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Difference between revisions of "v0.34:Material token"

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m (in some places, such as the creature token [BLOOD:material:state], you must NOT specify the ":NONE" with a hardcoded material)
(COAL doesn't accept NONE as a subtype)
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| 6 || WATER || [[Water]], when placed in [[bucket]]s or when mining out [[ice]].
 
| 6 || WATER || [[Water]], when placed in [[bucket]]s or when mining out [[ice]].
 
|-   
 
|-   
| 7 || COAL || [[Coal]] - subtype is either COKE or CHARCOAL.
+
| 7 || COAL || [[Coal]] - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
 
|-   
 
|-   
 
| 8 || POTASH || [[Potash]]
 
| 8 || POTASH || [[Potash]]

Revision as of 16:21, 24 July 2012

This article is about an older version of DF.
You may be looking for Material definition token.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

  • BUILTIN (no subtype) specifies one of the hardcoded materials listed below.
    • COAL takes a subtype, as noted below.
  • INORGANIC:NAME specifies a custom inorganic material, such as stone or metal. The material name can be substituted with USE_LAVA_STONE to automatically select the inorganic material having [LAVA], which is normally obsidian.
    • STONE and METAL are aliases for INORGANIC.
  • CREATURE_MAT:CREATURE_ID:MATERIAL_NAME specifies a material associated with a specific creature.
    • LOCAL_CREATURE_MAT:MATERIAL_NAME can be used within a creature definition to refer to a material belonging to that same creature.
  • PLANT_MAT:PLANT_ID:MATERIAL_NAME specifies a material associated with a specific plant.
    • LOCAL_PLANT_MAT:MATERIAL_NAME can be used within a plant definition to refer to a material belonging to that same plant.
  • GET_MATERIAL_FROM_REAGENT:REAGENT_ID:REACTION_PRODUCT_ID specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself.

Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.

# Token Information
0 INORGANIC Placeholder for rock, used in arena mode. When given a subtype, selects a user-defined inorganic material.
1 AMBER Amber
2 CORAL Coral
3 GLASS_GREEN Green glass
4 GLASS_CLEAR Clear glass
5 GLASS_CRYSTAL Crystal glass
6 WATER Water, when placed in buckets or when mining out ice.
7 COAL Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
8 POTASH Potash
9 ASH Ash
10 PEARLASH Pearlash
11 LYE Lye
12 MUD Mud
13 VOMIT Vomit
14 SALT Salt
15 FILTH_B Filth (brown, solid)
16 FILTH_Y Filth (yellow, liquid)
17 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
18 GRIME Grime