- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "War"
m (Unrating page for DF2014 (w: 8/127)) |
(dead diplomats start wars) |
||
Line 1: | Line 1: | ||
{{Migrated_article}} | {{Migrated_article}} | ||
− | {{quality| | + | {{quality|Fine|22:39, 8 October 2010 (UTC)}}{{av}} |
War is a state of conflict between two [[civilization]]s. During Dwarf Fortress mode, it's a bottomless pit of [[fun]]. | War is a state of conflict between two [[civilization]]s. During Dwarf Fortress mode, it's a bottomless pit of [[fun]]. | ||
Line 19: | Line 19: | ||
===Causing War=== | ===Causing War=== | ||
The following events will make a civilization unhappy, eventually leading to war: | The following events will make a civilization unhappy, eventually leading to war: | ||
− | *The death of a | + | *The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death). |
*Failing to keep to the harvesting limit the [[elves]] set, if any. | *Failing to keep to the harvesting limit the [[elves]] set, if any. | ||
− | *Seizing | + | *Seizing caravan goods. |
*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly). | *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly). | ||
+ | *The death of traders. | ||
{{Category|World}} | {{Category|World}} |
Revision as of 19:10, 14 July 2014
This article was migrated from DF2014:War and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
War is a state of conflict between two civilizations. During Dwarf Fortress mode, it's a bottomless pit of fun.
World Gen
War is common during world gen; civilizations will attack each other's settlements, occasionally destroying a site or taking it over.
Dwarf Fortress Mode
In dwarf fortress mode, war will cause sieges to arrive and bring you fun and presents. The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war; you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. You can see if you are at war with a civilization on the civilization screen.
Additionally, if your parent civilization is at war or has recently been at war, migrants to your fortress are more likely to have experience in general military skills and a random weapon skill[Verify].
At Embark
When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.
Causing War
The following events will make a civilization unhappy, eventually leading to war: