- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Priest"
m (caps) |
Therahedwig (talk | contribs) (Update a little bit, though unhappy with the adventure mode section...) |
||
Line 9: | Line 9: | ||
==Fortress Mode== | ==Fortress Mode== | ||
− | After more than ten worshippers of a given religion reside in your fort, they may demand the establishment of a [[temple]] to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a | + | After more than ten worshippers of a given religion reside in your fort, they may demand the establishment of a [[temple]] to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a priest from among your citizens, and a high priest once the temple has met the requirements for a temple complex. Priests are able to console upset followers and give inspiring sermons. |
Priests may be among the participants of [[ambush]]es and [[siege]]s. | Priests may be among the participants of [[ambush]]es and [[siege]]s. | ||
Line 20: | Line 20: | ||
}} | }} | ||
− | {{category|Adventurer mode}} | + | {{category|Adventurer mode}}{{category|Religion}} |
[[ru:Priest]] | [[ru:Priest]] |
Revision as of 13:27, 12 April 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Adventurer Mode
Priests appear in many human and goblin settlements, even those captured by and incorporated into civilizations of other races. They will either worship the civilization's official object of worship, or one aligned with the civilization's pantheon or sphere.
High Priests are the leaders of the local religious sect and have distinct, idiosyncratic, yet thematic titles, such as "High Dessert." If no high priest resides in the settlement, any priests present, and most citizens, will be members of a neighboring religious sect. High priests in goblin fortresses are likely to be goblins, even if the rest of the population is supplanted by other races.
If a temple is in the settlement, there will be a local sect, and a living high priest, at least at the end of worldgen. Priests will be found wandering inside during the day, though in human towns, some may wander to visit a local tavern, mead hall, or keep, many return to their homes for lunch, and some may work as shopkeepers. In such towns, priests will also return home to sleep, while, in goblin fortresses, priests will sleep within the temple.
Fortress Mode
After more than ten worshippers of a given religion reside in your fort, they may demand the establishment of a temple to their deity. Once that temple has been erected and its minimum wealth requirements met, you will have the opportunity to appoint a priest from among your citizens, and a high priest once the temple has met the requirements for a temple complex. Priests are able to console upset followers and give inspiring sermons.
Priests may be among the participants of ambushes and sieges.
"Priest" in other Languages
|