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Difference between revisions of "v0.31:War"
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===Causing War=== | ===Causing War=== | ||
The following events will make a civilization unhappy, eventually leading to war: | The following events will make a civilization unhappy, eventually leading to war: | ||
− | *The death of a trader ( | + | *The death of a trader (regardless of the cause of death) while visiting your fortress. |
*Failing to keep to the harvesting limit the {{L|elves}} set, if any. | *Failing to keep to the harvesting limit the {{L|elves}} set, if any. | ||
*Seizing Caravans | *Seizing Caravans | ||
*Annoying traders (such as offering the <s>hippies</s> {{L|elves}} wood products repeatedly). | *Annoying traders (such as offering the <s>hippies</s> {{L|elves}} wood products repeatedly). |
Revision as of 18:23, 1 June 2011
This article is about an older version of DF. |
War is a state of conflict between two Template:Ls. During Dwarf Fortress mode, it's a bottomless pit of Template:L.
World Gen
War is common during world gen. During world-gen war, civilizations will attack each other's settlements, occasionally destroying a site and occasionally taking it over.
Dwarf Fortress Mode
In dwarf fortress mode, war will cause Template:Ls to arrive and bring you Template:L and presents. The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war, you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. You can see if you are at war with a civilization on the civilization screen.
At Embark
When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.
Causing War
The following events will make a civilization unhappy, eventually leading to war:
- The death of a trader (regardless of the cause of death) while visiting your fortress.
- Failing to keep to the harvesting limit the Template:L set, if any.
- Seizing Caravans
- Annoying traders (such as offering the
hippiesTemplate:L wood products repeatedly).