v0.34:Bat man

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Bat man


Urist likes bat men for their haunting cries.


Bat - Bat man - Giant bat

Alignment: Savage

· Flying · Learns · Humanoid

Cannot be tamed 
Max: 35,050 cm3

Adult at: Birth
Max age: 20-30
Cannot be butchered
This article is about an older version of DF.
A humanoid with the head of a bat and wings stretching from wrist to ankle.

Batmen are found in underground cavern systems. They are one of the creatures that appear in hostile or friendly tribes. They wield spears and blowguns which are sometimes coated with poison.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.

Some things to watch out for when dealing with batmen:

  • They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
  • They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
  • They are exceptional detectives: given enough preparation time, they can defeat any foe.
  • Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
  • They can breathe in space.
  • They are vengeance. They are the night.
  • They are bat men.
  • Their parents are DEEAAAAAAAD!!!
  • Batmen DO NOT eat nachos.
  • Batmen will stop attacking if the mother of their opponent is named "Martha".

Urist McGordon Jr.: Why's he running, Dad?

Urist McGordon: Because we have to chase him.

Urist McGordon Jr.: He didn't do anything wrong.

Urist McGordon: Because he's the hero our Fortress deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our hero. He's a silent guardian, a watchful protector. A dark champion.