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Difference between revisions of "Intrigue"
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=== Persuasion === | === Persuasion === | ||
− | Persuasion mainly uses the persuade [[skill]]. Complementary to that are the flatterer (for flattering), comedian (for making jokes) and pacifier (for calming down) skills. You will want to make jokes and flatter an NPC to get them into a positive mood. Use | + | Persuasion mainly uses the persuade [[skill]]. Complementary to that are the flatterer (for flattering), comedian (for making jokes) and pacifier (for calming down) skills. You will want to make jokes and flatter an NPC to get them into a positive mood. Use pacifier skill to reduce impatience down to patient. After this, investigate using the persuasion tactic. |
=== Intimidation === | === Intimidation === |
Revision as of 19:40, 22 February 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
The central feature of the 'villains release', intrigue is a collection of mechanics and tools that enable historical figures to enact villainous schemes, ensuring a constant stream of Fun for players. As of .47 interaction with this feature is still somewhat unfinished with the January 2020 devlog indicating missing elements.
World gen and world activation
The main mechanic works through agreements: historical figures reach out to one another and use a variety of tactics (persuasion, blackmail, bribes) to reach an agreement for a variety of things like funding, assassination, stealing. Historical figures keep a list of plots that they want to enact, and keep track of a variety of figures and how to deal with them.
You can export a villainous network from the historical figures list in legends mode, as shown in the image below:
Fortress mode
Villains will visit your fort and corrupt your dwarves. You can use the fortress justice system to interrogate and convict them.
Adventure mode
Intrigue in adventurer mode is mostly interacted with through the investigation and interrogation menus. There are two major tactics of investigation: Persuasion and Intimidation. Adventurers who wish to investigate benefit from the judge of intent skill as well. Currently, only asking for schemes will result in proper information appearing in the quest log.
Persuasion
Persuasion mainly uses the persuade skill. Complementary to that are the flatterer (for flattering), comedian (for making jokes) and pacifier (for calming down) skills. You will want to make jokes and flatter an NPC to get them into a positive mood. Use pacifier skill to reduce impatience down to patient. After this, investigate using the persuasion tactic.
Intimidation
Intimidation mainly uses the intimidate skill. To make intimidation more effective, you can fight with nearby NPCs, or the particular NPC in question. To avoid killing the NPC, make sure that you stay within the brawl escalation level. The NPC will rapidly become afraid of you. After this, investigate using the intimidation tactic.