- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Craftsdwarf's workshop"
MagicGuigz (talk | contribs) (→Weapons: Transfering info on short swords into it's own page) |
MagicGuigz (talk | contribs) m (→Weapons) |
||
Line 53: | Line 53: | ||
===Weapons=== | ===Weapons=== | ||
− | You can create [[stone]] [[short sword]]s at the craftsdwarf's workshop | + | You can create [[stone]] [[short sword]]s at the craftsdwarf's workshop. |
{{Workshops}} | {{Workshops}} | ||
[[Category:Workshops]] | [[Category:Workshops]] |
Revision as of 22:57, 5 October 2008
b-w-r | |||
| |||
Job Requirement | |||
---|---|---|---|
Craftsworking | |||
Construction | |||
Materials | Jobs | ||
1 of |
No Special Profession | ||
Materials Used | |||
Goods Created | |||
A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.
Craftsworking includes several different skills:
Uses for crafts
Armor
Bone and shell, like all non-metal materials, has 50% of the standard protection of iron when used to create armor. While poor in protection value, it's still a good start for protecting a dwarven military before metalsmithing is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, leather can be used for leather-exclusive goods such as backpacks and quivers, or more generally for bags or leather clothing. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
Bolts
Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop and can be inexpensive and plentiful. Dwarves will not use metal bolts to practice, they prefer bone and wooden bolts instead.
Crafts
General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone carving and Stonecrafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.
Weapons
You can create stone short swords at the craftsdwarf's workshop.
Workshops | |
---|---|
Furnaces | |
Related articles |