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Difference between revisions of "40d:Legendary artifact"
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Dwarves in [[strange mood]]s will create '''legendary artifacts''': unique, "named" items which are of unsurpassable quality (and usually cost). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art form, and each dwarf will produce only one in their lives (or die trying). Dwarves that create artifact are often granted the status of [[legendary]]. | Dwarves in [[strange mood]]s will create '''legendary artifacts''': unique, "named" items which are of unsurpassable quality (and usually cost). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art form, and each dwarf will produce only one in their lives (or die trying). Dwarves that create artifact are often granted the status of [[legendary]]. | ||
− | + | Since version [[0.27.176.38b]], dwarves will [[#In Previous Versions|no longer]] carry artifacts around obsessively, and will instead drop them in the [[workshop]] or in an appropriate [[stockpile]]as soon as they are made. They can then be used just like other items. However, be warned that according to current bug reports, when a dwarf equips an artifact item (as a weapon or armour) he will never drop it, and may even carry around several artifact weapons in each hand. Of course, you might not see having a champion [[swordswarf]] wielding eight artifact [[adamantine]] scimitars at once as a bad thing. | |
− | + | Artifacts cannot be destroyed unless lost in a chasm. They ''can'' be stolen by marauding parties; an artifact lost to you will have a note to that effect in the Artifacts screen. | |
− | + | ==Construction== | |
− | + | Dwarves will use anywhere from one to ten items in their construction. If you view (['''q''']) the [[workshop]] a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see [[strange mood]]s for further details). | |
− | + | ==Usage== | |
+ | Currently, artifacts can be used just like all other items. A dwarf carrying a job item artifact, such as a pick or an axe, will use it to perform that job. A dwarf with an artifact weapon will use it to great effect in battle if drafted or forced to engage in combat. | ||
− | Artifact items have a [[Quality|quality modifier]] of 120×. This is applied on top of the item's [[Quality|base value]], its [[decoration]]s and the value of all [[material]]s used in its construction. | + | ===Quality=== |
+ | Artifact items have a [[Quality|quality modifier]] of 120×. This is applied on top of the item's [[Quality|base value]], its [[decoration]]s and the value of all [[material]]s used in its construction. (From testing, an artifact piece of furniture will raise the value of any room to Royal, for example.) | ||
Artifacts will automatically have one "free" decoration of the same type as its base material. For instance, a "Perfect Ruby" might have "Images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used. | Artifacts will automatically have one "free" decoration of the same type as its base material. For instance, a "Perfect Ruby" might have "Images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used. | ||
Artifacts can range in value from 2,400☼ to well over 100,000☼ (for the curious, the limit is 648,000☼ if adamantine isn't used). Since [[immigration]] totals are based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are commonly the driving factor behind how many immigrants show up each year. | Artifacts can range in value from 2,400☼ to well over 100,000☼ (for the curious, the limit is 648,000☼ if adamantine isn't used). Since [[immigration]] totals are based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are commonly the driving factor behind how many immigrants show up each year. | ||
+ | |||
+ | ==In Previous Versions== | ||
+ | Prior to version [[0.27.176.38b]], Dwarves would normally carry the artifacts they create until they died, lost the limb in which it is held, or threw it away in a tantrum. | ||
+ | |||
+ | Drafting them into the military would sometimes have the effect of causing them to drop the artifact, this may be related to weapon assignment [need further research into this]. Once it had been dropped, they would not pick it up again under any circumstances, except for hauling purposes. Any dwarf that creates a heavy artifact (such as a [[floodgate]]) would inevitably be slowed down by the burden. | ||
+ | |||
+ | ===Incomplete Functionality=== | ||
+ | Artifacts were originally set to have a 5 year timer (possibly varying as much as a few years). When reached, an event will happen (also reported to go down in history), and the dwarf will either drop the artifact, become obsessed with it and carry it around as normal, or become nervous and hide it. The timer is currently bugged and is a great deal longer than normal, so much so that most fortresses may never see such an event unless they have been running a very long time and have managed to keep their artifact-wielding dwarves alive. | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 21:04, 29 February 2008
Dwarves in strange moods will create legendary artifacts: unique, "named" items which are of unsurpassable quality (and usually cost). An artifact is the ultimate expression of a dwarf's desires, fears, memories and hopes in art form, and each dwarf will produce only one in their lives (or die trying). Dwarves that create artifact are often granted the status of legendary.
Since version 0.27.176.38b, dwarves will no longer carry artifacts around obsessively, and will instead drop them in the workshop or in an appropriate stockpileas soon as they are made. They can then be used just like other items. However, be warned that according to current bug reports, when a dwarf equips an artifact item (as a weapon or armour) he will never drop it, and may even carry around several artifact weapons in each hand. Of course, you might not see having a champion swordswarf wielding eight artifact adamantine scimitars at once as a bad thing.
Artifacts cannot be destroyed unless lost in a chasm. They can be stolen by marauding parties; an artifact lost to you will have a note to that effect in the Artifacts screen.
Construction
Dwarves will use anywhere from one to ten items in their construction. If you view ([q]) the workshop a dwarf has seized while the dwarf is in it, you can see what materials he or she plans to use (see strange moods for further details).
Usage
Currently, artifacts can be used just like all other items. A dwarf carrying a job item artifact, such as a pick or an axe, will use it to perform that job. A dwarf with an artifact weapon will use it to great effect in battle if drafted or forced to engage in combat.
Quality
Artifact items have a quality modifier of 120×. This is applied on top of the item's base value, its decorations and the value of all materials used in its construction. (From testing, an artifact piece of furniture will raise the value of any room to Royal, for example.)
Artifacts will automatically have one "free" decoration of the same type as its base material. For instance, a "Perfect Ruby" might have "Images of mangrove trees in Ruby". This decoration doesn't consume additional materials: in the above example, only one ruby was used.
Artifacts can range in value from 2,400☼ to well over 100,000☼ (for the curious, the limit is 648,000☼ if adamantine isn't used). Since immigration totals are based on your fortress's "Created Wealth" (and held/worn items count double in the total), expensive artifacts are commonly the driving factor behind how many immigrants show up each year.
In Previous Versions
Prior to version 0.27.176.38b, Dwarves would normally carry the artifacts they create until they died, lost the limb in which it is held, or threw it away in a tantrum.
Drafting them into the military would sometimes have the effect of causing them to drop the artifact, this may be related to weapon assignment [need further research into this]. Once it had been dropped, they would not pick it up again under any circumstances, except for hauling purposes. Any dwarf that creates a heavy artifact (such as a floodgate) would inevitably be slowed down by the burden.
Incomplete Functionality
Artifacts were originally set to have a 5 year timer (possibly varying as much as a few years). When reached, an event will happen (also reported to go down in history), and the dwarf will either drop the artifact, become obsessed with it and carry it around as normal, or become nervous and hide it. The timer is currently bugged and is a great deal longer than normal, so much so that most fortresses may never see such an event unless they have been running a very long time and have managed to keep their artifact-wielding dwarves alive.