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Difference between revisions of "40d:Item value"
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(put examples in a table to make them more clear) |
m (math was off on the cost of a high quality steel anvil...) |
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! Final Value | ! Final Value | ||
|- | |- | ||
− | |Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)|| | + | |Anvil ||(100)||Steel ||(x30)||+Item+ ||(x3)||9000☼ |
|- | |- | ||
|Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼ | |Door ||(10)||Obsidian ||(x3)||None ||(x1)||30☼ |
Revision as of 01:52, 10 November 2007
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
Base Values of Items
Value | Items |
---|---|
0 | Raw materials - Rough Gems, Stone, Wood, Bone, Shell etc |
1 | Bolts, Seeds, Tallow, Animals |
2 | Meat, Fish, Raw Fish, Drinks |
4 | Plants |
5 | Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps |
6 | Thread |
7 | Cloth |
10 | All furniture except statues , All crafts, All clothes, Decorations, Prepared meals |
15 | Shoes, Boots, Shields, Helms, Gauntlets, Leggings |
20 | Leather Armor, Siege Ammo, Flour, Sugar, Syrup |
25 | Statues, Windows |
30 | Greaves, Mechanisms, Siege Engine Parts |
60 | Chain Mail |
100 | Plate Mail, Anvils |
Material Multipliers
Multiplier | Materials |
---|---|
1 | Common Stone, Wood, Cloth, Leather, Bone, Shell |
2 | Limestone, Chalk, Copper, Tin, Green Glass, Silk, Lead |
3 | Obsidian, Potash |
4 | Pearlash |
7 | Brass |
10 | Silver,Iron, Crystal Glass |
20 | Electrum |
30 | Gold, Steel |
40 | Platinum, Aluminum |
Examples
Base Object | Material | Quality | Final Value | |||
---|---|---|---|---|---|---|
Anvil | (100) | Steel | (x30) | +Item+ | (x3) | 9000☼ |
Door | (10) | Obsidian | (x3) | None | (x1) | 30☼ |
Block | (5) | Wood | (x1) | None | (x1) | 5☼ |
Goblet | (10) | Lead | (x2) | -Item- | (x2) | 40☼ |
Goblet | (10) | Aluminum | (x40) | ☼Item☼ | (x12) | 4800☼ |