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Difference between revisions of "v0.31:Thread"
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There are two plants and three types of {{L|web}}s that can be turned into '''thread'''. Thread can then be woven into '''cloth''', which then can be used to create a variety of textile products such as {{L|bag}}s, {{L|clothing}}, {{L|Restraint|rope}} or {{L|craft}}s. ''(For a full discussion of the process and possibilities, see {{L|clothing industry}}.)'' | There are two plants and three types of {{L|web}}s that can be turned into '''thread'''. Thread can then be woven into '''cloth''', which then can be used to create a variety of textile products such as {{L|bag}}s, {{L|clothing}}, {{L|Restraint|rope}} or {{L|craft}}s. ''(For a full discussion of the process and possibilities, see {{L|clothing industry}}.)'' | ||
− | Animal hair that is produced from a butchered animal can also be spun into '''thread''' at a {{L|farmer's workshop}} using the "Spin Thread" order, but cannot be used for the production of '''cloth''' or related items. | + | Animal hair that is produced from a butchered animal can also be spun into {{L|yarn}} '''thread''' at a {{L|farmer's workshop}} using the "Spin Thread" order, but cannot be used for the production of '''cloth''' or related items. |
A {{L|dwarf}} with the {{L|thresher}} {{L|labor}} enabled can process plants (either {{L|rope reed}}s or {{L|pig tail}}s) into '''thread''' at a {{L|farmer's workshop}} with the "Process Plants" job order. With a {{L|loom}}, any dwarf with the {{L|weaver}} {{L|labor}} enabled will ''automatically'' collect any spider* {{L|silk}} {{L|web}}s that are on the ground, turning them into thread. | A {{L|dwarf}} with the {{L|thresher}} {{L|labor}} enabled can process plants (either {{L|rope reed}}s or {{L|pig tail}}s) into '''thread''' at a {{L|farmer's workshop}} with the "Process Plants" job order. With a {{L|loom}}, any dwarf with the {{L|weaver}} {{L|labor}} enabled will ''automatically'' collect any spider* {{L|silk}} {{L|web}}s that are on the ground, turning them into thread. | ||
− | Any '''thread''' can also be used at a Hospital to treat the wounded by suturers. This is the only use of threads made from hair | + | Any '''thread''' can also be used at a Hospital to treat the wounded by suturers. This is the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into {{L|yarn}}. |
Revision as of 21:15, 19 July 2011
This article is about an older version of DF. |
There are two plants and three types of Template:Ls that can be turned into thread. Thread can then be woven into cloth, which then can be used to create a variety of textile products such as Template:Ls, Template:L, Template:L or Template:Ls. (For a full discussion of the process and possibilities, see Template:L.)
Animal hair that is produced from a butchered animal can also be spun into Template:L thread at a Template:L using the "Spin Thread" order, but cannot be used for the production of cloth or related items.
A Template:L with the Template:L Template:L enabled can process plants (either Template:Ls or Template:Ls) into thread at a Template:L with the "Process Plants" job order. With a Template:L, any dwarf with the Template:L Template:L enabled will automatically collect any spider* Template:L Template:Ls that are on the ground, turning them into thread.
Any thread can also be used at a Hospital to treat the wounded by suturers. This is the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into Template:L.