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Difference between revisions of "v0.31:String dump"

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m (Rated article "Fine" using the rating script)
m
Line 3: Line 3:
 
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:
 
Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:
  
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
+
'''READ BEFORE EDITING''': Do not remove lines from the actual lists of strings. Do not move <span class="plainlinks">[http://xstretchmarks.com <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;/*CITATION*/">how to get rid of stretch marks</span>]</span> any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)
  
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the &lt;pre> tags, though this page might be a bit long for it)
+
Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the <pre> tags, though this page might be a bit long for it)
  
 
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&section=0}} this elegant and finely-crafted link] to edit just this top section.)
 
(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&section=0}} this elegant and finely-crafted link] to edit just this top section.)

Revision as of 09:33, 4 October 2011

This article is about an older version of DF.

Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:

READ BEFORE EDITING: Do not remove lines from the actual lists of strings. Do not move how to get rid of stretch marks any subsection to == top level ==. The divisions between the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for instance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for.)

Adding or rearranging ===subsection=== divisions is fine, as is adding commentary (outside the

 tags, though this page might be a bit long for it)

(This page is very long - you can click [{{fullurl:{{FULLPAGENAME}}|action=edit&section=0}} this elegant and finely-crafted link] to edit just this top section.)


== Section ==
<pre>
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF

Combat Training Activity Strings

Activity
Training Session
Activity Event
  LD
  CAN'T MOVE
Go to Combat Training
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Go to 
 Demonstration
Organize 
Lead 
Wait for 
Watch 
Individual Combat Drill
Go to Sparring Match
Spar
Go to Sparring Practice
Watch Sparring Practice
Archery Practice

Combat Attack and Engraving Description Strings

x
You
The 
Your
's
spinning 
flying 
its
It
 
 by the 
 in the 
 from behind
 from the side
 with 
, but the attack is deflected by 
!
, but the attack has no force!
, but the attack passes right through!
, but the attack glances away!
 and the severed part sails off in an arc!
 and 
, 
passing through a hole in the 
's 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
fracturing
denting
bruising
 the 
 it
 apart
 and
 tearing apart
 shattering
 tearing
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
a major artery
an artery
 has been opened by the strike
many nerves
a motor nerve
a sensory nerve
have
has
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
strained
 have
 has
 become enraged!
 has lodged firmly in the wound!
 latch on firmly
 latches on firmly
 to 
 latch on firmly!
 latches on firmly!
 are
 is
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 feel
 looks
 even more sick!
 sick!
 pops out of the wound!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
A group of 
migrants, 
, has arrived.
migrants has arrived.
ios_base::badbit set
ios_base::failbit set
ios_base::eofbit set
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
/
data/save/
 is 
 are 
 prostrating 
themselves
 before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
.  
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks
look
 dejected
 terrified
 offended
 confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
the 
a 
two 
three 
four 
five 
 the deity of 
, depicted as a 
female 
male 
bad cast

Section with all the tokens in it

true/false strings

false
true

Material States

SOLID
LIQUID
GAS
POWDER
SOLID_POWDER
ALL_SOLID
ALL
Unrecognized Material State Token: 

Breath Attack Tokens

TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
Unrecognized Breath Attack Token: 

Position Responsibility Tokens

LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
TRADE
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
Unrecognized Position Responsibility Token: 

Ethic Action Tokens

KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 

Ethic Response Tokens

NOT_APPLICABLE
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 

World Construction Tokens

ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 

Religion Tokens

PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 

Season Tokens

SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 

Sphere Tokens

AGRICULTURE
ANIMALS
ART
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DAY
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SKY
SONG
SPEECH
STARS
STORMS
STRENGTH
SUICIDE
SUN
THRALLDOM
THUNDER
TORTURE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WAR
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 

Art Facet Tokens

OWN_RACE
FANCIFUL
EVIL
GOOD
Unrecognized Art Facet Token: 

Art Image Element Tokens

CREATURE
PLANT
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 

Item Improvement Tokens

ART_IMAGE
COVERED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
Unrecognized Item Improvement Token: 

Site Tokens

PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
Unrecognized Site Token: 

Creature Texture Tokens

DEFAULT
LAW_ENFORCE
TAX_ESCORT
ZOMBIE
SKELETON
ADVENTURER
Unrecognized Creature Texture Token: 

Historical Figure Hist Fig Link Tokens

MOTHER
FATHER
SPOUSE
CHILD
DEITY
LOVER
Unrecognized Historical Figure Hist Fig Link Token: 

Labor and Unit Type Tokens

MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
SHOPKEEPER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
BABY
DRUNK
LASHER
MASTER_LASHER
NONE
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
SURGERY
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
MILK
CLEAN_FISH
DISSECT_FISH
HUNT
SMELT
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
BURN_WOOD
OPERATE_PUMP
Unrecognized Labor Token: 
Unrecognized Unit Type Token: 

Skill Tokens

MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
HERBALISM
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
AXE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
PIKE
WHIP
BOW
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
Unrecognized Skill Token: 

Material Tokens

AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
ASH
PEARLASH
LYE
MUD
VOMIT
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
STONE
METAL
INORGANIC
COAL
GET_MATERIAL_FROM_REAGENT
:
Unrecognized Material Token: 

Item Availability Tokens (Entity)

FORCED
UNCOMMON
RARE

Item Tokens

BAR
SMALLGEM
BLOCKS
ROUGH
BOULDER
WOOD
DOOR
FLOODGATE
HATCH_COVER
GRATE
BED
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOY
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
BOX
BIN
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
GEM
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
PET
SEEDS
SKIN_TANNED
LEAVES
TOTEM
PANTS
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 

Entity Naming Tokens

CIV
SITE
VESSEL
MILITARY_UNIT
TEMPLE
BATTLE
SIEGE

Output File Names

errorlog.txt
map_rejection_log.txt
gamelog.txt

Inorganic and Coal Tokens

PLANT_MAT
CREATURE_MAT
COKE
CHARCOAL
USE_LAVA_STONE
NO_MATGLOSS
Unrecognized Inorganic Token: 
Unrecognized Coal Token: 

Inclusion Type Tokens

VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token:

Directions

NW
NE
SW
SE
West
East
North
South
Below
Above
Here
/Below
/Above
All

Item Categories

Leather
Cloth (Plant)
Cloth (Silk)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat
Fish
Plants
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Instruments
Stone
Sand
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Thread (Plant)
Thread (Silk)
Ropes (Plant)
Ropes (Silk)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches

Tasks?

None
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraude Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Depot
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Wagon
Mill Building
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Manage Work Orders
Update Stockpile Records
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Start Medical Aid
Seek Station Flood
Seek Station
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Dig
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill

Symbolic word groups

This appears to be the hardcoded counterpart to language_SYM.txt

PRIMITIVE
FLOWERY
THOUGHT
NEW
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
AQUATIC
ASSERTIVE
ARTIFICE
MYSTERY
COLOR
UNTOWARD
LEADER
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
OLD
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO

Sphere names

agriculture
animals
art
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
dawn
day
death
deformity
depravity
discipline
disease
dreams
dusk
duty
earth
family
fame
fate
fertility
festivals
fire
fish
fishing
food
forgiveness
fortresses
freedom
gambling
games
generosity
happiness
healing
hospitality
hunting
inspiration
jealousy
jewels
justice
labor
lakes
laws
lies
light
lightning
longevity
love
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
murder
music
nature
night
nightmares
oaths
oceans
order
painting
peace
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
sky
song
speech
stars
storms
strength
suicide
sun
theft
thralldom
thunder
torture
trade
travelers
treachery
trees
trickery
truth
twilight
valor
victory
volcanos
war
water
wealth
weather
wind
wisdom
writing
youth
no sphere

Temple decorations

paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element

Biome Tokens

MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_DESERT
Unrecognized Biome Token: 

Relations

an 
mother
father
parent
husband
wives
wife
spouse
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
aunt
uncle
no relationship
ren
s
negative 
zero
one
two
three
four
five
six
seven
eight
nine
ten
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
 billion
 million
 thousand
 hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
-
th
st
nd
rd
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth

Region Types

SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills

??????

LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT

Attribute Tokens

Physical Attribute Tokens

AGILITY
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 

Mental Attribute Tokens

ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 

Body Part Tokens

Body Part Type Tokens

HEAD
UPPERBODY
LOWERBODY
SIGHT
EMBEDDED
INTERNAL
CIRCULATION
LIMB
GRASP
STANCE
GUTS
BREATHE
SMALL
THROAT
JOINT
NERVOUS
RIGHT
LEFT
HEAR
SMELL
FLIER
DIGIT
MOUTH
APERTURE
SOCKET
TOTEMABLE
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
Unrecognized Body Part Flag Token: 

Body Part Position Tokens

FRONT
BACK
SIDES
TOP
BOTTOM
Unrecognized Body Part Position Token: 

Body Part Relation Tokens

AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 

Body Part Group Tokens

TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 

Appearance Tokens

HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
Unrecognized Pattern Token: 
LAYER
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
MIX
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_PINCH
COMBAT_WRESTLE_GOUGE
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_SHAKE
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
BERSERK_CITIZEN
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
Unrecognized Announcement Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
blob
quadruped
humanoid
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
bee
hornet
ant
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
fly
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
maggot
spider
tarantula
scorpion
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
monitor
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
hawk
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
owl
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
jay
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
rat
mouse
porcupine
chincilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
ape
hedgehog
shrew
mole
fruit bat
bat
wolf
coyote
fox
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
cat
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
ass
zebra
tapir
rhinoceros
pig
warthog
hippopotamus
camel
llama
giraffe
deer
elk
moose
antelope
sheep
goat
bison
buffalo
bull
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Novice
Adequate
Competent
Skilled
Proficient
Talented
Adept
Expert
Professional
Accomplished
Great
Master
High Master
Grand Master
Legendary
Mining
Wood Cutting
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Herbalism
Ambush
Swimming
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Coordination
Balance
Leadership
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Axe
Sword
Mace
Hammer
Spear
Crossbow
Pike
Bow
Shield
Armor
Siege Engineering
Siege Operation
Pump Operation
Leatherworkering
Tanning
Dyeing
Bone Carving
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Nature
Knife
Lash
Cooking
Alchemy
Building Design
Cheese Making
Milking
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Stone Crafter
Metal Crafter
Glassmaker
Student
Observer
Wordsmith
Writer
Poet
Reader
Speaker
Leader
Teacher
Fighter
Archer
Wrestler
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Tanner
Dyer
Bone Carver
Weaver
Brewer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Lasher
Cook
Alchemist
Building Designer
Cheese Maker
Milker
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
<1
ld
lu
Ld
Lu
%p
E
e
Empty biased index vector
Biased index vector computation error

Section

The impertinent lava has defaced a 
The impertinent magma has defaced a 
A 
 sculpture has melted!
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.

Section

---------
TAN_MAT
Shop
Trade Depot
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bed
Traction Bench
Dirt Road
Paved Road
Bridge
Well
Statue
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
 Lever
Custom Workshop
 Door
 Floor Hatch
 Wall Grate
 Floor Grate
Vertical 
 Bars
 Floor Bars
 Floodgate
 Rope
 Chain
Aquarium
Terrarium
Shared
)
 (
Rough 
 Archery Target
 Gear Assembly
Horizontal 
 Axle
 Pillar
 Support
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Casket
 Sarcophagus
 Coffin
 Chair
 Throne
 Animal Trap
 Table
 Cabinet
 Weapon Rack
 Armor Stand
 Chest
 Coffer
 Bag
Dirt
 Road
 Bridge
 Statue
Gem
 Window
Armor 
Weapon 
Animal 
Food 
Furniture 
Graveyard 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Stockpile #
(CLT)
*CLT*
CLT
You've caught a 
Your trap was robbed of the 
BALLISTA
 has designed a masterpiece!
 has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of 
 has been lost!
Home
Craft Store
Basement
Weapon Store
Armor Store
Clothing Store
Food Store
Mead Hall
Temple
Throneroom
Activity Zone
Invalid Type
Building Level Map Overflow

Section

OBJECT
BUILDING_WORKSHOP
BUILDING_FURNACE
Unrecognized Building Definition Type: 
REACTION_CLASS
HAS_MATERIAL_REACTION_PRODUCT
UNROTTEN
CONTAINS_LYE
POTASHABLE
NOT_WEB
WEB_ONLY
EMPTY
NOT_CONTAIN_BARREL_ITEM
BAG
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_BONE_MATERIAL
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
METAL_ORE
MIN_DIMENSION
BUILD_ITEM
NAME
NAME_COLOR
BUILD_LABOR
DIM
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
TILE
Unrecognized Building Definition (Workshop) Token: 
Unrecognized Building Definition (Furnace) Token: 
 Or 
, Etc.
Any Labor

Section

This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
gen
RANDOM
strike
strikes
NO_SUB
 twist
 twists
 the embedded 
 around in 
 let
 lets
 drop away as 
attack
attacks
.
 leap at 
 leaps at 
 charge at 
 charges at 
 looks 
surprised by the ferocity of 
 onslaught!
 jump
 jumps
 away from 
 attack 
 attacks 
 but 
 away
 miss 
 misses 
 counterstrike
 counterstrikes
 strike at 
 strikes at 
 but the shot is blocked!
 block 
 blocks 
 but the shot is parried!
 bat 
 bats 
 out of the air!
 collide
 collides
 knocked over
 and tumble
 and tumbles
 backward
 bounce
 bounces
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
 rush
 rushes
 by 
 manage
 manages
 to stop where 
 used to be.
 slam
 slams
 into an obstacle
 fall
 falls
 over
 of 
your
 lock
 locks
 place
 places
 a chokehold on 
 take
 takes
 down by the 
 throw
 throws
 pinch
 pinches
 gouge
 gouges
 release
 releases
 loosen
 loosens
 the joint lock of 
 on 
 the choke hold of 
 break
 breaks
 the grip of 
 struggle
 struggles
 in vain against the grip of 
 shake
 shakes
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 loses
 hold of the 
strangle
 pass
 passes
 out.
 adjust
 adjusts
grab
grabs
push
pushes

Section

corrected null contaminant
specks
dusting
coating
spatter
smear
covering
Don't talk to me.
Welcome to 
Welcome home, my child.
Welcome to the 
Let's trade.
Fantastic!  Please come closer and ask again.
You do business.
Come see me in my store sometime.
You should probably try a shopkeeper.
Join me on my adventures!
Yes, let's continue onward!
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
I'm sorry.  My duty is here.
I'm sorry.  I can't go with you.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I would...  rather not.
Tell me about this area.
Ask me when I've returned to my home!
Tell me about 
You look like a mighty warrior indeed.
I am 
I am a slave of 
I am a prisoner of 
I am a shopkeeper
 at 
 here
 in 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
Tell me about your family.
I seek the capital.
I am here to discuss serving your cause.
Ah, of course.  Please come closer and ask again.
I'm flattered, but I have no need of you.
Goodbye.
Press 
 to continue.
 when finished.
Greet
Nevermind
Trade
Join
Profession
Family
Capital
Surroundings
Service
Goodbye
 to select choices.
 to scroll text.
Talking to 
You begin a conversation with 
 lies before
 stands before
 calls out to
 you.
S
([LIP])
([lip])
...
 STRANGUS 
 AUGIS 
 STORKIS 
... (slew 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I am speaking for 
.  Thank you for your offer of service.
Our people have been pestered by a skulking villian.
Our people have been tormented by a fearsome foe.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
Vanquishing a great beast on our behalf would bring us all much glory.
Seek this place and kill 
Seek and kill 
Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a craft store
a weapon store
an armor store
a clothing store
a food store
a mead hall
a keep
a home
a collection of homes
an apartment room
a temple
a tower
destroyed our homes
This vile fiend 
even 
murdered 
my 
has even killed 
has killed 
 lust for murder
, among them 
Ah, well...  we are quite untroubled here.
You succeeded!  Amazing.  You are a champion.
It looks like somebody got there first.  In any case, thank you for your dedication.
Keep up the good work.  Let me know when the deed is done.
Capital of what?
This is all there is.
There is no capital.
There's absolutely nothing interesting around here.
We are in 
There is a great keep there
 named 
There is a temple
 there
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
PLACE
the wilds
something
CONTEXT
ANY
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
SPEAKER
AUDIENCE
is
us
er
in
as
 remains silent.
The Void
, Deity
, Force
vector<bool> too long

Section

]
<SWAP>
[
MATERIAL
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
REMOVE_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
BIOME
PROFESSION_NAME
STP
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
VERMIN_SOIL
VERMIN_SOIL_COLONY
VERMIN_EATER
VERMIN_GROUNDER
VERMIN_ROTTER
MUNDANE
FREQUENCY
UNDERGROUND_DEPTH
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
GLOWTILE
ALTTILE
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH_MALE
SPEECH_FEMALE
GENERATED
Unrecognized Creature Token: 
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
 : 
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
, layer 
 was not found, using first tissue instead
: Tissue 
: No tissue thickness
data/speech/
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
creature
NUMBERED_NAME
skeletal 
zombie 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
SET_TL_GROUP
PLUS_TL_GROUP
TISSUE_STYLE_UNIT
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
BP_APPEARANCE_MODIFIER
 BP Mod 
 Was Not Used
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
,
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
PEARL
VEGETATION
MAGICAL
NATURAL
VERMIN_HATEABLE
REMAINS_UNDETERMINED
BODY
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
ATTACK
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
Attack 
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOFEAR
NOSTUCKINS
PARALYZEIMMUNE
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
TENDONS
HAS_NERVES
LIGAMENTS
CAVE_ADAPT
NOTHOUGHT
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NOEMOTION
TRANCES
NOSTUN
NONAUSEA
NO_DIZZINESS
NO_FEVERS
EXTRAVISION
BONECARN
CARNIVORE
CREATURE_CLASS
PERSONALITY
LISP
INTELLIGENT
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
ENDING
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
DEFENDER
MEANDERER
ALCOHOL_DEPENDENT
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
PET_EXOTIC
TRAINABLE
TRAINABLE_HUNTING
TRAINABLE_WAR
WEBBER
THICKWEB
WEBIMMUNE
FIREBREATH
MULTIPLE_LITTER_RARE
DRAGONFIREBREATH
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SPEED
SWIMS_LEARNED
SWIMS_INNATE
SWIM_SPEED
TRADE_CAPACITY
BLOOD
PUS
SECRETION
MATERIAL_BREATH_ATTACK
CASTE_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
EXTRACT
MILKABLE
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_SIT
MANNERISM_BREATH
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
VERMIN_BITE
PENETRATEPOWER
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
FIXED_TEMP
SKILL_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
SELECT_TISSUE_LAYER
PLUS_TISSUE_LAYER
BODY_DETAIL_PLAN
ARG1
ARG2
ARG3
ARG4
ARG5
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_NAME
Tissue Definition 
 missing plural string
NP
TISSUE_MATERIAL
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
MUSCULAR
FLIGHT
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
Custom tissue shape not found: 
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Template 
TISSUE_TEMPLATE
Unrecognized Tissue Template Token: 
*** Error(s) finalizing the template 
CV_NEW_TAG
CV_ADD_TAG
CV_REMOVE_TAG
CV_CONVERT_TAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CREATURE_VARIATION
Unrecognized Creature Variation Token: 
ADD_MATERIAL
ADD_TISSUE
BP_POSITION
BP_RELATION
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
Unrecognized Body Detail Plan Token: 
nothing
chunk
chunks
creature_layer
[OBJECT:CREATURE]
[CREATURE:

Section

BP
CON
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token: 
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
WORD
RGB
Unrecognized Color Token: 
ADJ
Unrecognized Shape Token: 
Gain possession
Pull it out
FATAL ERROR
Adventure Starting Site Files Missing/Corrupted
Could not locate adventure start square
Where would you like to go?
Nowhere
Mountain Halls
Dark Fortress
Cave
Forest Retreat
Town
Important Location
Civilization 
Site 
Vessel 
Migrating 
Nomadic 
Religion 
Military Unit 
Creature
Group
Do Not Travel
You awaken from your slumber.
Your sleep has been interrupted!
Select your combat preferences.
 - Current Attack Preference: 
Strike
Charge
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with the 
?
  (
 to view other pages)
 - 
Where would you like to move?
What would you like to pick up?
. 
Who will you talk to?
 to view other pages
 -  
a colony of 
many 
a swarm of 
Miasma
Steam
Mist
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
 Vapor
Smoke
Dragonfire
Fire
A Web
A Fire
A Campfire
Water [
/7]
Lava [
Magma [
A spattering of 
A smear of 
A pool of 
A thin layer of 
A small pile of 
A pile of 
A dusting of 
Untitled
, "
"
Really attack 
Really wrestle 
 confirms.  
 aborts.
Which creature will you attack?  
Which creature will you wrestle?  
 changes mode.
 pages)
Really sleep?  Your character will rest for eight hours.
You sleep.
You can't rest because you are drowning.
You can't rest because you are swimming.
You can't rest because somebody can see you.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
You are no longer in hiding.
You begin sneaking.
You can't sneak because somebody can see you.
There is no sunlight when you are dead.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is hot.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
You can't travel because somebody can see you.
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are swimming.
You can't travel because you are journeying underground.
You must survive the ambush.
You cannot travel until you leave this site.
You stand up.
You lie on the ground.
The webs make it impossible to stand.
You can't stand up -- somebody is in the way.
 to return to arena.
You have reached the summit of 
You are deceased.  Press 
 to finish.
Unconscious
Stunned
Dizzy
Exhausted
Over-Exert
Tired
V Drowsy
Drowsy
Drowning
Winded
Flying
Nauseous
Dhyd
Thir
Stvg
Hung
W: 
A: 
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Numb
Bleeding!
Bleeding
Pale
Faint
Fever
Pain
Speed: 
 [DONE]
 [MORE]
                                                                                
Adventure Log: NULL task
Adventure Log: NULL site
Adventure Log: NULL subregion
Adventure Log: NULL entity
Adventure Log: NULL feature_layer
Adventure Log
", 
 for destination.
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Unit
, Dead
Unaligned
Enemy
Criminal
Prisoner
Devoted
Loyal
Aligned
Affiliated
Associated
 Member
 Mercenary
 Slave
Former 
Member
Mercenary
Slave
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
the depths of the world
the magma sea
the Underworld
 - Tasks
 - Entities
 - Sites
 - Regions
 - Scroll
 - Underground
 - Zoom to Selected
 - Zoom to Current Location
 - Toggle Line
 - Toggle Map/Info
Wrestle 
The Wrestling of 
>-
--
<-
Latch
Grasp
JLock
Choke
->
-<
 to scroll
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab 
Deceased
Abysmal
Very Low
Low
Below Average
Average
Above Average
High
Superior
Super
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Willpower
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Very small
Small
Average-sized
Large
Very large
 for a 
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Completely Numb
Partially Numb
Slightly Numb
Heavy Bleeding
Extreme Pain
Very Drowsy
Dehydrated
Thirsty
Starving
Hungry
: View Attributes
: View Skills
: Health
: Kills
: Select
: View
: Desc
: Scroll
: View Wr
: Cust
[C:7:0:1]
The Kills of 
[P]
[B]
  
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
There is nothing to do with the 
You empty the 
You take out the 
You don't have a suitable container.
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You are too full.
You drop 
You pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No recent announcements.
Announcements 
Offloading site...
There is a 
 here.
 - Pull it
You pull the lever.
There is a locked 
 - Break it in
 - Pick the lock
You break the hatch in!
You pick the lock!
 - Bash it down
You bash the door down!
Create Your Character
Race: 
 from 
: Play Now!
: Select   
: Back
Remaining: 
Not
: Done     
 to change
Name: 
: Done
: Abort
: Enter First Name
: Customize Name
: Random Name
: Become 
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
Dawn is breaking.
It is noon.
Night is falling.
You struggle for 
You pull out 
Fill 
stagnant 
salt 
You fill your 
Your 
 is already full.
Drink 
Eat 
Ignite 
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
creatures
Interact with 
building
Move to 
N
NNE
ENE
ESE
SSE
SSW
WSW
W
WNW
NNW
---
TSK
Site Center Flood Overflow

Section

 fP
Squad Order
Button
  Saving...  
REC
Disconnected Build Overflow
SOAP
  Select Item: 
 Points Remaining  
  Select Item  
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
 P
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs
Machine Components
Building Placement Distance Overflow

Section

CHEESE_MAT
 Crafts
 Logs
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
START_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
ETHIC
WANDERER
BEAST_HUNTER
SCOUT
MAX_STARTING_CIV_NUMBER
START_GROUP_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
CONQUERED_SITE
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding 
 capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
:Unrecognized Entity Token: 
a
i
o
u
ay
ee
b
br
bl
d
dr
dl
str
stl
sh
shr
shl
sr
sl
t
tr
tl
thr
thl
ch
chr
chl
l
lr
f
fr
fl
g
gr
gl
k
kr
kl
p
pr
pl
j
jr
jl
m
r
ng
mb
lg
lb
lm
nk
rsn
*** Error(s) finalizing the entity 
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Migrating group coordinates out of bounds during goal check
(
),
) 
Invalid Nem
Invalid ID
Empty
, has decided to stay.
CUSTOM_LAW_MAKER
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
HIGH_PRIEST
high 
first 
exalted 
holy 
sacred 
high priest
high priests
PRIEST
priest
priests
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity 
 has self-referential diplomacy state
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
FORCED_ADMINISTRATOR
administrator
administrators
Leather armor
Metal armor

Section

 has guzzled some 
Miner destination wiped
body
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
An animal
 has become a 
 has adopted 
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
improvable 
butcherable 
millable 
possibly buryable 
unrotten 
undisturbed 
collected 
sharpenable 
distillable 
empty 
processable 
cookable 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to bag) 
processable (to barrel) 
tameable small creature 
nearby 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
leather 
bone 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
-bearing 
-producing 
bag
body part
 that isn't a bin
Short Pathing Flood Overflow

Section

 been 
 by a 
burned
flown
rough 
 log
 block
the river
the cave
the pit
the magma pool
the volcano
the underworld portal
the subterranean water
the underworld
 deposit

Section

One of the compressed files on disk has errors in it.  Restore from backup if you are able.
\
..
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!

World Gen / World History Strings

Year 
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 creatures
D: 
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
beast
 attack
 was a time when the 
, the 
 and the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
In 
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Artifacts
Regions
Civilizations and other entities
Art
Structures
Historical Maps
Underground Regions
goddess
god
deity
, force
b. 
d. 
Civilizations and Other Entities
Keep
Hovel
Apartment Complex
Apartment Room
Dark Tower
Slain
Received 
a wound
 wounds
fled
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Populations
: Filter on string
_
: Done filtering.
Movement keys to view.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: XML dump (incomplete)
: export map/gen info.
: export detailed map.
Standard biome+site map
Elevations including lake and ocean floors (lowest 25 black)
Elevations respecting water level
Temperature
Rainfall
Drainage
Savagery
Volcanism
Current vegetation
Evil
Salinity
 to export
 to cancel
Export of column 
 complete
Saving world...
Offloading units... 
Offloading art images...
Sorting historical figures...
Saving world information...
Synchronizing folders...
data/save/current/world.dat
Command Line: World exported.
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
SHOW_EMBARK_TUNNEL
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
TEMPERATURE
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
Elevation
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
DEMON_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 TO CREATE THE WORLD.
Title: 
Seed: 
Various
Random
Dimensions: 
Custom Name: 
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
Last Seed: 
Last History Seed: 
Last Name Seed: 
Last Creature Seed: 
Really delete this parameter set?
: Delete
: Cancel
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
 and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
 or 
Dark 
Fortress
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
LARGE
Command Line: World image, detailed image and info exported.
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
raw/
/raw/
** Starting New Arena **
/world.dat
Continue Playing
Start Playing
Create New World Now!
Design New World With Parameters
Object Testing Arena
Quit
 to select an option.   
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Select a source for your arena objects:
Folder: 
raw (Default)
/raw
Preparing Arena...
Importing world...
world_graphic-
el-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
.bmp
Histories of 
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line: 
data/art/curses.bmp
data/init/init.txt
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
FULLSCREENX
FULLSCREENY
PARTIAL_PRINT
YES
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
GRAPHICS
BLACK_SPACE
SHOW_ALL_HISTORY_IN_DWARF_MODE
ALWAYS
FINDER
NO
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
MOUSE
VSYNC
ON
OFF
PRIORITY
REALTIME
HIGH
ABOVE_NORMAL
BELOW_NORMAL
IDLE
COMPRESSED_SAVES
TEXTURE_PARAM
LINEAR
TOPMOST
FPS
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
MOUSE_PICTURE
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
FPS_CAP
G_FPS_CAP
CHASM
WOUND_COLOR_NONE
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
WINDOWED
PROMPT
GRID
FULLGRID
IDLERS
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
POPULATION_CAP
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
SOUND
INTRO
VOLUME
KEY_HOLD_MS
RECENTER_INTERFACE_SHUTDOWN_MS
Unrecognized Init Option: 
data/init/announcements.txt
DO_MEGA
PAUSE
P
RECENTER
R
A_DISPLAY
A_D
D_DISPLAY
D_D
UNIT_COMBAT_REPORT
UCR
UNIT_COMBAT_REPORT_ALL_ACTIVE
UCR_A
Start FullScreen?

Section

Subsection

data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.bmp
data/movies
text
data/dipscript/*.*
data/dipscript/
region
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
data/speech/general.txt
data/speech/male.txt
data/speech/female.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt

Subsection

 were unable to complete the 
Jobs removed from unpowered 
small
large
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
rock
stones
 wafers
 bars
charcoal
coke
refined coal
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
bin
box
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
es
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
toy
cup
mug
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
web
strands
thread
cloth
tanned hide
totem
figurine
rotten 
drink
filthy 
sticky 
vomitous 
slimy 
dirty 
gooey 
purulent 
ichorous 
bloody 
liquid
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
large 
green glass 
clear glass 
crystal glass 
gem
 gem
ring
earring
bracelet
bed
traction bench
quern
millstone
statue
corpse
Rotten 
seeds
withered 
leaves
raw 
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
 chops
 chop
meat
weapon
chain 
suits of 
armor
right 
left 
handwear
shield
/buckler
footwear
headwear
legwear
item
 [
A kidnapper has made off with 
 has stolen 
A thief has stolen 
 has 
You have 
died in a cage.
fallen into a deep chasm.
died of old age.
starved to death.
died from thirst.
drowned.
burned up in magma.
burned up in dragon fire.
boiled.
melted.
condensed.
solidified.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
succumbed to infection.
suffocated.
been struck down.
been scuttled.
been hacked to pieces.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been murdered by 
somebody
been killed by a trap.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
Of 
of 
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 has created 
, a 
*PAUSED*
 SIEGE 
+
 Idlers: 
Page 
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date: 
 x
Announcement Date: 
: Zoom to location
Ingredient Type
Number
Permissions
----
Brew
: Toggle cook.  
: Toggle brew.
You have no appropriate ingredients.
Price
N/A
Uninterested
For Sale
Available
Ready for Slaughter
Work Animal
Not For Sale
Unavailable
Being Traded
Not Tame
: Toggle pet availability.  
: Slaughter.
You have no appropriate creatures.
 Justice  
  Cages&Chains: 
, Deceased
There are no criminals.
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Injured Party: 
General Items
Prepared Food
Thread/Cloth
Bone
Tooth
Horn
Pearl
Shell
Silk
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Unknown
Job
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Chest
Store Item in Cabinet
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Store Item in Hospital
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Bag
Plant Processing/Vial
Plant Processing/Barrel
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Barrel Construction
Other Jobs
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Beat Criminal
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Charcoal Making
Ash Making
Potash Making (Lye)
Potash Making (Ash)
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Upgrading Squad Equipment
Preparing Equipment Manifests
Give Water
Give Food
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Splint Construction
Crutch Construction
Traction Bench Construction
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Increase priority  
: Max priority  
: Wages
Quantity: 
Type in parts of the name to narrow your search.  
/R
Suspended
Inactive
Independent
#
Wild Animal
 (Caged)
 (Chained)
Undead
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat
Merchant
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
 to return
There are no idle 
 or jobs.
 to return, 
: Manager
: ViewCre, 
: ViewJob, 
: Zoom-Cre, 
: Zoom-Bld, 
: Manager, 
: Remv Cre
 (Lost)
No treasures yet.
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Death
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
Unnamed 
 civilization
  Civilizations  
[B][P]Active Syndromes[B]
 phase
 seconds)

Subsection

he
she
it
him
her
himself
herself
itself
his
 caught in a cloud of flames!
 caught up in the web!
The item sparkles with a supernatural brillance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs 
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud for underground farm
Mud is left by water
No access to 
No access
Null site on overall status
" 
Early 
Mid-
Late 
Spring
Summer
Autumn
Winter
Animals
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Mountainhome
Metropolis
City
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
  Building List  
 (S)
 / Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
  The Health of 
Severe Blood Loss
Moderate Blood Loss
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
 Popped out
 Major artery torn
 Artery torn
 Heavy bleeding
 Bleeding
 Motor nerve severed
 Sensory nerve severed
 Torn tendon
 Strained tendon
 Bruised tendon
 Torn ligament
 Sprained ligament
 Bruised ligament
 Compound fracture
 Overlapping fracture
 Needs setting
 Cut apart
 Smashed apart
 Broken apart
 Torn apart
 Cut open
 Smashed open
 Broken open
 Torn open
 Dented
 Heavy bruising
 Moderate bruising
 Light bruising
 Serious burn
 Moderate burn
 Minor burn
 Serious frost-bite
 Moderate frost-bite
 Minor frost-bite
 Serious melting
 Moderate melting
 Minor melting
 Serious boiling
 Moderate boiling
 Minor boiling
 Serious freezing
 Moderate freezing
 Minor freezing
 Serious condensation
 Moderate condensation
 Minor condensation
 Advanced rot
 Moderate rot
 Minor rot
 Serious blistering
 Moderate blistering
 Minor blistering
 Extreme pain
 Moderate pain
 Minor pain
 Nausea
 Dizziness
 Paralysis
 Partial paralysis
 Some sluggishness
 Complete numbness
 Partial numbness
 Slight numbness
 Extreme swelling
 Moderate swelling
 Minor swelling
 Function totally impaired
 Partially impaired function
 Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
 Rotten -- inoperable
 Needs cleaning
 Needs surgery
 Needs sutures
 Needs dressing
 Needs traction
 Needs immobilization
No treatment scheduled
Diagnosed with 
 cast
 splint on 
 dressing on 
 sutures on 
Bleeding stopped
Compound fracture of 
 repaired
 amputated
Rotten tissue excised from 
Had 
 set
Placed in traction
Evaluated
Brought to rest
Cleaned
                                       - 
No medical history
  Stone Restrictions  
Economic stones
 are reserved for use by the listed tasks.
: Change status
: View selected
Requires fuel
Takes place at smelter
REAGENTS
PRODUCTS
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
  Overall Health Report  
__________
____________
V
Sx
S~
Gx
G~
Fx
F~
Mn
Sn
B!+
B!~
Bl+
Bl~
Pal
Fnt
Pz+
Pz~
Slg
Nm+
Nm~
Nm-
A!
A+
Tn
Lg
Cf
Of
Ns
F!
F+
Pn!
Pn+
Pn~
Exh
Ovx
Tir
St
Dz
X!
X~
D!
D+
D~
Pb!
Pb+
Pb~
Sw!
Sw+
Sw~
In
Dr
Wd
Na
Dw
T!
T~
H!
H~
Br
: Key 
1 
2 
3 
4 
5 
6 
7
: Diagnosis request  
: Cleaning req.  
: Surgery req.  
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Popped out
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Extreme pain
: Moderate pain
: Slight pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Minor pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
Status
Wounds
Treatment
History
  Create a Creature  
: Side = 
: Create
: New item
: Blank list
: Remove item
: Move selector
: Change value
: Change amount
  Squad Schedules: 
Early Wet Season
Late Wet Season
Early Dry Season
Late Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
  Months: 
  Squads: 
 (Cur)
 (Current)
(C)
: Name grid cell
: Sleep 
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
 minimum
 #
 preferred
: Give order
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow 
: Patrol route
Route 
: Station
Point 
: Train
 soldier
Position 
  The Military of 
SQUADS/LEADERS
SQUAD POSITIONS
CANDIDATES
VACANT
AVAILABLE
 squad
 active
Squad: 
No positions
: Cancel 
move/station order
kill order
defend order
patrol order
training
: Create squad
: Disband squad
: Create squad appointed by this leader
: Need commander to appoint sub-commander
No relevant skills
Schedule: 
No scheduled order
: Cannot remove commander with subordinates
: Remove from squad
Order: 
No orders
: Assign to squad
: Must assign commander first
: Positions
: Alerts
: Equip
: Uniforms
: Supplies
: Ammunition
: Schedule
No uniform
ERROR
: Use position
: Select uniform
ALERTS
SQUADS
BURROWS
[CIV]
no
no burrow restrictions
 burrow
Civilian alert: 
: Add alert
: Delete alert
: Set civilian alert
: Set squad to alert
: Restrict civs to burrow
: Name alert
: Set squad to alert, retaining orders (
no orders
 order
Are you sure?  Squad alert schedules will be lost!

Subsection

POSITION UNIFORM
<no squads>
<no positions>
<no uniform>
missing item
 individual choice
, weapon
 indiv choice, melee
 indiv choice, ranged
leather
silk
plant fiber
metal
wood
stone
bone
shell
pearl
tooth
horn
BROKEN
individual choice
indiv choice, melee
indiv choice, ranged
any color
 (Dye)
any material
specific armor
specific helm
specific pants
specific gloves
specific shoes
specific shield
specific weapon
 (foreign)
Uniform 
<no uniforms>
<no assigned items>
: View/Customize
: Assign uniforms
: Pri/Assignments
: Armor
: Legs
: Helm
: Gloves
: Boots
: Shield
: Weapon
: Material
: Color
: Replace clthng
: Over clthng
: Exact matches
: Partial matches
: Add item
: Use mat
: Use color
: Del item
: Use for position
: Use for squad
: Choose squad to reorder
: Place squad in list
UNIFORMS
ITEMS
SELECTION
<no items>
<no materials>
<no colors>
: Add uniform
: Delete uniform
: Name uniform
SQUADS/GROUP
AMMUNITION
ASSIGNED
Hunters
<no ammunition>
: Use in combat
: Non-combat
: Use in training
: No training
Do not carry water
Carry water
Carry any drink
Do not carry food
Carry one food
Carry two food
Carry three food
: Change water amount
: Change food amount
  The Nobles and Administrators of 
  Choose the 
 Settings  
[REQUIRE]
[DEMAND]
[MANDATE]
: Replace
: View Unit/Fill Vacancy
: Settings
: Becoming the Capital
Leave Vacant
There are no reasonable candidates.
: View Unit
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
All counts accurate
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are 
% updated toward the next precision level.
  Becoming The Capital  
Architecture
Desired:
Current:
Road Value
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
 caught in a burst of 
an official land of the realm
 and the surrounding lands have been made 
an even more official land of the realm
lumber limits
data/init/interface.txt
DISPLAY_STRING
Unknown Interface Token: 
  The Wealth of 
M
F
D
H
: Mode
: Zoom
: Melt
: Forbid
: Dump
: Hide
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: Claim
: Description
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Worker: 
Location: 
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Small Animal Dissection
Leatherworking
Soap Maker
Clothesmaking
Farming (Fields)
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Engineering
Hauling
LANGUAGE
MATERIAL_TEMPLATE
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
REACTION
/*.*
data/save/*.*
spr
sum
aut
win
*.dat
*.sav
raw
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
/*
.*
data/save/current/world.sav

Section

FPS: 
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
graphics/graphics_*
graphics/
*** Error(s) found in the file "
/raw/graphics/
 designed a masterful 
 for 
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful thread
added masterful cloth
wove a masterful sewn image
 "
 to a 
 prepared a masterful 
 created a masterful engraving
 destroyed 
a masterpiece
 was destroyed
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
 masterfully designed by 
 masterfully constructed by 
the masterful 
 created by 
 masterfully dyed with 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
 prepared by 
the masterful engraving
the destruction of 
in 
 attacked 
 led the attack
, and the defenders were led by 
  The defenders were led by 
the attack by 
the attack on 
 defeated 
 and destroyed 
the defeat of 
 and destruction of 
 and pillaged 
 and pillaging of 
 and placed 
 and others
 in charge of 
The new government was called 
 and lordship of 
 over 
 and demanded tribute from 
 and the demand of tribute from 
 and took over 
 and takeover of 
 routed 
the route of 
their
 settlement of 
 withered.
the withering of 
 formed
 merged with 
 abandoned the settlement of 
the formation of 
the incorporation of 
 into 
the abandonment of the settlement of 
 finished the construction of 
 as a part of 
 connecting 
the completion of 
 constructed 
 replaced 
 razed 
 founded 
the foundation of 
the construction of 
the replacement of 
the razing of 
 launched an expedition to reclaim 
the reclamation of 
 devoured 
the devouring of 
 was 
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
burning
 was
 were
 the first to reach the summit of 
an unknown peak
, which rises above 
the climbing of 
 escaped from 
 returned to 
 made a journey to 
unknown lands
the escape from 
the return of 
the journey of 
 tamed the 
wild beasts
the taming of the 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 was forced to make a hasty escape
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, with 
, who suffocated
 hacked 
 to pieces
 beheaded 
 crucified 
 buried 
 alive
 left 
 out in the air
 drowned 
 fed 
 to beasts
 struck down 
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
froze to death
died in a cage
fell into a deep chasm
died of old age
starved to death
died from thirst
drowned
burned up in magma
burned up in 
 dragon fire
dragon fire
was burned to death by 
 fire
burned to death
was scalded to death
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
succumbed to infection
suffocated
was hacked to pieces
was beheaded
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was fed to beasts
was struck down
was scuttled
was murdered by 
was killed by a trap
collapsed
died after colliding with an obstacle
was impaled on spikes
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
the mortal wounding of 
the fatal illness of 
the hacking of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the feeding of 
the killing of 
the scuttling of 
the murder of 
 by a trap
the collapse of 
the collision of 
 with an obstacle
, after the death strike by 
the impalement of 
 on spikes
were
was
 reunited with 
the reunion of 
 abducted 
 was abducted
the abduction of 
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 in
 the wilds
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
began wandering
began scouting
began hunting great beasts in
settled in
decided to become a baby-snatcher, operating out of
decided to become a thief, operating out of
fled into
the area around 
wandering
scouting
hunting of great beasts
settling
baby-snatching
thievery
flight
 into the area around
 into
 around
, based in
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was sired by
became the parent of
began worshipping
stopped being the mother of
stopped being the father of
divorced
stopped being the child of
lost the worship of
ended the romantic relationship with
stopped being the parent of
lost faith in
became a shopkeeper at
ruled from
started hanging out at
took up residence in
stopped shopkeeping at
stopped ruling from
stopped hanging out at
moved out of
 fooled 
 into believing 
 a manifestation of the deity
the impersonation of
 the deity 
members of 
created
compelled the creation of
collaborated to create
 the position of 
 within 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 was enslaved by
 was imprisoned by
 became 
 of
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
the status of
the marriage of
the belief of
the romantic relationship between
as the child of
and
as the parent of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the shopkeeping of
the seat of power of
the hanging-out of
the residence of
at
the close of business of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
from
the ascension
the appointment
the election
the selection
the entry
the rise
the crimes
the acceptance
the status
the enslavement
the imprisonment
to the position of 
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
by
the fall of
the removal of
the departure of
the peace-making of
the resolution of criminal matters between
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
 made contact with 
the first contact of 
 rejected contact with 
the rejection of contact by 
 between 
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 proposed by 
 was rejected by 
the rejection of 
 was accepted by 
the acceptance of 
 accepted an offer of peace from 
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
hung from a 
horribly mutilated
 on behalf of 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
the display on 
 of the skins of
hanging from a 
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
the loss of a diplomat of 
 with the possible involvment of 
 voided all agreements with 
the voiding of agreements with 
, merchants from 
 visited 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
ill-fated
tragic
terrible
costly
unfortunate
 visit of merchants from 
 was hidden in 
the concealment of 
 was claimed in 
the acquisition of 
 received its name in 
 was created in 
the naming of 
the creation of 
 was lost in 
the disappearance of 
 was found in 
the discovery of 
 was stolen
 and brought to 
the theft of 
 was recovered by 
the recovery of 
 was dropped by 
the discardment of 
 is a 
 was a 
 that occurs in the myths of 
force
 which permeates 
 which was said to permeate 
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 one of the first of 
 the only one of 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
guided by forces unknown.  
 most often takes the form of a 
 was most often depicted as a 
rotting 
associated with 
a mountain fortress
a dark fortress
a cave
a forest retreat
a town
an important location
 was a legendary 
 could be found within 
 were a population within 
 civilization of 
 religion of 
 group from 
 centered around the worship of various beings
 centered around the worship of 
, a force
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
[R]
[C:1:0:1]Related Entities[C:7:0:0][B]
mercenary
former mercenary
enemy
criminal
member
former member
slave
former slave
prisoner
former prisoner
)[R]
[C:6:0:1]Related Sites[C:7:0:0][B]
shopkeeper
seat of power
hangout
home
late 
early 
mid
spring
summer
autumn
winter
a time before time
an unknown civiliation
me
my
myself
I
an unknown creature
an unknown site
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown store
a hovel
an apartment complex
an apartment
a dark tower
an unknown building
an unknown artifact
an unknown underground region
an unknown region
an empty population
an unknown population
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
The world has passed into 
Unknown Age
[C:4:0:1]
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
 in the wilds
Duel of 
Pillaging
Conquest
Destruction
Attempted 
Abduction
 in the Wilds
Theft
Monster
Rampage
the Wilds
Journey
master
masters

Section

<historical_event>
</id>
<id>
</year>
<year>
</seconds72>
<seconds72>
<type>field battle</type>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
<defender_civ_id>
</subregion_id>
<subregion_id>
</feature_layer_id>
<feature_layer_id>
</coords>
<coords>
</attacker_general_hfid>
<attacker_general_hfid>
</defender_general_hfid>
<defender_general_hfid>
</historical_event>
<type>attacked site</type>
</site_civ_id>
<site_civ_id>
</site_id>
<site_id>
<type>destroyed site</type>
<type>plundered site</type>
<type>site tribute forced</type>
<type>new site leader</type>
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
<new_leader_hfid>
<type>site taken over</type>
<type>hf destroyed site</type>
</attacker_hfid>
<attacker_hfid>
<type>site died</type>
</civ_id>
<civ_id>
<type>site abandoned</type>
<type>created site</type>
<type>created structure</type>
</structure_id>
<structure_id>
<type>replaced structure</type>
</old_ab_id>
<old_ab_id>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<type>hf razed structure</type>
</hist_fig_id>
<hist_fig_id>
<type>created world construction</type>
</wcid>
<wcid>
</master_wcid>
<master_wcid>
</site_id1>
<site_id1>
</site_id2>
<site_id2>
<type>reclaim site</type>
<type>creature devoured</type>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
</wounder_hfid>
<wounder_hfid>
<type>hf simple battle event</type>
<subtype>
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
<group_2_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
<type>hf travel</type>
<return/>
<escape/>
<type>hf new pet</type>
<type>hf reunion</type>
<type>hf died</type>
</hfid>
<hfid>
</slayer_hfid>
<slayer_hfid>
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
air
struck
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed
crushed bridge
chasm
cage blasted
murdered
trap
summon
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
</cause>
<type>hf abducted</type>
</target_hfid>
<target_hfid>
</snatcher_hfid>
<snatcher_hfid>
<type>add hf entity link</type>
<type>remove hf entity link</type>
<type>change hf state</type>
<state>
settled
snatcher
thief
refugee
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</hfid_target>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
<type>remove hf site link</type>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</contacted_enid>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<rejector_enid>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement made</type>
<type>peace accepted</type>
<type>peace rejected</type>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<type>merchant</type>
<type>artifact hidden</type>
</artifact_id>
<artifact_id>
</unit_id>
<unit_id>
</hist_figure_id>
<hist_figure_id>
<type>artifact possessed</type>
<type>artifact created</type>
<name_only/>
<type>artifact lost</type>
<type>artifact found</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
<injury/>
<type>entity created</type>
</entity_id>
<entity_id>
<type>entity incorporated</type>
</migrant_entity_id>
<migrant_entity_id>
</join_entity_id>
<join_entity_id>
</skill_at_time>
<skill_at_time>
<type>masterpiece arch design</type>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
<type>masterpiece lost</type>
<type>impersonate hf</type>
</trickster_hfid>
<trickster_hfid>
</cover_hfid>
<cover_hfid>
</target_enid>
<target_enid>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<start_year>
</start_seconds72>
<start_seconds72>
</end_year>
<end_year>
</end_seconds72>
<end_seconds72>
</eventcol>
<eventcol>
</event>
<event>
<type>war</type>
</name>
<name>
</aggressor_ent_id>
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
</historical_event_collection>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</attacking_ent_id>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
</attacking_hfid>
<attacking_hfid>
</defending_hfid>
<defending_hfid>
</noncom_hfid>
<noncom_hfid>
<outcome>
attacker won
defender won
</outcome>
<type>duel</type>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<ordinal>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
</defending_enid>
<defending_enid>
<type>abduction</type>
<type>theft</type>
<type>beast attack</type>
<type>journey</type>

Section

Set Building/Item Properties
Set Traffic Areas
Select
Secondary Select
Deselect
Select all
Deselect All
Leave screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
World Generation: Abort
Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
Choose name: Random
Choose name: Clear
Choose name: Type
View item: Description
View item: Forbid
View item: Melt
View item: Dump
View item: Hide
Main menu
Options, Export Local Image
Help
Movies
Change tab or highlight selection
Change tab or highlight selection, secondary
Move selector up
Move selector down
Move selector left
Move selector right
Page selector up
Page selector down
Move secondary selector up
Move secondary selector down
Page secondary selector up
Page secondary selector down
Move view/cursor up
Move view/cursor down
Move view/cursor left
Move view/cursor right
Move view/cursor up and left
Move view/cursor up and right
Move view/cursor down and left
Move view/cursor down and right
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up (z)
Move view/cursor down (z)
Move view/cursor up (z), aux
Move view/cursor down (z), aux
Adventure: return to arena
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
Adventure: move northeast
Adventure: move southwest
Adventure: move southeast
Adventure: move wait
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export XML
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Adventure: Status, Health
Adventure: Status, Att/Skills
Adventure: Status, Desc
Unit View, Customize
Unit View, Health
Unit View, Relationships
Unit View, Relationships, Zoom
Unit View, Relationships, View
Unit View, Kills
Customize Unit, Nickname
Customize Unit, Profession
Adventure: Clear announcements
Adventure: Sleep
Adventure: Wait
Adventure: Attack
Adventure: Look
Adventure: Search
Adventure: Talk
Adventure: Inv. Interact
Adventure: Inv. Look
Adventure: Inv. Remove
Adventure: Inv. Wear
Adventure: Inv. Eat/Drink
Adventure: Inv. Put In
Adventure: Inv. Drop
Adventure: Get/Ground
Adventure: Throw
Adventure: Fire
Adventure: Announcements
Adventure: Combat Options
Adventure: Movement Options
Adventure: Movement Options, Swim
Adventure: Sneak
Adventure: Center
Adventure: Building Interact
Adventure: Travel
Adventure: Get Date
Adventure: Get Weather
Adventure: Get Temperature
Adventure: Change Stance
Option 1
Option 2
Option 3
Option 4
Option 5
Option 6
Option 7
Option 8
Option 9
Option 10
Option 11
Option 12
Option 13
Option 14
Option 15
Option 16
Option 17
Option 18
Option 19
Option 20
Secondary Option 1
Secondary Option 2
Secondary Option 3
Secondary Option 4
Secondary Option 5
Secondary Option 6
Secondary Option 7
Secondary Option 8
Secondary Option 9
Secondary Option 10
Secondary Option 11
Secondary Option 12
Secondary Option 13
Secondary Option 14
Secondary Option 15
Secondary Option 16
Secondary Option 17
Secondary Option 18
Secondary Option 19
Secondary Option 20
Hotkey: Make Ash
Hotkey: Make Charcoal
Hotkey: Melt Object
Hotkey: Green Glass
Hotkey: Clear Glass
Hotkey: Crystal Glass
Hotkey: Collect Sand
Hotkey: Raw Glass
Hotkey: Glass Armorstand
Hotkey: Glass Box
Hotkey: Glass Cabinet
Hotkey: Glass Coffin
Hotkey: Glass Floodgate
Hotkey: Glass Hatch Cover
Hotkey: Glass Grate
Hotkey: Glass Goblet
Hotkey: Glass Toy
Hotkey: Glass Instrument
Hotkey: Glass Portal
Hotkey: Glass Statue
Hotkey: Glass Table
Hotkey: Glass Cage
Hotkey: Glass Chair
Hotkey: Glass Blocks
Hotkey: Glass Vial
Hotkey: Glass Weaponrack
Hotkey: Glass Window
Hotkey: Ashery, Lye
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Barrel
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Animal Trap
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Chair
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Door
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Box
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Table
Hotkey: Siege Shop, Ballista
Hotkey: Siege Shop, Catapult
Hotkey: Leather, Bag
Hotkey: Leather, Flask
Hotkey: Leather, Shirt
Hotkey: Leather, Cloak
Hotkey: Leather, Backpack
Hotkey: Leather, Quiver
Hotkey: Leather, Image
Hotkey: Clothes, Cloth
Hotkey: Clothes, Silk
Hotkey: Clothes, Shirt
Hotkey: Clothes, Cloak
Hotkey: Clothes, Box
Hotkey: Clothes, Rope
Hotkey: Clothes, Image
Hotkey: Crafts, Mat Stone
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Dec Tooth
Hotkey: Crafts, Dec Horn
Hotkey: Crafts, Dec Pearl
Hotkey: Crafts, Totem
Hotkey: Crafts, Cloth
Hotkey: Crafts, Silk
Hotkey: Crafts, Shell
Hotkey: Crafts, Tooth
Hotkey: Crafts, Horn
Hotkey: Crafts, Pearl
Hotkey: Crafts, Bone
Hotkey: Crafts, Leather
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Mat Goblet
Hotkey: Crafts, Mat Instrument
Hotkey: Crafts, Mat Toy
Hotkey: Forge, Weapon
Hotkey: Forge, Armor
Hotkey: Forge, Furniture
Hotkey: Forge, Siege
Hotkey: Forge, Trap
Hotkey: Forge, Other
Hotkey: Forge, Metal Clothing
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Traction Bench
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Siege
Hotkey: Building, Workshop
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Shop
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Machine Component
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln

Subsection

Main: One-Step
Main: Pause/Resume
Depot Access
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Hot Keys: Change Name
Hot Keys: Zoom
Main: Announcements
Main: Reports
Main: Place Building
Main: Civilizations
Main: Designations
Main: Artifacts
Main: Nobles
Main: Standing Orders
Main: Military
Main: Military, Create Squad
Main: Military, Disband Squad
Main: Military, Create Sub-Squad
Main: Military, Cancel Orders
Main: Military, Positions
Main: Military, Alerts
Main: Military, Alerts, Add
Main: Military, Alerts, Delete
Main: Military, Alerts, Set
Main: Military, Alerts, Name
Main: Military, Alerts, Set/Retain
Main: Military, Equip
Main: Military, Equip, Customize
Main: Military, Equip, Uniform
Main: Military, Equip, Priority
Main: Military, Uniforms
Main: Military, Supplies
Main: Military, Supplies, Water Down
Main: Military, Supplies, Water Up
Main: Military, Supplies, Food Down
Main: Military, Supplies, Food Up
Main: Military, Ammunition
Main: Military, Ammunition, Add Item
Main: Military, Ammunition, Remove Item
Main: Military, Ammunition, Lower Amount
Main: Military, Ammunition, Raise Amount
Main: Military, Ammunition, Lower Amount Lots
Main: Military, Ammunition, Raise Amount Lots
Main: Military, Ammunition, Material
Main: Military, Ammunition, Combat
Main: Military, Ammunition, Training
Main: Military, Training
Main: Military, Schedule
Main: Military, Add Uniform
Main: Military, Delete Uniform
Main: Military, Name Uniform
Main: Military, Add Armor
Main: Military, Add Pants
Main: Military, Add Helm
Main: Military, Add Gloves
Main: Military, Add Boots
Main: Military, Add Shield
Main: Military, Add Weapon
Main: Military, Add Material
Main: Military, Add Color
Main: Military, Replace Clothing
Main: Military, Exact Match
Main: Rooms
Building List: Zoom T
Building List: Zoom Q
Main: Control Squads
Main: Control Squads, Move
Main: Control Squads, Kill
Main: Control Squads, Kill List
Main: Control Squads, Kill Rect
Main: Control Squads, Schedule
Main: Control Squads, Cancel Order
Main: Control Squads, Alert
Main: Control Squads, Select Individuals
Main: Control Squads, Center
Squad Schedule: Sleep
Squad Schedule: Civilian Uniform
Squad Schedule: Give Order
Squad Schedule: Edit Order
Squad Schedule: Cancel Order
Squad Schedule: Copy Orders
Squad Schedule: Paste Orders
Squad Schedule: Name Grid Cell
Main: Stockpiles
Main: Activity Zone
Main: View Units
Main: Job List
Main: Unit List
Main: Look
Main: Burrows
Main: Burrows, Add
Main: Burrows, Delete
Main: Burrows, Define
Main: Burrows, Add Citizen
Main: Burrows, Center
Main: Burrows, Name
Main: Burrows, Change Selector
Main: Burrows, Brush
Main: Burrows, Paint/Erase
Main: Note
Main: Note, Place
Main: Note, Delete
Main: Note, Enter Name
Main: Note, Enter Text
Main: Note, Adopt Symbol
Main: Note, Change Selection
Main: Note, Route, Done
Main: Note, Routes
Main: Note, Route, Add
Main: Note, Route, Edit
Main: Note, Route, Delete
Main: Note, Route, Center
Main: Note, Route, Name
Main: Building Jobs
Main: Overall Status
Main: Status, Overall Health, Recenter
Main: Building Items
Building Items: Forbid
Building Items: Dump
Building Items: Melt
Building Items: Hide
Dwf Look: Forbid
Dwf Look: Dump
Dwf Look: Melt
Dwf Look: Hide
Dwf Look: Arena Creature
Dwf Look: Arena Adv Mode
Dwf Look: Arena Water
Dwf Look: Arena Magma
Arena Creature: Side Down
Arena Creature: Side Up
Arena Creature: New Item
Arena Creature: Blank List
Arena Creature: Remove Item
Adventure: Creation, Name Entry
Adventure: Creation, Customize Name
Adventure: Creation, Random Name
Adventure: Creation, Change Gender
Adventure: Travel, Visit Site
Adventure: Travel, Clouds
Adventure: Log
Adventure: Travel, Log
Adventure: Log, Tasks
Adventure: Log, Entities
Adventure: Log, Sites
Adventure: Log, Regions
Adventure: Log, Feature Layers
Adventure: Log, Zoom to Current Location
Adventure: Log, Zoom to Selected
Adventure: Log, Toggle Line
Adventure: Log, Toggle Map/Info
Orders: Forbid
Orders: Forbid Projectiles
Orders: Forbid Your Corpse
Orders: Forbid Your Items
Orders: Forbid Other Corpse
Orders: Forbid Other Items
Orders: Gather Refuse
Orders: Gather Outside
Orders: Dump Corpse
Orders: Dump Skull
Orders: Dump Skin
Orders: Dump Bone
Orders: Dump Shell
Orders: Dump Other
Orders: Gather Furniture
Orders: Gather Animals
Orders: Gather Food
Orders: Gather Bodies
Orders: Refuse
Orders: Gather Stone
Orders: Gather Wood
Orders: All Harvest
Orders: Piles Same
Orders: Mix Foods
Orders: Exceptions
Orders: Loom
Orders: Dyed Cloth
Orders: Workshop
Orders: Auto-Collect Web
Orders: Auto-Slaughter
Orders: Auto-Butcher
Orders: Auto-Tan
Orders: Auto-Fishery
Orders: Auto-Kitchen
Orders: Auto-Kiln
Orders: Auto-Smelter
Orders: Auto-Other
Orders: Zone
Orders: Zone, Drinking
Orders: Zone, Fishing
Destroy Building
Suspend Building
Menu Confirm
Save Bindings
Change Bindings
Hotkey: Alchemist, Soap
Hotkey: Still, Brew
Hotkey: Still, Extract
Hotkey: Loom, Collect Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Weave Silk
Hotkey: Loom, Metal
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 3
Hotkey: Kitchen, Render Fat
Hotkey: Farmer, Process
Hotkey: Farmer, Vial
Hotkey: Farmer, Bag
Hotkey: Farmer, Barrel
Hotkey: Farmer, Cheese
Hotkey: Farmer, Milk
Hotkey: Mill, Mill
Hotkey: Kennel, Hunt
Hotkey: Kennel, Catch
Hotkey: Kennel, Tame Small
Hotkey: Kennel, Tame Large
Hotkey: Kennel, War
Hotkey: Fishery, Process
Hotkey: Fishery, Extract
Hotkey: Fishery, Catch
Hotkey: Butcher, Butcher
Hotkey: Butcher, Extract
Hotkey: Butcher, Catch
Hotkey: Tanner, Tan
Hotkey: Dyer, Thread
Hotkey: Dyer, Cloth
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Ammo
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Encrust
Hotkey: Mechanic, Mechanisms
Hotkey: Mechanic, Traction Bench
Hotkey: Mason, Armorstand
Hotkey: Mason, Blocks
Hotkey: Mason, Chair
Hotkey: Mason, Coffin
Hotkey: Mason, Door
Hotkey: Mason, Floodgate
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Grate
Hotkey: Mason, Cabinet
Hotkey: Mason, Box
Hotkey: Mason, Statue
Hotkey: Mason, Quern
Hotkey: Mason, Millstone
Hotkey: Mason, Table
Hotkey: Mason, Weaponrack
Hotkey: Trap, Bridge
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Door
Hotkey: Trap, Floodgate
Hotkey: Trap, Spike
Hotkey: Trap, Hatch
Hotkey: Trap, Wall Grate
Hotkey: Trap, Floor Grate
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Bars
Hotkey: Trap, Support
Hotkey: Trap, Chain
Hotkey: Trap, Cage
Hotkey: Trap, Lever
Buildjob: Add
Buildjob: Cancel
Buildjob: Promote
Buildjob: Repeat
Buildjob: Suspend
Buildjob: Workshop Profile
Buildjob: Well, Free
Buildjob: Well, Size
Buildjob: Target, Free
Buildjob: Target, Size
Buildjob: Target, Down
Buildjob: Target, Up
Buildjob: Target, Right
Buildjob: Target, Left
Buildjob: Statue, Assign
Buildjob: Statue, Free
Buildjob: Statue, Size
Buildjob: Cage, Justice
Buildjob: Cage, Free
Buildjob: Cage, Size
Buildjob: Cage, Assign Occ
Buildjob: Cage, Water
Buildjob: Cage, Assign Owner
Buildjob: Chain, Assign Occ
Buildjob: Chain, Justice
Buildjob: Chain, Assign Owner
Buildjob: Chain, Free
Buildjob: Chain, Size
Buildjob: Siege, Fire
Buildjob: Siege, Orient
Buildjob: Door, Internal
Buildjob: Door, Forbid
Buildjob: Door, Pet-passable
Buildjob: Coffin, Assign
Buildjob: Coffin, Free
Buildjob: Coffin, Size
Buildjob: Coffin, Gen. Burial
Buildjob: Coffing, Allow Citizens
Buildjob: Coffing, Allow Pets
Buildjob: Chair, Assign
Buildjob: Chair, Free
Buildjob: Chair, Size
Buildjob: Table, Assign
Buildjob: Table, Hall
Buildjob: Table, Free
Buildjob: Table, Size
Buildjob: Bed, Assign
Buildjob: Bed, Free
Buildjob: Bed, Barracks
Buildjob: Bed, Dormitory
Buildjob: Bed, Rent
Buildjob: Bed, Size
Buildjob: Bed, Name
Buildjob: Bed, Sleep
Buildjob: Bed, Train
Buildjob: Bed, Indiv Eq
Buildjob: Bed, Squad Eq
Buildjob: Bed, Position
Buildjob: Depot, Bring
Buildjob: Depot, Trade
Buildjob: Depot, Request Trader
Buildjob: Depot, Broker Only
Buildjob: Animal Trap, No Bait
Buildjob: Animal Trap, Meat Bait
Buildjob: Animal Trap, Fish Bait
Buildjob: Animal Trap, Gem Bait
Buildjob: Farm, Fallow
Buildjob: Farm, Fertilize
Buildjob: Farm, Seas Fert
Buildjob: Farm, Spring
Buildjob: Farm, Summer
Buildjob: Farm, Autumn
Buildjob: Farm, Winter
Buildjob: Stockpile, Master
Buildjob: Stockpile, Delete Child
Buildjob: Stockpile, Settings
Buildjob: Stockpile, Barrel Up
Buildjob: Stockpile, Barrel Down
Buildjob: Stockpile, Barrel Zero
Buildjob: Stockpile, Barrel Max
Buildjob: Stockpile, Bin Up
Buildjob: Stockpile, Bin Down
Buildjob: Stockpile, Bin Zero
Buildjob: Stockpile, Bin Max
Buildjob: Rack, Mat, Bone
Buildjob: Rack, Mat, Bronze
Buildjob: Rack, Mat, Copper
Buildjob: Rack, Mat, Iron
Buildjob: Rack, Mat, Steel
Buildjob: Rack, Mat, Wood
Buildjob: Rack, Mat, Special Metal
Buildjob: Stand, Mat, Bone
Buildjob: Stand, Mat, Leather
Buildjob: Stand, Mat, Copper
Buildjob: Stand, Mat, Bronze
Buildjob: Stand, Mat, Steel
Buildjob: Stand, Mat, Iron
Buildjob: Stand, Mat, Wood
Buildjob: Stand, Mat, Special Metal
Buildjob: Rackstand, Assign
Buildjob: Rackstand, Free
Buildjob: Rackstand, Size
Buildjob: Rackstand, Item
Buildjob: Rackstand, Mat
Buildjob: Rackstand, All Items
Buildjob: Rackstand, No Items
Buildjob: Rackstand, All Mats
Buildjob: Rackstand, No Mats
Stockpile Settings: Enable
Stockpile Settings: Disable
Stockpile Settings: Permit All
Stockpile Settings: Forbid All
Stockpile Settings: Permit Sub
Stockpile Settings: Forbit Sub
Stockpile Settings: Specific 1
Stockpile Settings: Specific 2
Movie: Record
Movie: Play
Movie: Save
Movie: Load
Assign Trade: View
Assign Trade: String
Assign Trade: Exclude Prohibited
Assign Trade: Pending
Assign Trade: Sort
Noble List: Replace
Noble List: Settings
Noble List: Capital
Noble List: View Candidate
Adventure: Barter, View
Adventure: Barter, Currency 1
Adventure: Barter, Currency 2
Adventure: Barter, Currency 3
Adventure: Barter, Currency 4
Adventure: Barter, Currency 5
Adventure: Barter, Currency 6
Adventure: Barter, Currency 7
Adventure: Barter, Currency 8
Adventure: Barter, Currency 9
Adventure: Barter, Trade
Trade, View
Trade, Trade
Trade, Offer
Trade, Seize
Stores, View
Stores, Forbid
Stores, Melt
Stores, Dump
Stores, Zoom
Stores, Hide
Military, Activate
Military, View
Military, Weapon
Military, Zoom
Announcements, Zoom
Unitjob, Remove Unit
Unitjob, Zoom Unit
Unitjob, Zoom Building
Unitjob, View
Unitjob, Manager
Manager, New Order
Manager, Remove
Manager, Promote
Manager, Max
Manager, Wages
Animals, Slaughter
Kitchen, Cook
Kitchen, Brew
Setup, New
Setup, View
Setup, Customize Unit
Setup, Save Profile
Setup, Save Profile, Abort
Setup, Save Profile, Go
Setup, View Profile Problems
Main: Activity Zone, Remove
Main: Activity Zone, Remove Zone
Main: Activity Zone, Shape
Main: Activity Zone, Next
Main: Activity Zone, Water Source
Main: Activity Zone, Garbage Dump
Main: Activity Zone, Pond
Main: Activity Zone, Hospital
Main: Activity Zone, Sand Collect
Main: Activity Zone, Active
Main: Activity Zone, Fish
Main: Activity Zone, Meeting
Main: Activity Zone, Pond Options
Main: Activity Zone: Pond, Water
Main: Activity Zone, Hospital Options

Subsection

Stockpile, Animal
Stockpile, Food
Stockpile, Weapon
Stockpile, Armor
Stockpile, Custom
Stockpile, Custom Settings
Stockpile, Furniture
Stockpile, Graveyard
Stockpile, Refuse
Stockpile, Wood
Stockpile, Stone
Stockpile, Gem
Stockpile, Bar/Block
Stockpile, Cloth
Stockpile, Leather
Stockpile, Ammo
Stockpile, Coins
Stockpile, Finished
Stockpile, None
Designate, Building/Item
Designate, Reclaim
Designate, Forbid
Designate, Melt
Designate, No Melt
Designate, Dump
Designate, No Dump
Designate, Hide
Designate, No Hide
Designate, Traffic
Designate, High Traffic
Designate, Normal Traffic
Designate, Low Traffic
Designate, Restricted Traffic
Designate, Increase Weight
Designate, Decrease Weight
Designate, Increase Weight More
Designate, Decrease Weight More
Designate, Dig
Designate, Dig Remove Stairs Ramps
Designate, U Stair
Designate, D Stair
Designate, UD Stair
Designate, Ramp
Designate, Channel
Designate, Chop
Designate, Plants
Designate, Smooth
Designate, Engrave
Designate, Fortify
Designate, Toggle Engraving
Designate, Undo
Designate, Remove Construction
Building, Change Height +
Building, Change Height -
Building, Change Width +
Building, Change Width -
Building, Orient Up
Building, Orient Left
Building, Orient Right
Building, Orient Down
Building, Orient None
Building, View Item
Building, Done Selecting
Building, Expand/Contract
Building, Trigger, Enable Water
Building, Trigger, Min Water Up
Building, Trigger, Min Water Down
Building, Trigger, Max Water Up
Building, Trigger, Max Water Down
Building, Trigger, Enabler Magma
Building, Trigger, Min Magma Up
Building, Trigger, Min Magma Down
Building, Trigger, Max Magma Up
Building, Trigger, Max Magma Down
Building, Trigger, Enable Creature
Building, Trigger, Enable Locals
Building, Trigger, Resets
Building, Trigger, Min Size Up
Building, Trigger, Min Size Down
Building, Trigger, Max Size Up
Building, Trigger, Max Size Down
Unitview, General
Unitview, Inventory
Unitview, Prefs
Unitview, Wounds
Unitview, Next Unit
Unitview, Slaughter
Unitview, General, Combat
Unitview, General, Labor
Unitview, General, Misc
Unitview, Prefs, Labor
Unitview, Prefs, Pets
Unitview, Prefs, Pets, Hunting
Unitview, Prefs, Pets, War
Unitview, Prefs, Profile
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Custom: A
Custom: B
Custom: C
Custom: D
Custom: E
Custom: F
Custom: G
Custom: H
Custom: I
Custom: J
Custom: K
Custom: L
Custom: M
Custom: N
Custom: O
Custom: P
Custom: Q
Custom: R
Custom: S
Custom: T
Custom: U
Custom: V
Custom: W
Custom: X
Custom: Y
Custom: Z
Custom: Shift + A
Custom: Shift + B
Custom: Shift + C
Custom: Shift + D
Custom: Shift + E
Custom: Shift + F
Custom: Shift + G
Custom: Shift + H
Custom: Shift + I
Custom: Shift + J
Custom: Shift + K
Custom: Shift + L
Custom: Shift + M
Custom: Shift + N
Custom: Shift + O
Custom: Shift + P
Custom: Shift + Q
Custom: Shift + R
Custom: Shift + S
Custom: Shift + T
Custom: Shift + U
Custom: Shift + V
Custom: Shift + W
Custom: Shift + X
Custom: Shift + Y
Custom: Shift + Z
Custom: Ctrl + A
Custom: Ctrl + B
Custom: Ctrl + C
Custom: Ctrl + D
Custom: Ctrl + E
Custom: Ctrl + F
Custom: Ctrl + G
Custom: Ctrl + H
Custom: Ctrl + I
Custom: Ctrl + J
Custom: Ctrl + K
Custom: Ctrl + L
Custom: Ctrl + M
Custom: Ctrl + N
Custom: Ctrl + O
Custom: Ctrl + P
Custom: Ctrl + Q
Custom: Ctrl + R
Custom: Ctrl + S
Custom: Ctrl + T
Custom: Ctrl + U
Custom: Ctrl + V
Custom: Ctrl + W
Custom: Ctrl + X
Custom: Ctrl + Y
Custom: Ctrl + Z
Custom: Alt + A
Custom: Alt + B
Custom: Alt + C
Custom: Alt + D
Custom: Alt + E
Custom: Alt + F
Custom: Alt + G
Custom: Alt + H
Custom: Alt + I
Custom: Alt + J
Custom: Alt + K
Custom: Alt + L
Custom: Alt + M
Custom: Alt + N
Custom: Alt + O
Custom: Alt + P
Custom: Alt + Q
Custom: Alt + R
Custom: Alt + S
Custom: Alt + T
Custom: Alt + U
Custom: Alt + V
Custom: Alt + W
Custom: Alt + X
Custom: Alt + Y
Custom: Alt + Z

Subsection

SELECT
SEC_SELECT
DESELECT
SELECT_ALL
DESELECT_ALL
LEAVESCREEN
LEAVESCREEN_ALL
CLOSE_MEGA_ANNOUNCEMENT
TOGGLE_FULLSCREEN
WORLD_PARAM_ADD
WORLD_PARAM_COPY
WORLD_PARAM_DELETE
WORLD_PARAM_TITLE
WORLD_PARAM_NAME_RANDOM
WORLD_PARAM_NAME_ENTER
WORLD_PARAM_SEED_RANDOM
WORLD_PARAM_SEED_ENTER
WORLD_PARAM_LOAD
WORLD_PARAM_SAVE
WORLD_PARAM_DIM_X_UP
WORLD_PARAM_DIM_X_DOWN
WORLD_PARAM_DIM_Y_UP
WORLD_PARAM_DIM_Y_DOWN
WORLD_PARAM_SET
WORLD_PARAM_INCREASE
WORLD_PARAM_DECREASE
WORLD_PARAM_ENTER_VALUE
WORLD_PARAM_NULLIFY
WORLD_PARAM_PRESET
WORLD_PARAM_REJECT_CONTINUE
WORLD_PARAM_REJECT_ABORT
WORLD_PARAM_REJECT_ALLOW_THIS
WORLD_PARAM_REJECT_ALLOW_ALL
WORLD_GEN_CONTINUE
WORLD_GEN_USE
WORLD_GEN_ABORT
SETUP_EMBARK
SETUP_NAME_FORT
SETUP_NAME_GROUP
SETUP_RECLAIM
SETUP_FIND
SETUP_NOTES
SETUP_NOTES_TAKE_NOTES
SETUP_NOTES_DELETE_NOTE
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
SETUP_NOTES_ADOPT_SYMBOL
SETUP_LOCAL_Y_UP
SETUP_LOCAL_Y_DOWN
SETUP_LOCAL_X_UP
SETUP_LOCAL_X_DOWN
SETUP_LOCAL_Y_MUP
SETUP_LOCAL_Y_MDOWN
SETUP_LOCAL_X_MUP
SETUP_LOCAL_X_MDOWN
SETUP_BIOME_1
SETUP_BIOME_2
SETUP_BIOME_3
SETUP_BIOME_4
SETUP_BIOME_5
SETUP_BIOME_6
SETUP_BIOME_7
SETUP_BIOME_8
SETUP_BIOME_9
CHOOSE_NAME_RANDOM
CHOOSE_NAME_CLEAR
CHOOSE_NAME_TYPE
ITEM_DESCRIPTION
ITEM_FORBID
ITEM_MELT
ITEM_DUMP
ITEM_HIDE
HELP
MOVIES
OPTIONS
OPTION_EXPORT
CHANGETAB
SEC_CHANGETAB
STANDARDSCROLL_LEFT
STANDARDSCROLL_RIGHT
STANDARDSCROLL_UP
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_PAGEDOWN
SECONDSCROLL_UP
SECONDSCROLL_DOWN
SECONDSCROLL_PAGEUP
SECONDSCROLL_PAGEDOWN
CURSOR_UP
CURSOR_DOWN
CURSOR_LEFT
CURSOR_RIGHT
CURSOR_UPLEFT
CURSOR_UPRIGHT
CURSOR_DOWNLEFT
CURSOR_DOWNRIGHT
CURSOR_UP_FAST
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z_AUX
A_RETURN_TO_ARENA
A_MOVE_N
A_MOVE_S
A_MOVE_E
A_MOVE_W
A_MOVE_NW
A_MOVE_NE
A_MOVE_SW
A_MOVE_SE
A_MOVE_WAIT
A_CARE_MOVE_N
A_CARE_MOVE_S
A_CARE_MOVE_E
A_CARE_MOVE_W
A_CARE_MOVE_NW
A_CARE_MOVE_NE
A_CARE_MOVE_SW
A_CARE_MOVE_SE
A_CARE_MOVE_UPDOWN
A_MOVE_N_UP
A_MOVE_S_UP
A_MOVE_E_UP
A_MOVE_W_UP
A_MOVE_NW_UP
A_MOVE_NE_UP
A_MOVE_SW_UP
A_MOVE_SE_UP
A_MOVE_UP
A_MOVE_N_DOWN
A_MOVE_S_DOWN
A_MOVE_E_DOWN
A_MOVE_W_DOWN
A_MOVE_NW_DOWN
A_MOVE_NE_DOWN
A_MOVE_SW_DOWN
A_MOVE_SE_DOWN
A_MOVE_DOWN
A_MOVE_UP_AUX
A_MOVE_DOWN_AUX
WORLDGEN_EXPORT_MAP
LEGENDS_EXPORT_MAP
LEGENDS_EXPORT_XML
LEGENDS_EXPORT_DETAILED_MAP
LEGENDS_TOGGLE_CIVSITE
LEGENDS_STRING_FILTER
A_COMBAT_ATTACK
A_COMBAT_DODGE
A_COMBAT_CHARGEDEF
A_STATUS
A_STATUS_WRESTLE
A_STATUS_CUSTOMIZE
A_STATUS_KILLS
A_STATUS_HEALTH
A_STATUS_ATT_SKILL
A_STATUS_DESC
UNITVIEW_CUSTOMIZE
UNITVIEW_HEALTH
UNITVIEW_RELATIONSHIPS
UNITVIEW_RELATIONSHIPS_ZOOM
UNITVIEW_RELATIONSHIPS_VIEW
UNITVIEW_KILLS
CUSTOMIZE_UNIT_NICKNAME
CUSTOMIZE_UNIT_PROFNAME
A_CLEAR_ANNOUNCEMENTS
A_SLEEP
A_WAIT
A_ATTACK
A_LOOK
A_SEARCH
A_TALK
A_INTERACT
A_INV_LOOK
A_INV_REMOVE
A_INV_WEAR
A_INV_EATDRINK
A_INV_PUTIN
A_INV_DROP
A_GROUND
A_THROW
A_SHOOT
A_ANNOUNCEMENTS
A_COMBAT
A_MOVEMENT
A_MOVEMENT_SWIM
A_SNEAK
A_CENTER
A_BUILDING
A_TRAVEL
A_DATE
A_WEATHER
A_TEMPERATURE
A_STANCE
OPTION1
OPTION2
OPTION3
OPTION4
OPTION5
OPTION6
OPTION7
OPTION8
OPTION9
OPTION10
OPTION11
OPTION12
OPTION13
OPTION14
OPTION15
OPTION16
OPTION17
OPTION18
OPTION19
OPTION20
SEC_OPTION1
SEC_OPTION2
SEC_OPTION3
SEC_OPTION4
SEC_OPTION5
SEC_OPTION6
SEC_OPTION7
SEC_OPTION8
SEC_OPTION9
SEC_OPTION10
SEC_OPTION11
SEC_OPTION12
SEC_OPTION13
SEC_OPTION14
SEC_OPTION15
SEC_OPTION16
SEC_OPTION17
SEC_OPTION18
SEC_OPTION19
SEC_OPTION20
HOTKEY_MAKE_ASH
HOTKEY_MAKE_CHARCOAL
HOTKEY_MELT_OBJECT
HOTKEY_GLASS_GREEN
HOTKEY_GLASS_CLEAR
HOTKEY_GLASS_CRYSTAL
HOTKEY_COLLECT_SAND
HOTKEY_GLASS_ROUGH
HOTKEY_GLASS_ARMORSTAND
HOTKEY_GLASS_BOX
HOTKEY_GLASS_CABINET
HOTKEY_GLASS_COFFIN
HOTKEY_GLASS_FLOODGATE
HOTKEY_GLASS_HATCH_COVER
HOTKEY_GLASS_GRATE
HOTKEY_GLASS_GOBLET
HOTKEY_GLASS_TOY
HOTKEY_GLASS_INSTRUMENT
HOTKEY_GLASS_DOOR
HOTKEY_GLASS_STATUE
HOTKEY_GLASS_TABLE
HOTKEY_GLASS_CAGE
HOTKEY_GLASS_CHAIR
HOTKEY_GLASS_BLOCKS
HOTKEY_GLASS_FLASK
HOTKEY_GLASS_WEAPONRACK
HOTKEY_GLASS_WINDOW
HOTKEY_ASHERY_LYE
HOTKEY_ASHERY_POTASH
HOTKEY_ASHERY_POTASH_DIRECT
HOTKEY_CARPENTER_BARREL
HOTKEY_CARPENTER_BLOCKS
HOTKEY_CARPENTER_BUCKET
HOTKEY_CARPENTER_TRAP_ANIMAL
HOTKEY_CARPENTER_CAGE
HOTKEY_CARPENTER_ARMORSTAND
HOTKEY_CARPENTER_BED
HOTKEY_CARPENTER_CHAIR
HOTKEY_CARPENTER_COFFIN
HOTKEY_CARPENTER_DOOR
HOTKEY_CARPENTER_FLOODGATE
HOTKEY_CARPENTER_HATCH_COVER
HOTKEY_CARPENTER_GRATE
HOTKEY_CARPENTER_CABINET
HOTKEY_CARPENTER_BIN
HOTKEY_CARPENTER_BOX
HOTKEY_CARPENTER_WEAPONRACK
HOTKEY_CARPENTER_TABLE
HOTKEY_SIEGE_BALLISTA
HOTKEY_SIEGE_CATAPULT
HOTKEY_LEATHER_BOX
HOTKEY_LEATHER_FLASK
HOTKEY_LEATHER_SHIRT
HOTKEY_LEATHER_CLOAK
HOTKEY_LEATHER_BACKPACK
HOTKEY_LEATHER_QUIVER
HOTKEY_LEATHER_IMAGE
HOTKEY_CLOTHES_MAT_PLANT
HOTKEY_CLOTHES_MAT_SILK
HOTKEY_CLOTHES_SHIRT
HOTKEY_CLOTHES_CLOAK
HOTKEY_CLOTHES_BOX
HOTKEY_CLOTHES_CHAIN
HOTKEY_CLOTHES_IMAGE
HOTKEY_CRAFTS_MAT_STONE
HOTKEY_CRAFTS_MAT_WOOD
HOTKEY_CRAFTS_DEC_BONE
HOTKEY_CRAFTS_DEC_SHELL
HOTKEY_CRAFTS_DEC_TOOTH
HOTKEY_CRAFTS_DEC_HORN
HOTKEY_CRAFTS_DEC_PEARL
HOTKEY_CRAFTS_TOTEM
HOTKEY_CRAFTS_CLOTH
HOTKEY_CRAFTS_SILK
HOTKEY_CRAFTS_SHELL
HOTKEY_CRAFTS_TOOTH
HOTKEY_CRAFTS_HORN
HOTKEY_CRAFTS_PEARL
HOTKEY_CRAFTS_BONE
HOTKEY_CRAFTS_LEATHER
HOTKEY_CRAFTS_MAT_CRAFTS
HOTKEY_CRAFTS_MAT_GOBLET
HOTKEY_CRAFTS_MAT_INSTRUMENT
HOTKEY_CRAFTS_MAT_TOY
HOTKEY_SMITH_WEAPON
HOTKEY_SMITH_ARMOR
HOTKEY_SMITH_FURNITURE
HOTKEY_SMITH_SIEGE
HOTKEY_SMITH_TRAP
HOTKEY_SMITH_OTHER
HOTKEY_SMITH_METAL
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_SIEGEENGINE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_SHOP
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_KILN_LAVA
D_ONESTEP
D_PAUSE
D_DEPOT
D_HOT_KEYS
D_HOTKEY1
D_HOTKEY2
D_HOTKEY3
D_HOTKEY4
D_HOTKEY5
D_HOTKEY6
D_HOTKEY7
D_HOTKEY8
D_HOTKEY9
D_HOTKEY10
D_HOTKEY11
D_HOTKEY12
D_HOTKEY13
D_HOTKEY14
D_HOTKEY15
D_HOTKEY16
D_HOTKEY_CHANGE_NAME
D_HOTKEY_ZOOM
D_ANNOUNCE
D_REPORTS
D_BUILDING
D_CIVLIST
D_DESIGNATE
D_ARTLIST
D_NOBLES
D_ORDERS
D_MILITARY
D_MILITARY_CREATE_SQUAD
D_MILITARY_DISBAND_SQUAD
D_MILITARY_CREATE_SUB_SQUAD
D_MILITARY_CANCEL_ORDERS
D_MILITARY_POSITIONS
D_MILITARY_ALERTS
D_MILITARY_ALERTS_ADD
D_MILITARY_ALERTS_DELETE
D_MILITARY_ALERTS_SET
D_MILITARY_ALERTS_NAME
D_MILITARY_ALERTS_SET_RETAIN
D_MILITARY_EQUIP
D_MILITARY_EQUIP_CUSTOMIZE
D_MILITARY_EQUIP_UNIFORM
D_MILITARY_EQUIP_PRIORITY
D_MILITARY_UNIFORMS
D_MILITARY_SUPPLIES
D_MILITARY_SUPPLIES_WATER_DOWN
D_MILITARY_SUPPLIES_WATER_UP
D_MILITARY_SUPPLIES_FOOD_DOWN
D_MILITARY_SUPPLIES_FOOD_UP
D_MILITARY_AMMUNITION
D_MILITARY_AMMUNITION_ADD_ITEM
D_MILITARY_AMMUNITION_REMOVE_ITEM
D_MILITARY_AMMUNITION_LOWER_AMOUNT
D_MILITARY_AMMUNITION_RAISE_AMOUNT
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
D_MILITARY_AMMUNITION_MATERIAL
D_MILITARY_AMMUNITION_COMBAT
D_MILITARY_AMMUNITION_TRAINING
D_MILITARY_TRAINING
D_MILITARY_SCHEDULE
D_MILITARY_ADD_UNIFORM
D_MILITARY_DELETE_UNIFORM
D_MILITARY_NAME_UNIFORM
D_MILITARY_ADD_ARMOR
D_MILITARY_ADD_PANTS
D_MILITARY_ADD_HELM
D_MILITARY_ADD_GLOVES
D_MILITARY_ADD_BOOTS
D_MILITARY_ADD_SHIELD
D_MILITARY_ADD_WEAPON
D_MILITARY_ADD_MATERIAL
D_MILITARY_ADD_COLOR
D_MILITARY_REPLACE_CLOTHING
D_MILITARY_EXACT_MATCH
D_ROOMS
BUILDINGLIST_ZOOM_T
BUILDINGLIST_ZOOM_Q

Subsection

D_SQUADS
D_SQUADS_MOVE
D_SQUADS_KILL
D_SQUADS_KILL_LIST
D_SQUADS_KILL_RECT
D_SQUADS_SCHEDULE
D_SQUADS_CANCEL_ORDER
D_SQUADS_ALERT
D_SQUADS_SELECT_INDIVIDUALS
D_SQUADS_CENTER
D_SQUAD_SCH_SLEEP
D_SQUAD_SCH_CIVILIAN_UNIFORM
D_SQUAD_SCH_GIVE_ORDER
D_SQUAD_SCH_EDIT_ORDER
D_SQUAD_SCH_CANCEL_ORDER
D_SQUAD_SCH_COPY_ORDERS
D_SQUAD_SCH_PASTE_ORDERS
D_SQUAD_SCH_MS_NAME
D_STOCKPILES
D_CIVZONE
D_VIEWUNIT
D_JOBLIST
D_UNITLIST
D_LOOK
D_BURROWS
D_BURROWS_ADD
D_BURROWS_DELETE
D_BURROWS_DEFINE
D_BURROWS_ADD_UNIT
D_BURROWS_CENTER
D_BURROWS_NAME
D_BURROWS_CHANGE_SELECTION
D_BURROWS_BRUSH
D_BURROWS_REMOVE
D_NOTE
D_NOTE_PLACE
D_NOTE_DELETE
D_NOTE_NAME
D_NOTE_ENTER
D_NOTE_ADOPT_SYMBOL
D_NOTE_CHANGE_SELECTION
D_NOTE_POINTS
D_NOTE_ROUTE
D_NOTE_ROUTE_ADD
D_NOTE_ROUTE_EDIT
D_NOTE_ROUTE_DELETE
D_NOTE_ROUTE_CENTER
D_NOTE_ROUTE_NAME
D_BUILDJOB
D_STATUS
D_STATUS_OVERALL_HEALTH_RECENTER
D_BUILDITEM
D_BITEM_FORBID
D_BITEM_DUMP
D_BITEM_HIDE
D_BITEM_MELT
D_LOOK_FORBID
D_LOOK_DUMP
D_LOOK_MELT
D_LOOK_HIDE
D_LOOK_ARENA_CREATURE
D_LOOK_ARENA_ADV_MODE
D_LOOK_ARENA_WATER
D_LOOK_ARENA_MAGMA
ARENA_CREATURE_SIDE_DOWN
ARENA_CREATURE_SIDE_UP
ARENA_CREATURE_NEW_ITEM
ARENA_CREATURE_BLANK_LIST
ARENA_CREATURE_REMOVE_ITEM
A_ENTER_NAME
A_CUST_NAME
A_RANDOM_NAME
A_CHANGE_GENDER
A_END_TRAVEL
A_TRAVEL_CLOUDS
A_LOG
A_TRAVEL_LOG
A_LOG_TASKS
A_LOG_ENTITIES
A_LOG_SITES
A_LOG_SUBREGIONS
A_LOG_FEATURE_LAYERS
A_LOG_ZOOM_CURRENT_LOCATION
A_LOG_ZOOM_SELECTED
A_LOG_LINE
A_LOG_MAP
ORDERS_AUTOFORBID
ORDERS_FORBID_PROJECTILE
ORDERS_FORBID_YOUR_CORPSE
ORDERS_FORBID_YOUR_ITEMS
ORDERS_FORBID_OTHER_CORPSE
ORDERS_FORBID_OTHER_ITEMS
ORDERS_REFUSE_GATHER
ORDERS_REFUSE_OUTSIDE
ORDERS_REFUSE_DUMP_CORPSE
ORDERS_REFUSE_DUMP_SKULL
ORDERS_REFUSE_DUMP_SKIN
ORDERS_REFUSE_DUMP_BONE
ORDERS_REFUSE_DUMP_SHELL
ORDERS_REFUSE_DUMP_OTHER
ORDERS_GATHER_FURNITURE
ORDERS_GATHER_ANIMALS
ORDERS_GATHER_FOOD
ORDERS_GATHER_BODIES
ORDERS_REFUSE
ORDERS_GATHER_STONE
ORDERS_GATHER_WOOD
ORDERS_ALL_HARVEST
ORDERS_SAMEPILE
ORDERS_MIXFOODS
ORDERS_EXCEPTIONS
ORDERS_LOOM
ORDERS_DYED_CLOTH
ORDERS_WORKSHOP
ORDERS_COLLECT_WEB
ORDERS_SLAUGHTER
ORDERS_BUTCHER
ORDERS_TAN
ORDERS_AUTO_FISHERY
ORDERS_AUTO_KITCHEN
ORDERS_AUTO_KILN
ORDERS_AUTO_SMELTER
ORDERS_AUTO_OTHER
ORDERS_ZONE
ORDERS_ZONE_DRINKING
ORDERS_ZONE_FISHING
DESTROYBUILDING
SUSPENDBUILDING
MENU_CONFIRM
SAVE_BINDINGS
CHANGE_BINDINGS
HOTKEY_ALCHEMIST_SOAP
HOTKEY_STILL_BREW
HOTKEY_STILL_EXTRACT
HOTKEY_LOOM_COLLECT_SILK
HOTKEY_LOOM_WEAVE_CLOTH
HOTKEY_LOOM_WEAVE_SILK
HOTKEY_LOOM_WEAVE_METAL
HOTKEY_KITCHEN_COOK_2
HOTKEY_KITCHEN_COOK_3
HOTKEY_KITCHEN_COOK_4
HOTKEY_KITCHEN_RENDER_FAT
HOTKEY_FARMER_PROCESS
HOTKEY_FARMER_PROCESS_VIAL
HOTKEY_FARMER_PROCESS_BAG
HOTKEY_FARMER_PROCESS_BARREL
HOTKEY_FARMER_CHEESE
HOTKEY_FARMER_MILK
HOTKEY_MILL_MILL
HOTKEY_KENNEL_TRAIN_HUNT
HOTKEY_KENNEL_CATCH_VERMIN
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_KENNEL_TAME_UNIT
HOTKEY_KENNEL_TRAIN_WAR
HOTKEY_FISHERY_PROCESS
HOTKEY_FISHERY_EXTRACT
HOTKEY_FISHERY_CATCH
HOTKEY_BUTCHER_BUTCHER
HOTKEY_BUTCHER_EXTRACT
HOTKEY_BUTCHER_CATCH
HOTKEY_TANNER_TAN
HOTKEY_DYER_THREAD
HOTKEY_DYER_CLOTH
HOTKEY_JEWELER_FURNITURE
HOTKEY_JEWELER_FINISHED
HOTKEY_JEWELER_AMMO
HOTKEY_JEWELER_CUT
HOTKEY_JEWELER_ENCRUST
HOTKEY_MECHANIC_PARTS
HOTKEY_MECHANIC_TRACTION_BENCH
HOTKEY_MASON_ARMORSTAND
HOTKEY_MASON_BLOCKS
HOTKEY_MASON_CHAIR
HOTKEY_MASON_COFFIN
HOTKEY_MASON_DOOR
HOTKEY_MASON_FLOODGATE
HOTKEY_MASON_HATCH_COVER
HOTKEY_MASON_GRATE
HOTKEY_MASON_CABINET
HOTKEY_MASON_BOX
HOTKEY_MASON_STATUE
HOTKEY_MASON_QUERN
HOTKEY_MASON_MILLSTONE
HOTKEY_MASON_TABLE
HOTKEY_MASON_WEAPONRACK
HOTKEY_TRAP_BRIDGE
HOTKEY_TRAP_GEAR_ASSEMBLY
HOTKEY_TRAP_DOOR
HOTKEY_TRAP_FLOODGATE
HOTKEY_TRAP_SPIKE
HOTKEY_TRAP_HATCH
HOTKEY_TRAP_GRATE_WALL
HOTKEY_TRAP_GRATE_FLOOR
HOTKEY_TRAP_BARS_VERTICAL
HOTKEY_TRAP_BARS_FLOOR
HOTKEY_TRAP_SUPPORT
HOTKEY_TRAP_CHAIN
HOTKEY_TRAP_CAGE
HOTKEY_TRAP_PULL_LEVER
BUILDJOB_ADD
BUILDJOB_CANCEL
BUILDJOB_PROMOTE
BUILDJOB_REPEAT
BUILDJOB_SUSPEND
BUILDJOB_WORKSHOP_PROFILE
BUILDJOB_WELL_FREE
BUILDJOB_WELL_SIZE
BUILDJOB_TARGET_FREE
BUILDJOB_TARGET_SIZE
BUILDJOB_TARGET_DOWN
BUILDJOB_TARGET_UP
BUILDJOB_TARGET_RIGHT
BUILDJOB_TARGET_LEFT
BUILDJOB_STATUE_ASSIGN
BUILDJOB_STATUE_FREE
BUILDJOB_STATUE_SIZE
BUILDJOB_CAGE_JUSTICE
BUILDJOB_CAGE_FREE
BUILDJOB_CAGE_SIZE
BUILDJOB_CAGE_ASSIGN_OCC
BUILDJOB_CAGE_WATER
BUILDJOB_CAGE_ASSIGN
BUILDJOB_CHAIN_ASSIGN_OCC
BUILDJOB_CHAIN_JUSTICE
BUILDJOB_CHAIN_ASSIGN
BUILDJOB_CHAIN_FREE
BUILDJOB_CHAIN_SIZE
BUILDJOB_SIEGE_FIRING
BUILDJOB_SIEGE_ORIENT
BUILDJOB_DOOR_INTERNAL
BUILDJOB_DOOR_LOCK
BUILDJOB_DOOR_AJAR
BUILDJOB_COFFIN_ASSIGN
BUILDJOB_COFFIN_FREE
BUILDJOB_COFFIN_SIZE
BUILDJOB_COFFIN_BURIAL
BUILDJOB_COFFIN_CIV
BUILDJOB_COFFIN_PET
BUILDJOB_CHAIR_ASSIGN
BUILDJOB_CHAIR_FREE
BUILDJOB_CHAIR_SIZE
BUILDJOB_TABLE_ASSIGN
BUILDJOB_TABLE_HALL
BUILDJOB_TABLE_FREE
BUILDJOB_TABLE_SIZE
BUILDJOB_BED_ASSIGN
BUILDJOB_BED_FREE
BUILDJOB_BED_BARRACKS
BUILDJOB_BED_DORMITORY
BUILDJOB_BED_RENT
BUILDJOB_BED_SIZE
BUILDJOB_BED_NAME
BUILDJOB_BED_SLEEP
BUILDJOB_BED_TRAIN
BUILDJOB_BED_INDIV_EQ
BUILDJOB_BED_SQUAD_EQ
BUILDJOB_BED_POSITION
BUILDJOB_DEPOT_BRING
BUILDJOB_DEPOT_TRADE
BUILDJOB_DEPOT_REQUEST_TRADER
BUILDJOB_DEPOT_BROKER_ONLY
BUILDJOB_ANIMALTRAP_BAIT_NONE
BUILDJOB_ANIMALTRAP_BAIT_MEAT
BUILDJOB_ANIMALTRAP_BAIT_FISH
BUILDJOB_ANIMALTRAP_BAIT_GEM
BUILDJOB_FARM_FALLOW
BUILDJOB_FARM_FERTILIZE
BUILDJOB_FARM_SEASFERT
BUILDJOB_FARM_SPRING
BUILDJOB_FARM_SUMMER
BUILDJOB_FARM_AUTUMN
BUILDJOB_FARM_WINTER
BUILDJOB_STOCKPILE_MASTER
BUILDJOB_STOCKPILE_DELETE_CHILD
BUILDJOB_STOCKPILE_SETTINGS
BUILDJOB_STOCKPILE_BARREL_UP
BUILDJOB_STOCKPILE_BARREL_DOWN
BUILDJOB_STOCKPILE_BARREL_ZERO
BUILDJOB_STOCKPILE_BARREL_MAX
BUILDJOB_STOCKPILE_BIN_UP
BUILDJOB_STOCKPILE_BIN_DOWN
BUILDJOB_STOCKPILE_BIN_ZERO
BUILDJOB_STOCKPILE_BIN_MAX
BUILDJOB_RACK_MAT_BONE
BUILDJOB_RACK_MAT_BRONZE
BUILDJOB_RACK_MAT_COPPER
BUILDJOB_RACK_MAT_IRON
BUILDJOB_RACK_MAT_STEEL
BUILDJOB_RACK_MAT_WOOD
BUILDJOB_RACK_MAT_METAL
BUILDJOB_STAND_MAT_BONE
BUILDJOB_STAND_MAT_LEATHER
BUILDJOB_STAND_MAT_COPPER
BUILDJOB_STAND_MAT_BRONZE
BUILDJOB_STAND_MAT_STEEL
BUILDJOB_STAND_MAT_IRON
BUILDJOB_STAND_MAT_WOOD
BUILDJOB_STAND_MAT_METAL
BUILDJOB_RACKSTAND_ASSIGN
BUILDJOB_RACKSTAND_FREE
BUILDJOB_RACKSTAND_SIZE
BUILDJOB_RACKSTAND_ITEM
BUILDJOB_RACKSTAND_MAT
BUILDJOB_RACKSTAND_DEFAULTS1
BUILDJOB_RACKSTAND_KILL1
BUILDJOB_RACKSTAND_DEFAULTS2
BUILDJOB_RACKSTAND_KILL2
STOCKPILE_SETTINGS_ENABLE
STOCKPILE_SETTINGS_DISABLE
STOCKPILE_SETTINGS_PERMIT_ALL
STOCKPILE_SETTINGS_FORBID_ALL
STOCKPILE_SETTINGS_PERMIT_SUB
STOCKPILE_SETTINGS_FORBID_SUB
STOCKPILE_SETTINGS_SPECIFIC1
STOCKPILE_SETTINGS_SPECIFIC2
MOVIE_RECORD
MOVIE_PLAY
MOVIE_SAVE
MOVIE_LOAD
ASSIGNTRADE_VIEW
ASSIGNTRADE_STRING
ASSIGNTRADE_EXCLUDE_PROHIBITED
ASSIGNTRADE_PENDING
ASSIGNTRADE_SORT
NOBLELIST_REPLACE
NOBLELIST_SETTINGS
NOBLELIST_CAPITAL
NOBLELIST_VIEW_CANDIDATE
A_BARTER_VIEW
A_BARTER_CURRENCY_1
A_BARTER_CURRENCY_2
A_BARTER_CURRENCY_3
A_BARTER_CURRENCY_4
A_BARTER_CURRENCY_5
A_BARTER_CURRENCY_6
A_BARTER_CURRENCY_7
A_BARTER_CURRENCY_8
A_BARTER_CURRENCY_9
A_BARTER_TRADE
TRADE_VIEW
TRADE_TRADE
TRADE_OFFER
TRADE_SEIZE
STORES_VIEW
STORES_ZOOM
STORES_FORBID
STORES_MELT
STORES_DUMP
STORES_HIDE
MILITARY_ACTIVATE
MILITARY_VIEW
MILITARY_WEAPON
MILITARY_ZOOM
ANNOUNCE_ZOOM
UNITJOB_REMOVE_CRE
UNITJOB_ZOOM_CRE
UNITJOB_ZOOM_BUILD
UNITJOB_VIEW
UNITJOB_MANAGER
MANAGER_NEW_ORDER
MANAGER_REMOVE
MANAGER_PROMOTE
MANAGER_MAX
MANAGER_WAGES
PET_BUTCHER
KITCHEN_COOK
KITCHEN_BREW
SETUPGAME_NEW
SETUPGAME_VIEW
SETUPGAME_CUSTOMIZE_UNIT
SETUPGAME_SAVE_PROFILE
SETUPGAME_SAVE_PROFILE_ABORT
SETUPGAME_SAVE_PROFILE_GO
SETUPGAME_VIEW_PROFILE_PROBLEMS
CIVZONE_REMOVE
CIVZONE_REMOVE_ZONE
CIVZONE_SHAPE
CIVZONE_NEXT
CIVZONE_POND_OPTIONS
CIVZONE_HOSPITAL_OPTIONS
CIVZONE_WATER_SOURCE
CIVZONE_FISH
CIVZONE_DUMP
CIVZONE_POND
CIVZONE_HOSPITAL
CIVZONE_SAND_COLLECT
CIVZONE_ACTIVE
CIVZONE_MEETING
CIVZONE_POND_WATER
STOCKPILE_ANIMAL
STOCKPILE_FOOD
STOCKPILE_WEAPON
STOCKPILE_ARMOR
STOCKPILE_CUSTOM
STOCKPILE_CUSTOM_SETTINGS
STOCKPILE_FURNITURE
STOCKPILE_GRAVEYARD
STOCKPILE_REFUSE
STOCKPILE_WOOD
STOCKPILE_STONE
STOCKPILE_GEM
STOCKPILE_BARBLOCK
STOCKPILE_CLOTH
STOCKPILE_LEATHER
STOCKPILE_AMMO
STOCKPILE_COINS
STOCKPILE_FINISHED
STOCKPILE_NONE
DESIGNATE_BITEM
DESIGNATE_CLAIM
DESIGNATE_UNCLAIM
DESIGNATE_MELT
DESIGNATE_NO_MELT
DESIGNATE_DUMP
DESIGNATE_NO_DUMP
DESIGNATE_HIDE
DESIGNATE_NO_HIDE
DESIGNATE_TRAFFIC
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_LOW
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
DESIGNATE_DIG
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_STAIR_UP
DESIGNATE_STAIR_DOWN
DESIGNATE_STAIR_UPDOWN
DESIGNATE_RAMP
DESIGNATE_CHANNEL
DESIGNATE_CHOP
DESIGNATE_PLANTS
DESIGNATE_SMOOTH
DESIGNATE_ENGRAVE
DESIGNATE_FORTIFY
DESIGNATE_TOGGLE_ENGRAVING
DESIGNATE_UNDO
DESIGNATE_REMOVE_CONSTRUCTION
BUILDING_DIM_Y_UP
BUILDING_DIM_Y_DOWN
BUILDING_DIM_X_UP
BUILDING_DIM_X_DOWN
BUILDING_ORIENT_UP
BUILDING_ORIENT_LEFT
BUILDING_ORIENT_RIGHT
BUILDING_ORIENT_DOWN
BUILDING_ORIENT_NONE
BUILDING_VIEW_ITEM
BUILDING_ADVANCE_STAGE
BUILDING_EXPAND_CONTRACT
BUILDING_TRIGGER_ENABLE_WATER
BUILDING_TRIGGER_MIN_WATER_UP
BUILDING_TRIGGER_MIN_WATER_DOWN
BUILDING_TRIGGER_MAX_WATER_UP
BUILDING_TRIGGER_MAX_WATER_DOWN
BUILDING_TRIGGER_ENABLE_MAGMA
BUILDING_TRIGGER_MIN_MAGMA_UP
BUILDING_TRIGGER_MIN_MAGMA_DOWN
BUILDING_TRIGGER_MAX_MAGMA_UP
BUILDING_TRIGGER_MAX_MAGMA_DOWN
BUILDING_TRIGGER_ENABLE_CREATURE
BUILDING_TRIGGER_ENABLE_LOCALS
BUILDING_TRIGGER_RESETS
BUILDING_TRIGGER_MIN_SIZE_UP
BUILDING_TRIGGER_MIN_SIZE_DOWN
BUILDING_TRIGGER_MAX_SIZE_UP
BUILDING_TRIGGER_MAX_SIZE_DOWN
UNITVIEW_GEN
UNITVIEW_INV
UNITVIEW_PRF
UNITVIEW_WND
UNITVIEW_NEXT
UNITVIEW_SLAUGHTER
UNITVIEW_GEN_COMBAT
UNITVIEW_GEN_LABOR
UNITVIEW_GEN_MISC
UNITVIEW_PRF_PROF
UNITVIEW_PRF_PET
UNITVIEW_PRF_PET_HUNT
UNITVIEW_PRF_PET_WAR
UNITVIEW_PRF_VIEW

Subsection

STRING_A000
STRING_A001
STRING_A002
STRING_A003
STRING_A004
STRING_A005
STRING_A006
STRING_A007
STRING_A008
STRING_A009
STRING_A010
STRING_A011
STRING_A012
STRING_A013
STRING_A014
STRING_A015
STRING_A016
STRING_A017
STRING_A018
STRING_A019
STRING_A020
STRING_A021
STRING_A022
STRING_A023
STRING_A024
STRING_A025
STRING_A026
STRING_A027
STRING_A028
STRING_A029
STRING_A030
STRING_A031
STRING_A032
STRING_A033
STRING_A034
STRING_A035
STRING_A036
STRING_A037
STRING_A038
STRING_A039
STRING_A040
STRING_A041
STRING_A042
STRING_A043
STRING_A044
STRING_A045
STRING_A046
STRING_A047
STRING_A048
STRING_A049
STRING_A050
STRING_A051
STRING_A052
STRING_A053
STRING_A054
STRING_A055
STRING_A056
STRING_A057
STRING_A058
STRING_A059
STRING_A060
STRING_A061
STRING_A062
STRING_A063
STRING_A064
STRING_A065
STRING_A066
STRING_A067
STRING_A068
STRING_A069
STRING_A070
STRING_A071
STRING_A072
STRING_A073
STRING_A074
STRING_A075
STRING_A076
STRING_A077
STRING_A078
STRING_A079
STRING_A080
STRING_A081
STRING_A082
STRING_A083
STRING_A084
STRING_A085
STRING_A086
STRING_A087
STRING_A088
STRING_A089
STRING_A090
STRING_A091
STRING_A092
STRING_A093
STRING_A094
STRING_A095
STRING_A096
STRING_A097
STRING_A098
STRING_A099
STRING_A100
STRING_A101
STRING_A102
STRING_A103
STRING_A104
STRING_A105
STRING_A106
STRING_A107
STRING_A108
STRING_A109
STRING_A110
STRING_A111
STRING_A112
STRING_A113
STRING_A114
STRING_A115
STRING_A116
STRING_A117
STRING_A118
STRING_A119
STRING_A120
STRING_A121
STRING_A122
STRING_A123
STRING_A124
STRING_A125
STRING_A126
STRING_A127
STRING_A128
STRING_A129
STRING_A130
STRING_A131
STRING_A132
STRING_A133
STRING_A134
STRING_A135
STRING_A136
STRING_A137
STRING_A138
STRING_A139
STRING_A140
STRING_A141
STRING_A142
STRING_A143
STRING_A144
STRING_A145
STRING_A146
STRING_A147
STRING_A148
STRING_A149
STRING_A150
STRING_A151
STRING_A152
STRING_A153
STRING_A154
STRING_A155
STRING_A156
STRING_A157
STRING_A158
STRING_A159
STRING_A160
STRING_A161
STRING_A162
STRING_A163
STRING_A164
STRING_A165
STRING_A166
STRING_A167
STRING_A168
STRING_A169
STRING_A170
STRING_A171
STRING_A172
STRING_A173
STRING_A174
STRING_A175
STRING_A176
STRING_A177
STRING_A178
STRING_A179
STRING_A180
STRING_A181
STRING_A182
STRING_A183
STRING_A184
STRING_A185
STRING_A186
STRING_A187
STRING_A188
STRING_A189
STRING_A190
STRING_A191
STRING_A192
STRING_A193
STRING_A194
STRING_A195
STRING_A196
STRING_A197
STRING_A198
STRING_A199
STRING_A200
STRING_A201
STRING_A202
STRING_A203
STRING_A204
STRING_A205
STRING_A206
STRING_A207
STRING_A208
STRING_A209
STRING_A210
STRING_A211
STRING_A212
STRING_A213
STRING_A214
STRING_A215
STRING_A216
STRING_A217
STRING_A218
STRING_A219
STRING_A220
STRING_A221
STRING_A222
STRING_A223
STRING_A224
STRING_A225
STRING_A226
STRING_A227
STRING_A228
STRING_A229
STRING_A230
STRING_A231
STRING_A232
STRING_A233
STRING_A234
STRING_A235
STRING_A236
STRING_A237
STRING_A238
STRING_A239
STRING_A240
STRING_A241
STRING_A242
STRING_A243
STRING_A244
STRING_A245
STRING_A246
STRING_A247
STRING_A248
STRING_A249
STRING_A250
STRING_A251
STRING_A252
STRING_A253
STRING_A254
STRING_A255
CUSTOM_A
CUSTOM_B
CUSTOM_C
CUSTOM_D
CUSTOM_E
CUSTOM_F
CUSTOM_G
CUSTOM_H
CUSTOM_I
CUSTOM_J
CUSTOM_K
CUSTOM_L
CUSTOM_M
CUSTOM_N
CUSTOM_O
CUSTOM_P
CUSTOM_Q
CUSTOM_R
CUSTOM_S
CUSTOM_T
CUSTOM_U
CUSTOM_V
CUSTOM_W
CUSTOM_X
CUSTOM_Y
CUSTOM_Z
CUSTOM_SHIFT_A
CUSTOM_SHIFT_B
CUSTOM_SHIFT_C
CUSTOM_SHIFT_D
CUSTOM_SHIFT_E
CUSTOM_SHIFT_F
CUSTOM_SHIFT_G
CUSTOM_SHIFT_H
CUSTOM_SHIFT_I
CUSTOM_SHIFT_J
CUSTOM_SHIFT_K
CUSTOM_SHIFT_L
CUSTOM_SHIFT_M
CUSTOM_SHIFT_N
CUSTOM_SHIFT_O
CUSTOM_SHIFT_P
CUSTOM_SHIFT_Q
CUSTOM_SHIFT_R
CUSTOM_SHIFT_S
CUSTOM_SHIFT_T
CUSTOM_SHIFT_U
CUSTOM_SHIFT_V
CUSTOM_SHIFT_W
CUSTOM_SHIFT_X
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_Z
CUSTOM_CTRL_A
CUSTOM_CTRL_B
CUSTOM_CTRL_C
CUSTOM_CTRL_D
CUSTOM_CTRL_E
CUSTOM_CTRL_F
CUSTOM_CTRL_G
CUSTOM_CTRL_H
CUSTOM_CTRL_I
CUSTOM_CTRL_J
CUSTOM_CTRL_K
CUSTOM_CTRL_L
CUSTOM_CTRL_M
CUSTOM_CTRL_N
CUSTOM_CTRL_O
CUSTOM_CTRL_P
CUSTOM_CTRL_Q
CUSTOM_CTRL_R
CUSTOM_CTRL_S
CUSTOM_CTRL_T
CUSTOM_CTRL_U
CUSTOM_CTRL_V
CUSTOM_CTRL_W
CUSTOM_CTRL_X
CUSTOM_CTRL_Y
CUSTOM_CTRL_Z
CUSTOM_ALT_A
CUSTOM_ALT_B
CUSTOM_ALT_C
CUSTOM_ALT_D
CUSTOM_ALT_E
CUSTOM_ALT_F
CUSTOM_ALT_G
CUSTOM_ALT_H
CUSTOM_ALT_I
CUSTOM_ALT_J
CUSTOM_ALT_K
CUSTOM_ALT_L
CUSTOM_ALT_M
CUSTOM_ALT_N
CUSTOM_ALT_O
CUSTOM_ALT_P
CUSTOM_ALT_Q
CUSTOM_ALT_R
CUSTOM_ALT_S
CUSTOM_ALT_T
CUSTOM_ALT_U
CUSTOM_ALT_V
CUSTOM_ALT_W
CUSTOM_ALT_X
CUSTOM_ALT_Y
CUSTOM_ALT_Z
Not Supported
Ctrl+
Alt+
Shft+
Backspace
Tab
Clear
Enter
Shift
Ctrl
Alt
Pause
Caps
Escape
Space
Page Up
Page Down
End
Up
Right
Down
Print
Execute
Print Screen
Insert
Delete
Numpad 0
Numpad 1
Numpad 2
Numpad 3
Numpad 4
Numpad 5
Numpad 6
Numpad 7
Numpad 8
Numpad 9
Separator
Subtract
Add
Multiply
Decimal
Divide
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
F13
F14
F15
F16
F17
F18
F19
F20
F21
F22
F23
F24
Numlock
Scroll
L Shift
R Shift
L Control
R Control
L Menu
R Menu
Key BA
Plus
Comma
Minus
Period
Key BF
Key C0
Key DB
Key DC
Key DD
Key DE
Key DF
Key E1
Key E2
Key E3
Key E4
Key E9
Key EA
Key EB
Key EC
Key ED
Key EE
Key EF
Key F1
Key F2
Key F3
Key F4
Key F5
Key Hangul/Kana
Key Junja
Key Final
Key Hanja/Kanji
Key Convert
Key Nonconvert
Key Accept
Key Mode Change
Key 92
Key 93
Key 94
Key 95
Key 96

Subsection

NOT_SUPPORTED
CTRL+
ALT+
SHIFT+
BACKSPACE
TAB
CLEAR
ENTER
SHIFT
CTRL
ALT
CAPS
ESCAPE
SPACE
PAGEUP
PAGEDOWN
END
HOME
UP
DOWN
PRINT
EXECUTE
PRINTSCREEN
INSERT
DELETE
NUMPAD0
NUMPAD1
NUMPAD2
NUMPAD3
NUMPAD4
NUMPAD5
NUMPAD6
NUMPAD7
NUMPAD8
NUMPAD9
SEPARATOR
SUBTRACT
ADD
MULTIPLY
DECIMAL
DIVIDE
NUMLOCK
SCROLL
LSHIFT
RSHIFT
LCTRL
RCTRL
LMENU
RMENU
KEYBA
PLUS
COMMA
MINUS
PERIOD
KEYBF
KEYC0
KEYDB
KEYDC
KEYDD
KEYDE
KEYDF
KEYE1
KEYE2
KEYE3
KEYE4
KEYE9
KEYEA
KEYEB
KEYEC
KEYED
KEYEE
KEYEF
KEYF1
KEYF2
KEYF3
KEYF4
KEYF5
KEYHANGULKANA
KEYJUNJA
KEYFINAL
KEYHANJAKANJI
KEYCONVERT
KEYNONCONVERT
KEYACCEPT
KEYMODECHANGE
KEY92
KEY93
KEY94
KEY95
KEY96
  Dwarf Fortress Options  
Ending game...
Really retire?  All active saves will be deleted.  (
 = yes, other = no)
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abort Game
Succumb to the Invasion
Abandon the Fortress
Retire (or Rest a while) as a Peasant
Finish Game
Give in to Starvation
 (holding another's goods)
NULL unit pointer on load
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
NULL job pointer on load
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Pet Info Reference (Pet)
Nuked Pet Info Reference (Owner)
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
current
/world.sav
  Dwarf Fortress Options: Save Game  
Saving...
  Dwarf Fortress Options: Key Bindings  
 - Export to txt
 and a key
to change a key binding.
[DISPLAY_STRING:
NO_FILE
data/help/
: Customize Nickname
, `
'
: Customize Profession Name
: Done with string entry
: Abort string entry
This creature
 is non-hostile.
 is a skulking perpetrator of mischief.
 is a minion of evil.
 is a brutal enemy of your kind.
 is of the wilderness.
 is of the walking dead.
 is crazed!
 is an invader.
 is from the depths of the underworld.
 is an uninvited guest.
 is a current resident.
 is from 
 is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs: 
No
Chest
Demands:
Throne Room/Office
Bedroom
Mandates:
Export of 
Make 
Complete 
 Jobs
 Prohibited
: Thoughts and preferences
: Relationships
: Customize
data/sound/
.ogg
  Moving Records  
: Start recording (active record is erased, stops when you return here)
: Play the active moving record
: Save the active moving record (you will be prompted for a name)
: Load a moving record
data/movies/
.cmv
data/movies/*.cmv
ecwe
hlaas
** Loading Fortress **
** Loading Adventurer **
  Dwarf Fortress Options: Load Game  
Unknown Type Error
There are no active games.
Loading game...
Mine
Channel
Remove Up Stairs/Ramps
Upward Stairway
Downward Stairway
Up/Down Stairway
Upward Ramp
Chop Down Trees
Gather Plants
Smooth Stone
Engrave Stone
Carve Fortifications
Toggle Engravings
Remove Designation
unprepared 
Plant Cloth
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Artifact
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Ash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Yes
 Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Minimum 
Maximum 
 X-Variance
 Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
 Elevation Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
 Square Count
 Region Count
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
  Stockpile Settings  
Food
Furniture/Siege Ammo
Graveyard
Refuse
Coins
Bars/Blocks
Gems
Finished Goods
Cloth
Weapons/Trap Comps
Additional Options
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Leaves
Milled Plant
Bone Meal
Fat
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Corpses
Body Parts
Type
Material
Metals
Other Materials
Bars
Bars: Metal
Blocks
Blocks: Metal
Metal Ores
Economic
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Body
Head
Feet
Hands
Legs
Core Quality
Total Quality
: Toggle
: Enable
: Disable
Mill Products
Fats
Liquids
Types
Corpse
Materials
Silk Thread
Plant Thread
Silk Cloth
Trap Comps
Qualities
Empty Cages
Empty Animals Traps
Sand Bag
Usable
Unusable
: Allow All
: Block All
: Permit 
: Forbid 
: View Biomes
 x 
Brush Radius 
Smoothing Brush
Normal Brush
ELEV
TEMP
DRAIN
SAV
VOLC
(View)
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range: 
: Set Preset Field Values
  Export Local Image  
Your Units
Buildings
: Export Image
local_map
-param-
.txt
Created in DF 
  Music and Sound Options  
Volume: 
/255
=========
 or left-click: Change volume.  
: Done.
  Relationships of 
Pet
Spouse
Mother
Father
Lover
Child
Friend
Grudge
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
: Back to Main
  Workshop Profile  
Permitted Workers
: Permit All
: Min - 
: Max - 
 for more
 to close window

Section

FAT
TALLOW
 has created a masterpiece!
This is
 a
n
This is a stack of
These are 
 bundles of
This is a bundle of
 well-prepared
 finely-prepared
 superiorly prepared
 exceptional prepared
 masterfully prepared
 well-crafted
 finely-crafted
 superior quality
 exceptional
 masterful
 created by an unknown artisan
All 
craftsman
ship is of the highest quality.  
The ingredients are 
well-
finely 
superiorly 
exceptionally 
masterfully 
minced 
cooked 
It is 
encrusted with
studded with
decorated with
well-crafted 
finely-crafted 
superior quality 
exceptionally worked 
masterfully worked 
 by an unknown artist
encircled with bands of 
The handle is made from 
This object 
is adorned with hanging rings of 
menaces with spikes of 
It is made from 
The thread is 
gray
superbly 
colored
This object is showing some wear.  
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
&r
You gain possession of the 
 remains stuck in your 
You maintain possession of the 
 is torn from your 
You've lost possession of the 
null item load -- type: 
your 
material
partial 
skeleton
partial remains
mutilated 
Seed
Cheese
Spice
Mill
Rendered Fat
 Barrel
 <#
>
Coin
Bar/Block
 Bin
aquarium
exceptional 
masterful 
 cloth
 woven by 
NULL inventory item on load: id #
NULL inventory pointer on load
[C:5:0:1]
Slayer
Unknown creature
 kill

Weapon and Armor tokens

BOLT
ITEM_WEAPON
ITEM_TOY
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
Unrecognized Item Definition Type: 
ADJECTIVE
SIZE
WEIGHT
SHOOT_FORCE
SHOOT_MAXVEL
SKILL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
MATERIAL_SIZE
EDGE
Unrecognized Item Definition (Weapon) Token: 
HARD_MAT
Unrecognized Item Definition (Toy) Token: 
Unrecognized Item Definition (Instrument) Token: 
HITS
IS_SCREW
IS_SPIKE
Unrecognized Item Definition (Trap Component) Token: 
SOFT
HARD
BARRED
SCALED
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
OVER
UNDER
COVER
COVERAGE
PREPLURAL
MATERIAL_PLACEHOLDER
VALUE
ARMORLEVEL
UBSTEP
MAX
LBSTEP
METAL_ARMOR_LEVELS
Unrecognized Item Definition (Armor) Token: 
CLASS
Unrecognized Item Definition (Ammo) Token: 
Unrecognized Item Definition (Siege Ammo) Token: 
UPSTEP
Unrecognized Item Definition (Gloves) Token: 
Unrecognized Item Definition (Shoes) Token: 
BLOCKCHANCE
Unrecognized Item Definition (Shield) Token: 
Unrecognized Item Definition (Helm) Token: 
Unrecognized Item Definition (Pants) Token: 
LEVEL
Unrecognized Item Definition (Food) Token: 

Section

DOUBLE TAGGED ITEM: 
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
Construct Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk Creature
Make Cheese
Process Plants (Vial)
Process Plants (Bag)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Brew Drink
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle Large Creature
Unchain Pet
Release Large Creature
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage Large Creature
Cage Small Creature
Pit/Pond Large Animal
Pit/Pond Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Trade at Depot
Chain Animal
Slaughter Animal
Unchain Animal
Tame 
a Large Animal
Tame a Small Animal
Mint 
 Coins
Cut 
Decorate With 
Stud With 
Encrust 
 With 
Collect Sand
Construct 
 Blocks
Make Raw 
 Portal
 Hatch Cover
 Grate
Construct Traction Bench
 Splint
 Crutch
 Box
Forge 
Make Totem
 Terrarium
 Cage
 Waterskin
 Vial
 Flask
 Cup
 Mug
 Goblet
 Instrument
 Toy
 Tube
 Pipe Section
 Bucket
 Backpack
 Quiver
Bait Trap with 
 Ballista Arrow Head
Assemble 
Construct
 Catapult Parts
 Mechanisms
 Ballista Parts
 Anvil
 Bed
 Quern
 Millstone
Train Hunting Animal
Train War Animal
Make Charcoal
Make Ash
Reaction
Smelt 
 Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew 
 Image
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Thread into Cloth
 (Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Bring Item to Shop
Bring Item to Depot
Eat
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Hunt
Starting Fist Fight
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Store Owned Item
Pickup Equipment
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Load Cage Trap
Load Stone Trap
Load Weapon Trap
Cast Spell
SYMBOL
NOUN
PREFIX
VERB
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token: 
S_WORD
Unrecognized Symbol Token: 
T_WORD
Unrecognized Translation Token: 
HOLY
NAME_SWAMP
NAME_DESERT
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
*** Error(s) finalizing the symbol 
Unrecognized word token: 
*** Error(s) finalizing the translation 
Impoverished Word Selector
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split

Section

Unrecognized Material Template Token: 
*** Error(s) finalizing the material template 
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
STRUCTURAL_PLANT_MAT
SEED_MAT
LEAF_MAT
BONE
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
SLIME
ICHOR
GOO
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
Unrecognized Color Token in Material Template: 
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TORSION_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
BENDING_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
MAX_EDGE
MATERIAL_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
MATERIAL_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
MULTIPLY_VALUE
magma
boiling magma
GRAY
RED
amber
ground amber
coral
ground coral
WHITE
green glass
ground green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
molten clear glass
boiling clear glass
crystal glass
ground crystal glass
molten crystal glass
boiling crystal glass
ice
snow
coal
coal powder
BLACK
potash
ash
pearlash
frozen lye
frozen lye powder
lye
boiling lye
mud
dirt
BROWN
vomit
molten salt
boiling salt
filth
frozen filth
frozen filth powder
boiling filth
YELLOW
unknown frozen substance
unknown frozen powder
unknown substance
unknown boiling substance
grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown plant substance
unknown boiling plant substance
SYNDROME
SYN_NAME
SYN_INJECTED
SYN_CONTACT
SYN_INHALED
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_IMMUNE_CREATURE
CE_PAIN
SEV
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
CE_SWELLING
CE_OOZING
CE_BRUISING
CE_BLISTERS
CE_NUMBNESS
CE_PARALYSIS
CE_FEVER
CE_BLEEDING
CE_COUGH_BLOOD
CE_VOMIT_BLOOD
CE_NAUSEA
CE_UNCONSCIOUSNESS
CE_NECROSIS
CE_IMPAIR_FUNCTION
CE_DROWSINESS
CE_DIZZINESS
PROB
LOCALIZED
RESISTABLE
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
 cough
 coughs
 up blood.
 vomit
 blood.

Section

: Could not locate material template 
WAFERS
DEEP_SPECIAL
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
Unrecognized Inorganic Material Definition Token: 
NAME_PLURAL
AUTUMNCOLOR
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
SAPLING
GROWDUR
PICKED_TILE
DEAD_PICKED_TILE
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
WET
DRY
Unrecognized Plant Token: 
: Smelt Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
Sharp blades
Extract 
 strands
%)
Ore of 
 spits out 
 drops 
 has moved out of range!
 has become entangled in a hidden web!
 caught up in a web!
 has claimed a 
 has begun a mysterious construction!
Your mason has defaced a 
 destroyed
 toppled
loop path fail: 
<same square> 
<invalid start> 
<invalid goal> 
 -> 
: Id #
:Path Goal 
:Station 
Nemesis Unit Load Failed
ANXIETY
ANGER
DEPRESSION
SELF_CONSCIOUSNESS
IMMODERATION
VULNERABILITY
FRIENDLINESS
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
CHEERFULNESS
IMAGINATION
ARTISTIC_INTEREST
EMOTIONALITY
ADVENTUROUSNESS
INTELLECTUAL_CURIOSITY
LIBERALISM
TRUST
STRAIGHTFORWARDNESS
ALTRUISM
COOPERATION
MODESTY
SYMPATHY
SELF_EFFICACY
ORDERLINESS
DUTIFULNESS
ACHIEVEMENT_STRIVING
SELF_DISCIPLINE
CAUTIOUSNESS
Unrecognized Personality Facet Token: 
C
text_viewer
 has ended a mandate.
A mandate has ended.
The work slowdown by the 
 is over.
Wagon Pathing Catastrophe
caravan from 
 has arrived.
Their wagons have bypassed your inaccessible site.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
A migrant has decided to brave this terrifying place.
A migrant has arrived, despite the danger.
A migrant has arrived.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed death-trap this season.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
The fortress attracted no migrants this season.
  Trade Goods Available to be Moved  
Inaccessible
Distance: 
[TRADING]
[PENDING]
: Sorting by distance
: Sorting by value
Sorting by distance
: Pending on top
: Pending mixed in
: Culling on mandates
: Ignoring mandates
: Move good
: View good
: Select 
 to stop typing.
Merchants Present
Trading with 
 (Owes you 
:  
Greetings.  Let's trade.
I cannot take so much -- and at such cost!
I wish I could take so much, but my animals...
I won't trade at a loss.
Ah, wonderful.  Thank you for your business.
Yes, and trade we will!  Simply tell me
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they?  Now,
what do offer for them?
Are these gifts?  Do you wish to trade?
You truly despise life, don't you?
I am beside myself with grief.  Perhaps we will show you how they suffered.
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
I see your low race still revels in death.
That poor, gentle creature...
If it were in a cage of some kind...
As it stands, I can't accept something that wriggles and writhes so.
I simply cannot afford this trade.
Perhaps if you throw in some more goods I can make an offer.
I can't possibly accept, but how about this?  A true bargain.
[T]
: View good, 
: Mark for trade
: Trade     
: Set currency trade
Asking for 
Offering 
Not trading currency
  Merchants from 
:  My apologies, but we're still unloading.
We'll be ready soon!
There are no merchants present with which to trade.
Greetings from the outer lands.  
Greetings from the Mountainhomes.  
Your efforts are legend there.  Let us trade!
Greetings.  We are enchanted by 
your more ethical works.  We've come to trade.
Greetings.  The 
ship of the 
 is unparalleled.  Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
What do you want?
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
With your trade goods such as they are, I can't 
fathom you ending up with all of those items.
You are too kind.
I will see that our leader gets this offering.
Take what you wish.  I can't stop you.
You wish to make an offering?  We love gifts.
You wish to make an offering to our leader?  
This would please us greatly.  What do you offer?
[Chuckles]  How droll.
[Laughs uproariously]  You had me 
going there.  Obviously, your copious wit is matched only by your industry!
Yes, and trade we will!  Simply tell me 
These _are_ fine items, aren't they?  Now, 
My stones, are you giving me those?  Do you 
wish to trade or to make an offering to our leader?
You truely despise life, don't you?  
Once a beautiful tree, and now?  
I see your low race still revels in death.  
 seems 
ecstatic with the trading
very happy about the trading
pleased with the trading
willing to trade
to be rapidly losing patience
not going to take much more of this
unwilling to trade
: Seize marked, 
: Trade
: Offer marked to 
Allowed Weight: 
Excess Weight: 
Value: 
Trader Profit: 
Trader Loss: 
The following fortress goods were added for the counteroffer:
: Consider the offer
 diplomat from 
 meets with 
  Trade Agreement with 
Good
Priority
O|---
|O|--
-|O|-
--|O|
---|O
: View stockpile.
: Scroll.
Peace is calling out to us.  How do you respond?
 - I hear her voice.  Let us stop this war.
 - We will drown her out with the screams of your dying.  Begone.
It's such a pleasant place you've carved out for yourselves...
 - Finish peeking in on conversation.
Let's discuss the state of our current agreements...
Well then, we have finalized the export agreement.
Feel free to go over the documents.
I see.  Perhaps we'll make an export agreement next year.
 - Look over documents.
Let's discuss what we are willing to offer for your 
ship...
Well then, we have finalized the import agreement.
Remember, trade agreements strengthen bonds.  Please consider an import
agreement next year.
What requests do you have of our merchants?
 - Begin discussion.
Merit deserves a reward, and I come empowered to establish this colony as an
official land of our realm.
Do you have any 
 to recommend for elevation?
 - I can scarcely believe this good news!  I have some recommendations.
 - Flattering, but we'd rather maintain our distance from the homeland.
You continue to impress!  I have come empowered to elevate this land in the
eyes of our realm.
We can part with at most 
 trees, butcher.
 - We can abide by this.  Let us work toward mutual co-existence.
 - Our needs exceed your allowances.  Relax.  They're only trees.
We elves are partial in particular to the trees in the forests
surrounding your lands.  Although we are loathe to spare a
single branch to your senseless slaughter, we are willing to ask
that you cap your tree-fells at one hundred until we next meet.
I will try to return next year as I am able.
 - We can grant this request.  Let's discuss the specifics, though...
 - We cannot stop production just because of your quaint sensibilities.
No positions available
No recommendations available
: Select position
: Recommend
: Scroll recommendations
: Abort (you must fill all)
: Select.
: Scroll left.
 has come!
Miners Guild
Carpenters Guild
Masons Guild
Metalsmiths Guild
Jewelers Guild
Craftsmen
 Guild
Guild
The merchants from 
 will be leaving soon.
 have embarked on their journey.
: Scroll right.
Text generation failed: 
GLOBAL
CHAR
IKEY
CHOICE
/CHOICE
LOCX
VAR
LINK
B
    
/TITLE
/LINK
TREESREMOVED
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
YOURCIV
YOURFORT
NULL
LOCAL_LARGE_PREDATOR
RANGE
DIPLOMAT
ASSOCIATE
ACTOR
NOBLE
ADD_FLAG
REMOVE_FLAG
 bids you farewell!
NATIVENAME
TRANSLATEDNAME
TITLENAME
HISTNAME
beasts
Gate

Section

No Buildings Nearby
This building has
been claimed by
works
furiously!
keeps
muttering 
secretly...
works,
darkly brooding...
with menacing fury!
broods
"Yes.  I need 
"Leave me.  I need... 
things...  certain things
."
screams
"I must have 
!"
mutters
 needs
bones...  yes
a shell
a corpse
tree... life
raw... green
raw... clear
raw... crystal
rough... color
stone... rock
bars... metal
gems... shining
blocks... bricks...
leather... skin
cloth... thread
..."
sketches
pictures of 
skeletons
shells
a forest
glass
glass and burning wood
rough gems and glass
a quarry
shining bars
of metal
square blocks
stacked leather
stacked cloth
: Brew a Drink
: Extract Plant Essence
: Collect Webs
: Weave Cloth (Plant Thread)
: Weave Silk Cloth
: Weave Metal Cloth
: Mill Plants
Needs to be powered
: Process Plants
: Process Plants (to Bag)
: Process Plants (to Barrel)
: Process Plants (to Vial)
: Milk Creature
: Make Cheese
Nobody
: Tame
: Train a Hunting Dog
: Train a War Dog
: Capture a Live Land Animal
: Tame a Small Animal
: Tame a Large Animal
: Make Rock Mechanisms
: Make Traction Bench
: Process a Raw Fish
: Extract from a Raw Fish
: Capture a Live Fish
: Butcher a dead animal
: Extract from a dead animal
: Capture a live land animal
: Dye Thread
: Dye Cloth
: Encrust Finished Goods
: Encrust Furniture
: Encrust Ammo
: Cut Gems
: Encrust with Gems
Must have magma accessible
from below one of the 8
boundary tiles
No tasks available
Check for raw material access
and fuel if necessary
: Use in Lever
: Use in Trigger
You don't have enough
mechanisms.
: Use in Target
: Assign
There is nothing that
can be linked up.
: Link up a Bridge
: Link up a Cage
: Link up a Chain
: Link up a Door
: Link up a Floodgate
: Link up a Hatch
: Link up a Wall Grate
: Link up a Floor Grate
: Link up Vertical Bars
: Link up Floor Bars
: Link up a Support
: Link up Spears/Spikes
: Link up a Gear Assembly
: Pull the Lever
: Add new task
: Cancel Current Task
: Promote Current Task
: Repeat
: Suspend
: Workshop Profile
Profile requires manager
No bucket
Bucket full
Active
Dry
: Size Room
: Free Room
: Resize Room
: Make Meeting Hall
Frozen Here
Frozen Elsewhere
Total Power: 
Total Power Needed: 
Stable Foundation
Hanging
: Stop Pumping Manually
: Start Pump Manually
Pumps from the north
Pumps from the east
Pumps from the south
Pumps from the west
: Choose Shooting Dir
Shoot: 
From Top to Bottom
From Bottom to Top
From Left to Right
From Right to Left
Give name
: Sleep
: Indiv Eq
: Squad Eq
: Make Archery Range
: Assign Room
Current Owner:
: Make Sculpture Garden
Occupants:
: Do Not Use For Justice
: Terrarium
: Aquarium
: Justice
: Make Room
: Owner
: Free
: Assign Animal to Chain
: Used by Justice (
Y
: Set Owner
Assigned: 
Chained: 
Fire at Will
Prepare to Fire
Not in Use
, Facing 
: Change Action
: Change Orientation
Operated by Mechanisms
Forbidden
Passable
, Internal
Pet-passable
Open
DOOR TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
: Forbid Passage
: Permit Passage
: Make Pet-passable
: Keep Tightly Closed
: Set as Internal
: Set as External
HATCH TAKEN BY INVADERS
Retake hatch to forbid it.
HATCH USED BY INTRUDER
This is the resting
place of
: Assign Tomb
: Free Tomb
: Resize Tomb
: Use for Burial (Y)
: Use for Burial (N)
: Allow Citizens (N)
: Allow Citizens (Y)
: Allow Pets (N)
: Allow Pets (Y)
: Make Tomb
: Assign Chair
: Free Chair
: Make Throne Room or Study
: Assign Table
: Free Table
: Meeting Hall (
: Make Dining Room
Move the cursor to the pile
you want to take from.
: Select Pile
: Change Settings
: Max Barrel - 
: Max Bin - 
: Take From A Pile
: Delete Selected
: Vacant
: Assign Bed
: Free Bed
: Barracks (
: Dormitory (
T: Stop rental (
* Eviction Underway *
* Move Underway *
: Rent this room
: Position
: Make Bedroom
Shopkeeper:
For Sale at 
: Move Goods to/from Depot
There are no merchants
trading right now.
: Trader requested at depot
: No trader needed at depot
: Anyone may trade
: Only broker may trade
Broker:
Broker can access depot
Broker cannot access depot
You do not have a broker.
: Nothing for Now
: Meat
: Fish
: Large Gem
Trap Occupied:
Trap Baited:
No seeds available
for this location
: Fallow
: Cancel Fert
: Fertilize
Ft 
: Seas Fert (
: Spring
: Summer
: Autumn
: Winter
Disengaged
: Make Barracks/Armory
: Remove Building
Cancel
Done
[A]
[L]
First, you need to create a
squad in the military
screen.  The military screen
is accessible from the main
view or you can press 
 now.
: Military screen
 etc.: Select exclusively
 etc.: Select multiple
: Scroll list
: Place opposite corner
: Place first corner
: Kill creatures at cursor
: Select from list
: Select in rectangle
: Back to squads
 etc.: Move to a point
 etc.: Center on a point
: Move to the cursor
Orders
 (squad)
: Attack
: Move
: Cancel orders
: Center on this squad
: View schedule
Sched - 
Near sq: 
 etc.: Choose squad
: Center on selected squad
: Active
: Select squads
: Select individuals
Resume
: One-Step
 route
: Add waypt
: Edit routes
: Del waypt
: Add route
: Edit waypts
: Del route
: Name route
: Center
: Back to points/notes
/100
: Place
: Name
: Note text
: Change symbol selector
: Adopt selected symbol
: Routes
: Remove from burrow
: Add to burrow
: Change selection
: Done naming
: Name burrow
: Select symbol/color
: Finish rectangle
: Start rectangle
: Mouse brush is 
one tile
3x3
round 5x5
: Currently painting
: Currently erasing
: Center on burrow
: Add new burrow
: Define this burrow
: Add citizens to burrow
: Create creature
: Place water
: Place magma
: Butcher
: Assume control
Outside
Inside
Light
Dark
Subterranean
Above Ground
No Units Nearby
Corrupt Soldier Mood: 
Has a horrible fell look!
Brooding darkly...
Has the aspect of one fey!
Peculiarly secretive...
Possessed by unknown forces!
Stricken by melancholy...
Crawling around babbling!
Running around babbling!
Crawling around crazed!
Running around crazed!
In a berserk rage!
Staring off into space...
Corrupt Strange Mood: 
Pet of 
Somebody
Creator of 
: Combat
: Labor
: Misc
Over-Exerted
Miserable
Very Unhappy
Unhappy
This animal is waiting for
conflict.
This animal hunts at will.
This adorable animal
can't work.
This animal isn't interested
in your wishes.
This animal is waiting to be
trained.
This animal can't work.
: Ready for Slaughter (Y)
: Ready for Slaughter (N)
: Work Dogs
Assign a trained animal:
There are no animals left.
: Hunting (
 Left)
: War (
 hunting beast
 assigned
 war beast
The baby can't work yet.
A child does as it pleases!
The noble will not work.
:Gen 
:Inv 
:Prf 
:Wnd 
:St
: Next
Horizontal Axle 
(N/S)
(E/W)
Upright Weapon
Pump from north
Pump from east
Pump from south
Pump from west
Chain
Chair or Throne
 (Raises 
 (Retracts)
Placement
: Change Height
: Change Width
: Resets
: One use only
: Water from 
 (Full)
: Min, 
: Max
: Water does not trigger
: Magma from 
: Magma does not trigger
: Creatures trigger
: Citizens trigger
: Citizens do not trigger
: Min (
: Max (
any
: Creatures do not trigger
Raise Dir
Item
 Needed)
 Max)
Dist
Num
: Done Selecting
: View Item
: Sel All
: Deselect
: Desel All
: Expand/Contract
Current Refuse Orders:
 Gather Refuse
 Ignore Refuse
   From Outside
 Dump Corpses
 Save Corpses
 Dump Skulls
 Save Skulls
 Dump Bones
 Save Bones
 Dump Shells
 Save Shells
 Dump Skins
 Save Skins
 Dump Other
 Save Other
Current Workshop Orders:
: Auto Loom All Thread
: Auto Loom Dyed Thread
: No Auto Loom
: Use Dyed Cloth
: Use Any Cloth
: Auto Collect Webs
: No Auto Collect Webs
: Auto Slaughter
: No Auto Slaughter
: Auto Butcher
: No Auto Butcher
: Auto Fishery
: No Auto Fishery
: Auto Kitchen
: No Auto Kitchen
: Auto Tan
: No Auto Tan
: Auto Kiln
: No Auto Kiln
: Auto Smelter
: No Auto Smelter
: Auto Other
: No Auto Other
Current Zone Orders:
: Zone-Only Drinking
: Prefer Zone Drinking
: Zone-Only Fishing
: Prefer Zone Fishing
Current Forbid Orders:
: Forbid used ammunition
: Claim used ammunition
: Forbid your dead
: Claim your dead
: Forbid your death items
: Claim your death items
: Forbid other non-hunted dead
: Claim other dead
: Forbid other death items
: Claim other death items
Forbidding of death objects
occurs at time of death.
Current Standing Orders:
: Announce all job cancellations.
: Announce most job cancellations.
: Announce some job cancellations.
: Announce no job cancellations.
 Gather Animals
 Ignore Animals
 Gather Food
 Ignore Food
 Gather Furniture
 Ignore Furniture
 Gather Bodies
 Ignore Bodies
: Refuse
 Gather Minerals
 Ignore Minerals
 Gather Wood
 Ignore Wood
 All Harvest
: Only Farmers Harvest
: Mix Food
: No Mix
: Workshop Orders
: Activity Zone Orders
These orders are superceded
by negative preferences.
Hotkey 
Zoom
: Change Name
: Zoom Here
Beds: 
Tables: 
Traction Benches: 
Boxes/bags: 
Thread: 
Cloth: 
Splints: 
Crutches: 
Powder for casts: 
Buckets: 
Soap: 
: Is Pond
: Is Pit
 (Half Full)
 (Not Full)
: Larger zone
: Smaller zone
Remove Activity Zone
New Activity Zone
Water Source (
Fishing (
Garbage Dump (
Pit/Pond (
Sand Collection (
Meeting Area (
Hot
Cold
Hospital (
Activity Zone #
: Water Source (
: Fishing (
: Garbage Dump (
: Pit/Pond (
: Sand Collection (
: Meeting Area (
: Hospital (
: Remove this zone
: Set Hospital Information
: Set Pit/Pond Information
: Stop Removing Zones
: Remove Zones
: Remove rectangle
Rectangle
Flow
Floor Flow
: Animal
: Food
: Furniture Storage
: Graveyard
: Wood
: Stone
: Gem
: Bar/Block
: Cloth
: Leather
: Ammo
: Coins
: Finished Goods
: Weapons
: Custom Stockpile
: Custom Settings
: Reserved Barrels - 
: Reserved Bins - 
: Remove Designation
: Reclaim Items/Buildings
: Forbid Items/Buildings
: Melt Items
: Remove Melt
: Dump Items
: Remove Dump
: Hide Items/Buildings
: Unhide Items/Buildings
: High Traffic Area
: Normal Traffic Area
: Low Traffic Area
: Restricted Traffic Area
High Traffic Cost: 
Normal Traffic Cost: 
Low Traffic Cost: 
Restricted Traffic Cost: 
: Change Cost
: Choose Area
 Wagon Access
 No Wagon Access
 Accessible Depot
 Inaccessible Depot
Depot accessible
Depot inaccessible
All depots inaccessible
All depots accessible
 depots accessible
: View Announcements
: Reports
: Unit List
: Look Around / Create
: View Units
: Hot Keys
: Move this menu/map
: Help
: Options
: Movies
: Building
: View Civilizations
: Designations
: Set Orders
: Job List
: Look Around
: Military
: Squads
: Points/Routes/Notes
: Define Burrows
: Stockpiles
: Zones
: Set Building Tasks/Prefs
: View Rooms/Buildings
: View Items in Buildings
: Nobles and Administrators
: Status
: Depot Access
: Artifacts
Warm 
Damp 
Muddy 
Snow-covered 
Mossy 
Sculpted
Detailed
Rough-hewn 
Straight 
Smooth 
Exposed 
Ice
Pillar
Cluster
Burning 
Dead 
Tree
Grass
Dry Grass
Dead Grass
Level
 Ice Floor
 Floor
 Boulder
Driftwood
 Pebbles
 Cavern Floor
Wet 
Young 
 Sapling
Sapling
Shrub
Furrowed 
Ashes
Waterfall
River Source
Chasm
Eerie Glowing Pit
Glowing Floor
Glowing Barrier
Semi-molten Rock
Lava Flow
Magma Flow
Murky Pool
River
Brook
Grassy Upward Stairway
Grassy Up/Down Stairway
Grassy Downward Stairway
 Up/Down Stairway
 Downward Stairway
 Upward Stairway
Ice Up/Down Stairway
Ice Downward Stairway
Ice Upward Stairway
Grassy Upward Slope
Dry Grass Upward Slope
Dead Grass Upward Slope
Glacial Upward Slope
 Upward Slope
Glacial Downward Slope
Grassy Downward Slope
Dry Grass Downward Slope
Dead Grass Downward Slope
 Downward Slope
Downward Slope
Open Space
SLATED FOR REMOVAL
Waiting for construction...
Waiting for architect...
Designed...
Construction initiated.
Partially constructed.
Construction nearly done.
Construction suspended.
Construction inactive.
: Stop Removal
: Suspend Construction
No Special Profession
Any Metalsmithing
Any Workshop Farming
Wood/Stone/Boneworking
Any Fishing
Null
Here we have 
prone 
swimming 
 lying
 standing
 own 
guts
deep in 
various
 rotten
 guts
many corpses
some corpses
a few corpses
much gore
some gore
a few corpse chunks
many bones
some bones
a few bones
many objects
some objects
a few objects
 stuck to 
warm 
damp 
vomit-covered 
blood-stained 
pus-spattered 
ichor-drenched 
mossy 
sculpted 
detailed 
rough-hewn 
straight 
smooth 
exposed 
pillar
fortification
cluster
wall
 all
 amidst 
bloody
pus
pus-spattered
ichor
ichor-flecked
goo
gooey
slime
slimy
a pool of 
chunky 
a slurry of 
a pile of 
a spattering of 
a pile of vomit
You slam
 into an obstacle and 
blow
blows
 apart!
 into an obstacle!
you
 struck by a ball of flames!

Section

Random Buffer Overload
FUEL
AUTOMATIC
REAGENT
PRODUCT
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
: Unrecognized Reaction Token: 
*** Error(s) finalizing the reaction 
KILN
SMELTER
KITCHEN
 ore

Worldgen Strings

Set Region Information Overflow
*START REGION SAVE*
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
Not enough peaks: 
<
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down: 
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Not enough river start points after erosion
Too many distinct subregions (over by 
 will be logged after parameter dump.
A world gen error from DF 
Error sorting rivers: working with 
 ran into 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion: 
Not enough high altitude locations after erosion
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Final swamp region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
It is raining outside.
It is snowing outside.
There is thick fog outside.
There is fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates 
the night
the dawn
the day
the sunset
It is raining.
It is snowing.
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark cloud pillars pressing through it.
A towering gray cloud descends from the white sky above you.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
A dark, towering cloud rises into a striped sky.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
A dark, menacing cloud towers above you, crowned by an anvil.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is clear above you.
The sun is rising
 in the west
 in the east
The sun is
 low
 high
western
eastern
 sky
The sun is directly above you
The sun is setting
 to the east
 to the west
 behind the clouds
full moon
waxing gibbous moon
waxing half moon
waxing crecent moon
waning gibbous moon
waning half moon
waning crescent moon
 is rising
 is directly above you
 is setting
 bright behind the clouds
 pale behind the clouds
 hardly visible behind the clouds
The stars are out.
There is a strong breeze blowing from the 
There is a cool breeze blowing from the 
There is a gentle breeze blowing from the 
south
north
east
west
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
territory_map-
historical_map-
world_map-
-world_gen_param
Inappropriate Waterlevel Biome Choice (2)
Inappropriate Waterlevel Biome Choice (4)
Midmap effective coordinate check out of bounds
[WORLD_GEN]
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
DIM:
EMBARK_POINTS:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
TITAN_NUMBER:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
feature-
data/save/current/feature-
Mountain-Slope Overflow
: Null Pop Num
Non-feature related elevation hole
You have located 
", a 
fortress
dark tower
cave
forest retreat
town
important location
/site-
, Region Pop: Null Square Count
-world_history
: nomadic population of 
Worship List
 List
[*] 
 (b.
???
 d. 
, Reign Began: 
, Inherited
 from mother
 from father
 from paternal grandmother
 from paternal grandfather
 from maternal grandmother
 from maternal grandfather
, *** New Line
, *** Original Line
Married
 (d. 
Never Married
No Children
 Child
 (out-lived)
 (out-lived 
 of them)
 -- Ages
 at death
(d. 
      
Worshipped 
Worships 
-world_sites_and_pops
Parent Civ: 
Unnumbered 
Unnumbered
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
data/save/current/region_snapshot-
region_snapshot-
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
RCP_BASIC_BODY
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_UPPER_BODY
RCP_LOWER_BODY
RCP_THORAX
RCP_ABDOMEN
RCP_CEPHALOTHORAX
RCP_HEAD
RCP_TWO_PART_ARMS
RCP_PINCERS
RCP_CLAW_ARMS
RCP_FIRST_SIMPLE_LEGS
RCP_SECOND_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_FIFTH_SIMPLE_LEGS
RCP_SIMPLE_FRONT_LEGS
RCP_SIMPLE_REAR_LEGS
RCP_TWO_PART_LEGS
RCP_FRONT_FLIPPER
RCP_REAR_FLIPPER
RCP_TWO_FLIGHTLESS_WINGS
RCP_TWO_WINGS
RCP_TAIL
RCP_2_TAILS
RCP_3_TAILS
RCP_TAIL_STINGER
RCP_LOWER_BODY_STINGER
RCP_PROBOSCIS
RCP_TRUNK
RCP_SHELL
RCP_ANTENNAE
RCP_1_HEAD_HORN
RCP_2_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_4_HEAD_HORNS
RCP_LARGE_MANDIBLES
RCP_5_FINGERS
RCP_4_FINGERS
RCP_3_FINGERS
RCP_2_FINGERS
RCP_5_TOES
RCP_4_TOES
RCP_3_TOES
RCP_2_TOES
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_FRONT_TOES
RCP_5_REAR_TOES
RCP_4_REAR_TOES
RCP_3_REAR_TOES
RCP_2_REAR_TOES
RCP_1_EYE
RCP_2_EYES
RCP_3_EYES
RCP_BEAK
RCP_NOSE
RCP_CHEEKS
RCP_LUNGS
RCP_HEART
RCP_GUTS
RCP_THROAT
RCP_SPINE
RCP_NECK
RCP_BRAIN
RCP_SKULL
RCP_MOUTH
RCP_TEETH
RCP_RIBS
RCP_RIBS_EXTERNAL
RCP_LIPS
RCP_EYELIDS
RCP_GLOSS_HOOF
RCP_GLOSS_PAW
Cannot generate random creatures -- missing body 
Cannot generate random creatures -- missing body gloss 
STANDARD_MATERIALS
STANDARD_TISSUES
CHITIN_MATERIALS
CHITIN_TISSUES
FACIAL_HAIR_TISSUES
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
EXOSKELETON_TISSUE_LAYERS
STANDARD_HEAD_POSITIONS
HUMANOID_HEAD_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
SHELL_POSITIONS
HUMANOID_RELSIZES
Cannot generate random creatures -- missing body detail plan 
SKIN_TEMPLATE
FAT_TEMPLATE
MUSCLE_TEMPLATE
SINEW_TEMPLATE
BONE_TEMPLATE
CARTILAGE_TEMPLATE
HAIR_TEMPLATE
FEATHER_TEMPLATE
SCALE_TEMPLATE
NAIL_TEMPLATE
TOOTH_TEMPLATE
EYE_TEMPLATE
NERVE_TEMPLATE
BRAIN_TEMPLATE
LUNG_TEMPLATE
HEART_TEMPLATE
LIVER_TEMPLATE
GUT_TEMPLATE
STOMACH_TEMPLATE
PANCREAS_TEMPLATE
SPLEEN_TEMPLATE
KIDNEY_TEMPLATE
LEATHER_TEMPLATE
HORN_TEMPLATE
PEARL_TEMPLATE
SILK_TEMPLATE
BLOOD_TEMPLATE
ICHOR_TEMPLATE
GOO_TEMPLATE
SLIME_TEMPLATE
SHELL_TEMPLATE
SOAP_TEMPLATE
TALLOW_TEMPLATE
CHITIN_TEMPLATE
MILK_TEMPLATE
CREATURE_CHEESE_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
SEED_TEMPLATE
LEAF_TEMPLATE
THREAD_PLANT_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_EXTRACT_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
FLAME_TEMPLATE
Cannot generate random creatures -- missing material template 
CHEEK_WHISKERS_TEMPLATE
CHIN_WHISKERS_TEMPLATE
MOUSTACHE_TEMPLATE
SIDEBURNS_TEMPLATE
EYEBROW_TEMPLATE
EYELASH_TEMPLATE
CLAW_TEMPLATE
TALON_TEMPLATE
Cannot generate random creatures -- missing tissue template 
*** Error(s) found in Random Creature Generation
FORGOTTEN_BEAST_
TITAN_
DEMON_
[GENERATED]
[FEATURE_BEAST]
[ATTACK_TRIGGER:0:0:50000]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NO_GENDER]
[CARNIVORE]
[NATURAL]
[TITAN]
[ATTACK_TRIGGER:
[NO_DRINK][NO_EAT][NO_SLEEP]
[UNIQUE_DEMON]
[CAN_LEARN][CAN_SPEAK]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[DEMON]
[LARGE_ROAMING]
[LARGE_PREDATOR]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:5:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[PERSONALITY:ANXIETY:0:0:0]
[PERSONALITY:DEPRESSION:0:0:0]
[PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]
[PERSONALITY:VULNERABILITY:0:0:0]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:CHEERFULNESS:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:COOPERATION:0:0:0]
[PERSONALITY:SYMPATHY:0:0:0]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[LIKES_FIGHTING][MAGMA_VISION]
[EVIL]
[FANCIFUL]
[AMPHIBIOUS]
[BIOME:SUBTERRANEAN_WATER]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[TRAPAVOID]
[NOPAIN]
[NOSTUN]
[NONAUSEA]
[NOFEAR]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BENIGN]
[SPHERE:
[BODY_SIZE:0:0:
[CREATURE_TILE:
'&'
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[BODY
[BODYGLOSS
[FLIER]
[CANOPENDOORS]
[EQUIPS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
	[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
	[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
	[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
	[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
	[REMOVE_MATERIAL:HAIR]
	[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
	[REMOVE_TISSUE:HAIR]
	[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
	[REMOVE_MATERIAL:SKIN]
	[REMOVE_TISSUE:SKIN]
	[REMOVE_MATERIAL:BONE]
	[REMOVE_TISSUE:BONE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
shadow
soot
embers
cinders
composed of ash
shade
sludge
composed of mud
brown
slick
quagmire
composed of vomit
green
disgusting appearance
brine
composed of salt
white
composed of grime and filth
waste
composed of snow
blizzard
slush
sleet
composed of water
flood
tear
composed of steam
boiling
FLAME
flame
composed of flame
red
inferno
flare
flash
flaming
scorching
composed of amber
composed of coral
composed of green glass
composed of clear glass
composed of crystal glass
composed of coke
composed of charcoal
black
composed of solid salt
composed of ice
composed of 
[USE_MATERIAL_TEMPLATE:
[MAT_FIXED_TEMP:
[TISSUE:UNIFORM_TIS]
[TISSUE_NAME:tissue:NP]
[TISSUE_MATERIAL:
[TISSUE_MAT_STATE:
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[EXTRAVISION]
[CANNOT_UNDEAD]
[NOT_BUTCHERABLE]
[FIREBREATH]
[COLOR:
[NOBREATHE]
[FIXED_TEMP:
[HOMEOTHERM:10040]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
	[STATE_COLOR:ALL_SOLID:
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:SKIN]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
	[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_MATERIAL:BLOOD]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:GOO]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
	[MELTING_POINT:9800]
	[BOILING_POINT:9900]
	[MELTING_POINT:10200]
	[BOILING_POINT:10400]
	[ENTERS_BLOOD]
	[SYNDROME]
		[SYN_NAME:beast sickness]
		[SYN_NAME:titan sickness]
		[SYN_NAME:demon sickness]
		[SYN_AFFECTED_CLASS:GENERAL_POISON]
		[SYN_IMMUNE_CREATURE:
:ALL]
		[SYN_INJECTED][SYN_CONTACT][SYN_INHALED]
		[
:SEV:100:PROB:100
:START:
:PEAK:
:END:
:LOCALIZED
:BP:BY_CATEGORY:ALL:ALL
:VASCULAR_ONLY
:MUSCULAR_ONLY
:BP:BY_CATEGORY:ALL:SKIN
:BP:BY_CATEGORY:ALL:FAT
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:SPLEEN
:BP:BY_CATEGORY:ALL:KIDNEY
:RESISTABLE
:SIZE_DELAYS
:SIZE_DILUTES
[WEBBER]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
:BY_CATEGORY:ALL:
SKIN
SCALE
CHITIN
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[FIREIMMUNE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
	[ATTACK_SKILL:GRASP_STRIKE]
	[ATTACK_VERB:punch:punches]
	[ATTACK_CONTACT_PERC:100]
	[ATTACK_FLAG_WITH]
	[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
	[ATTACK_VERB:snatch:snatches]
	[ATTACK_PENETRATION_PERC:100]
	[ATTACK_FLAG_EDGE]
	[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
	[ATTACK_SKILL:STANCE_STRIKE]
	[ATTACK_VERB:kick:kicks]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
	[ATTACK_VERB:sting:stings]
	[ATTACK_CONTACT_PERC:5]
	[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
	[ATTACK_SKILL:BITE]
	[ATTACK_VERB:stab:stabs]
	[SPECIALATTACK_SUCK_BLOOD:50:100]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
	[ATTACK_VERB:gore:gores]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
	[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
	[ATTACK_VERB:scratch:scratches]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
	[ATTACK_PRIORITY:SECOND]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[SELECT_MATERIAL:ALL]
	[MAT_FIXED_TEMP:
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[IGNITE_POINT:NONE]
[DESCRIPTION:A
 great
 gigantic
 towering
n enormous
 huge
hairy 
feathered 
scaly 
armored 
fleshy 
eyeless 
one-eyed 
three-eyed 
beakless 
noseless 
skinless 
six-legged 
eight-legged 
 twisted into humanoid form
 in humanoid form
 with external ribs
 with lidless eyes
  It has 
thin wings of stretched skin
wings
feathered wings
lacy wings
  It has two 
  It has three 
  It has a 
long, hanging
long, straight
long, curly
short
stubby
narrow
 tails
 tail
  It has a proboscis
  It has a long, swinging trunk
  It has a short trunk
  It has a fat, bulging trunk
  It has a twisting, jointed trunk
  It has a curling trunk
  It has a knobby trunk
  It has a round shell
  It has a spiral shell
  It has a square shell
  It has a knobby shell
  It has an enormous shell
  It has a broad shell
  It has a pair of long antennae
  It has a pair of fan-like antennae
  It has a pair of spindly antennae
  It has a pair of squat antennae
  It has a pair of branching antennae
  It has a pair of knobby antennae
  It has four 
long, spiral
long, curving
broad
 horns
 horn
  It has large mandibles
it bears a look of unbelievable peace
peaceful nature
it emanates an aura of giving and kindness
kind nature
joy marks its every movement
joyful nature
it moves its will in accordance with the truth of things
it is ravening
it is slavering
it belches and croaks
it undulates rhythmically
rhythmic undulations
it squirms and fidgets
it has a bloated body
bloated appearance
it has a gaunt appearance
it appears to be emaciated
it chants ceaselessly
it murmurs horrible curses
it spouts gibberish periodically
it knows and intones the names of all it encounters
it repeatedly makes threats of torture and death
it has a regal bearing
it has an austere look about it
it moves deliberately
it moves about carelessly
.  Its 
 hair is 
long and shaggy
very curly
short and even
patchy
unkempt
long and straight
long and wavy
 feathers are 
fluffed-out
downy
long and broad
long and sparse
long and narrow
 scales are 
round
blocky
jagged
oval-shaped
overlapping
set far apart
close-set
 exoskeleton is 
waxy
leathery
warty
sleek and smooth
rough and cracked
wrinkled
 skin is 
  Beware its poisonous sting!
  Beware its poisonous bite!
  Beware its hunger for warm blood!
  Beware its fire!
  Beware its webs!
  Beware its deadly dust!
  Beware its poisonous vapors!
  Beware its poisonous gas!
  Beware its deadly spittle!
  Beware its noxious secretions!
  Beware its deadly blood!
horrifying features
[PREFSTRING:
swamp
marsh
sand
desert
taiga
jungle
forest
mountain
ocean
lake
glacier
tundra
brush
savanna
plains
hill
 titan:
 titans:
-titan]
[GO_TO_START]
[NAME:
[CASTE_NAME:
winged
horned
skinless
three-eyed
one-eyed
eyeless
blind
demon
demons
demonic
devil
devils
devilish
fiend
fiends
brute
brutes
monster
monsters
spirit
spirits
ghost
ghosts
banshee
banshees
haunt
haunts
phantom
phantoms
specter
specters
wraith
wraiths
The Arena

Section

==
!=
>=
<=
DREAM
UNDEAD_ARMY
DIPEV
MEETING
DIPSCRIPT
SETVAR
UNIT
LONG
ACTION
IF
ELSE
ENDIF
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
data/dipscript/text/
FIRSTCONTACT

World / Biome Strings

Connectivity Overflow
Connectivity Placement Overflow
Update Connectivity Placement Overflow
FLUX
  Choose Fortress Location  
Local
Region
World
Temperate Conifer Forest
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperature: 
Freezing
Temperate
Warm
Scorching
Trees: 
Scarce
Sparse
Woodland
Heavily Forested
Other Vegetation: 
Moderate
Thick
Surroundings: 
Serene
Calm
Sinister
Mirthful
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Terrifying
Multiple Constructions
Major River: 
River: 
Minor River: 
Stream: 
Brook: 
Volcano: 
Mountain: 
Neighbors
War
--------
No Trade
Your Civilization
Relative Elevation
Cliff Indicator
Flat
Slopes
Low Cliffs
Medium Cliffs
High Cliffs
Very High Cliffs (10+)
Extreme Cliffs (20+)
Reclaim 
Searching 
Find Desired Location
No Suitable Site
Partial Candidate
Suitable Site
X Dimension
Y Dimension
Rain
Flux Stone
Aquifer
Underground River
Underground Pool
Magma Pool
Magma Pipe
Bottomless Pit
Other Features
Medium
Reclaim a Fortress
: Change Mode
: Text Done
: Enter Text
: Move Local Area
: Resize Local Area
: Symbol Select
: Adopt Symbol
: List
Movement keys control region cursor.
: Add Note
: View Note
: Delete Note
NOTICE: Notes are saved only when you save/lose your fort.
: Change Selection
: Do Search
: Reclaim!
: Cancel Reclaim
: Embark!
: Reclaim
: Find Desired Location
: Notes
: View Biome
Are you sure you want to embark here?
This is your only warning!
You have selected the largest possible area.
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Choose a smaller area if you experience lags.
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It might be very difficult to survive here.
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It might be very difficult to obtain stone here.
  Choose Name  
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Past Participle
Present Participle
: Clear
 to move.  
 to use selected word.  You can also use the mouse.
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Of X
Could not give dwarf 
 skill: 
No dwarf in position 
Cannot afford 
No 
 available
  Prepare for the Expedition to 
  Prepare for the Journey to 
Play Now!
Prepare for the journey carefully
Use 
: Prepare to embark!
Profile 
: Items
: Name Fortress
: Name Group
: Add
: New
Pts: 
: Save
: Problems
Warning!  The following embark profile name is already in use:
: Overwrite
: Go back
To save these settings, choose a name for this embark profile:
Embark preparations were not completed.
Active/Training
** Starting New Outpost **
** Starting Reclaim **
data/init/embark_profiles.txt
PROFILE
RECLAIM_SKILL
Unrecognized Embark Profile Token: 
  Unintelligible!  
This strange language cannot be translated.

Mannerism Text

begins to talk in a hushed whisper when 
 is angry
starts to whisper when 
 is trying to remember something
whispers when 
's nervous
 is thinking hard about something
usually speaks in a whisper
talks very quietly when 
keeps 
 voice very quiet when 
 is nervous
speaks very quietly
starts yelling whenever 
 gets angry
beings to talk louder when 
talks very loudly when 
 is excited
shouts when he is 
 surprised
talks very loudly whenever 
 is exasperated
greets others very loudly
 is annoyed
speaks very loudly
begins speaking in a monotone whenever 
 is angered
starts to drone when 
begins to talk in a monotone when 
 is bored
speaks in a monotone when 
has a very monotonous way of speaking
 voice trails off whenever 
 tries to remember something
 voice trails off when 
 is thinking about something
 voice has a tendency to trail off when 
's speaking
begins to talk more slowly when 
's angry
begins to talk much more slowly when 
's exasperated
When 
's annoyed, 
 starts to talk slowly
 generally speaks very slowly
begins to talk rapidly when 
talks very quickly when 
speaks rapidly when 
's excited
talks very rapidly after 
's been surprised
 usually talks very quickly
speaks very deliberately when 
 becomes exasperated, 
 begins to speak very deliberately
's annoyed
tends to speak very deliberately
mutters under 
 breath when 
's trying to remember something
starts to mutter under 
 gets excited
's thinking
 starts to mutter under 
 breath
Whenever there's a pause in a conversation, 
's bored
constantly mutters under 
starts to stutter when 
always stutters when 
stammers when 
's surprised
begins to stammer when 
 becomes exasperated
stutters occasionally
talks to inanimate objects when 
often talks to inanimate objects when 
 talks to inanimate objects when there is a lull in the conversation
 gets bored, 
 starts talking to inanimate objects
has a tendency to talk to inanimate objects
talks to 
 when 
 gets excited, 
 often starts talking to 
starts talking to 
 he becomes exasperated
When there's a pause in a conversation, 
 whenever 
 gets bored
 all of the time
gets distracted from conversations easily when 
is distracted from conversations easily when 
gets distracted during conversations when 
is easily distracted during conversations when 
gets easily distracted during conversations when 
tends to be easily distracted during conversations
often tells pointless stories when 
's nervous.
 he often tells stories without any real point
quite often tells pointless stories when 
's bored.
will frequently ramble on with stories that don't any point or even conclusion
becomes very focused during conversations when 
tends to be very focused during conversations
will often pause in conversation to look for the right word
often touches others during conversations when 
will often touch others when greeting them
often touches those to whom he is speaking
has a way of arguing with those that are in agreement with 
 is nervous, 
 never allows pauses to occur in conversation
can't stand quiet pauses in conversations and always finds something to say
pauses before speaking
talks about others behind their backs
interrupts others during conversations when 
tends to interrupts others during conversations when 
 often interrupts others during conversations
 is excited during conversations, 
 often can't help interrupting others
has a habit of interrupting speakers
gives incredibly vague answers to questions
will without fail turn any conversation to 
rarely speaks when 
's nervous, 
 rarely talks
has trouble speaking when 
rarely speaks
rarely starts conversations
has the habit of answering questions with questions
repeatedly snaps 
often snaps 
snaps 
 repeatedly when 
always snaps 
's greeting somebody
has a habit of snapping 
drums 
 often drums 
 gets excited, it's easy to tell because 
 drums 
's sitting down
has a habit of drumming 
scratches 
's bored, 
 often scratches 
has a habit of scratching 
tends to scratch 
 quite often
always scratches 
 a lot
often rubs 
points and shakes 
shakes 
 up and down when 
 gets exasperated, 
 often points and shakes 
 always points at others when greeting them
runs 
 through 
has a habit of running 
cracks 
 sometimes cracks 
often gives 
 a good crack when 
's thinking hard
occasionally cracks 
laughs in a unique way when 
has a very distinct laugh for when 
's surprised, 
 has a very unique laugh
laughs in a distinct fashion when 
's exasperateed
laughs in a unique way whenever 
has a very distinct laugh
 cackles when 
 has more a cackle than a laugh
 laughs very loudly whenever 
 laughs loudly when 
 laughs very loudly
laughs silently
has a nervous laugh
laughs at 
 own jokes
walks as if in a terrible hurry whenever 
 goes anywhere
skips around when 
skips over to others when 
 meets them
skips wherever 
 goes
walks with a confident stride
 becomes very rigid when 
 tenses up when 
 stiffens up when 
's thinking, 
 body becomes very still
holds 
 in a rigid posture
slouches when 
 has a slouching posture
chews 
's trying to remember something, 
 often starts chewing on 
 intently when 
idly chews 
gnaws 
tends to chew 
 tends to chew on 
 has a habit of chewing on 
gnaws on 
 has a tendency to chew on 
has a habit of chewing on 
often bites 
bites 
 often greets others with a hug
gives hugs out freely
When greeting others, 
 always smiles nervously
has a nervous smile
 become animated when 
 move frantically when 
 jump all over the place when 
 are animated when 
 begin moving when 
 speaks
stomps 
 repeatedly when he's angry
 usually starts tapping 
taps 
 constantly when 
 when there's a lull in conversation
has a habit of tapping 
lowers 
 when he's angry
 when he's trying to remember something
 when he's nervous
often lowers 
 when he's thinking
When he is speaking, 
 usually lowers 
 when he's annoyed
often has 
 lowered to the ground
has a menacing stare when 
stares intently when 
tends to stare unwaveringly when 
's speaking to somebody
has a certain stare for when 
 gets annoyed
has a habit of staring at others
winks when 
winks during conversations
commonly winks as a form of greeting
is quick to wink at others
 rolls 
 constantly rolls 
 has a habit of rolling 
exhales sharply when 
exhales slowly and deliberately when 
 starts getting bored
blows 
 breath out when 
inhales sharply when 
always takes a deep breath whenever 
 is surprised
clicks 
 clicks 
 repeatedly
 occasionally when 
has a habit of clicking 
 sticks out when 
 sticks out 
licks 
's thinking hard, 
 has a habit of licking 
 frequently
 tends to stretch 
 body
tends to stretch 
 body when 
has a habit of stretching 
 body during pauses in conversation
tends to stretch out when 
 body after 
 stands up
likes to stretch 
 out frequently
bounces 
 is sitting down

Personality Text

is a nervous wreck
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
is in a constant state of internal rage
is very quick to anger
is quick to anger
is slow to anger
is very slow to anger
never becomes angry
is frequently depressed
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
is socially crippled by thoughts that everyone is watching and judging 
is concerned about rejection and ridicule
is self-conscious
is comfortable in social situations
is very comfortable in social situations
is absolutely unfazed by the opinions of others
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
is impervious to the effects of stress
genuinely likes others and openly expresses positive feelings toward them
makes friends quickly
is very friendly
is somewhat reserved
is very distant and reserved
does not actively seek friendships and is incredibly distant and reserved
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
loves to take charge and direct activities
is very assertive
is assertive
is unassertive
prefers that others handle the leadership roles
never speaks out or attempts to direct activities
is constantly active and energetic
is very energetic and active
is very active
is relaxed
lives life at a leisurely pace
can't be bothered with frantic, fast-paced living
lives for risk and excitement
is a risk-taker and a thrill-seeker
loves a good thrill
is not a risk-taker
doesn't need thrills or risks in life
is entirely averse to risk and excitement
often feels filled with joy
can be very happy and optimistic
is often cheerful
is rarely happy or enthusiastic
is a pessimist
is never optimistic or enthusiastic about anything
is bored by reality and has a wonderful imagination
is incredibly creative
has a fertile imagination
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
can easily become absorbed in art and the beauty of the natural world
greatly appreciates art and natural beauty
appreciates art and natural beauty
does not have a great aesthetic sensitivity
is not interested in art
is completely uninterested in art
 own feelings
has a profound understanding of 
 own emotions
has a great awareness of 
has a good awareness of 
tends not to openly express emotions
 own emotions and rarely expresses them
is mostly unaware of 
 own emotions and has no awareness of them
does not display 
is highly adventurous and loves fresh experiences
is eager for new experiences
likes to try new things
prefers familiar routines
is uncomfortable with change
is resistant to change
is entranced by riddles and puzzles and loves to debate issues and ideas
loves new and fresh ideas
is open-minded to new ideas
dislikes intellectual discussions
regards intellectual exercises as a waste of energy
is completely uninterested in ideas and debates over intellectual issues
revels in chaos and disorder
loves to defy convention
is put off by authority and tradition
admires tradition
prefers stability and security to ambiguity and disorder
is an ardent believer in convention and traditional society
is naturally trustful of everybody
is very trusting
is trusting
is slow to trust others
does not trust others
sees others as selfish and conniving
is incredibly frank and candid in dealings with others
is very straightforward with others
is candid and sincere in dealings with others
is guarded in relationships with others
is not straightforward when dealing with others
believes that some deception is necessary in relationships with others
is truly fulfilled by assisting those in need
finds helping others very rewarding
finds helping others rewarding
 way to help others
does not go out of 
dislikes helping others
 time
views helping others as an imposition on 
 own needs to get along with others
sacrifices 
dislikes confrontations
is willing to compromise with others
doesn't like to compromise with others
would rather intimidate others than compromise with them
 own needs just to compromise with somebody else
would never deny 
would never claim to be better than somebody else
finds immodesty distasteful
is modest
is immodest
 favorably with others
is very willing to compare 
 is better than somebody else
would never shy away from an opportunity to say 
is incredibly compassionate and feels the pain of others
is easily moved to pity
is compassionate
is not easily moved to pity
is not affected by the suffering of others
would never let an objective judgement be tempered by mercy or pity
is incredibly confident
is very confident
is confident
lacks confidence
does not feel effective in life
 life
 is not in control of 
always feels as if 
loves to make lists and keep schedules
tries to live a well-organized life
is organized
is disorganized
is very disorganized
is completely disorganized
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds rules confining
dislikes contracts and regulations
hates rules, contracts and other confining elements in 
constantly strives for perfection
thinks it is incredibly important to strive for excellence
strives for excellence
 way to do more work than necessary
doesn't go out of 
very rarely does more work than necessary
does the bare minimum necessary to accomplish the task at hand
will persist in the face of any difficulty until the task is complete
possesses great willpower
is self-disciplined
is occasionally given to procrastination
has very little self-discipline
rarely completes tasks and is often overcome by distractions
thinks through every alternative and its consequences before acting
is extremely cautious
takes time when making decisions
often does the first thing that comes to mind
acts impulsively
always acts without considering alternatives or thinking through possibilities

Section

Mixed
Station
Kill
Defend Burrows
Patrol Route
Train
 various
Defend 
 etc.
Patrol 
Report Death of 
Kill 
[INITIAL_LOAD]
 cancels 
Unscheduled
Cannot reach site
Getting married
Interrupted by 
combat
Inappropriate dig square
Area became inappropriate
Moved
Need empty bucket
Need empty trap
Need empty bag
Need empty cage
Need valid, active sand collection zone
Sand vanished
Incapable of carrying
Too injured
Resting injury
Animal inaccessible
Patient inaccessible
Infant inaccessible
No partner
Item inaccessible
Drop-off inaccessible
Building inaccessible
Area inaccessible
Nothing in cage
Nothing to cage
Nothing to catch
No patient
Patient not resting
No infant
Already leading creature
No food available
Water source vanished
No water source
Water source contaminated
Creature occupying site
No bucket at well
Bucket full of extraneous material
Well dry
Need office
No weapon
Wrong ammunition
Ammunition inaccessible
No ammunition
No item
Item blocking site
Building site submerged
Animal not restrained
No creature
Inappropriate building
No building
No floor space
No designated area
No party
Wrong justice state
Nothing in building
Relieved
Water is frozen
Too insane
Taken by mood
Went insane
Throwing tantrum
Could not find path
Path blocked
Seeking artifact
Handling dangerous creature
Going to bed
Seeking Infant
Dangerous terrain
Forbidden area
Job item misplaced
Job item lost or destroyed
Getting food
Getting water
Hunting vermin for food
Target inaccessible
Target too injured
No target
No mechanism for target
No target building
No mechanism for trigger
No trigger
Attacking building
Lost pick
Invalid officer
"Farewell!"  Leaving
Removed from guard
Equipment mismatch
Caged
Getting something to drink
Using well
Lost axe
Not responsible for trade
No available traction bench
Need splint
Need thread
Need cloth
Need crutch
Bad script! #1
Bad script! #2
Bad script! #3
Need bag containing powder suitable for cast application
No appropriate ammunition
 suspended the construction of 
 suspended a linkage from 
) has been completed.
OVERWROTE JOB: 
 BY 
miner
woodworker
carpenter
bowyer
woodcutter
stoneworker
engraver
mason
ranger
animal caretaker
animal trainer
hunter
trapper
animal dissector
metalsmith
furnace operator
weaponsmith
armorer
blacksmith
metalcrafter
jeweler
gem cutter
gem setter
woodcrafter
stonecrafter
leatherworker
bone carver
weaver
clothier
glassmaker
strand extractor
fishery worker
fisherman
fish dissector
fish cleaner
farmer
cheese maker
milker
cook
thresher
miller
butcher
tanner
dyer
planter
herbalist
brewer
soap maker
potash maker
lye maker
wood burner
engineer
mechanic
siege engineer
siege operator
pump operator
clerk
trader
architect
doctor
diagnoser
bone doctor
suturer
surgeon
alchemist
merchant
drunk
hammerman
Hammer Lord
spearman
Spearmaster
crossbowman
Elite Crossbowman
wrestler
Elite Wrestler
axeman
Axe Lord
swordsman
Swordmaster
maceman
Mace Lord
pikeman
Pikemaster
bowman
Elite Bowman
blowgunner
Master Blowgunner
lasher
Master Lasher
recruit
Master Thief
babies
baby
Peasant
peasant
Stray 
Zombie
Zombie 
Skeleton
Skeletal 
 (Tame)
Woodworker
Woodcutter
Stoneworker
Ranger
Hunter
Armorer
Blacksmith
Metalcrafter
Jeweler
Woodcrafter
Stonecrafter
Fishery Worker
Farmer
Planter
Engineer
Clerk
Administrator
Trader
Architect
Doctor
Diagnoser
Drunk
Recruit
Thief
Baby
 Zombie
 Skeleton
There is nothing to catch in 
There is nothing to catch in the 
northwestern
southwestern
northeastern
southeastern
northern
southern
central
cavern
magma sea
eerie cavern
swamps
 is stricken by melancholy!
 has gone stark raving mad!
 has gone berserk!
 has forgotten a demand.
 has a new demand.
 has imposed a ban on certain exports.
 has mandated the construction of certain goods.
 has altered the prices of goods.
 caught in a cloud of 
 caught in a lava mist!
 caught in dragonfire!
 caught in a burst of steam!
 caught in a pool of lava!
 caught in a pool of magma!
 over.
 regain
 regains
 consciousness.
 partially free of the web.
 completely free of the web.
 completely paralyzed!
 fully overcome the paralysis.
 partially paralyzed!
 feeling sluggish!
 numb!
 partially overcome the paralysis.
 vomits
 into the ocean wave
 into the lava mist
 into the dragonfire
 into the flames
 and bits of it get stuck in the web
 into the sea foam
The rest of the vomit burns away in the lava.
The vomit burns away in the lava.
The rest of the vomit burns away in the magma.
The vomit burns away in the magma.
The rest of the vomit disappears into the water.
The vomit disappears into the water.
The rest of the vomit falls away into the chasm.
The vomit falls away into the chasm.
The rest of the vomit falls away into the underworld.
The vomit falls away into the underworld.
The rest of the vomit splatters into the shallow puddle of water.
The vomit splatters into the shallow puddle of water.
 no longer stunned.
 out from exhaustion.
 collapse and fall
 collapses and falls
 to the ground from over-exertion.
 give
 gives
 in to pain.
 is throwing a tantrum!
 have given a resident 
 the name 
 has grown to become a 
 is no longer enraged.
 has left the martial trance.
 has calmed down.
 has given birth to 
 are unable to break
 is unable to break
Horrors!  Demons in the deep!
An ambush!  Drive them out!
Thief!  Protect the hoard from skulking filth!
An ambush!  Skulking vermin!
An ambush!  Curse all friends of nature!
An ambush!  Curse them!
!  Drive it away!
Snatcher!  Protect the children!
An injured 
 has sprung from ambush!
 hidden away here.
You've spotted a 
You spring from ambush!
You've been spotted!
 blocks
 the dragonfire.
 the fire.
 the breath.
 breathe
 breathes
 fire!
 shoot
 shoots
 out thick strands of webbing!
unit contained in unit
Double Caged Unit
Receive job pay: NULL JOB
 has taken a request from the 
 has changed the guild wages.
 has mandated that certain jobs be completed.
They have organized a wedding reception
 has organized a party
You are 
blistering
being incinerated
freezing
being frozen solid
freezing to death
on fire
burning alive
burning to death
You are melting!

Thought Text

ecstatic
happy
quite content
fine
unhappy
very unhappy
miserable
 lately.  
gave birth to 
 recently
got married recently
became caught up in a new romance recently
gained siblings
gained a sibling
became a parent
was disgusted to be forced to talk to a pillar of society recently
was upset to be forced to talk to a pillar of society recently
was irritated to be forced to talk to a pillar of society recently
was pleased to be able to talk to a pillar of society recently
was ecstatic to be able to talk to a pillar of society recently
was still bathing in awe after talking to a pillar of society recently
slept uneasily due to noise lately
slept very uneasily due to noise lately
was woken by noise while sleeping lately
has been evicted lately
has been tired lately
had a miscarriage recently
has been exhausted lately
has complained of hunger lately
has complained of thirst lately
has been starving lately
has been dehydrated lately
was worried by the scarcity of tax collection escorts lately
was worried by the scarcity of guards lately
was worried by the scarcity of cages and chains lately
was unable to reach a room for tax collection lately
was misinformed about a room for tax collection lately
was upset that the tax collection didn't go smoothly lately
has been taxed recently
has lost property to the tax collector's escorts recently
was upset to have disappointed a noble lately
has been attacked lately
has been attacked by a dead pet lately
has been attacked by a dead spouse lately
has been attacked by a dead lover lately
has been attacked by a dead sibling lately
has been attacked by own dead mother lately
has been attacked by own dead father lately
has been attacked by own dead child lately
has been attacked by a dead friend lately
has been attacked by a dead and still annoying acquaintance lately
has been attacked by the dead lately
had a wonderful soapy bath recently
had a nice bath recently
was forced to eat vermin to survive lately
was forced to eat a beloved creature to survive lately
was forced to eat a treasured pet to survive lately
has complained of the lack of chairs lately
has complained of the crowded tables lately
has complained of the lack of dining tables lately
has complained of the lack of a well lately
has complained of the nasty water lately
was forced to drink bloody water lately
was forced to drink gooey water lately
was forced to drink ichorous water lately
was forced to drink purulent water lately
was forced to drink slime lately
was forced to drink vomit lately
has suffered the travesty of art defacement
has been annoyed by flies
has witnessed death
has lost a pet recently
is happy to be free
had a satisfying sparring session recently
killed somebody by accident while sparring recently
enjoyed starting a fist fight recently
enjoyed smashing up a building recently
enjoyed toppling something over recently
enjoyed throwing something recently
accidentally killed somebody in a fit of rage recently
has lost a spouse to tragedy recently
has lost a lover to tragedy recently
had a terrifying nightmare about an army of the dead
has lost an annoying acquaintance to tragedy recently
was just a little happy to lose an annoying acquaintance to tragedy recently
was happy to lose an annoying acquaintance to tragedy recently
was thrilled to lose an annoying acquaintance to tragedy recently
has lost a friend to tragedy recently
has lost a sibling to tragedy recently
has lost a child to tragedy recently
has lost a mother to tragedy recently
has lost a father to tragedy recently
was forced to endure the decay of a pet
was forced to endure the decay of a spouse
was forced to endure the decay of a lover
was forced to endure the decay of a sibling
was forced to endure the decay of a mother
was forced to endure the decay of a father
was forced to endure the decay of a child
was forced to endure the decay of a friend
was forced to endure the decay of an annoying acquaintance
has been accosted by terrible vermin
saw something unpleasant in a cage recently
was comforted by a wonderful creature in a cage recently
saw something unpleasant in a pond recently
was comforted by a wonderful creature in a pond recently
was able to rest and recuperate lately
received water recently
received food recently
was rescued recently
was overjoyed to be able to give somebody water lately
was happy to have been able to give somebody water lately
was pleased to have been able to give somebody water lately
gave somebody water lately
was irritated at having to give somebody water lately
was unhappy at having to give somebody water lately
has suffered the pain of having to give somebody water lately
was overjoyed to be able to give somebody food lately
was happy to have been able to give somebody food lately
was pleased to have been able to give somebody food lately
gave somebody food lately
was irritated at having to give somebody food lately
was unhappy at having to give somebody food lately
has suffered the pain of having to give somebody food lately
was overjoyed to be able to help somebody to bed lately
was happy to have been able to help somebody to bed lately
was pleased to have been able to help somebody to bed lately
brought somebody to bed lately
was irritated at having to haul somebody to bed lately
was unhappy at having to haul somebody to bed lately
has suffered the pain of having to haul somebody to bed lately
has complained about the draft lately
was worried not to have adequate protection lately
was upset about being relieved from duty
has been satisfied at work lately
was happy to have pleased a noble lately
was pleased that the tax collection went smoothly lately
is quite pleased with making an artifact
was upset that a criminal could not be properly punished
was glad to have punishment reduced recently
was upset by the delayed punishment of a criminal
was glad to have punishment delayed recently
beat somebody recently
beat somebody with a hammer recently
was beaten recently
was beaten with a hammer recently
is depressed about being confined
made a satisfying acquisition lately
talked with a pet lately
talked with the spouse lately
talked with a lover lately
talked with a sibling lately
talked with mother lately
talked with father lately
talked with a child lately
talked with a friend lately
was forced to talk to somebody annoying lately
talked with somebody lately
made a friend recently
formed a grudge recently
adopted a new pet recently
was unhappy with the lack of work last season
was caught in the rain recently
was caught in a snow storm recently
has been tired of eating the same old food lately
has been tired of drinking the same old booze lately
ate rotten food lately
drank something spoiled lately
took joy in slaughter lately
ate a pretty decent meal lately
ate a fine dish lately
ate a wonderful dish lately
ate a truly decadent dish lately
ate a legendary meal lately
had a pretty decent drink lately
had a fine drink lately
had a wonderful drink lately
had a truly decadent drink lately
had a legendary drink lately
was comforted by a pet lately
saw a beloved creature lately
was pleased to have a mandate deadline met lately
was angered that nobody could be punished for a recent failure
was upset by having a request ignored lately
was pleased by having a request approved lately
was upset by having a mandate ignored lately
was upset by having a mandate deadline missed lately
was comforted by a lovely waterfall lately
was disgusted by a miasma lately
choked on dust underground lately
choked on smoke underground lately
was knocked out during a cave-in lately
was embarrassed to have to conduct an official meeting in a dining room
was very embarrassed to have to conduct an official meeting in a bedroom
was incredibly embarrassed not to have any rooms lately
was very happy to be elected mayor recently
was very happy to be re-elected mayor recently
was very satisfied to be chosen as the expedition leader recently
was greatly pleased to enter the nobility recently
was very pleased to receive a higher rank of nobility recently
was proud to have become a mayor recently
sustained major injuries recently
sustained minor injuries recently
slept in the mud recently
slept in the grass recently
slept in the dirt recently
slept on rocks recently
slept on ice recently
slept on a pile of driftwood recently
slept on a rough cave floor recently
slept on the floor recently
slept in a bedroom like a personal palace recently
slept in a fantastic bedroom recently
slept in a great bedroom recently
slept in a very good bedroom recently
slept in a good bedroom recently
slept in a horribly substandard bedroom recently
slept in a horrible bedroom recently
slept in an awful bedroom recently
slept in a very poor bedroom recently
slept in a poor bedroom recently
slept without a proper room recently
conducted a meeting in a setting worthy of legends recently
conducted a meeting in a fantastic setting recently
conducted a meeting in a great setting recently
conducted a meeting in a very good setting recently
conducted a meeting in a good setting recently
conducted a meeting in a horribly substandard setting recently
conducted a meeting in a horrible setting recently
conducted a meeting in an awful setting recently
conducted a meeting in a very poor setting recently
conducted a meeting in a poor setting recently
dined in a legendary dining room recently
dined in a fantastic dining room recently
dined in a great dining room recently
dined in a very good dining room recently
dined in a good dining room recently
dined in a horribly substandard dining room recently
dined in a horrible dining room recently
dined in an awful dining room recently
dined in a very poor dining room recently
dined in a poor dining room recently
dined without a proper dining room recently
worried greatly about not having a tomb after gaining another year
celebrated having a legendary tomb after gaining another year
celebrated having a fantastic tomb after gaining another year
celebrated having a great tomb after gaining another year
celebrated having a very good tomb after gaining another year
celebrated having a good tomb after gaining another year
worried about having a horribly substandard tomb after gaining another year
worried about having a horrible tomb after gaining another year
worried about having an awful tomb after gaining another year
worried about having a very poor tomb after gaining another year
worried about having a poor tomb after gaining another year
was greatly pleased at the state of demands recently
was very pleased at the state of demands recently
was pleased at the state of demands recently
was greatly angered at the state of demands recently
was very angered at the state of demands recently
was angered at the state of demands recently
was upset by not having enough chests lately
was upset by not having enough cabinets lately
was upset by not having enough armor stands lately
was upset by not having enough weapon racks lately
was upset to be wearing old clothing lately
was upset to be wearing tattered clothing lately
was very upset to have worn clothes rot away lately
was very embarrassed to be uncovered lately
was embarrassed to have no shirt lately
was embarrassed to have no shoes lately
was very embarrassed to be uncloaked lately
was unable to find an available hammer lately
was nauseated by the sun lately
was irritated by the sun lately
was 
grumbling about
depressed by
angered by
enraged by
 long patrol duty lately
was yelled at by an unhappy citizen recently
was cried on by an unhappy citizen recently
was satisfied to bring up job scarcity in a meeting lately
was able to make suggestions about work allocations lately
was glad to request weapon production lately
had a cathartic experience yelling at somebody in charge lately
yelled at somebody in charge lately and felt fantastic afterward
yelled at somebody in charge lately and felt great afterward
yelled at somebody in charge lately and felt a lot better afterward
yelled at somebody in charge lately and felt better afterward
yelled at somebody in charge lately and felt a little better afterward
yelled at somebody in charge lately
yelled at somebody in charge lately but only got angrier
had a cathartic experience crying on somebody in charge lately
cried on somebody in charge lately and felt fantastic afterward
cried on somebody in charge lately and felt great afterward
cried on somebody in charge lately and felt a lot better afterward
cried on somebody in charge lately and felt better afterward
cried on somebody in charge lately and felt a little better afterward
cried on somebody in charge lately
cried on somebody in charge lately but only felt more depressed
was unable to find somebody to complain to about job scarcity lately
was unable to make suggestions about work allocations lately
was unable to request weapon production lately
was unable to find somebody in charge to yell at lately
was unable to find somebody in charge to cry on lately
put off
flustered
upset
very upset
greatly upset
angered
enraged
shattered
traumatized
utterly traumatized
 by a lesser's pretentious 
burial
office
dining
sleeping
 arrangements lately
admired 
own
very fine
splendid
wonderful
completely sublime
tastefully arranged 
 lately

Relationship/Affiliation Text

[C:3:0:1]
 is married to 
 is romantically involved with 
an ardent worshipper
a faithful worshipper
a worshipper
a casual worshipper
a dubious worshipper
[C:1:0:1]
a mercenary
a former mercenary
an enemy
a criminal to
a citizen
a member
a former member
a slave
a former slave
a prisoner
a former prisoner
[C:6:0:1]
[C:2:0:1]

Misc Description Text

 likes 
 wood
 fabric
 for their 
the color 
When possible, 
 prefers to consume 
 absolutely detests 
 needs alcohol to get through the working day
 and can't even remember the last time 
 had some
 and has gone without a drink for far, far too long
 and really wants a drink
 and is starting to work slowly due to its scarcity
 does not mind being outdoors, at least for a time.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 doesn't really care about anything anymore.  
 is a hardened individual.  
 is getting used to tragedy.

Physical Attribute Text

  
unbelievably strong
mighty
very strong
strong
unfathomably weak
unquestionably weak
very weak
weak
amazingly agile
extremely agile
very agile
agile
abysmally clumsy
totally clumsy
quite clumsy
clumsy
basically unbreakable
incredibly tough
quite durable
tough
shockingly fragile
remarkably flimsy
very flimsy
flimsy
absolutely inexhaustible
indefatigable
very slow to tire
slow to tire
truly quick to tire
extremely quick to tire
very quick to tire
quick to tire
possessed of amazing recuperative powers
incredibly quick to heal
quite quick to heal
quick to heal
shockingly slow to heal
really slow to heal
very slow to heal
slow to heal
virtually never sick
almost never sick
very rarely sick
rarely sick
stunningly susceptible to disease
really susceptible to disease
quite susceptible to disease
susceptible to disease

Mental Attribute Text

[C:2:0:0]
[C:4:0:0]
but 
awesome intellectual powers
great analytical abilities
a sharp intellect
a good intellect
a stunning lack of analytical ability
a lousy intellect
very bad analytical abilities
poor analytical abilities
unbreakable focus
a great ability to focus
very good focus
the ability to focus
the absolute inability to focus
really poor focus
quite poor focus
poor focus
an unbreakable will
an iron will
a lot of willpower
willpower
absolutely no willpower
next to no willpower
a large deficit of willpower
little willpower
a boundless creative imagination
great creativity
very good creativity
good creativity
next to no creative talent
lousy creativity
poor creativity
meager creativity
uncanny intuition
great intuition
very good intuition
good intuition
horrible intuition
lousy intuition
very bad intuition
bad intuition
absolutely boundless patience
a deep well of patience
a great deal of patience
a sum of patience
no patience at all
very little patience
little patience
a shortage of patience
an astonishing memory
an amazing memory
a great memory
a good memory
little memory to speak of
a really bad memory
a poor memory
an iffy memory
an astonishing ability with languages and words
a great affinity for language
a natural inclination toward language
a way with words
difficulty with words and language
very little linguistic ability
little linguistic ability
a little difficulty with words
a stunning feel for spatial relationships
an amazing spatial sense
a great feel for the surrounding space
a good spatial sense
no sense for spatial relationships
an atrocious spatial sense
poor spatial senses
a questionable spatial sense
an astonishing knack for music
a great musical sense
a natural ability with music
a feel for music
absolutely no feel for music at all
next to no natural musical ability
little natural inclination toward music
an iffy sense for music
an astounding feel for the position of 
 own body
a great kinesthetic sense
a very good sense of the position of 
a good kinesthetic sense
an unbelievably atrocious sense of the position of 
a very clumsy kinesthetic sense
a poor kinesthetic sense
a meager kinesthetic sense
an absolutely remarkable sense of others' emotions
a great sense of empathy
a very good sense of empathy
an ability to read emotions fairly well
the utter inability to judge others' emotions
next to no empathy
a very bad sense of empathy
poor empathy
a shockingly profound feel for social relationships
a great feel for social relationships
a very good feel for social relationships
a good feel for social relationships
an absolute inability to understand social relationships
a lack of understanding of social relationships
a poor ability to manage or understand social relationships
a meager ability with social relationships

Section

Conduct Meeting
Attend Meeting
On Break
Soldier
Noble
No Job
Chained
Null Precise Civ Equipment Link: 
In Mouth
Hauled
Multigrasp
Wrapped around 
Stuck in 
Sewn into 
Right shoulder
Left shoulder
On head
 pulls out and 
releases
drops
 stands up.
, has decided to leave.
Your miners have defaced a 
 has entered a martial trance!
Acceptable Liquid Flood Overflow
Acceptable Fish Liquid Flood Overflow
's mandate has ended.
's mandates have ended.
path fail: 
 a cloud of 
 vapor
 was born today, which makes 
 very young indeed.  
 month
 day
 old, born on the 
 in the year 
 year
 was created today, which makes the world very young indeed.  
 has the appearance of somebody that is 
 old and is
 kind.  
 is very young.
 is about 
old. 

Appearance Text

 
is gigantic with huge muscles and hanging rolls of lard
is huge, muscular and fat
is gigantic but incredibly skinny with virtually no muscles to speak of
is gigantic yet weak and skinny
is gigantic with incredible muscles
is very muscular and just gigantic overall
is gigantic and muscular
is gigantic yet incredibly weak
is enormous yet very weak
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
is very fat and enormous overall
is gigantic and quite fat
is incredibly skinny yet gigantic overall
has an enormous build but is very skinny
is enormous yet skinny
is gigantic
is very large and bears great lard rolls and impressive muscles
is very large, fat and muscular
is very large yet also very weak and incredibly skinny
is weak and skinny yet has a large build overall
is incredibly muscular and very large
is very large and very muscular
is very large with strong muscles
is very weak despite being very large overall
is very large yet weak
isn't strong but is very large
is very large and just incredibly fat
has a very large body with quite a bit of fat on it
is fat and has a very large body overall
has a very large frame but is incredibly skinny
is very large yet quite skinny as well
is skinny but with a very large body overall
is very large
is incredibly muscular and fat, with a large build overall
is large, muscular and fat
has a large body but it is very skinny and frail
is weak and skinny yet has a reasonably large body overall
has bulky muscles on a large body
is very muscular with a large body
is large and muscular
is large yet frail
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
is large and fat
has a large body but is incredibly skinny
is large yet very skinny
is large yet skinny
is large
would be lanky were it not for the massive muscles and slabs of lard
is lanky, with strong muscles and some fat
has a tall, skinny body that is very frail
is tall and thin, weak with few traces of fat
is tall and thin with incredible muscles
is tall, thin and very muscular
is muscular, tall and thin
is lanky and frail
is lanky and weak
is lanky with ill-defined muscles
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
is lanky
has a short, broad body stacked thick with muscles and lard
is stout, muscular and fat
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
is stout and incredibly muscular
is stout and very muscular
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
is short, broad and morbidly obese
has a short broad body with a lot of fat on it
is short, broad and fat
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
is stout
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly muscular and broad-bodied
is has large muscles on a incredibly broad body
is muscular with an extremely broad body
has an incredibly broad body but is very frail
has an extremely broad body but is weak
is somewhat weak and has a body that is incredibly broad
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
is fat with an extremely broad body
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
is incredibly broad-bodied
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
is incredibly muscular and has a very broad body
is very muscular and broad
is muscular and very broad
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
is very broad and fat
is fat and very broad
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
is very broad-bodied
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, muscular and fat
is frail and very skinny yet with an overall broad body
is broad-bodied, though weak and skinny
has incredible muscles stretched over a broad body
is very muscular with a broad body
is broad and muscular
has a broad body but it is very frail
is broad yet weak
is broad with little muscle
has a broad body made broader still by no shortage of surrounding lard
is broad-bodied and very fat
is broad and fat
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
is long and thin with strong muscles
is long, thin and muscular
is long and thin but very weak
is long, weak and thin
is long, thin and somewhat weak
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
is long and slim
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
is a frail, extremely skinny thing
is weak with little fat and just incredibly thin overall
has an extremely thin body packed with huge muscles
is very muscular and incredibly thin
is muscular and extremely thin
is extremely thin and frail
is very weak and extremely thin
is extremely thin with ill-defined muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
is incredibly thin
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
is weak and has a very thin body with very little fat
is incredibly muscular and very thin
is very muscular and thin
is muscular and very thin
is very thin and weak
is weak and very thin
is somewhat scrawny and very thin
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
is very thin
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
is thin, frail and incredibly skinny
is thin, skinny and weak
is thin but has incredible muscles
is thin and very muscular
is wiry
is thin and frail
is thin and weak
is thin and scrawny
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
is thin
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall with strong muscles and some fat
is very frail with an extremely tall and skinny body
is incredibly tall and a bit skinny, with ill-defined muscles
is incredibly tall and muscular
is very muscular and extremely tall
is muscular and incredibly tall
is incredibly tall but has a frail body
is incredibly tall yet weak
is scrawny yet extremely tall
is incredibly tall and fat
is very fat and extremely tall
is fat and extremely tall
is incredibly tall and skinny
is very skinny and even more tall
is skinny and extremely tall
is incredibly tall
is very tall with huge muscles and great lardy rolls
is very tall with plenty of muscle and fat
is very tall and skinny but also very weak
is weak and skinny but very tall overall
is very tall with huge muscles
is very tall and muscular
is muscular and very tall
is very tall yet frail
is very tall yet weak
is very tall yet somewhat weak
is very tall with a hanging apron of lard
is very tall and fat
is fat and very tall
is very tall and incredibly skinny
is very tall and skinny
is skinny and very tall
is very tall
is very muscular, tall and obese
is tall, muscular and fat
is tall, extremely skinny and frail
is tall, weak and skinny
has loaded a tall body with incredible muscles
is tall and very muscular
is tall and muscular
is pretty tall but also very frail
is tall but has quite ill-defined muscles
is tall and scrawny
is tall and belarded by great hanging sacks of fat
is tall and very fat
is tall and fat
is tall and incredibly skinny
is tall and very skinny
is tall and skinny
is tall
is incredibly long with impressive muscles and great sacks of lard
is extremely long with muscle and fat in equal measure
is frail and really skinny but also extremely long
is incredibly long yet is also weak and skinny
is incredibly long and muscular
is very muscular and incredibly long
is muscular and extremely long
is very frail and incredibly long
is weak and extremely long
is somewhat weak and extremely long
is incredibly long, encapsulated in massive layers of lard
is extremely long and very fat
is fat and incredibly long
is incredibly long and skinny
is very skinny and extremely long
is skinny and incredibly long
is incredibly long
is extremely muscular and lardy and also very long
is very long, muscular and fat
has a very long body, frail and skinny
is weak and skinny with a very long body overall
is very long and incredibly muscular
is very long and muscular
is muscular and very long
is very long and frail
is weak and very long
is somewhat weak and very long
has a very long body that is beset by a morbid corpulence
is very long and fat
is fat and very long
is very long and incredibly skinny
is very long and skinny
is skinny and very long
is very long
is extremely muscular, obese and long
is long, muscular and fat
has a frail body, long and incredibly skinny
is long, weak and skinny
has an incredibly muscular, long body
is very muscular with a long body
is long and muscular
is long with a frail body
is long but weak
is long and scrawny
is long and incredibly fat
is long and very fat
is fat and long
is long and incredibly skinny
is long and very skinny
is long and skinny
is long
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is muscular and fat yet at the same time incredibly short
is extremely short, weak and thin
is weak, skinny and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very muscular and incredibly short
is muscular and extremely short
is incredibly short and frail
is weak and extremely short
is extremely short with little muscle
is incredibly short but somehow packs in an enormous amount of fat
is very fat and extremely short
is fat and incredibly short
is incredibly short and skinny
is very skinny and extremely short
is skinny and incredibly short
is incredibly short
is very short but covered with great amounts of lard and with huge muscles
is very short yet muscular and fat
is very short, very weak and very skinny
is weak, skinny and very short
packs enormous muscles on to a very short body
is very muscular and very short
is very short with well-defined muscular
is very weak and very short
is weak and really short
is somewhat weak and very short
carries massive amounts of fat, especially for one so short
is very short and fat
is fat and very short
is very short and incredibly skinny
is very short and skinny
is skinny and very short
is very short
is short yet layered with equal parts of giant muscles and lardy slabs
isn't very tall but makes up for it with muscle and fat
is short, very weak and incredibly skinny
is weak, short and skinny
isn't tall but has incredible muscles
is short with well-defined muscles
is short and muscular
is short and very weak
is weak and short
is short and not very strong
is short and just incredibly fat
is short and obese
is short and fat
is short and incredibly skinny
is short and very skinny
is short and skinny
is short
is as short as can be yet has great muscles and rolls of lard
is incredibly short, if muscular and fat
is incredibly short, skinny and frail
is weak and skinny as well as incredibly short
has an extremely short body that is incredibly muscular
is very muscular if incredibly short
is as short as they come and very frail on top of that
is weak as well as incredibly short
is scrawny and extremely short
is incredibly short and bears massive lardy rolls
has an incredibly short body but still manages to be very fat
is very skinny and even more short
is skinny and extremely short
is very short yet impressively muscular and enormously fat
is very short in length but muscular and fat as well
is very short, weak and skinny
is weak and skinny and also very short
carries great muscles on a very short body
is very short and muscular
is muscular and very short
is very short and frail
is very short and quite weak
is very short with ill-defined muscles
has a very short body buttressed by rolls of lard
is short with great muscles and copious amounts of lard
is short in length but muscular and fat
is weak, skinny and short
is incredibly muscular if a little short
is very muscular with a short body
is short and weak
is short and scrawny
is short and incredibly fat
is short and very fat
is strapped with massive amounts of muscle and lard
is muscular and fat
is very weak and incredibly skinny
is weak and skinny
is incredibly muscular
is very muscular
is muscular
is very weak
is weak
is scrawny
is corpulent
is very fat
is fat
is incredibly skinny
is very skinny
is skinny
is average in size
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
is very muscular yet has a small build
is small yet muscular
is very weak and small
is weak and small
is small and scrawny
packs massive amounts of fat on to a small build
has a small build but is very fat
is small and fat
is incredibly skinny with a small build
is very skinny with a small build
is skinny with a small build
is small
is very small yet with huge slabs of lard and muscle
is muscular and fat yet has a very small overall build
is very weak, skinny and small
is weak, skinny and very small
is incredibly muscular for one so small
is very small yet very muscular
is muscular and very small
is weak and very small
is very small with ill-defined muscles
has a very small body bedecked with lardy rolls
is very small and fat
is fat and very small
is incredibly skinny and very small
is very small and skinny
is skinny and very small
is very small
is tiny yet incredibly muscular and lardy
is muscular and fat and very, very small
is incredibly small, weak and skinny, so as to be almost nothing
is tiny, skinny and weak
is a minuscule bundle of muscles
has an extremely small body but it is very muscular
is muscular yet with a incredibly small body overall
is tiny and utterly weak
is tiny and weak
is tiny with ill-defined muscles
bears an enormous amount of fat for one so tiny
is tiny yet very fat
is fat yet tiny
is tiny overall and in particular incredibly skinny
is very skinny with an overall minuscule build
is incredibly small and skinny
is tiny

Section

 popped out.  
 broken.  
 fractured.  
 has a compound fracture
 have compound fractures
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
 dented.  
frost-bitten
frozen
rotten
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
tall
long
high
low
wide-set
large-irised
small-irised
sunken
protruding
smooth
convex
concave
curly
straight
dense
sparse
thick
thin
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
dry
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is 
 is gone.  
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
bulging
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped 
 spots
with a touch of
with flecks of
with some
mixed with
 stripes
is 
are 
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has very round chin
has a round chin
, and 
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
[C:7:0:0]
 bears
 bear
 the marks of numerous old wounds, the chief among them
 the marks of old wounds, including
 a 
massive 
very long 
long 
short 
very short 
tiny 
curving scar.  
straight scar.  
huge 
very large 
very small 
dent.  
jagged scar.  
 has bestowed the name 
 upon a 
 has grown attached to a 
data/save/current/unit-
unit-
Duplicate Object: 
inorganic
plant
creaturebody
creaturebodygloss
entity
word
symbol
translation
color
shape
color_pattern
reaction
material_template
tissue_template
body_detail_plan
creature_variation
failed vermin colony deletion
Generating world using parameter set 
 Seed: 
 History Seed: 
 Name Seed: 
 Creature Seed: 
Null unit chunk on export
The wet season has arrived!
Spring has arrived!
Spring has arrived on the calendar.
It is now summer.
Summer has arrived on the calendar.
The dry season has come.
Autumn has come.
Autumn has arrived on the calendar.
Winter is upon you.
Winter has arrived on the calendar.
This artwork appears on 
.[B]
This work of art is a 
This artwork appears on a 
 and was crafted in 
This artwork appears 
on the front of 
on the back of 
This engraving appears on a floor 
This engraving appears on a wall 
 somewhere
This artwork is a
It is a
The item 
On the item 
On the front of the coin 
On the coin's back 
Engraved 
on the floor 
on the wall 
is a
 fine
 superior
n exceptional
 rendition of a
 well-designed 
 finely-designed 
 superiorly designed 
n exceptionally designed 
 masterfully designed 
n 
 image
The artwork relates to 
 during 
The image is 
the symbol of
migrating 
nomadic 
local 
civilization
group
government
vessel
religion
miltary unit
objects/language_*
objects/descriptor_shape_*
objects/descriptor_color_*
objects/descriptor_pattern_*
objects/material_template_*
objects/inorganic_*
objects/plant_*
objects/tissue_template_*
objects/item_*
objects/building_*
objects/b_detail_plan_*
objects/body_*
objects/c_variation_*
objects/creature_*
objects/entity_*
objects/reaction_*
objects/
Missing Material Template: 
Missing Inorganic Gloss: 
Missing Plant Gloss: 
Missing Tissue Template: 
Missing Item Definition: 
Missing Building Definition: 
Missing Body Detail Plan: 
Missing Creature Body Definition: 
Missing Creature Body Gloss Definition
Missing Creature Variation: 
Missing Creature Definition: 
Missing Entity Definition
Missing Word Definition
Missing Symbol Definition
Missing Translation Definition
Missing Color Definition
Missing Shape Definition
Missing Color Pattern Definition
Missing Reaction Definition
: NULL job on building load
: NULL master on building load
: NULL subord on building load
Site Map:  Extra Item Occupancy 
A section of the cavern has collapsed!
very near
far
a day's travel
nearly a day's travel
a half day's travel
a short walk
inaccessible from here
 to the 
northwest
northeast
southwest
southeast
The weather has cleared.
A snow storm has come.
It has started raining.
Load Game: Invalid Job ID Number, 
Load Game: Invalid Unit ID Number, 
Load Game: Invalid Item ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Building ID Number, 
Load Game: Invalid Machine ID Number
Load Game: Invalid Flow Guide ID Number
Load Game: Invalid Artifact ID Number, 
Unloaded
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Task ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
Load Game: Invalid Squad ID Number
Load Game: Invalid Formation ID Number
Load Game: Invalid Activity ID Number
 has engraved a masterpiece!
data/save/current/site-
site-
You have discovered a river.
You have discovered an expansive cavern deep underground.
You have discovered a great magma sea.
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.
You have discovered a cave entrance.
You have discovered a downward passage.
You have discovered a deep pit.
You have discovered a magma pool.
You have discovered a volcano.
!  Praise the miners!
You have found a curious underground structure.
You have struck 
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a 
Sizing Flow... Overflow
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
Dungeon Flood Fill Overflow 2
The impertinent vegetation has defaced a 
A careless farmer has defaced a 
A foolish builder defaced a 
 have married.  Congratulations!
They have decided to forego any formal celebrations.
wooden
soap
ivory/tooth
unknown material
data/init/arena.txt
-legends
.xml
<?xml version="1.0" encoding='UTF-8'?>
<regions>
<region>
</type>
<type>
</region>
</regions>
<underground_regions>
<underground_region>
underworld
</depth>
<depth>
</underground_region>
</underground_regions>
<sites>
<site>
player fortress
dark fortress
dwarf fortress
tree city
city
unknown
<structures>
</structures>
</site>
</sites>
<world_constructions>
</world_constructions>
<artifacts>
<artifact>
</item>
<item>
</artifact>
</artifacts>
<historical_figures>
<historical_figure>
</historical_figure>
</historical_figures>
<entity_populations>
<entity_population>
</entity_population>
</entity_populations>
<entities>
<entity>
</entity>
</entities>
<historical_events>
</historical_events>
<historical_event_collections>
</historical_event_collections>
<historical_eras>
<historical_era>
</historical_era>
</historical_eras>

C++ Debug Symbols

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.?AVabstract_building_dark_towerst@@
.?AVabstract_building_home_apartment_roomst@@
.?AVabstract_building_home_apartmentst@@
.?AVabstract_building_home_singlest@@
.?AVabstract_building_keepst@@
.?AVabstract_building_mead_hallst@@
.?AVabstract_building_storest@@
.?AVabstract_buildingst@@
.?AVexception@std@@
.?AVlogic_error@std@@
.?AVlength_error@std@@
.?AVbad_alloc@std@@
.?AVactivity_event_ranged_practicest@@
.?AVactivity_event_sparringst@@
.?AVactivity_event_individual_skill_drillst@@
.?AVactivity_event_skill_demonstrationst@@
.?AVactivity_event_combat_trainingst@@
.?AVactivity_event_training_sessionst@@
.?AVactivity_eventst@@
.?AVart_image_property_intransitive_verbst@@
.?AVart_image_property_transitive_verbst@@
.?AVart_image_propertyst@@
.?AVart_image_element_shapest@@
.?AVart_image_element_treest@@
.?AVart_image_element_plantst@@
.?AVart_image_element_itemst@@
.?AVart_image_element_creaturest@@
.?AVart_image_elementst@@
.?AV?$codecvt@DDH@std@@
.?AV?$ctype@D@std@@
.?AUctype_base@std@@
.?AVcodecvt_base@std@@
.?AVfacet@locale@std@@
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
.?AV?$_Iosb@H@std@@
.?AVios_base@std@@
.?AVruntime_error@std@@
.?AVfailure@ios_base@std@@
.?AVbad_cast@std@@
.?AV?$numpunct@D@std@@
.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
.?AVhistory_eventst@@
.?AVhistory_event_masterpiece_lostst@@
.?AUcave_column_rectanglest@@
.?AUcave_columnst@@
.?AVblock_square_event_world_constructionst@@
.?AVblock_square_event_material_spatterst@@
.?AVblock_square_event_frozen_liquidst@@
.?AVblock_square_event_mineralst@@
.?AVblock_square_eventst@@
.?AVhistory_event_masterpiece_created_arch_constructst@@
.?AVhistory_event_masterpiece_created_arch_designst@@
.?AVhistory_event_masterpiece_createdst@@
.?AVbuilding_constructionst@@
.?AVbuilding_road_pavedst@@
.?AVbuilding_road_dirtst@@
.?AVbuilding_roadst@@
.?AVbuilding_wagonst@@
.?AVbuilding_tradedepotst@@
.?AVbuilding_workshopst@@
.?AVbuilding_furnacest@@
.?AVbuilding_animaltrapst@@
.?AVbuilding_farmplotst@@
.?AVbuilding_window_glassst@@
.?AVbuilding_window_gemst@@
.?AVbuilding_windowst@@
.?AVbuilding_statuest@@
.?AVbuilding_coffinst@@
.?AVbuilding_shopst@@
.?AVbuilding_chairst@@
.?AVbuilding_tablest@@
.?AVbuilding_bedst@@
.?AVbuilding_traction_benchst@@
.?AVbuilding_siegeenginest@@
.?AVbuilding_cagest@@
.?AVbuilding_chainst@@
.?AVbuilding_windmillst@@
.?AVbuilding_water_wheelst@@
.?AVbuilding_screw_pumpst@@
.?AVbuilding_archerytargetst@@
.?AVbuilding_weaponst@@
.?AVbuilding_supportst@@
.?AVbuilding_axle_verticalst@@
.?AVbuilding_axle_horizontalst@@
.?AVbuilding_gear_assemblyst@@
.?AVbuilding_trapst@@
.?AVbuilding_bars_floorst@@
.?AVbuilding_bars_verticalst@@
.?AVbuilding_grate_floorst@@
.?AVbuilding_grate_wallst@@
.?AVbuilding_floodgatest@@
.?AVbuilding_bridgest@@
.?AVbuilding_hatchst@@
.?AVbuilding_doorst@@
.?AVbuilding_armorstandst@@
.?AVbuilding_weaponrackst@@
.?AVbuilding_cabinetst@@
.?AVbuilding_boxst@@
.?AVproj_itemst@@
.?AVitem_plantst@@
.?AVitem_verminst@@
.?AVitem_critterst@@
.?AVitem_remainsst@@
.?AVitem_liquid_miscst@@
.?AVitem_liquidst@@
.?AVitem_liquipowderst@@
.?AVbuilding_stockpilest@@
.?AVbuilding_wellst@@
.?AVbuilding_civzonest@@
.?AVbuilding_actualst@@
.?AVbuildingst@@
.?AVprojst@@
.?AVitemst@@
.?AVitem_actualst@@
.?AVbuilding_def_furnacest@@
.?AVbuilding_def_workshopst@@
.?AVbuilding_defst@@
.?AVproj_unitst@@
.?AVtask_kill_nemesisst@@
.?AVtaskst@@
.?AVviewscreenst@@
.?AVviewscreen_conversationst@@
.?AVitem_meatst@@
.?AVitem_corpsepiecest@@
.?AVitem_body_componentst@@
.?AVviewscreen_setupadventurest@@
.?AVviewscreen_dungeon_announcest@@
.?AVviewscreen_dungeon_monsterstatusst@@
.?AVviewscreen_dungeon_wrestlest@@
.?AVviewscreen_adventure_logst@@
.?AVviewscreen_adventure_travelst@@
.?AVviewscreen_dungeonmodest@@
.?AVadventure_movement_movest@@
.?AVadventure_movement_building_interactst@@
.?AVadventure_movement_attack_creaturest@@
.?AVadventure_movement_optionst@@
.?AVadventure_environment_pickup_ignite_vegst@@
.?AVadventure_environment_pickup_vermin_eventst@@
.?AVadventure_environment_ingest_materialst@@
.?AVadventure_environment_optionst@@
.?AVadventure_option_view_contaminantst@@
.?AVadventure_option_eat_item_contaminantst@@
.?AVadventure_option_eat_unit_contaminantst@@
.?AVadventure_optionst@@
.?AVadventure_item_interact_fill_with_materialst@@
.?AVadventure_item_interact_pull_outst@@
.?AVadventure_item_interact_strugglest@@
.?AVadventure_item_interact_choicest@@
.?AVhistory_event_hist_figure_reach_summitst@@
.?AVitem_globst@@
.?AVitem_powder_miscst@@
.?AVitem_powderst@@
.?AVviewscreen_selectitemst@@
.?AVviewscreen_dwarfmodest@@
.?AVinterface_button_building_new_jobst@@
.?AVinterface_button_building_category_selectorst@@
.?AVinterface_button_buildingst@@
.?AVinterface_button_building_material_selectorst@@
.?AVinterface_buttonst@@
.?AVhistory_event_hist_figure_diedst@@
.?AVsquad_order_kill_listst@@
.?AVsquad_order_movest@@
.?AVbuild_req_choice_specst@@
.?AVbuild_req_choice_genst@@
.?AVbuild_req_choicest@@
.?AVsquad_orderst@@
.?AVtext_info_element_longst@@
.?AVtext_info_element_stringst@@
.?AVtext_info_elementst@@
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
.?AVhistory_event_create_entity_positionst@@
.?AVhistory_event_entity_incorporatedst@@
.?AVhistory_event_entity_createdst@@
.?AVhistory_event_war_peace_rejectedst@@
.?AVhistory_event_war_peace_acceptedst@@
.?AVhistory_event_hist_figure_new_petst@@
.?AVhistory_event_hist_figure_travelst@@
.?AVhistory_event_reclaim_sitest@@
.?AVhistory_event_created_world_constructionst@@
.?AVhistory_event_entity_razed_buildingst@@
.?AVhistory_event_replaced_buildingst@@
.?AVhistory_event_created_buildingst@@
.?AVhistory_event_created_sitest@@
.?AVitem_coinst@@
.?AVitem_quiverst@@
.?AVitem_backpackst@@
.?AVitem_pantsst@@
.?AVitem_ammost@@
.?AVitem_boxst@@
.?AVitem_glovesst@@
.?AVitem_helmst@@
.?AVitem_shieldst@@
.?AVitem_shoesst@@
.?AVitem_armorst@@
.?AVitem_weaponst@@
.?AVitem_tablest@@
.?AVitem_barrelst@@
.?AVitem_flaskst@@
.?AVitem_chairst@@
.?AVitem_traction_benchst@@
.?AVitem_bedst@@
.?AVitem_doorst@@
.?AVitem_constructedst@@
.?AVitem_craftedst@@
.?AVitem_fishst@@
.?AVgeneral_ref_entity_art_imagest@@
.?AVgeneral_ref_mapsquarest@@
.?AVgeneral_refst@@
.?AVhistory_event_collection_journeyst@@
.?AVhistory_event_collection_theftst@@
.?AVhistory_event_collection_abductionst@@
.?AVhistory_event_collectionst@@
.?AVhistory_event_collection_warst@@
.?AVgeneral_ref_building_well_tagst@@
.?AVgeneral_ref_buildingst@@
.?AVfeature_init_underworld_from_layerst@@
.?AVfeature_init_magma_core_from_layerst@@
.?AVfeature_init_subterranean_from_layerst@@
.?AVfeature_init_deep_surface_portalst@@
.?AVfeature_init_deep_special_tubest@@
.?AVfeature_init_volcanost@@
.?AVfeature_init_magma_poolst@@
.?AVfeature_init_pitst@@
.?AVfeature_init_cavest@@
.?AVfeature_init_outdoor_riverst@@
.?AVfeature_underworld_from_layerst@@
.?AVfeature_magma_core_from_layerst@@
.?AVfeature_subterranean_from_layerst@@
.?AVfeature_deep_surface_portalst@@
.?AVfeature_deep_special_tubest@@
.?AVfeature_volcanost@@
.?AVfeature_magma_poolst@@
.?AVfeature_pitst@@
.?AVfeature_cavest@@
.?AVfeature_outdoor_riverst@@
.?AVfeaturest@@
.?AVfeature_alteration_new_lava_fill_zst@@
.?AVfeature_alteration_new_pop_maxst@@
.?AVfeature_alterationst@@
.?AVfeature_initst@@
.?AVflow_guide_trailing_flowst@@
.?AVflow_guidest@@
.?AVviewscreen_layer_currencyst@@
.?AVviewscreen_layer_reactionst@@
.?AVviewscreen_layer_stone_restrictionst@@
.?AVviewscreen_layer_noblelistst@@
.?AVviewscreen_layer_militaryst@@
.?AVviewscreen_layer_overall_healthst@@
.?AVviewscreen_layer_unit_healthst@@
.?AVviewscreen_layer_arena_creaturest@@
.?AVviewscreen_layer_squad_schedulest@@
.?AVviewscreen_layerst@@
.?AVlayer_object_listst@@
.?AVlayer_object_buttonst@@
.?AVlayer_objectst@@
.?AVviewscreen_jobst@@
.?AVviewscreen_buildingst@@
.?AVviewscreen_itemst@@
.?AVviewscreen_noblest@@
.?AVviewscreen_buildinglistst@@
.?AVviewscreen_civlistst@@
.?AVviewscreen_entityst@@
.?AVviewscreen_treasurelistst@@
.?AVviewscreen_unitjobsst@@
.?AVviewscreen_createquotast@@
.?AVviewscreen_jobmanagementst@@
.?AVviewscreen_wagesst@@
.?AVviewscreen_storesst@@
.?AVviewscreen_overallstatusst@@
.?AVviewscreen_justicest@@
.?AVviewscreen_pricest@@
.?AVviewscreen_petst@@
.?AVviewscreen_kitchenprefst@@
.?AVviewscreen_announcelistst@@
.?AVviewscreen_reportlistst@@
.?AVviewscreen_game_cleanerst@@
.?AVviewscreen_titlest@@
.?AVviewscreen_legendsst@@
.?AVviewscreen_new_regionst@@
.?AVviewscreen_export_regionst@@
.?AVviewscreen_export_graphical_mapst@@
.?AVhistory_event_item_stolenst@@
.?AVhistory_event_artifact_lostst@@
.?AVhistory_event_artifact_createdst@@
.?AVhistory_event_agreements_voidedst@@
.?AVhistory_event_diplomat_lostst@@
.?AVhistory_event_topicagreement_madest@@
.?AVhistory_event_topicagreement_rejectedst@@
.?AVhistory_event_topicagreement_concludedst@@
.?AVhistory_event_first_contact_failedst@@
.?AVhistory_event_first_contactst@@
.?AVhistory_event_hist_figure_abductedst@@
.?AVsquad_order_trainst@@
.?AVsquad_order_patrol_routest@@
.?AVsquad_order_defend_burrowsst@@
.?AVitem_threadst@@
.?AVitem_seedsst@@
.?AVitem_corpsest@@
.?AVhistory_event_impersonate_hfst@@
.?AVhistory_event_masterpiece_created_engravingst@@
.?AVhistory_event_masterpiece_created_foodst@@
.?AVhistory_event_masterpiece_created_item_improvementst@@
.?AVhistory_event_masterpiece_created_dye_itemst@@
.?AVhistory_event_masterpiece_created_itemst@@
.?AVhistory_event_artifact_droppedst@@
.?AVhistory_event_artifact_recoveredst@@
.?AVhistory_event_artifact_foundst@@
.?AVhistory_event_artifact_possessedst@@
.?AVhistory_event_artifact_hiddenst@@
.?AVhistory_event_merchantst@@
.?AVhistory_event_body_abusedst@@
.?AVhistory_event_remove_hf_site_linkst@@
.?AVhistory_event_add_hf_site_linkst@@
.?AVhistory_event_remove_hf_hf_linkst@@
.?AVhistory_event_add_hf_hf_linkst@@
.?AVhistory_event_change_hf_jobst@@
.?AVhistory_event_change_hf_statest@@
.?AVhistory_event_remove_hf_entity_linkst@@
.?AVhistory_event_add_hf_entity_linkst@@
.?AVhistory_event_hist_figure_reunionst@@
.?AVhistory_event_hist_figure_simple_battle_eventst@@
.?AVhistory_event_hist_figure_woundedst@@
.?AVhistory_event_creature_devouredst@@
.?AVhistory_event_hf_razed_buildingst@@
.?AVhistory_event_site_abandonedst@@
.?AVhistory_event_site_diedst@@
.?AVhistory_event_hf_destroyed_sitest@@
.?AVhistory_event_war_site_taken_overst@@
.?AVhistory_event_war_site_new_leaderst@@
.?AVhistory_event_war_site_tribute_forcedst@@
.?AVhistory_event_war_plundered_sitest@@
.?AVhistory_event_war_destroyed_sitest@@
.?AVhistory_event_war_attacked_sitest@@
.?AVhistory_event_war_field_battlest@@
.?AVhistfig_hf_link_loverst@@
.?AVhistfig_hf_link_deityst@@
.?AVhistfig_hf_link_childst@@
.?AVhistfig_hf_link_spousest@@
.?AVhistfig_hf_link_fatherst@@
.?AVhistfig_hf_link_motherst@@
.?AVhistfig_hf_linkst@@
.?AVhistfig_site_link_homest@@
.?AVhistfig_site_link_hangoutst@@
.?AVhistfig_site_link_seat_of_powerst@@
.?AVhistfig_site_link_shopkeeperst@@
.?AVhistfig_site_linkst@@
.?AVhistfig_entity_link_positionst@@
.?AVhistfig_entity_link_criminalst@@
.?AVhistfig_entity_link_enemyst@@
.?AVhistfig_entity_link_former_prisonerst@@
.?AVhistfig_entity_link_prisonerst@@
.?AVhistfig_entity_link_former_slavest@@
.?AVhistfig_entity_link_slavest@@
.?AVhistfig_entity_link_former_mercenaryst@@
.?AVhistfig_entity_link_mercenaryst@@
.?AVhistfig_entity_link_former_memberst@@
.?AVhistfig_entity_link_memberst@@
.?AVhistfig_entity_linkst@@
.?AVhistory_event_collection_beast_attackst@@
.?AVhistory_event_collection_site_conqueredst@@
.?AVhistory_event_collection_duelst@@
.?AVhistory_event_collection_battlest@@
.?AV?$interface_button_button_light_up_selectorst@F@@
.?AVviewscreen_movieplayerst@@
.?AVviewscreen_layer_stockpilest@@
.?AVviewscreen_layer_world_gen_param_presetst@@
.?AVviewscreen_layer_world_gen_paramst@@
.?AUworld_gen_param_seedst@@
.?AUworld_gen_param_charst@@
.?AUworld_gen_param_memberst@@
.?AUworld_gen_param_valuest@@
.?AUworld_gen_param_basest@@
.?AVviewscreen_layer_export_play_mapst@@
.?AVviewscreen_layer_musicsoundst@@
.?AVviewscreen_layer_unit_relationshipst@@
.?AVviewscreen_layer_workshop_profilest@@
.?AVviewscreen_unitst@@
.?AVviewscreen_customize_unitst@@
.?AVviewscreen_keybindingsst@@
.?AVviewscreen_savegamest@@
.?AVviewscreen_loadgamest@@
.?AVviewscreen_optionst@@
.?AVinterface_button_button_open_traffic_designationst@@
.?AVinterface_button_button_open_bitem_designationst@@
.?AVinterface_button_button_donest@@
.?AVinterface_button_button_designate_selectst@@
.?AVinterface_button_buttonst@@
.?AVinterface_button_construction_donest@@
.?AVinterface_button_construction_building_selectorst@@
.?AVinterface_button_construction_category_selectorst@@
.?AVinterface_button_constructionst@@
.?AVactive_script_var_longst@@
.?AVactive_script_var_unitst@@
.?AVactive_script_varst@@
.?AVitem_trapcompst@@
.?AVitem_trappartsst@@
.?AVitem_pipe_sectionst@@
.?AVitem_siegeammost@@
.?AVitem_ballistapartsst@@
.?AVitem_catapultpartsst@@
.?AVitem_crutchst@@
.?AVitem_orthopedic_castst@@
.?AVitem_splintst@@
.?AVitem_totemst@@
.?AVitem_anvilst@@
.?AVitem_gemst@@
.?AVitem_braceletst@@
.?AVitem_earringst@@
.?AVitem_ringst@@
.?AVitem_crownst@@
.?AVitem_scepterst@@
.?AVitem_amuletst@@
.?AVitem_figurinest@@
.?AVitem_cabinetst@@
.?AVitem_weaponrackst@@
.?AVitem_armorstandst@@
.?AVitem_binst@@
.?AVitem_millstonest@@
.?AVitem_quernst@@
.?AVitem_statuest@@
.?AVitem_coffinst@@
.?AVitem_animaltrapst@@
.?AVitem_bucketst@@
.?AVitem_cagest@@
.?AVitem_windowst@@
.?AVitem_toyst@@
.?AVitem_instrumentst@@
.?AVitem_gobletst@@
.?AVitem_chainst@@
.?AVitem_gratest@@
.?AVitem_hatch_coverst@@
.?AVitem_floodgatest@@
.?AVitem_clothst@@
.?AVitem_foodst@@
.?AVitem_cheesest@@
.?AVitem_ballistaarrowheadst@@
.?AVitem_leavesst@@
.?AVitem_skin_tannedst@@
.?AVitem_petst@@
.?AVitem_fish_rawst@@
.?AVitem_drinkst@@
.?AVitem_woodst@@
.?AVitem_rockst@@
.?AVitem_boulderst@@
.?AVitem_roughst@@
.?AVitem_blocksst@@
.?AVitem_smallgemst@@
.?AVitem_barst@@
.?AVitemimprovement_sewn_imagest@@
.?AVitemimprovement_clothst@@
.?AVitemimprovement_threadst@@
.?AVitemimprovement_itemspecificst@@
.?AVitemimprovement_spikesst@@
.?AVitemimprovement_bandsst@@
.?AVitemimprovement_rings_hangingst@@
.?AVitemimprovement_coveredst@@
.?AVitemimprovement_art_imagest@@
.?AVitemimprovementst@@
.?AVgeneral_ref_coinbatchst@@
.?AVgeneral_ref_item_typest@@
.?AVgeneral_ref_artifactst@@
.?AVitemdef_foodst@@
.?AVitemdef_pantsst@@
.?AVitemdef_helmst@@
.?AVitemdef_shieldst@@
.?AVitemdef_shoesst@@
.?AVitemdef_glovesst@@
.?AVitemdef_siegeammost@@
.?AVitemdef_ammost@@
.?AVitemdef_armorst@@
.?AVitemdef_instrumentst@@
.?AVitemdef_toyst@@
.?AVitemdef_trapcompst@@
.?AVitemdef_weaponst@@
.?AVitemdefst@@
.?AVmachine_standardst@@
.?AVmachinest@@
.?AVcreature_interaction_effect_dizzinessst@@
.?AVcreature_interaction_effect_drowsinessst@@
.?AVcreature_interaction_effect_impair_functionst@@
.?AVcreature_interaction_effect_necrosisst@@
.?AVcreature_interaction_effect_unconsciousnessst@@
.?AVcreature_interaction_effect_nauseast@@
.?AVcreature_interaction_effect_vomit_bloodst@@
.?AVcreature_interaction_effect_cough_bloodst@@
.?AVcreature_interaction_effect_bleedingst@@
.?AVcreature_interaction_effect_feverst@@
.?AVcreature_interaction_effect_paralysisst@@
.?AVcreature_interaction_effect_numbnessst@@
.?AVcreature_interaction_effect_blistersst@@
.?AVcreature_interaction_effect_bruisingst@@
.?AVcreature_interaction_effect_oozingst@@
.?AVcreature_interaction_effect_swellingst@@
.?AVcreature_interaction_effect_painst@@
.?AVcreature_interaction_effectst@@
.?AVviewscreen_layer_assigntradest@@
.?AVviewscreen_requestagreementst@@
.?AVviewscreen_tradeagreementst@@
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@
.?AVviewscreen_topicmeeting_takerequestsst@@
.?AVviewscreen_topicmeetingst@@
.?AVviewscreen_meetingst@@
.?AVviewscreen_barterst@@
.?AVviewscreen_tradegoodsst@@
.?AVviewscreen_tradelistst@@
.?AVviewscreen_textviewerst@@
.?AVproj_magicst@@
.?AVreaction_product_itemst@@
.?AVreaction_productst@@
.?AVreaction_reagent_itemst@@
.?AVreaction_reagentst@@
.?AVgeneral_ref_entity_itemownerst@@
.?AVgeneral_ref_entity_offeredst@@
.?AVgeneral_ref_entity_stolenst@@
.?AVgeneral_ref_entityst@@
.?AVgeneral_ref_building_destinationst@@
.?AVgeneral_ref_building_holderst@@
.?AVgeneral_ref_building_cagedst@@
.?AVgeneral_ref_building_chainst@@
.?AVgeneral_ref_building_use_target_2st@@
.?AVgeneral_ref_building_use_target_1st@@
.?AVgeneral_ref_building_triggertargetst@@
.?AVgeneral_ref_building_triggerst@@
.?AVgeneral_ref_building_civzone_assignedst@@
.?AVgeneral_ref_projectilest@@
.?AVgeneral_ref_contained_in_itemst@@
.?AVgeneral_ref_contains_itemst@@
.?AVgeneral_ref_itemst@@
.?AVgeneral_ref_unit_workerst@@
.?AVgeneral_ref_unit_holderst@@
.?AVgeneral_ref_unit_tradebringerst@@
.?AVgeneral_ref_unit_itemownerst@@
.?AVgeneral_ref_unit_slaughtereest@@
.?AVgeneral_ref_unit_infantst@@
.?AVgeneral_ref_unit_patientst@@
.?AVgeneral_ref_unit_kidnapeest@@
.?AVgeneral_ref_unit_foodreceiverst@@
.?AVgeneral_ref_unit_beateest@@
.?AVgeneral_ref_unit_cageest@@
.?AVgeneral_ref_unit_traineest@@
.?AVgeneral_ref_unit_milkeest@@
.?AVgeneral_ref_contains_unitst@@
.?AVgeneral_ref_unitst@@
.?AVgeneral_ref_is_nemesisst@@
.?AVgeneral_ref_nemesisst@@
.?AVgeneral_ref_is_artifactst@@
.?AVregion_block_event_sphere_fieldst@@
.?AVregion_block_eventst@@
.?AVscript_step_invasionst@@
.?AVscript_step_dipeventst@@
.?AVscript_step_eventst@@
.?AVscript_step_diphistoryst@@
.?AVscript_step_textviewerst@@
.?AVscript_step_discussst@@
.?AVscript_step_constructtopiclistst@@
.?AVscript_step_topicdiscussionst@@
.?AVscript_step_setvarst@@
.?AVscript_step_simpleactionst@@
.?AVscript_step_conditionalst@@
.?AVscript_stepst@@
.?AVscript_var_longst@@
.?AVscript_var_unitst@@
.?AVscript_varst@@
.?AVviewscreen_layer_choose_language_namest@@
.?AVviewscreen_setupdwarfgamest@@
.?AVviewscreen_choose_start_sitest@@
.?AVworld_construction_bridgest@@
.?AVworld_construction_wallst@@
.?AVworld_construction_tunnelst@@
.?AVworld_construction_roadst@@
.?AVworld_constructionst@@
.?AVworld_construction_square_wallst@@
.?AVworld_construction_square_bridgest@@
.?AVworld_construction_square_tunnelst@@
.?AVworld_construction_square_roadst@@
.?AVworld_construction_squarest@@