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Difference between revisions of "Masterwork:Orcish workshops"

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** Uses leather reinforcements to craft powerful composite bows
 
** Uses leather reinforcements to craft powerful composite bows
 
** Crafts batches of metal jagged arrows
 
** Crafts batches of metal jagged arrows
** With foreign toolkits, crafts enchanted arrows
+
** With foreign toolkits, also can craft enchanted arrows
  
 
*{{K|CTRL-f}} [[Orcish factory]]:
 
*{{K|CTRL-f}} [[Orcish factory]]:

Revision as of 19:40, 14 April 2013

This article is about the ☼MASTERWORK☼ mod.

This article relates to the Orc Fortress game mode.

Overview

Orcs can use most all of the workshops from vanilla Dwarf Fortress. For the most part we won't go into too much detail as, there's not too much to say about these 'shops: like most races, they cook and brew, hew blocks from stone, and process cloth from plants. Orcs can use some of the workshops introduced in Masterwork, including the Boneyard, Storage Unit, Crucible, Fishpond, Slag Pit, and Apothecary. The Boneyard and Storage Unit, in particular, are key fixtures in an Orcish fort for processing the enemy and their belongings.

A few Masterwork shops, the Orcs can use in a limited capacity. For example, Orcs can make common alloys at the metallurgist, but they cannot produce patternwelded mithril bars or other fine dwarven alloys there. Orcs can use the Trap Engineer, but not the advanced "2nd level" of upgrades.

Orcs lack access to uniquely Dwarven Masterwork mod buildings like the Gemforge and Glassforge, the Library system, Timberyard, advanced metal Forge and Furnaces, the Armory and Weaponry, Runesmith, and Armok Religion buildings.

Orcs have a wide variety of unique buildings, ranging from tribal and artisanal crafts and mass production factories, to raiding drydocks for the Corsairs and mystical places of power for the Dreamwalkers.

Several types of Orcish buildings must be unlocked before they become available. Some are quite commonly found in Orcish camps like the Goblin Ghetto and Labor Camps, and the Caravanserai. Others are more rare, like the Outlander Allies' buildings available by trade, and the Barbarian Technology buildings available only by raiding.

Traditional Orcish Workshops

  • CTRL-t Tribal wargear:
    • Uses bone, ash, leather, and blood to create fine tribal weapons and armor
    • Requires no anvil, but weapon recipes are fairly complex and time consuming
    • A few warcrafts for stone, obsidian, and adamantine
  • CTRL-h Orcish fletcher:
    • Uses leather reinforcements to craft powerful composite bows
    • Crafts batches of metal jagged arrows
    • With foreign toolkits, also can craft enchanted arrows
  • CTRL-f Orcish factory:
    • Mass produces building materials from clay and other material
    • Burns farmed tree saplings to charcoal
    • Efficiently batch craft basic armor and weapons: for grunts, traps, or the Raiding industry
  • ALT-a Arcane forge:
    • Uses orichalcum alloy to make forge enchanted weapons and weave dreamcatchers for spellcasters
    • Uses ironbone to weave runic ammo blanks to be fired from enchanted weapons
  • CTRL-n Freelancer's guild:
    • Produces Orcish shillings (rusty iron coins) for use at the Raiding Drydock or Warrior's Meadhall
    • Accepts bounties (totems, blood) and nautical supplies (booze, cloth, pulleys) into
    • Sells some weapons and gun ammo at somewhat extortionate prices
  • CTRL-d Raider's drydock:
    • Uses Longboats, Raider's weapon kits, and Orcish shillings to conduct a Raid
    • Random outcome with possibility to generate piles of valuable loot
    • Source of Goblin & Kobold migrants, Caravanserai blueprints, Barbarian technology, and codexes
  • CTRL-h Warrior society meadhall:
    • Boost warriors performance with society war-masks and strong brews
    • Combine weapons into both domestic and foreign Society arms kits with unique combinations of attacks