v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Animal person"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(+)
Line 1: Line 1:
{{Quality|Superior|20:03, 4 June 2013 (UTC)}}
+
{{Quality|Exceptional|21:25, 2 July 2013 (UTC)}}
{{av}}'''Animal people''' is a general and collective term for the indigenous tribes of humanoids with various animal-like traits. Some original animal people were based on generalized classes of animals, however more recently discovered animal people are based on variations of species instead. They may appear wandering above ground, or inside [[cavern]]s.
+
{{av}}
  
Animal people are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s. Animal people also tend to inherit abilities (such as [[flying]]) and other characteristics (such as [[steals items|thievery]] and [[syndrome|poisons]]) from their animal. While not interested in formal negotiations with dwarves, animal people are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]].
+
'''Animal people''' are indigenous tribes of half-man, half-beast [[creature]]s with various animal-like traits (such as [[flying]], [[steals items|thievery]],and [[syndrome|poisons]]), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in [[savage]] environments or in the [[cavern]]s; these two populations form distinct groups. Animal people generally have significantly longer [[age|lifespans]] than their base animals, as well as the ability to [[learns|learn]].
  
Animal people are notable for being the only known source of [[blowdart]]s, which they will not willingly relinquish.
+
Subterranean animal people are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s (they are also the only known source of [[blowdart]]s, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal people are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]].
  
Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]]
+
==  History ==
 +
Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called "river monsters") that would emerge from the [[23a:Cave river|cave river]] to harass your dwarves (the frogman, now [[amphibian man]]; the lizardman, now [[reptile man]]; and the snakeman, now [[serpent man]]). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to frock near [[40d:underground river|underground river]]s and [[40d:Underground pool|pools]].
 +
 
 +
In the version .31 release these underground water features were expanded into the current-version [[cavern]]s, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around "camps" and use poison-tipped weapons. .31 also introduced a small number of other underground creatures, these named after and based on specific animals: the [[antman]], [[bat man]], [[cave fish man]], [[cave swallow man]], [[olm man]], and [[rodent man]].
 +
 
 +
The 2012 release added hundreds more animal civilizations, all of which appear exclusively above-ground in [[savage]] [[biome|environs]]; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild [[creature]] would, and do not form camps or wield poisoned weapons.
  
 
==Examples==
 
==Examples==
Classes:
+
Original animal men:
 
 
 
*[[Amphibian man]]  
 
*[[Amphibian man]]  
 
*[[Reptile man]]  
 
*[[Reptile man]]  
Line 16: Line 20:
 
*[[Serpent man]]
 
*[[Serpent man]]
  
 
+
Species added in version .31:
 
 
Species:
 
 
 
 
*[[Antman]]  
 
*[[Antman]]  
 
*[[Bat man]]
 
*[[Bat man]]

Revision as of 21:25, 2 July 2013

This article is about an older version of DF.

Animal people are indigenous tribes of half-man, half-beast creatures with various animal-like traits (such as flying, thievery,and poisons), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in savage environments or in the caverns; these two populations form distinct groups. Animal people generally have significantly longer lifespans than their base animals, as well as the ability to learn.

Subterranean animal people are often equipped with primitive weaponry such as wooden spears and blowguns (they are also the only known source of blowdarts, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal people are usually not hostile; some will choose to band together against a common threat. Animal people are not trapavoid and will often blunder into your cage traps, serving as live bait for larger game and uninvited guests.

History

Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called "river monsters") that would emerge from the cave river to harass your dwarves (the frogman, now amphibian man; the lizardman, now reptile man; and the snakeman, now serpent man). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to frock near underground rivers and pools.

In the version .31 release these underground water features were expanded into the current-version caverns, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around "camps" and use poison-tipped weapons. .31 also introduced a small number of other underground creatures, these named after and based on specific animals: the antman, bat man, cave fish man, cave swallow man, olm man, and rodent man.

The 2012 release added hundreds more animal civilizations, all of which appear exclusively above-ground in savage environs; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild creature would, and do not form camps or wield poisoned weapons.

Examples

Original animal men:

Species added in version .31: