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Difference between revisions of "v0.34:Ethic"

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== List of acceptable ethics tags==
 
== List of acceptable ethics tags==
  
Ethics tags are used in the entity_default raw file to determine how races feel about various issues. Relationships between civs are based on their ethics value numbers in relation to each other; Some yield favourable positive numbers or unfavourable negative numbers that result in ethic/civ conflict. Civs with UNTHINKABLE in a specific ethic will happily go to war with a different civ that has ACCEPTABLE in that same ethic type.  
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Ethics tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger [[war]]s during worldgen.
  
Example usage: [ETHIC:ASSAULT:PUNISH_SERIOUS]
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In practice, this generally causes Elves to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the Elves over the devouring of sapient beings.
 
 
In un-modded DF, this corresponds to wars over eating sapients and elves declaring war on everybody for harming plants and hunting/displaying trophies.
 
  
 
== Ethics types ==
 
== Ethics types ==

Revision as of 20:46, 10 October 2012

This article is about an older version of DF.

List of acceptable ethics tags

Ethics tags are used in the entity raw files to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger wars during worldgen.

In practice, this generally causes Elves to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the Elves over the devouring of sapient beings.

Ethics types

Token Extra Information
ASSAULT
EAT_SAPIENT_KILL This determines if the race will sometimes devour dead enemy combatants.
EAT_SAPIENT_OTHER This also determines whatever or not a race is willing to butcher other sapients.
KILL_ANIMAL A response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse animal products in trade - namely, materials with [IMPLIES_ANIMAL_KILL].
KILL_ENEMY
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_PLANT This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan wagons.
LYING
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
OATH_BREAKING
SLAVERY
THEFT This determines whether the race will try to steal goods.
TORTURE_ANIMALS
TORTURE_AS_EXAMPLE
TORTURE_FOR_FUN
TORTURE_FOR_INFORMATION
TREASON
TRESPASSING
VANDALISM

Ethics values

As used internally (see below), roughly in order of acceptability:

Num Token
0 NOT_APPLICABLE
1 ACCEPTABLE
2 PERSONAL_MATTER
3 JUSTIFIED_IF_NO_REPERCUSSIONS
4 JUSTIFIED_IF_GOOD_REASON
5 JUSTIFIED_IF_EXTREME_REASON
6 JUSTIFIED_IF_SELF_DEFENSE
7 ONLY_IF_SANCTIONED
8 MISGUIDED
9 SHUN
10 APPALLING
11 PUNISH_REPRIMAND
12 PUNISH_SERIOUS
13 PUNISH_EXILE
14 PUNISH_CAPITAL
15 UNTHINKABLE
16 REQUIRED

Ethics value numbers in relation to each other

The following table describes how entities respond to differences in ethics, using the evaluator's ethic response as the row number and the target's ethic response as the column number.

- 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 1 1 1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 1
2 0 1 1 1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 1
3 0 1 1 1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 1
4 0 0 0 0 2 1 0 0 0 -1 -1 -1 -1 -1 -1 -1 0
5 0 -1 -1 0 1 2 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1
6 0 -2 -2 -1 0 1 2 0 0 0 -1 -1 -1 -1 -1 -1 -2
7 0 -2 -2 -1 0 1 0 2 0 0 -1 -1 -1 -1 -1 -1 -2
8 0 -1 -1 0 0 0 0 0 2 1 1 1 0 0 -1 1 -1
9 0 -1 -1 0 0 0 0 0 1 2 1 1 0 0 -1 1 -1
10 0 -5 -5 -3 -2 -1 -1 -2 1 1 2 1 1 1 0 1 -5
11 0 -5 -5 -3 -2 -1 -1 -2 1 1 1 2 1 1 0 1 -5
12 0 -10 -10 -7 -3 -2 -2 -3 0 1 1 0 2 1 1 1 -10
13 0 -10 -10 -7 -3 -2 -2 -3 0 1 1 0 1 2 1 1 -10
14 0 -15 -15 -10 -5 -3 -3 -5 0 0 1 0 1 1 2 1 -15
15 0 -15 -15 -10 -5 -3 -3 -5 0 1 1 0 1 1 1 2 -15
16 0 1 1 1 0 0 0 0 -1 -2 -2 -2 -3 -5 -5 -2 1

The above values were collected from a disassembly and are identical to the values given by Toady himself in this forum thread.