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Difference between revisions of "40d:Dragon"
(improving article, and making it clearer that dragons aren't really all that fearsome, esspecially due to bugs) |
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− | '''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile, | + | '''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire. |
When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly. | When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly. | ||
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==Dealing with Dragons== | ==Dealing with Dragons== | ||
− | Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available. | + | Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available. |
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature. | Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature. |
Revision as of 02:10, 7 August 2008
Dragons are ferocious predatory megabeasts which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe fire over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.
When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly.
Dealing with Dragons
Despite all its advantages, it is possible for relatively small groups of dwarves (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained marksdwarves available.
Additionally, dragons can be caught in traps and then tamed or sold to traders. This is probably the safest way to manage this creature.
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress. Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.
Dragon Irregularities, Bugs, and Planned Features
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them. Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height. Unfortunately (fortunately?) these enhancements may not show up in the game for many months.
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire. Unfortunately, the dragon AI seems to believe that it is, in fact, immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp. Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process. These factors are all likely bugs, and are liable to be fixed at some time in the future.