v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 03:35, 4 September 2024 diff hist +147 Discipline
- 15:17, 2 September 2024 diff hist +55 Template:V50 modding Made the personality link go directly to the creature tokens in particular, and added values to the entity category
- 01:42, 1 September 2024 diff hist 0 m Skill token current
- 19:59, 10 August 2024 diff hist +2 Reaction →Material token
- 21:59, 1 August 2024 diff hist -33 m Material definition token mouths too actually current
- 21:11, 1 August 2024 diff hist -45 Material definition token →Material properties: sometimes you're reading the code and say "Neat!"
- 21:13, 10 July 2024 diff hist +7 m Creature token →T
- 21:11, 10 July 2024 diff hist -19 Creature token →T
- 20:44, 23 June 2024 diff hist -6 Interaction token current
- 20:42, 23 June 2024 diff hist +1 Interaction token →Usage
- 06:55, 18 May 2024 diff hist +35 Graphics token
- 17:55, 4 May 2024 diff hist -361 Syndrome →Special Effects
- 07:07, 20 April 2024 diff hist -73 Wood cutter
- 06:40, 15 April 2024 diff hist -71 Attribute →Toughness
- 00:14, 26 March 2024 diff hist -24 Iron man
- 20:26, 21 March 2024 diff hist -65 Manager actually i might've just missed something
- 20:25, 21 March 2024 diff hist -396 Manager →Relevant Skills: Managers use no social skills in the course of their work.
- 23:54, 8 March 2024 diff hist +35 Template:V50 modding
- 23:53, 8 March 2024 diff hist +23,091 N Procedural graphics layer Created page with "{{Quality|Unrated}} {{av}} {{Modding}} A list of all '''procedural graphics layer tokens''', used for PCG_LAYERING tokens. {| {{prettytable}}..."
- 23:48, 8 March 2024 diff hist +483 Creature token
- 06:55, 28 February 2024 diff hist +18 Creature →Agitation
- 06:54, 28 February 2024 diff hist -68 Surroundings →Savage
- 02:58, 26 February 2024 diff hist -1 m Stress current
- 02:57, 26 February 2024 diff hist -9 Stress
- 01:44, 20 February 2024 diff hist 0 Material definition token →Material properties
- 01:27, 20 February 2024 diff hist +69 Entity token →Behavior
- 20:37, 7 February 2024 diff hist +207,135 N Graphics interface.txt This should probably be moved at some point, I got no idea where all this stuff is being held, the dwarf/raw page was not elucidating current
- 20:32, 7 February 2024 diff hist +97 Graphics token →Types
- 20:14, 7 February 2024 diff hist +61 Graphics token →Basic creature sprite types
- 20:14, 7 February 2024 diff hist +6 m Graphics token →Conditions
- 20:13, 7 February 2024 diff hist +337 Graphics token
- 21:06, 27 November 2023 diff hist 0 m Weapon →Foreign weapons
- 06:54, 16 November 2023 diff hist +177 Need
- 02:33, 8 September 2023 diff hist -17 Adventurer mode Undo revision 295122 by 99.243.38.75 (talk) Tag: Undo
- 20:14, 30 June 2023 diff hist +648 Audio
- 00:47, 14 April 2023 diff hist -37 Creature token →T: code-verified
- 21:20, 12 April 2023 diff hist +3 Creature token
- 21:00, 12 April 2023 diff hist +1,408 Creature token
- 21:58, 10 April 2023 diff hist +33 Graphics token →Layered Conditions
- 02:34, 2 April 2023 diff hist -76 Syndrome →Basic syndrome tokens
- 17:29, 28 March 2023 diff hist +14 Weapon →Foreign weapons
- 17:08, 28 March 2023 diff hist +71 Weapon →Foreign weapons
- 17:07, 28 March 2023 diff hist -145 Weapon →Bugs: Not a bug, just a misunderstanding of the mechanics; two-handed swords may be wielded with one hand, there's just a penalty for it
- 22:41, 26 March 2023 diff hist -7 Creature token
- 19:06, 23 March 2023 diff hist -64 Body token
- 07:48, 23 March 2023 diff hist -17 Ethic →Ethic types
- 07:47, 23 March 2023 diff hist +75 Ethic →Ethic types
- 04:00, 14 March 2023 diff hist -11 Template:Info.txt tokens →Info.txt Tokens: i'm pretty sure about this current
- 08:33, 5 March 2023 diff hist +132 Armor →Shield
- 01:08, 3 March 2023 diff hist +81 Modding →Best practice