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- 15:30, 21 September 2017 diff hist -9 m Marlin
- 11:37, 20 September 2017 diff hist +136 Interaction token →Interaction Definitions
- 01:51, 20 September 2017 diff hist +24 m 23a:Mandrill current
- 01:44, 20 September 2017 diff hist 0 File:MostlyJustDrink.PNG TheCrazyHamsteR uploaded a new version of "File:MostlyJustDrink.PNG": cropped
- 01:30, 20 September 2017 diff hist +55 Unit type token info about numeration obtained through DFHack's gui/gm-editor
- 01:06, 20 September 2017 diff hist +141 Position token →Position Tokens: added info for [MENIAL_WORK_EXEMPTION] and [PUNISHMENT_EXEMPTION]
- 14:06, 16 September 2017 diff hist +384 Demon
- 00:00, 16 September 2017 diff hist +743 Skill token →Skills By Type
- 22:16, 15 September 2017 diff hist +124 Dye
- 22:01, 15 September 2017 diff hist +82 m Material definition token
- 20:05, 15 September 2017 diff hist +73 Creature token →M: [MEGABEAST]s without a valid biome specified will not spawn
- 19:16, 14 September 2017 diff hist +420 23a:Cage caged hostiles can be used for unfortunate accidents
- 18:34, 14 September 2017 diff hist +2,731 N 23a:Peasant Created page for 23a current
- 18:09, 13 September 2017 diff hist +18 m Platinum
- 18:00, 13 September 2017 diff hist +2,140 N 23a:Token List of token types for 23a
- 17:42, 13 September 2017 diff hist +20 m Token
- 17:41, 13 September 2017 diff hist 0 m Token TheCrazyHamsteR moved page Token to DF2014:Token: This is about the current version. In older versions (such as 23a) token types were different.
- 16:57, 13 September 2017 diff hist +199 m 23a:Ore current
- 01:54, 13 September 2017 diff hist +13 m 23a:Chasm
- 00:42, 13 September 2017 diff hist +6 m Dragonfire
- 00:34, 13 September 2017 diff hist +1,181 Dragonfire added a table of dragonfire-safe materials
- 23:26, 12 September 2017 diff hist +26 m Divine fabric
- 20:17, 12 September 2017 diff hist +24 m Yarn
- 20:14, 12 September 2017 diff hist +37 Plant fiber added raws
- 20:14, 12 September 2017 diff hist +1,126 N DF2014:Plant fiber/raw raws for plant fiber
- 20:11, 12 September 2017 diff hist +36 Silk added raws
- 20:11, 12 September 2017 diff hist +1,114 N DF2014:Silk/raw raws for silk
- 20:06, 12 September 2017 diff hist +26 m Divine metal
- 20:01, 12 September 2017 diff hist +337 Divine fabric properties
- 19:47, 12 September 2017 diff hist +79 Magma-safe
- 19:17, 12 September 2017 diff hist +14 Bone added raws
- 19:16, 12 September 2017 diff hist +1,233 N DF2014:Bone/raw raws for bone
- 23:15, 11 September 2017 diff hist +249 Fuel properties
- 23:09, 11 September 2017 diff hist +243 Pearlash properties
- 23:08, 11 September 2017 diff hist +243 Potash properties
- 23:07, 11 September 2017 diff hist +243 Ash properties
- 22:04, 11 September 2017 diff hist +152 Magma-safe !!SCIENCE!!: heated ash, potash and pearlash to 50000°U and nothing happened. Metal bars melted and boiled, for comparison
- 21:03, 11 September 2017 diff hist +87 Dye added dye values
- 20:42, 11 September 2017 diff hist -2 m 23a:Mayor
- 20:37, 11 September 2017 diff hist +26 Baron
- 20:15, 11 September 2017 diff hist +76 m Entity token →Available Resources
- 22:29, 10 September 2017 diff hist +621 Undead uses of caged undead
- 21:31, 10 September 2017 diff hist +672 Exploit found one more
- 02:12, 10 September 2017 diff hist +13 m Cave-in
- 02:07, 10 September 2017 diff hist +76 Main Page/gallery
- 02:05, 10 September 2017 diff hist +247 N File:23a warthog hunting.png Wild animals are mostly pushovers. Even untrained military can kill them with ease, and provide a nice amount of meat and bones. So why do you need hunters, when you have swords? current
- 00:54, 10 September 2017 diff hist +13 m 23a:Cassiterite current
- 22:03, 9 September 2017 diff hist +43 m The Non-Dwarf's Guide to Rock
- 16:48, 9 September 2017 diff hist +13 m 23a:Malachite current
- 16:47, 9 September 2017 diff hist +13 m 23a:Galena current