- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Soul"
(Redirected page to DF2014:Attribute#Soul Attributes) |
(Removed redirect to DF2014:Attribute#Soul Attributes) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | A '''soul''' is a recipient for a creature's mental [[attributes]], [[personality]], [[memories]], and [[thoughts]]. Although it is thereotically possible for a single creature to have multiple souls, creatures usually have at most one. | |
+ | |||
+ | Souls are important to understand how various creatures behave: creatures with no soul are incapable of forming relationships, learning, or indeed doing anything at all beyond basic movement and fighting. Currently, these are [[undead]] that are [[Creature token#OPPOSED_TO_LIFE|OPPOSED_TO_LIFE]]. Note that [[intelligent undead]] do have souls, even if they are impervious to emotions: dead citizens of your fortress raised as intelligent undead will become part of your fortress again, and NPCs killed by your adventurer will be hostile if raised as intelligent undead. | ||
+ | |||
+ | Raising a corpse as a non-intelligent undead erases it soul: even subsequent attempts at re-raising it as intelligent will result in a blank-slate creature with no pre-existing links or loyalties. This can be exploited by your adventurer if you want to raise lieutenants out of fallen enemies. |
Revision as of 12:58, 26 February 2021
A soul is a recipient for a creature's mental attributes, personality, memories, and thoughts. Although it is thereotically possible for a single creature to have multiple souls, creatures usually have at most one.
Souls are important to understand how various creatures behave: creatures with no soul are incapable of forming relationships, learning, or indeed doing anything at all beyond basic movement and fighting. Currently, these are undead that are OPPOSED_TO_LIFE. Note that intelligent undead do have souls, even if they are impervious to emotions: dead citizens of your fortress raised as intelligent undead will become part of your fortress again, and NPCs killed by your adventurer will be hostile if raised as intelligent undead.
Raising a corpse as a non-intelligent undead erases it soul: even subsequent attempts at re-raising it as intelligent will result in a blank-slate creature with no pre-existing links or loyalties. This can be exploited by your adventurer if you want to raise lieutenants out of fallen enemies.