- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Remains"
m (revise/rewrite) |
m (more revision) |
||
Line 8: | Line 8: | ||
The [[corpse]]s of [[vermin]] are called '''remains'''. Unhappy dwarves in a macabre [[strange mood]] will sometimes request vermin remains to construct their [[artifact]]s. Remains cannot be [[butcher]]ed, and are not otherwise useful. | The [[corpse]]s of [[vermin]] are called '''remains'''. Unhappy dwarves in a macabre [[strange mood]] will sometimes request vermin remains to construct their [[artifact]]s. Remains cannot be [[butcher]]ed, and are not otherwise useful. | ||
− | Creatures with the [[Creature token#H|<tt>HUNTS_VERMIN</tt>]] tag, notably [[cat]]s, will kill vermin, leaving the remains scattered around the fort. While this prevents unhappy [[thoughts]] from [[vermin#Hateable vermin|hateable vermin]], it can also cause areas of your fort to become littered with remains if not properly [[stockpile#Refuse|taken care of]] | + | Creatures with the [[Creature token#H|<tt>HUNTS_VERMIN</tt>]] tag, notably [[cat]]s, will kill vermin, leaving the remains scattered around the fort. (Cats who have adopted a dwarf seem to drag the remains of vermin they kill to their owner). |
+ | |||
+ | While this prevents unhappy [[thoughts]] from [[vermin#Hateable vermin|hateable vermin]], it can also cause areas of your fort to become littered with remains if not properly [[stockpile#Refuse|taken care of]]. | ||
Remains rot, which generates [[miasma]] if left on [[Tile attributes|dark subterranean]] tiles. Unlike corpses, remains do not leave [[bone]]s upon full decomposition; they simply disappear. Remains are stored in a [[stockpile#Refuse|refuse stockpile]], subject to [[standing orders]] refuse settings. | Remains rot, which generates [[miasma]] if left on [[Tile attributes|dark subterranean]] tiles. Unlike corpses, remains do not leave [[bone]]s upon full decomposition; they simply disappear. Remains are stored in a [[stockpile#Refuse|refuse stockpile]], subject to [[standing orders]] refuse settings. | ||
[[ru:Remains]] | [[ru:Remains]] |
Revision as of 14:35, 18 November 2019
² |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The corpses of vermin are called remains. Unhappy dwarves in a macabre strange mood will sometimes request vermin remains to construct their artifacts. Remains cannot be butchered, and are not otherwise useful.
Creatures with the HUNTS_VERMIN tag, notably cats, will kill vermin, leaving the remains scattered around the fort. (Cats who have adopted a dwarf seem to drag the remains of vermin they kill to their owner).
While this prevents unhappy thoughts from hateable vermin, it can also cause areas of your fort to become littered with remains if not properly taken care of.
Remains rot, which generates miasma if left on dark subterranean tiles. Unlike corpses, remains do not leave bones upon full decomposition; they simply disappear. Remains are stored in a refuse stockpile, subject to standing orders refuse settings.