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Difference between revisions of "v0.31:Stonegears/Glossary"
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==Formal terms== | ==Formal terms== | ||
* '''40d''': Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release. | * '''40d''': Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release. | ||
+ | * '''{{L|Arena}}''': A mode which lets you create, equip and control monsters for testing purposes. | ||
* '''DF2010''': Shorthand for Dwarf Fortress 0.31.xx, released in 2010 and later. It has many changes and new features compared to 40d. | * '''DF2010''': Shorthand for Dwarf Fortress 0.31.xx, released in 2010 and later. It has many changes and new features compared to 40d. | ||
+ | * '''Fortress Mode''': The playing mode used in this tutorial. The other playing mode is {{L|adventurer mode}}. | ||
* '''[[FPS]]''': A numerical measure of game speed. | * '''[[FPS]]''': A numerical measure of game speed. | ||
+ | * '''{{L|Legends}}''': A mode which lets you look up historical information. | ||
+ | * '''Seed''': When talking about a game world, '''seed''' is the number which is used to determine how the world map is made during {{L|world generation}}. The game usually randomly a random number for you when generating a new world, but if a player finds a particular interesting site on a world they generated they can find out the number which was chosen and share it with other players. | ||
* '''{{L|Raw file|Raws}}''': Text files which define civilizations, species, materials, items and so forth. {{L|Modding}} and {{L|cheating}} are done by modifying these files. | * '''{{L|Raw file|Raws}}''': Text files which define civilizations, species, materials, items and so forth. {{L|Modding}} and {{L|cheating}} are done by modifying these files. | ||
* '''Toady''', '''[[Toady One]]''': The creator of Dwarf Fortress. | * '''Toady''', '''[[Toady One]]''': The creator of Dwarf Fortress. |
Revision as of 03:17, 7 July 2011
Formal terms
- 40d: Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release.
- Template:L: A mode which lets you create, equip and control monsters for testing purposes.
- DF2010: Shorthand for Dwarf Fortress 0.31.xx, released in 2010 and later. It has many changes and new features compared to 40d.
- Fortress Mode: The playing mode used in this tutorial. The other playing mode is Template:L.
- FPS: A numerical measure of game speed.
- Template:L: A mode which lets you look up historical information.
- Seed: When talking about a game world, seed is the number which is used to determine how the world map is made during Template:L. The game usually randomly a random number for you when generating a new world, but if a player finds a particular interesting site on a world they generated they can find out the number which was chosen and share it with other players.
- Template:L: Text files which define civilizations, species, materials, items and so forth. Template:L and Template:L are done by modifying these files.
- Toady, Toady One: The creator of Dwarf Fortress.
Informal terms
- Candy, Cotton Candy, Clownite: Template:L, for SPOILER type reasons.
- Template:L, Birdsplosion: Out of control breeding of cats or birds.
- Clowns, Clown car: Template:L.
- Cutebolds: Template:Ls.
- Template:L: Means of quickly training your Template:L via attacking them with Template:Ls loaded with non-dangerous weapons.
- Dorf: Dwarf.
- Goblinite: Template:L, so named because the Template:Ls in Template:Ls bring lots of iron weapons and armor which can be Template:L down and re-used.
- Goblin Christmas: A goblin siege, which not only brings lots of iron, but lots of goblin Template:L which can be sold to Template:Ls.
- Template:L: The means of killing annoying Template:Ls.