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Difference between revisions of "v0.34:Mayor"
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Old Ancient (talk | contribs) (hardly) |
Doublestrafe (talk | contribs) (Corrected election info, added info on ousters) |
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*Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations. | *Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations. | ||
*Mayors can [[Demand]] certain types of furniture in their rooms and may get uppity if you don't comply. | *Mayors can [[Demand]] certain types of furniture in their rooms and may get uppity if you don't comply. | ||
− | *When an election happens, it's usually the dwarf with the | + | *When an election happens, it's usually the dwarf with the highest social skills who gets elected. Since [[children]] have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age 12. Thus it's not unusual for a 12 year old to become mayor. Their chief competition is [[Vampire]]s, who also tend to have high social skills. |
+ | *Mayors can be replaced directly through the (n)oble menu. If you have one who likes something unpleasant like [[Finished goods|puzzleboxes]], you can always get rid of them. This also creates a historical event, which makes for good [[statue]]s of dwarves rejecting the old mayor with which to brighten up the new mayor's office. | ||
{{Nobles}} | {{Nobles}} | ||
{{Category|Elected Nobles}} | {{Category|Elected Nobles}} |
Revision as of 19:40, 18 April 2013
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
The mayor is a Noble whose job it is to speak with disgruntled workers and entertain foreign diplomats (until a baron is appointed). He or she is automatically created from the most social dwarf, most likely the Expedition leader, once the population reaches 50. A new mayor will be elected from time to time.
- Mayors are leaders[Verify].
- Mayors, along with Expedition Leaders, are required for appointing other Nobles. If you find yourself unable to appoint new Nobles, you will have to wait for a new Mayor to become elected.
- Mayors are classy individuals, who require certain living standards in their rooms and furniture.
- Mayors can Mandate the production of certain goods, and receive a happy thought if you comply.
- Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations.
- Mayors can Demand certain types of furniture in their rooms and may get uppity if you don't comply.
- When an election happens, it's usually the dwarf with the highest social skills who gets elected. Since children have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age 12. Thus it's not unusual for a 12 year old to become mayor. Their chief competition is Vampires, who also tend to have high social skills.
- Mayors can be replaced directly through the (n)oble menu. If you have one who likes something unpleasant like puzzleboxes, you can always get rid of them. This also creates a historical event, which makes for good statues of dwarves rejecting the old mayor with which to brighten up the new mayor's office.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other |