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Difference between revisions of "v0.34:Material token"
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| INORGANIC | | INORGANIC | ||
− | | | + | | Object specified in inorganic_x files |
| Specifies a raw-defined inorganic material, such as stone or metal. For example, INORGANIC:IRON refers to iron. | | Specifies a raw-defined inorganic material, such as stone or metal. For example, INORGANIC:IRON refers to iron. | ||
Revision as of 01:35, 9 November 2012
This article is about an older version of DF. |
- You may be looking for Material definition token.
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
Token | Arguments | Description |
---|---|---|
INORGANIC | Object specified in inorganic_x files | Specifies a raw-defined inorganic material, such as stone or metal. For example, INORGANIC:IRON refers to iron. |
CREATURE_MAT | CREATURE_ID:MATERIAL_NAME | specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to dwarf skin; CREATURE_MAT:COLOSSUS_BRONZE:BRONZE refers to bronze colossus bronze. LOCAL_CREATURE_MAT:MATERIAL_NAME can be used within a creature definition to refer to a material belonging to that same creature. |
PLANT_MAT | PLANT_ID:MATERIAL_NAME | specifies a material associated with a specific plant. Example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL specifies a plump helmet's main material (I.E what grows out of the ground). LOCAL_PLANT_MAT:MATERIAL_NAME can be used within a plant definition to refer to a material belonging to that same plant. |
GET_MATERIAL_FROM_REAGENT | REAGENT_ID:REACTION_PRODUCT_ID | specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. |
COAL | CHARCOAL, COKE or NO_MATGLOSS | specifies a material that can be used as fuel--charcoal, coke, and "refined coal", respectively. (Note: NO_MATGLOSS allows all three to be used as reagents) |
MATERIAL | NONE | specifies one of the hardcoded materials listed below (use material name instead of MATERIAL) |
Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.
# | Token | Information |
---|---|---|
0 | INORGANIC | Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material. |
1 | AMBER | Amber |
2 | CORAL | Coral |
3 | GLASS_GREEN | Green glass |
4 | GLASS_CLEAR | Clear glass |
5 | GLASS_CRYSTAL | Crystal glass |
6 | WATER | Water, when placed in buckets or when mining out ice. |
7 | COAL | Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either). |
8 | POTASH | Potash |
9 | ASH | Ash |
10 | PEARLASH | Pearlash |
11 | LYE | Lye |
12 | MUD | Mud |
13 | VOMIT | Vomit |
14 | SALT | Salt |
15 | FILTH_B | Filth (brown, solid) |
16 | FILTH_Y | Filth (yellow, liquid) |
17 | UNKNOWN_SUBSTANCE | Unknown substance (white, liquid) |
18 | GRIME | Grime |