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Difference between revisions of "Masterwork:Orcish castes"
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The standard "Orc" caste are most similar to their feral Orcish brethren, and the baseline to which other Orcs are compared. They are very strong, and quite agile, and are a bit larger than humans. They learn leatherworking and bonecarving readily, and take quickly to dodging, wrestling, and melee combat. However, orcs learn brewing, gemwork, mining and stone-detailing more slowly than dwarves. Orcs are lacking in most mental attributes and are mediocre students. | The standard "Orc" caste are most similar to their feral Orcish brethren, and the baseline to which other Orcs are compared. They are very strong, and quite agile, and are a bit larger than humans. They learn leatherworking and bonecarving readily, and take quickly to dodging, wrestling, and melee combat. However, orcs learn brewing, gemwork, mining and stone-detailing more slowly than dwarves. Orcs are lacking in most mental attributes and are mediocre students. | ||
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POP_RATIO 80, BODY_SIZE 85000 | POP_RATIO 80, BODY_SIZE 85000 | ||
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About 2 in 8 Taiga orcs are born into the "Snaga" caste, rumored to have mixed Goblin blood in their ancestry. They are small and weak, like a goblin, but some have grudgingly earned respect as archers in Taiga warbands due to their remarkable agility. | About 2 in 8 Taiga orcs are born into the "Snaga" caste, rumored to have mixed Goblin blood in their ancestry. They are small and weak, like a goblin, but some have grudgingly earned respect as archers in Taiga warbands due to their remarkable agility. | ||
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POP_RATIO 40, BODY_SIZE 60000 | POP_RATIO 40, BODY_SIZE 60000 | ||
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About 1 in 8 Taiga orcs are born into the "Uruk" caste, descended from the mighty nomadic tribes of the steppes. They have legendary strength, toughness, and recuperation. Since they are about 15% again larger than their clansmates, Uruks can wield vicious great-axes and longswords to deadly effect, generally even one handed. They are the only Orc to enter a Martial Trance, making them the core of any horde which hopes to face worthy enemies in melee. | About 1 in 8 Taiga orcs are born into the "Uruk" caste, descended from the mighty nomadic tribes of the steppes. They have legendary strength, toughness, and recuperation. Since they are about 15% again larger than their clansmates, Uruks can wield vicious great-axes and longswords to deadly effect, generally even one handed. They are the only Orc to enter a Martial Trance, making them the core of any horde which hopes to face worthy enemies in melee. | ||
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POP_RATIO 20, BODY_SIZE 95000 | POP_RATIO 20, BODY_SIZE 95000 | ||
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Olog are a rare caste of thick-skinned brutes from the deepest mountains, slow to learn most tasks. They are incredibly strong and tough, resistant to pain, and deadly with blunt weapons. They are also surprisingly fond of working quietly with stone or jewels. | Olog are a rare caste of thick-skinned brutes from the deepest mountains, slow to learn most tasks. They are incredibly strong and tough, resistant to pain, and deadly with blunt weapons. They are also surprisingly fond of working quietly with stone or jewels. | ||
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POP_RATIO 4, BODY_SIZE 125000 | POP_RATIO 4, BODY_SIZE 125000 | ||
Revision as of 20:12, 28 April 2013
This article is about a mod. |
MDF: v1.31 |
This article relates to the Orc Fortress game mode of the Masterwork mod.
Overview
Orcish castes have quite different physical characteristics: the common Orc, agile Snaga, powerful Uruk, and hulking Olog. Occasionally Orcs are born into specialist castes including the Artisan, Corsair, and magic-adept Dreamwalker. Choosing the right civilian and military roles for your orcs is an important part of a smoothly running fortress.
Sub-species Castes
Orc
The standard "Orc" caste are most similar to their feral Orcish brethren, and the baseline to which other Orcs are compared. They are very strong, and quite agile, and are a bit larger than humans. They learn leatherworking and bonecarving readily, and take quickly to dodging, wrestling, and melee combat. However, orcs learn brewing, gemwork, mining and stone-detailing more slowly than dwarves. Orcs are lacking in most mental attributes and are mediocre students.
POP_RATIO 80, BODY_SIZE 85000
Snaga
About 2 in 8 Taiga orcs are born into the "Snaga" caste, rumored to have mixed Goblin blood in their ancestry. They are small and weak, like a goblin, but some have grudgingly earned respect as archers in Taiga warbands due to their remarkable agility.
POP_RATIO 40, BODY_SIZE 60000
Uruk
About 1 in 8 Taiga orcs are born into the "Uruk" caste, descended from the mighty nomadic tribes of the steppes. They have legendary strength, toughness, and recuperation. Since they are about 15% again larger than their clansmates, Uruks can wield vicious great-axes and longswords to deadly effect, generally even one handed. They are the only Orc to enter a Martial Trance, making them the core of any horde which hopes to face worthy enemies in melee.
POP_RATIO 20, BODY_SIZE 95000
Olog
Olog are a rare caste of thick-skinned brutes from the deepest mountains, slow to learn most tasks. They are incredibly strong and tough, resistant to pain, and deadly with blunt weapons. They are also surprisingly fond of working quietly with stone or jewels.
POP_RATIO 4, BODY_SIZE 125000
Specialist Castes
Artisan
About 5% of Taiga orcs are "Artisans", rare creative minds who make good bone-, leather-or wood-crafts orcs. Although Orcish smiths are best known for the terrible spectacle of their crude factories and molten pits, Taiga-clan artisans also remember some of the secret arts of metal folding and fletchery passed down from their clanfathers. POP_RATIO 10
Corsair
About 5% of Taiga orcs are "Corsairs", Orcs taken with a passion for buccaneering and adventure. Renowned for their skill with fire-arms and ballistae, the Corsairs true value to the clans is an uncanny ability to accurately assess the value of trade and plunder. POP_RATIO 10
A skilled Corsair can greatly improve the quality of the loot you get from the Raiders' drydock.
Dreamwalker
About 5% of Taiga orcs are "Dreamwalkers", weird frail creatures who are nevertheless feared and honored for their mental prowess. Dreamwalkers are adept priests and doctors, and they can often read and write -- even using numbers on occasion. Female Dreamwalkers are revered among the dwindling tribes for they often have litters of multiple young. When called upon to join the warbands, Dreamwalkers seek out special arcane weapons which channel dark aspects of their wild magics, while a few undertake spirit journeys in the hope of becoming powerful spellcasters. POP_RATIO 10