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Difference between revisions of "v0.31:Archery"

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m (Fleshed out how to select targets for squads)
m (Fixed typo)
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== General ==
 
== General ==
'''Archery''' is the practice of shooting {{l|ammunition}} at things -- either at {{l|military|enemy combatants}}, {{l|ambusher|wild animals}}, or {{l|archery target|archery targets}}.<br>
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'''Archery''' is the practice of shooting {{l|ammunition}} at things -- either at {{l|military|enemy combatants}}, {{l|ambusher|wild animals}}, or {{l|archery target|archery targets}}. This {{l|combat skill|skill}} increases the accuracy and finesse of every ranged weapon a {{l|dwarf}} may use.
This {{l|combat skill|skill}} increases the accuracy and finesse of every ranged weapon a {{l|dwarf}} may use.
 
  
 
In order to engage in archery, a dwarf needs four things: a ranged {{l|weapon}}, some {{l|Weapon#Ammunition|ammunition}}, a {{l|quiver}} to hold the ammunition, and a target.
 
In order to engage in archery, a dwarf needs four things: a ranged {{l|weapon}}, some {{l|Weapon#Ammunition|ammunition}}, a {{l|quiver}} to hold the ammunition, and a target.
  
Assignment of ranged weapons is done through the {{l|Military interface|military equipment screen}} ({{k|m}} -> {{k|e}}). If you only have a few ranged weapons, {{l|Military}} squads get first pick, and then {{l|ambusher|hunters}} can choose from the leftovers.  {{l|Squad}}s can be assigned a particular ''type'' of weapon, but hunters cannot be controlled so finely.
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Assignment of ranged weapons is done through the {{l|Military interface|military equipment screen}} ({{k|m}} -> {{k|e}}). If you only have a few ranged weapons, {{l|military}} squads get first pick, and then {{l|ambusher|hunters}} can choose from the leftovers.  {{l|Squad}}s can be assigned a particular ''type'' of weapon, but hunters cannot be controlled so finely.
  
 
Assignment of ammunition is done through the {{l|Military interface|military ammunition screen}} ({{k|m}} -> {{k|f}}) for both military squads and hunters.  Ammunition must match the weapon: bolts for {{l|crossbow}}s, arrows for bows.
 
Assignment of ammunition is done through the {{l|Military interface|military ammunition screen}} ({{k|m}} -> {{k|f}}) for both military squads and hunters.  Ammunition must match the weapon: bolts for {{l|crossbow}}s, arrows for bows.
  
A living target can be selected from the {{K|s}}{{l|squad|quad}} menu, by selecting the squad(s) you wish to have attack, then selecting attac{{K|k}} target. You can then select a single target with the cursor, a number of targets by enabling selection by {{K|r}}ectangle, or selecting a number of targets through a {{K|l}}ist. Note that if your dwarves don't have the required ammunition, quiver or bow/blowgun/crossbow, the squad members missing these components will attempt to engage the target in melee. There is no way to force dwarved to only attack from range, but adequately equipped dwarves stand the best chance of remaining at range.
+
A living target can be selected from the {{K|s}}{{l|squad|quad}} menu, by selecting the squad(s) you wish to have attack, then selecting attac{{K|k}} target. You can then select a single target with the cursor, a number of targets by enabling selection by {{K|r}}ectangle, or selecting a number of targets through a {{K|l}}ist. Note that if your dwarves don't have the required ammunition, quiver or bow/blowgun/crossbow, the squad members missing these components will attempt to engage the target in melee. There is no way to force dwarves to only attack from range, but adequately equipped dwarves stand the best chance of remaining at range.
  
 
To practice archery, follow the steps found on the {{l|archery target|archery targets}} page.  
 
To practice archery, follow the steps found on the {{l|archery target|archery targets}} page.  

Revision as of 22:44, 25 August 2011

This article is about an older version of DF.

General

Archery is the practice of shooting Template:L at things -- either at Template:L, Template:L, or Template:L. This Template:L increases the accuracy and finesse of every ranged weapon a Template:L may use.

In order to engage in archery, a dwarf needs four things: a ranged Template:L, some Template:L, a Template:L to hold the ammunition, and a target.

Assignment of ranged weapons is done through the Template:L (m -> e). If you only have a few ranged weapons, Template:L squads get first pick, and then Template:L can choose from the leftovers. Template:Ls can be assigned a particular type of weapon, but hunters cannot be controlled so finely.

Assignment of ammunition is done through the Template:L (m -> f) for both military squads and hunters. Ammunition must match the weapon: bolts for Template:Ls, arrows for bows.

A living target can be selected from the sTemplate:L menu, by selecting the squad(s) you wish to have attack, then selecting attack target. You can then select a single target with the cursor, a number of targets by enabling selection by rectangle, or selecting a number of targets through a list. Note that if your dwarves don't have the required ammunition, quiver or bow/blowgun/crossbow, the squad members missing these components will attempt to engage the target in melee. There is no way to force dwarves to only attack from range, but adequately equipped dwarves stand the best chance of remaining at range.

To practice archery, follow the steps found on the Template:L page.

Template:L

  • If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.
  • The way weapons are assigned is bugged. #535 The basic problem is this. Say a hunter that is equipped with a crossbow goes on duty as a marksdwarf. This dwarf will look for a different crossbow than the one he is carrying. One workaround is to have lots of spare weapons.