SHEAR_STRAIN_AT_YIELD:77] 26
[BENDING_YIELD:20000]
[BENDING_FRACTURE:50000]
[BENDING_STRAIN_AT_YIELD:29]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |