- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Divine fabric"
(I had humans trade me divine fabric instrument string.) |
(properties) |
||
Line 2: | Line 2: | ||
{{av}} | {{av}} | ||
{{spoiler}} | {{spoiler}} | ||
+ | |||
+ | {{infostart|}} | ||
+ | {{infoheader|Properties}} | ||
+ | {{infocell| | ||
+ | * [[Material value]] 300 | ||
+ | {{firemagmasafe|no|no}} | ||
+ | * [[Melting point]] None | ||
+ | * [[Boiling point]] None | ||
+ | * [[Ignition point]] None | ||
+ | * [[Temperature|Heat damage point]] {{ct|10250}} | ||
+ | * [[Temperature|Cold damage point]] {{ct|9900}} | ||
+ | * [[Solid density]] 1 | ||
+ | * [[Specific heat]] 420 | ||
+ | }} | ||
+ | {{infoend}} | ||
'''Divine fabrics''' are special, procedurally generated [[cloth|fabrics]] that can be found in [[vault]]s. Divine fabrics are used as material for items and [[clothing]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. Unlike [[divine metal]]s, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts. | '''Divine fabrics''' are special, procedurally generated [[cloth|fabrics]] that can be found in [[vault]]s. Divine fabrics are used as material for items and [[clothing]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. Unlike [[divine metal]]s, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts. |
Revision as of 20:01, 12 September 2017
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Properties | |||
---|---|---|---|
|
Divine fabrics are special, procedurally generated fabrics that can be found in vaults. Divine fabrics are used as material for items and clothing used by angels, who ruthlessly protect the vault's priceless treasures. Unlike divine metals, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts.
As a quirk, Human and Elven caravans may bring instruments and instrument parts made out of divine fabric for trade.Bug:9275
Traits
Divine fabrics appear to have identical material properties to standard silk cloth, with the addition of fire immunity. The various types of cloth have procedurally generated names for association with specific deities. They are granted spheres matching the associated deity that has created the fabric (and the guardians who wear it).
List
- dancing wisps (beauty)
- rotted fabric (blight)
- never-still cloth (chaos)
- liquid darkness (darkness)
- shining cloth (dawn)
- bright cloth (day)
- pale fabric (death)
- twisted fabric (deformity)
- patchy cloth (disease)
- wispy cloth (dreams)
- translucent cloth (dusk)
- flickering cloth (fire)
- faceted cloth (jewels)
- still blue fabric (lakes)
- heavy cloth (lies)
- glowing cloth (light)
- flashing sparks (lightning)
- misty cloth (mist)
- white cloth (moon)
- dirty fabric (muck)
- sonorous lines (music)
- pitch-black fabric (night)
- screaming mouths (nightmares)
- undulating cloth (oceans)
- moist fabric (rain)
- multicolored cloth (rainbows)
- flowing fabric (rivers)
- clear blue cloth (sky)
- motes of light (stars)
- flowing cloth (storms)
- blazing cloth (sun)
- shimmering cloth (trickery)
- shadow stuff (twilight)
- molten liquid (volcanos)
- liquid cloth (water)
- rustling fabric (wind)